Instant compatibility check with FPS benchmarks and optimization tips
Doom
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 35 | 42 | 50 | 57 |
| 1440p QHD | 64 | 78 | 92 | 106 |
| 1080p Full HD | 99 | 121 | 143 | 164 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Doom on Your System
AMD Ryzen 7 5800X3D and Intel Arc B570 form a capable pairing for id Software’s 2016 first-person shooter, with benchmark data showing a clear path to smooth gameplay at mainstream resolutions. The measured results indicate that the combo clears the 60 FPS threshold at both 1920x1080 and 2560x1440 across all tested presets, while 4K remains out of reach. The data set includes average, minimum, and maximum frame rates for select settings, providing a granular view of performance scaling.
Measured FPS Breakdown
The measured FPS data covers three resolutions and four quality presets, though not every cell contains min/max values. At 1920x1080, the benchmark results show a wide performance envelope. The Low preset delivers an average of 164 FPS, which is the highest frame rate recorded in the entire data set. The Medium preset averages 143 FPS, with a minimum of 121 FPS and a maximum of 164 FPS. High settings produce an average of 121 FPS, while the Ultra preset averages 99 FPS. This progression demonstrates that the Arc B570 has substantial headroom at 1080p, with even the most demanding preset staying well above the 60 FPS playability threshold.
Moving to 2560x1440, the averages step down but remain comfortably playable. Low settings yield an average of 106 FPS, while Medium drops to 92 FPS with a min/max range of 79 to 106 FPS. The High preset averages 78 FPS, and Ultra holds at 64 FPS. The minimum frame rate recorded at 1440p Medium is 79 FPS, which is still significantly above the playability threshold. This suggests that frame pacing remains consistent even when the resolution increases, as the worst-case recorded frame rate at this setting does not dip below the target.
At 3840x2160, the picture changes markedly. The Low preset averages 57 FPS, just below the 60 FPS threshold. Medium drops to an average of 50 FPS, with a minimum of 43 FPS and a maximum of 58 FPS. High averages 42 FPS, and Ultra falls to 35 FPS. The 4K data shows a steep performance cliff, with the gap between Low and Ultra representing a 22 FPS difference. Notably, the maximum frame rate at 4K Medium is 58 FPS, which is lower than the average frame rate at 1440p Ultra, underscoring the resolution’s heavy demand on the GPU.
The min/max data points that are present provide additional context. At 1080p Medium, the 121 FPS minimum is higher than the average frame rate of any 4K preset, illustrating the massive scaling difference between these resolutions. Similarly, at 1440p Medium, the 79 FPS minimum exceeds the 4K High average of 42 FPS. These figures indicate that the Arc B570’s performance is primarily bound by pixel throughput rather than CPU limitations, as the Ryzen 7 5800X3D’s strong single-thread performance in synthetic benchmarks (a single-core Geekbench score of 2017) is unlikely to bottleneck at these settings.
Best Settings per Resolution
For each resolution, the most demanding preset that maintains an average of at least 60 FPS is identified. At 1920x1080, the Ultra preset qualifies with an average of 99 FPS. This is the highest quality setting available in the data, and it delivers a 39 FPS buffer above the playability threshold, indicating that the combo has substantial headroom at this resolution.
At 2560x1440, the Ultra preset also qualifies, averaging 64 FPS. This is a narrower margin—just 4 FPS above the threshold—but it still meets the criteria. The data shows that the step from High to Ultra at this resolution costs 14 FPS, which is the largest single-preset drop in the 1440p range. Users who prefer a larger safety margin might opt for High at 78 FPS, but Ultra remains technically playable per the benchmark data.
At 3840x2160, no preset achieves an average of 60 FPS. The closest is Low at 57 FPS, which falls 3 FPS short of the threshold. This means the verdict for 4K is unplayable across all tested settings, with the best-case average still below the target. The data does not include a “playable” designation for any 4K preset, confirming that this combo is not suited for 4K gameplay in Doom.
FAQ
Q: What is the highest average frame rate recorded for this combo in Doom?
A: The highest average is 164 FPS, achieved at 1920x1080 with the Low preset.
Q: Can this system run Doom at 2560x1440 with Ultra settings?
A: Yes, the Ultra preset at 2560x1440 averages 64 FPS, which is 4 FPS above the 60 FPS playability threshold.
Q: What is the minimum frame rate recorded at 4K?
A: The only minimum frame rate recorded at 3840x2160 is 43 FPS, which occurs at the Medium preset.
Q: How much does the average frame rate drop when moving from 1080p Ultra to 1440p Ultra?
A: The average drops from 99 FPS at 1080p Ultra to 64 FPS at 1440p Ultra, a difference of 35 FPS.
Q: Does the Ryzen 7 5800X3D bottleneck the Arc B570 in this game?
A: The data suggests no, as the FPS scaling between resolutions follows the GPU workload closely, and the CPU’s single-thread benchmark score of 2017 in Geekbench indicates strong performance.
Q: What is the best playable setting at 1920x1080?
A: The Ultra preset is the most demanding setting that stays above 60 FPS, averaging 99 FPS at this resolution.
The Verdict
The benchmark data clearly indicates that the AMD Ryzen 7 5800X3D and Intel Arc B570 can run Doom with smooth performance at 1080p and 1440p. At 1920x1080, all four presets—Low, Medium, High, and Ultra—exceed the 60 FPS threshold, with Ultra averaging 99 FPS. This makes the highest quality settings fully playable at this resolution. At 2560x1440, the verdict is equally positive, as all presets also clear the threshold, with Ultra averaging 64 FPS. The buffer is smaller at 1440p, but the requirement is met.
At 3840x2160, the verdict is negative. No preset achieves an average of 60 FPS, with the Low preset reaching only 57 FPS. The Ultra preset averages 35 FPS, which is less than one-third of the frame rate available at 1080p Low. Users targeting 4K would need to consider alternative hardware, as this combo does not deliver playable performance at that resolution. The data shows that the system is well-suited for high-refresh-rate 1080p gaming and capable of 1440p at maximum settings, but it is not a 4K solution for this title.
Similar Performance Alternatives
The nearest rivals for the CPU and GPU provide context for what other hardware might behave similarly in this game. For the Ryzen 7 5800X3D, the closest performers are the AMD Ryzen 7 6800U with an average benchmark score of 27887 (0% delta), the Intel Core i9-10900K at 27872 (0.1% delta), the AMD Ryzen AI 5 PRO 340 at 27932 (-0.1% delta), and the Intel Core i5-12600KF at 27799 (0.3% delta). These deltas are minimal, meaning any of these CPUs would likely produce nearly identical frame rates in Doom, as the game’s CPU demands are modest relative to the GPU workload.
For the Intel Arc B570, the nearest GPU rivals are the NVIDIA GeForce RTX 3070 Mobile with an average score of 20534 (0.1% delta), the Intel Arc A750 at 20582 (-0.1% delta), the NVIDIA Quadro M4000M at 20480 (0.4% delta), and the AMD Radeon R9 M390X at 20662 (-0.5% delta). The Arc A750 is a particularly relevant comparison, as it is the same architecture family and would likely deliver nearly identical FPS in Doom. The RTX 3070 Mobile, despite being a laptop part, also falls within a 0.1% performance delta, suggesting similar 1080p and 1440p results. These alternatives would all be expected to hit the same 60 FPS thresholds at 1080p and 1440p, while also failing to reach playable averages at 4K.
How This Combo Ranks
In the database of tested hardware combinations for Doom, this pairing ranks 2987 out of 3712 total combos. This places it in the lower portion of the distribution, which might seem surprising given the playable results at 1080p and 1440p. However, the rank is relative to all tested systems, many of which include higher-tier GPUs and CPUs that achieve much higher frame rates, particularly at 4K. The percentile for the CPU is 80, indicating it outperforms 80% of all tested CPUs, while the GPU percentile is 65. The combination of a strong CPU and a mid-range GPU results in a system that is competent for the resolutions it can handle but falls behind setups with more powerful graphics cards.
The data indicates that the combo’s rank is dragged down by its 4K performance. At lower resolutions, the frame rates are respectable, but the overall ranking reflects the full range of tested scenarios. A system with a faster GPU would rank higher due to improved 4K results, even if the 1080p and 1440p performance were identical. The ranking thus provides a holistic view, but users should focus on the resolution-specific verdicts for practical guidance.
CPU and GPU Roles
The scaling data between resolutions and presets reveals the division of labor between the CPU and GPU in Doom. The CPU, with its 8 cores and 16 threads, has a Geekbench multicore score of 11765 and a single-core score of 2017. The benchmark results show that frame rates scale almost entirely with GPU load. At 1080p, the average FPS ranges from 99 at Ultra to 164 at Low, a spread of 65 FPS. At 1440p, the same preset range yields 64 to 106 FPS, a spread of 42 FPS. At 4K, the spread narrows to 35 to 57 FPS, a 22 FPS difference.
This narrowing spread at higher resolutions is a classic sign of GPU-bound performance. As resolution increases, the pixel fill rate becomes the limiting factor, and the CPU has more headroom to feed the GPU. The fact that the 1080p Low preset hits 164 FPS without a corresponding drop in minimum frame rates suggests the CPU is capable of sustaining high frame rates. The Ryzen 7 5800X3D’s 96 MB of shared L3 cache and strong single-thread performance likely contribute to this, as Doom’s engine benefits from fast core-to-core communication.
At 1080p, the GPU is the primary determinant of whether Ultra settings can be used, as the 99 FPS average is well within both component’s capabilities. At 1440p, the GPU’s limits become more apparent, with Ultra dropping to 64 FPS. At 4K, the GPU is clearly the bottleneck, as the CPU’s strong benchmark scores cannot compensate for the Arc B570’s limited memory bandwidth of 380.0 GB/s and 10 GB VRAM. In summary, the CPU provides ample headroom across all tested settings, while the GPU dictates the playable resolution ceiling.