Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Doom
FPS 2016

Doom

40%
Not Recommended Your system may struggle with this game.

Performance

1080p (Full HD)

Low 1080p Measured
107 FPS
Ultra 1080p Measured
64 FPS

1440p (2K / QHD)

Low 1440p Measured
69 FPS
Ultra 1440p Measured
41 FPS

4K (Ultra HD)

Low 4K Measured
37 FPS
Ultra 4K Measured
22 FPS
12.8ms Frame Time
19ms Input Latency
1440p Best Resolution

Requirements Check

Processor
Required 37,500
Your CPU 27,896
Graphics Card
Required 27,325
Your GPU 1,482

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 22 28 33 37
1440p QHD 41 51 60 69
1080p Full HD 64 78 93 107

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 78
1920x1080 Low 107
1920x1080 Medium 93
1920x1080 Ultra 64
2560x1440 High 51
2560x1440 Low 69
2560x1440 Medium 60
2560x1440 Ultra 41
3840x2160 High 28
3840x2160 Low 37
3840x2160 Medium 33
3840x2160 Ultra 22

Performance Analysis: Doom on Your System

Measured FPS Breakdown

The recorded data for Doom with the AMD Ryzen 7 5800X3D and Intel Arc B390 shows a clear performance curve across resolutions and presets. At 3840x2160, the combination delivers 28 FPS on High, 37 FPS on Low, 33 FPS on Medium, and 22 FPS on Ultra. The Medium preset at 4K has a recorded minimum of 28 FPS and a maximum of 37 FPS, which brackets the average tightly and indicates frame times are fairly consistent even when the absolute performance is low.

Moving to 2560x1440, the numbers improve substantially. The High preset averages 51 FPS, Low reaches 69 FPS, Medium sits at exactly 60 FPS, and Ultra drops to 41 FPS. The Medium preset at 1440p also has a minimum of 51 FPS and a maximum of 69 FPS, matching the High preset’s average as its floor and the Low preset’s average as its ceiling. This suggests the Medium setting at 1440p provides a stable experience that hovers around the playable threshold.

At 1920x1080, the combination becomes clearly playable across all presets. High averages 78 FPS, Low averages 107 FPS, Medium averages 93 FPS, and Ultra averages 64 FPS. The Medium preset at 1080p shows a minimum of 79 FPS and a maximum of 107 FPS, which again mirrors the High preset’s average and the Low preset’s average as its bounds. The scaling from Low to Ultra at 1080p is smooth, with each step up in quality costing roughly 14 to 29 FPS on average.

Notably, the highest average FPS recorded anywhere in the dataset is 107 FPS at 1080p Low, while the lowest is 22 FPS at 4K Ultra. The gap between Low and Ultra at each resolution is consistent: at 4K it is 15 FPS, at 1440p it is 28 FPS, and at 1080p it is 43 FPS. This widening delta at lower resolutions indicates that the GPU becomes less of a bottleneck as pixel count decreases, allowing the CPU to push higher frame rates.

How This Combo Ranks

The database places this CPU and GPU pairing at rank 3300 out of 3712 tested combinations for Doom. That puts it in the lower portion of the field, specifically in the 11th percentile of all tested combos. This is a low ranking, and the measured FPS data confirms why: only one resolution and preset combination (1080p Ultra) clears the 60 FPS threshold with any headroom, and that headroom is just 4 FPS.

The GPU’s individual percentile versus all GPUs is 9, meaning it outperforms only about 9% of the GPUs in the database. The CPU, by contrast, sits at the 80th percentile versus all CPUs, which indicates a strong processor paired with a very weak graphics solution. In Doom, a game that is generally well optimized and not overly demanding by modern standards, this imbalance shows up clearly in the frame rate results.

The combo rank of 3300 out of 3712 places this system in the bottom 11% of tested configurations for this specific game. That is a meaningful context: while the CPU is above average, the GPU drags the overall experience down to a level where 4K is entirely unplayable and 1440p is borderline.

CPU and GPU Roles

The data reveals that the Intel Arc B390 is the limiting factor in this pairing. The CPU, a Ryzen 7 5800X3D with 8 cores and 16 threads, has an average benchmark score of 27896 and sits at the 80th percentile among all CPUs. Its nearest rivals, such as the AMD Ryzen 7 6800U with an average score of 27887 and the Intel Core i9-10900K with 27872, are within 0.1% to 0.3% of its performance. This is a high-end processor by any measure.

The GPU, however, has an average benchmark score of just 1482 and sits at the 9th percentile among all GPUs. Its nearest rivals are the NVIDIA GeForce GT 520MX at 1463 (1.3% slower), the GeForce 800M at 1460 (1.5% slower), the GT 625 OEM at 1446 (2.5% slower), and the GT 710 at 1443 (2.7% slower). These are all legacy or low-end parts, which contextualizes the Arc B390 as a very weak graphics solution despite its modern architecture.

The scaling between resolutions confirms this diagnosis. From 1080p to 1440p, the average FPS at Medium drops from 93 to 60, a 35% reduction. From 1440p to 4K, the average drops from 60 to 33, a 45% reduction. These steep drops with increasing resolution are characteristic of a GPU-bound scenario, where the graphics card cannot keep up with the pixel throughput demands. If the CPU were the bottleneck, the frame rates would stay relatively flat across resolutions because the CPU workload does not scale with pixel count.

The preset scaling within each resolution also points to GPU limitation. At 1080p, going from Low to Ultra costs 43 FPS on average, which is a large penalty for visual quality. At 4K, the same preset jump costs only 15 FPS, but that is because the GPU is already so saturated at 4K that even the Low preset cannot achieve playable performance. The CPU has ample headroom, as evidenced by its high benchmark scores, but it never gets a chance to show it because the GPU is always the constraining factor.

The Verdict

Can this PC run Doom? The answer depends entirely on the resolution and settings. At 3840x2160, the verdict is clear: no setting is playable. The highest average FPS at 4K is 37 on Low, which falls well short of the 60 FPS playable threshold. The recorded data shows no playable settings at this resolution, and the best settings field is null.

At 2560x1440, the combination can run the game, but only on Low and Medium presets. Low averages 69 FPS, which clears the threshold by 9 FPS. Medium averages exactly 60 FPS, meeting the threshold but with no margin for error. The minimum recorded FPS at Medium is 51, which means there will be moments where the frame rate dips below 60. High and Ultra at 1440p are not playable, with averages of 51 and 41 FPS respectively.

At 1920x1080, the system runs the game comfortably on all four presets. High averages 78 FPS, Low averages 107 FPS, Medium averages 93 FPS, and Ultra averages 64 FPS. Even the most demanding preset, Ultra, clears the 60 FPS threshold by 4 FPS. The minimum recorded FPS at 1080p Medium is 79, which means even the worst-case frame times stay well above the playable line.

In summary, this PC is a 1080p machine for Doom. It can handle Ultra at 1080p, but 1440p requires dropping to Medium or Low, and 4K is not viable at any setting.

Similar Performance Alternatives

Looking at the nearest rivals for both components provides context for what other hardware would behave similarly. For the CPU, the AMD Ryzen 7 5800X3D’s closest competitors are the AMD Ryzen 7 6800U (average score 27887, 0% delta), the Intel Core i9-10900K (27872, 0.1% slower), the AMD Ryzen AI 5 PRO 340 (27932, 0.1% faster), and the Intel Core i5-12600KF (27799, 0.3% slower). Any of these processors paired with the same GPU would produce nearly identical frame rates in Doom, since the CPU is not the bottleneck.

For the GPU, the Intel Arc B390’s nearest rivals are the NVIDIA GeForce GT 520MX (1463, 1.3% slower), the GeForce 800M (1460, 1.5% slower), the GT 625 OEM (1446, 2.5% slower), and the GT 710 (1443, 2.7% slower). Swapping the Arc B390 for any of these GPUs would result in very similar performance, with the GT 710 being the closest match in terms of frame rates. The delta of 2.7% between the Arc B390 and the GT 710 is negligible in practical terms, meaning a system with a GT 710 would land within a couple of FPS of the measured results.

This means that a user with a Ryzen 7 5800X3D and any of these low-end GPUs should expect the same experience: playable at 1080p, marginal at 1440p, and unusable at 4K. The CPU choice has essentially no impact on Doom’s frame rates in this configuration because the GPU is the limiting factor at every resolution.

Best Settings per Resolution

The best settings per resolution are determined by the most demanding preset that stays at or above 60 FPS on average. At 3840x2160, there is no such setting. The verdict data shows an empty list of playable settings, with the best settings field set to null and no average FPS recorded. No preset at 4K reaches the playable threshold.

At 2560x1440, the best playable setting is Medium, which averages exactly 60 FPS. This is the highest quality preset that meets the threshold, but it does so with a minimum of 51 FPS, so some frame drops below 60 will occur. Low is also playable at 69 FPS, but Medium offers better visual quality while still hitting the target on average.

At 1920x1080, the best playable setting is Ultra, which averages 64 FPS. This is the most demanding preset available, and it stays above the 60 FPS threshold by a small margin. All other presets at 1080p are also playable, with High at 78 FPS, Medium at 93 FPS, and Low at 107 FPS, but Ultra provides the highest visual fidelity while maintaining playability.

For users prioritizing a stable 60 FPS with no drops, the 1440p Medium setting is the riskier choice due to its 51 FPS minimum. The 1080p Ultra setting, by contrast, has no recorded minimum below 60, although the dataset only lists minimums for Medium presets. The safest recommendation for a locked 60 FPS experience is 1080p Ultra, which delivers 64 FPS on average.

FAQ

Q: Can this system run Doom at 4K?

A: No. At 3840x2160, the highest average FPS recorded is 37 on Low, which is well below the 60 FPS playable threshold. The Ultra preset at 4K averages only 22 FPS, and the Medium preset averages 33 FPS. There are no playable settings at this resolution.

Q: What is the best preset at 1440p?

A: The best preset at 2560x1440 that stays at or above 60 FPS is Medium, which averages exactly 60 FPS. Low is also playable at 69 FPS, but Medium offers higher visual quality while still meeting the threshold on average.

Q: Does the CPU or GPU limit performance in Doom?

A: The GPU is the limiting factor. The Arc B390 sits at the 9th percentile among all GPUs, while the Ryzen 7 5800X3D sits at the 80th percentile among all CPUs. The steep FPS drops when increasing resolution from 1080p to 1440p to 4K indicate GPU-bound performance.

Q: How does the Arc B390 compare to its nearest GPU rivals?

A: The Arc B390 has an average benchmark score of 1482. Its nearest rivals are the NVIDIA GeForce GT 520MX at 1463 (1.3% slower), the GeForce 800M at 1460 (1.5% slower), the GT 625 OEM at 1446 (2.5% slower), and the GT 710 at 1443 (2.7% slower). All of these would perform nearly identically in Doom.

Q: What is the highest FPS this combo can achieve?

A: The highest recorded average FPS is 107, achieved at 1920x1080 with the Low preset. The Medium preset at 1080p has a maximum recorded FPS of 107 as well, matching that peak.

Q: Is 1080p Ultra playable?

A: Yes. At 1920x1080 with Ultra settings, the average FPS is 64, which clears the 60 FPS playable threshold by 4 FPS. This is the most demanding preset at 1080p, and it remains playable.