Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Doom
FPS 2016

Doom

39%
Not Recommended Your system may struggle with this game.

Performance

1080p (Full HD)

Low 1080p Measured
96 FPS
Ultra 1080p Measured
58 FPS

1440p (2K / QHD)

Low 1440p Measured
62 FPS
Ultra 1440p Measured
37 FPS

4K (Ultra HD)

Low 4K Measured
34 FPS
Ultra 4K Measured
20 FPS
14.1ms Frame Time
21ms Input Latency
1440p Best Resolution

Requirements Check

Processor
Required 37,500
Your CPU 27,896
Graphics Card
Required 27,325
Your GPU 1,184

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 20 25 29 34
1440p QHD 37 46 54 62
1080p Full HD 58 71 84 96

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 71
1920x1080 Low 96
1920x1080 Medium 84
1920x1080 Ultra 58
2560x1440 High 46
2560x1440 Low 62
2560x1440 Medium 54
2560x1440 Ultra 37
3840x2160 High 25
3840x2160 Low 34
3840x2160 Medium 29
3840x2160 Ultra 20

Performance Analysis: Doom on Your System

How This Combo Ranks

The recorded data places the AMD Ryzen 7 5800X3D with the Intel Arc B370 at rank 3425 out of 3712 tested combinations for Doom. This puts the pairing in the bottom 8 percent of the database, a position driven almost entirely by the graphics side of the equation. The Arc B370 sits at the 5th percentile among all GPUs, with an average benchmark score of 1184 in the 3DMark Steel Nomad DX12 test. For context, the nearest GPU rivals are the ATI Mobility Radeon HD 5570 at 1186, the ATI Radeon HD 5770 at 1190, the AMD Radeon HD 7650M at 1192, and the AMD FirePro M2000 at 1168. The Arc B370 trails the HD 7650M by 0.7 percent and the HD 5770 by 0.5 percent, and it leads the FirePro M2000 by 1.4 percent. These are all legacy mobile or low-end desktop parts from over a decade ago, which frames the GPU's capability accurately.

The CPU, in contrast, is a strong performer. The Ryzen 7 5800X3D ranks at the 80th percentile among all CPUs, with an average benchmark score of 27896. Its nearest rivals include the AMD Ryzen 7 6800U at 27887, the Intel Core i9-10900K at 27872, the AMD Ryzen AI 5 PRO 340 at 27932, and the Intel Core i5-12600KF at 27799. The deltas are razor thin: the 5800X3D is effectively tied with all four, ranging from 0.1 percent behind the i9-10900K to 0.3 percent ahead of the i5-12600KF. What this means for Doom is that the processor is not the limiting factor at any resolution tested. The 8-core, 16-thread Zen 3 design with its 96 MB shared L3 cache delivers single-thread and multi-thread scores that are more than sufficient for this 2016 FPS title. The bottleneck is unequivocally the integrated-class Arc B370, which is a 25 W part with system-shared memory and no dedicated VRAM.

Similar Performance Alternatives

For the CPU, the nearest rivals in the database are all within a fraction of a percent of the Ryzen 7 5800X3D's average score. The AMD Ryzen 7 6800U, a mobile part, matches it at 27887 with a delta of 0 percent. The Intel Core i9-10900K scores 27872, which is 0.1 percent lower. The AMD Ryzen AI 5 PRO 340 scores 27932, which is 0.1 percent higher than the 5800X3D. The Intel Core i5-12600KF scores 27799, putting it 0.3 percent behind. In practical terms, any of these CPUs would produce essentially identical frame rates in Doom when paired with the same GPU, since the game's engine is not heavily threaded and the 5800X3D's strong single-core performance (884 in 3DMark single-thread, 1452 in Cinebench R23 single-core) is already far beyond what this GPU can feed.

For the GPU, the alternatives are equally close but from a very different era. The ATI Mobility Radeon HD 5570 scores 1186, just 0.2 percent above the Arc B370. The ATI Radeon HD 5770 scores 1190, 0.5 percent above. The AMD Radeon HD 7650M scores 1192, 0.7 percent above. The AMD FirePro M2000 scores 1168, 1.4 percent below. A system builder swapping the Arc B370 for any of these would see nearly identical performance in Doom, meaning the overall combo rank would not meaningfully change. The data suggests that the GPU's 1280 shading units, 40 TMUs, and 20 ROPs, while modern in architecture (Xe3-LPG on a 3 nm process), deliver throughput that the database places alongside integrated and low-end discrete graphics from the early 2010s.

FAQ

Q: Can this PC run Doom at 1080p?

A: Yes. At 1920x1080, the combo achieves 96 FPS on Low, 84 FPS on Medium, and 71 FPS on High, all above the 60 FPS playable threshold. Ultra settings drop to 58 FPS, which is below the threshold.

Q: What is the best playable setting at 1440p?

A: At 2560x1440, only Low settings clear the 60 FPS bar, with an average of 62 FPS. High averages 46 FPS, Medium 54 FPS, and Ultra 37 FPS, all below the playable threshold.

Q: Is 4K playable with this hardware?

A: No. At 3840x2160, the best recorded result is 34 FPS on Low settings. Medium averages 29 FPS, High 25 FPS, and Ultra 20 FPS. No settings reach 60 FPS at 4K.

Q: How does the CPU compare to nearby processors?

A: The Ryzen 7 5800X3D has an average benchmark score of 27896, which is within 0.3 percent of the Intel Core i5-12600KF, the Intel Core i9-10900K, the AMD Ryzen 7 6800U, and the AMD Ryzen AI 5 PRO 340. It ranks at the 80th percentile among all CPUs.

Q: How does the GPU compare to its nearest rivals?

A: The Intel Arc B370 scores 1184 in 3DMark Steel Nomad DX12. It is within 1.4 percent of the ATI Mobility Radeon HD 5570, ATI Radeon HD 5770, AMD Radeon HD 7650M, and AMD FirePro M2000. It ranks at the 5th percentile among all GPUs.

Q: What is the overall ranking of this combo in the database?

A: The combination ranks 3425 out of 3712 tested combos for Doom, placing it near the bottom of the database.

The Verdict

The recorded data shows that this PC can run Doom, but only under specific conditions. At 1920x1080, the combo clears the 60 FPS playable threshold on Low, Medium, and High settings, with High being the best playable preset at 71 FPS average. At 2560x1440, only Low settings reach 62 FPS, which is just barely above the threshold. At 3840x2160, no settings achieve 60 FPS; the best result is 34 FPS on Low. The verdict by resolution is clear: 1080p is comfortably playable across most presets, 1440p is playable only on the lowest settings, and 4K is not playable at any setting. The CPU is not the limiting factor, as its 80th percentile ranking and near-identical scores to several modern and previous-generation processors indicate ample headroom. The GPU, ranked at the 5th percentile, is the constraint. The 25 W integrated-class design with shared system memory simply cannot push the pixel counts required for higher resolutions or higher quality presets in this title.

Measured FPS Breakdown

At 3840x2160, the measured averages are as follows. Low settings produce 34 FPS. Medium settings produce 29 FPS, with a minimum of 25 and a maximum of 34. High settings produce 25 FPS. Ultra settings produce 20 FPS. No minimum or maximum values were recorded for Low, High, or Ultra at this resolution.

At 2560x1440, Low settings average 62 FPS. Medium settings average 54 FPS, with a minimum of 46 and a maximum of 62. High settings average 46 FPS. Ultra settings average 37 FPS. Again, only Medium has recorded min and max values.

At 1920x1080, Low settings average 96 FPS. Medium settings average 84 FPS, with a minimum of 71 and a maximum of 96. High settings average 71 FPS. Ultra settings average 58 FPS. The pattern across all three resolutions is consistent: each step up in quality costs roughly 10 to 12 FPS on average, and the gap from Low to Ultra is about 40 percent of the Low value. The min and max values for Medium settings at each resolution mirror the adjacent preset averages, which suggests the frame time distribution is relatively tight for this title on this hardware.

Best Settings per Resolution

At 1920x1080, the most demanding preset that stays at or above 60 FPS is High, with an average of 71 FPS. Ultra falls to 58 FPS, just below the threshold. At 2560x1440, the best playable preset is Low, with an average of 62 FPS. Medium drops to 54 FPS, which is below the playable threshold. At 3840x2160, there is no playable preset; the highest average recorded is 34 FPS on Low. The database flags the best settings as null for 4K, indicating that no configuration reaches the 60 FPS playable mark. The takeaway is that resolution is the dominant variable. Dropping from 1080p High to 1440p Low represents a 9 FPS average loss (71 to 62), while moving from 1440p Low to 4K Low costs 28 FPS (62 to 34). The scaling is steep, which aligns with the GPU's limited fillrate and memory bandwidth, both of which are system-dependent.

CPU and GPU Roles

The data shows that the GPU is the limiting component at every resolution. The Arc B370's average benchmark score of 1184 places it at the 5th percentile, and its nearest rivals are all legacy parts with similar scores. The Ryzen 7 5800X3D, by contrast, sits at the 80th percentile with an average score of 27896. In Doom, the frame rate scaling across resolutions and presets tracks the GPU's workload directly. At 1080p, the combo delivers 96 FPS on Low and 71 FPS on High, a 26 percent drop. At 1440p, the same preset change goes from 62 to 46 FPS, a 26 percent drop. At 4K, it goes from 34 to 25 FPS, a 26 percent drop. The consistency of this scaling indicates that the CPU is not introducing variance; the GPU is being saturated at each quality level.

Resolution scaling further confirms this. Moving from 1080p Low to 1440p Low reduces the average from 96 to 62 FPS, a 35 percent loss. Moving from 1440p Low to 4K Low reduces it from 62 to 34 FPS, a 45 percent loss. The increasing penalty at higher resolutions is characteristic of a GPU that is bandwidth and fillrate limited. The CPU's role is effectively static: its 16 threads and high single-core performance (884 in 3DMark single-thread, 1452 in Cinebench R23 single-core) are never challenged by this game. The recorded data shows no scenario where the CPU's performance ceiling affects the outcome. For users considering upgrades, the analysis points squarely at the GPU as the bottleneck. The CPU would pair well with a far stronger graphics card, but with the Arc B370, the system's performance in Doom is governed entirely by the GPU's throughput.