Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Doom
FPS 2016

Doom

41%
Not Recommended Your system may struggle with this game.

Performance

1080p (Full HD)

Low 1080p Measured
96 FPS
Ultra 1080p Measured
58 FPS

1440p (2K / QHD)

Low 1440p Measured
62 FPS
Ultra 1440p Measured
37 FPS

4K (Ultra HD)

Low 4K Measured
34 FPS
Ultra 4K Measured
20 FPS
14.1ms Frame Time
21ms Input Latency
1440p Best Resolution

Requirements Check

Processor
Required 37,500
Your CPU 29,123
Graphics Card
Required 27,325
Your GPU 1,184

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 20 25 29 34
1440p QHD 37 46 54 62
1080p Full HD 58 71 84 96

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 71
1920x1080 Low 96
1920x1080 Medium 84
1920x1080 Ultra 58
2560x1440 High 46
2560x1440 Low 62
2560x1440 Medium 54
2560x1440 Ultra 37
3840x2160 High 25
3840x2160 Low 34
3840x2160 Medium 29
3840x2160 Ultra 20

Performance Analysis: Doom on Your System

How This Combo Ranks

The combination of the AMD Ryzen 7 5800X and Intel Arc B370 sits at rank 3425 out of 3712 tested combinations for Doom, placing it in the bottom 8% of all recorded system pairings. This is a low position, and the data reflects a system that is heavily constrained by its graphics component. The CPU itself is a strong performer, scoring in the 81st percentile among all processors, but the GPU sits at just the 5th percentile among all graphics cards. That massive gap between the two components explains the overall ranking: the processor has plenty of headroom, but the graphics solution holds the entire system back.

The ranking becomes clearer when looking at the GPU's benchmark score. The Intel Arc B370 records an average benchmark score of 1184 in the 3DMark Steel Nomad DX12 test. For context, the CPU's average benchmark score is 29123 across a wide range of tests, showing how lopsided this pairing is. The measured frame rates in Doom confirm the trend. At 1920x1080 with High settings, the system averages 71 FPS, but that drops to 46 FPS at 2560x1440 and 25 FPS at 3840x2160. The frame rate collapses as resolution increases, which points to the GPU as the primary bottleneck. The CPU is not the limiting factor here; the Arc B370 simply cannot push enough pixels at higher resolutions.

Similar Performance Alternatives

Looking at the nearest rivals for the CPU, the AMD Ryzen 7 5800X is closely matched by the Intel Core Ultra 5 135H, which scores 29093 versus the 5800X's 29123, a delta of just 0.1%. The Intel Xeon Phi 7210 is 0.4% ahead, and the Intel Core i5-13500HX is 0.5% ahead. The AMD Ryzen 5 5600XT trails by 0.6%. Any of these processors would produce nearly identical results in Doom when paired with the same GPU, since the game is not heavily CPU-bound in this configuration. Users with any of these chips would see essentially the same frame rates.

For the GPU, the Intel Arc B370 is in much more limited company. Its nearest rival, the ATI Mobility Radeon HD 5570, scores 1186, a delta of -0.2%, meaning the Arc B370 is essentially tied with it. The ATI Radeon HD 5770 is 0.5% ahead, and the AMD Radeon HD 7650M is 0.7% ahead. The AMD FirePro M2000 trails by 1.4%. These are all older, low-end graphics solutions, and the performance delta between them and the Arc B370 is tiny. In practical terms, swapping between any of these GPUs would produce nearly identical frame rates in Doom. The Arc B370 is an integrated-class part, and its rivals reflect that positioning.

CPU and GPU Roles

The data shows a clear division of labor in this system. The Ryzen 7 5800X is a high-end desktop processor from 2020, while the Arc B370 is an integrated GPU solution. In Doom, the GPU dominates the performance picture. The scaling between resolutions demonstrates this. At 1920x1080 Low, the system hits 96 FPS. Dropping to 2560x1440 Low reduces that to 62 FPS, a 35% decrease. At 3840x2160 Low, the frame rate falls to 34 FPS, another 45% drop. These are massive reductions for a game from 2016, and they indicate that the GPU is saturated well before the CPU becomes a factor.

The preset scaling at a fixed resolution further isolates the GPU's role. At 1920x1080, moving from Low to Medium drops the average from 96 to 84 FPS, then to 71 FPS at High, and 58 FPS at Ultra. The CPU has 8 cores and 16 threads, with a boost clock of 4.70 GHz, and it is not the constraint here. A processor with far fewer threads would produce similar results. The benchmark data for the CPU shows strong multi-threaded performance, with a Cinebench R23 multi-core score of 15476, but Doom does not need that much compute at these settings. The Arc B370, with 1280 shading units and a boost clock of 2400 MHz, is the limiting factor at every resolution except possibly 1080p Low, where the 96 FPS result suggests the game is finally becoming less GPU-bound.

The Verdict

The question of whether this PC can run Doom depends entirely on the resolution and settings. At 3840x2160, the answer is no. None of the tested presets reach 60 FPS, and the best result is 34 FPS at Low settings. The system is not playable at 4K by the 60 FPS threshold. At 2560x1440, the system barely qualifies. Only Low settings clear 60 FPS, with an average of 62 FPS. Medium settings fall to 54 FPS, High to 46 FPS, and Ultra to 37 FPS. At 1920x1080, the system is playable at Low, Medium, and High settings. The High preset averages 71 FPS, which is comfortably above the 60 FPS threshold. Ultra settings at 1080p average 58 FPS, just below the threshold.

The verdict by resolution is clear: 1080p is the intended target for this combination, and even then, the highest playable preset is High. At 1440p, players must drop to Low settings to maintain playability. At 4K, the system cannot maintain 60 FPS at any setting. The Ryzen 7 5800X does its job, but the Arc B370 caps the experience at mainstream 1080p gaming.

Measured FPS Breakdown

At 3840x2160, the recorded data shows a narrow range of performance. Low settings produce an average of 34 FPS. Medium settings average 29 FPS, with a recorded minimum of 25 FPS and a maximum of 34 FPS. High settings average 25 FPS. Ultra settings average 20 FPS. No resolution in this tier reaches 60 FPS, and the spread between Low and Ultra is only 14 FPS, showing that the GPU is overwhelmed even at the lowest settings.

At 2560x1440, the numbers improve but remain limited. Low settings average 62 FPS, which is the only preset at this resolution to cross the 60 FPS line. Medium settings average 54 FPS, with a minimum of 46 FPS and a maximum of 62 FPS. High settings average 46 FPS. Ultra settings average 37 FPS. The step from Low to Medium costs 8 FPS, and the step from Medium to High costs another 8 FPS. The drop from High to Ultra is 9 FPS.

At 1920x1080, the system shows its best results. Low settings average 96 FPS. Medium settings average 84 FPS, with a minimum of 71 FPS and a maximum of 96 FPS. High settings average 71 FPS. Ultra settings average 58 FPS. The gap between Low and Ultra is 38 FPS, which is a much wider spread than at higher resolutions. This indicates that at 1080p, the GPU has enough headroom to respond to preset changes, and the game is less constrained by raw pixel throughput.

The min and max values recorded only for the Medium preset at each resolution show consistent frame pacing. At 4K Medium, the range is 25 to 34 FPS, at 1440p Medium, 46 to 62 FPS, and at 1080p Medium, 71 to 96 FPS. The minimums align closely with the average FPS of the next lower preset, which suggests that frame pacing is stable but not smooth.

For the 1080p Ultra preset, the average of 58 FPS is just 4 FPS below the High preset's average of 71 FPS, and 2 FPS below the Medium average of 71 FPS. The performance data shows a system that is predictably consistent, with no unusual spikes or drops.

Best Settings per Resolution

The most demanding preset that stays at or above 60 FPS at each resolution is straightforward. At 3840x1440, the best playable setting is Low, with an average of 62 FPS. At 1920x1080, the best playable setting is High, with an average of 71 FPS. At 4K, no preset reaches 60 FPS, so the best settings cannot be defined.

At 2560x1440, the Low preset delivers 62 FPS, just 2 FPS above the 60 FPS threshold. This is a playable configuration, but barely. The Medium preset at 1440p drops below the threshold at 54 FPS, so players must accept lower graphical detail to maintain smooth gameplay. At 1080p, the High preset at 71 FPS is the highest playable. Medium runs at 84 FPS, which is well above the threshold, and Low runs at 96 FPS.

The 1080p Ultra preset at 58 FPS just misses the threshold, so the system cannot run Ultra settings at this resolution. The data shows that the best playable settings for Doom with this combo are, in order of increasing resolution, 1080p High at 71 FPS, 1440p Low at 62 FPS, and no playable settings at 4K. For players targeting 60 FPS, the choice is between 1080p High and 1440p Low, with 1080p High offering higher visual quality and higher FPS.