Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Doom
FPS 2016

Doom

39%
Not Recommended Your system may struggle with this game.

Performance

1080p (Full HD)

Low 1080p Measured
96 FPS
Ultra 1080p Measured
58 FPS

1440p (2K / QHD)

Low 1440p Measured
62 FPS
Ultra 1440p Measured
37 FPS

4K (Ultra HD)

Low 4K Measured
34 FPS
Ultra 4K Measured
20 FPS
14.1ms Frame Time
21ms Input Latency
1440p Best Resolution

Requirements Check

Processor
Required 37,500
Your CPU 27,578
Graphics Card
Required 27,325
Your GPU 1,184

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 20 25 29 34
1440p QHD 37 46 54 62
1080p Full HD 58 71 84 96

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 71
1920x1080 Low 96
1920x1080 Medium 84
1920x1080 Ultra 58
2560x1440 High 46
2560x1440 Low 62
2560x1440 Medium 54
2560x1440 Ultra 37
3840x2160 High 25
3840x2160 Low 34
3840x2160 Medium 29
3840x2160 Ultra 20

Performance Analysis: Doom on Your System

Measured FPS Breakdown

The recorded data for Doom with the AMD Ryzen 7 5700X and Intel Arc B370 combination shows a clear pattern: performance degrades predictably as resolution increases and as graphical presets become more demanding. At 1920x1080, the system delivers playable frame rates across most settings. The Low preset averages 96 FPS, which is the highest recorded figure for this pairing. Medium follows at 84 FPS, with a minimum of 71 FPS and a maximum of 96 FPS. High settings produce an average of 71 FPS, while Ultra drops to 58 FPS, just below the 60 FPS playable threshold.

Moving to 2560x1440, the performance ceiling lowers considerably. Low settings still manage an average of 62 FPS, barely clearing the playable mark. Medium averages 54 FPS, with recorded minimum and maximum values of 46 and 62 FPS respectively. High settings fall to 46 FPS on average, and Ultra drops further to 37 FPS. At this resolution, only the Low preset maintains an average at or above 60 FPS.

At 3840x2160, the combination struggles across the board. The best result comes from Low settings, which averages 34 FPS. Medium averages 29 FPS, with a minimum of 25 FPS and a maximum of 34 FPS. High settings average 25 FPS, and Ultra averages 20 FPS. None of the presets at 4K reach a playable average, and the gap between Low and Ultra is 14 FPS, indicating that even the least demanding settings cannot overcome the resolution's heavy fill-rate requirements.

The data also shows that the spread between minimum and maximum FPS is only available for the Medium preset at each resolution. At 1920x1080 Medium, the range is 71 to 96 FPS. At 2560x1440 Medium, the range is 46 to 62 FPS. At 3840x2160 Medium, the range is 25 to 34 FPS. This narrowing range at higher resolutions suggests that frame pacing becomes more consistent but at a much lower overall level.

FAQ

Q: What is the highest average FPS recorded for this CPU and GPU combination in Doom?

A: The highest average FPS is 96, achieved at 1920x1080 with Low settings.

Q: Can this system run Doom at 2560x1440 with Medium settings?

A: No. The average FPS at 2560x1440 Medium is 54, which falls below the 60 FPS playable threshold.

Q: Which presets are playable at 1920x1080?

A: High, Medium, and Low all average above 60 FPS at 1920x1080. High averages 71 FPS, Medium averages 84 FPS, and Low averages 96 FPS. Ultra averages 58 FPS and is not playable.

Q: What is the average FPS at 3840x2160 with Ultra settings?

A: The average FPS is 20, which is the lowest recorded value in the entire dataset.

Q: Is there a preset at 3840x2160 that reaches the playable threshold?

A: No. All recorded presets at 3840x2160, from Low to Ultra, average between 20 and 34 FPS, all below 60 FPS.

Q: How does the minimum FPS compare between 1920x1080 and 2560x1440 at Medium settings?

A: At 1920x1080 Medium, the minimum FPS is 71. At 2560x1440 Medium, the minimum FPS drops to 46.

CPU and GPU Roles

The benchmark data reveals how the GPU becomes the dominant constraint as resolution increases. At 1920x1080, the difference between Low and Ultra settings is 38 FPS (96 versus 58), which indicates that the Intel Arc B370 has enough headroom at this resolution to respond strongly to preset changes. The CPU, an 8-core, 16-thread AMD Ryzen 7 5700X with a boost clock of 4.60 GHz, is unlikely to be the limiting factor here, as the frame rates scale smoothly with graphical load.

At 2560x1440, the same preset swing produces a smaller absolute difference: Low averages 62 FPS while Ultra averages 37 FPS, a gap of 25 FPS. The reduction in the delta suggests that the GPU is beginning to saturate, as raising settings from Low to Medium costs 8 FPS, while raising from Medium to High costs another 8 FPS. The CPU's role becomes less prominent because the pixel throughput requirement at this resolution starts to outpace what a 25 W integrated-class GPU can deliver.

At 3840x2160, the preset scaling compresses further. Low averages 34 FPS, Medium averages 29 FPS, High averages 25 FPS, and Ultra averages 20 FPS. The total spread is only 14 FPS. This compression is a classic sign of GPU-bound operation: the shader and ROP throughput of the Arc B370, rated at 6.144 TFLOPS FP32 and 48.00 GPixel/s, is the bottleneck, and reducing settings cannot compensate for the raw fill-rate demands of 4K. The CPU, with a Cinebench R23 multi-core score of 13184 and a single-core score of 1499, has ample compute headroom at all resolutions.

The scaling between resolutions at the same preset reinforces this interpretation. At Low settings, moving from 1920x1080 to 2560x1440 costs 34 FPS (96 to 62), and moving from 2560x1440 to 3840x2160 costs another 28 FPS (62 to 34). The near-linear decline with pixel count indicates that the GPU, not the CPU, dictates performance. The Arc B370's system-shared memory and system-dependent bandwidth further tie its performance to the memory subsystem, which is shared with the CPU rather than having dedicated VRAM.

Similar Performance Alternatives

The CPU's nearest rivals in the database provide context for its compute positioning. The AMD Ryzen 7 5700X has an average benchmark score of 27578. The Intel Core i5-12600K matches this score exactly with a delta of 0%. The AMD Ryzen 7 5800 scores 27535, a 0.2% difference. The AMD Ryzen 5 7600X scores 27636, which is 0.2% higher. The Intel Core Ultra 5 125H scores 27507, a 0.3% difference. In all four cases, the delta is within a fraction of a percent, meaning any of these CPUs would produce nearly identical Doom frame rates when paired with the same GPU, as the game's CPU load is modest relative to the GPU bottleneck observed in the measured data.

The GPU's nearest rivals paint a different picture. The Intel Arc B370 has an average benchmark score of 1184, placing it in the 5th percentile of all GPUs. Its closest competitors are all older or lower-tier parts: the ATI Mobility Radeon HD 5570 scores 1186 (0.2% higher), the ATI Radeon HD 5770 scores 1190 (0.5% higher), the AMD Radeon HD 7650M scores 1192 (0.7% higher), and the AMD FirePro M2000 scores 1168 (1.4% lower). These deltas are small, but the architectural differences are significant: the Arc B370 supports DirectX 12 Ultimate (12_2) and Vulkan 1.4, while the ATI and AMD HD-series parts are much older. In Doom, which is a 2016 title, the API support matters less than raw fill rate, and the measured FPS data shows that the Arc B370 behaves roughly like these legacy parts at 1080p, but its modern feature set does not rescue 4K performance.

For a user considering alternatives, swapping the CPU to any of the four nearest rivals would not change the measured FPS in Doom, as the GPU is the limiting factor. Swapping the GPU to a part with a similar average score would produce comparable frame rates, but none of those alternatives would offer the Arc B370's modern API feature set.

How This Combo Ranks

The AMD Ryzen 7 5700X and Intel Arc B370 combination ranks 3425 out of 3712 tested combos in Doom. This places the system in the bottom 8% of all recorded configurations. The rank reflects the GPU's low position in the overall GPU percentile (5th percentile), which drags down the combo despite the CPU's respectable 79th percentile standing among all CPUs.

To contextualize the rank: 287 combos in the database perform worse than this pairing. The low ranking is driven almost entirely by the GPU. The CPU, with a PassMark multi-thread score of 26612 and a single-thread score of 3385, would normally support higher frame rates, but the Arc B370's 20 ROPs and 40 TMUs cannot deliver the pixel throughput needed for smooth gameplay at higher resolutions. The combo's rank is consistent across the FPS data: it clears the playable threshold only at 1080p (three presets) and at 1440p Low (barely), while failing entirely at 4K.

The rank also indicates that most other tested combinations, including those with weaker CPUs but stronger GPUs, outperform this pairing in Doom. The database's measured FPS values show a hard ceiling of 96 FPS at 1080p Low, which is modest for a game from 2016, further evidence that the GPU is the binding constraint.

The Verdict

The recorded data answers directly whether this PC can run Doom. The playable threshold is 60 FPS, and the verdict by resolution is clear.

At 1920x1080, the system is playable with High, Medium, and Low settings. High averages 71 FPS, Medium averages 84 FPS, and Low averages 96 FPS. Ultra averages 58 FPS, which falls short of 60 FPS. The best playable preset at this resolution is High, with an average of 71 FPS.

At 2560x1440, the system is playable only with Low settings, which averages 62 FPS. Medium averages 54 FPS, High averages 46 FPS, and Ultra averages 37 FPS, all below the threshold. The best playable preset at this resolution is Low, with an average of 62 FPS.

At 3840x2160, no preset is playable. The highest average is 34 FPS on Low, with Medium at 29 FPS, High at 25 FPS, and Ultra at 20 FPS. The database records no playable settings at this resolution.

In practical terms, this combination can run Doom smoothly at 1080p with high-quality visuals, and at 1440p only if the user accepts the lowest preset. 4K gaming is not viable at any setting.

Best Settings per Resolution

The most demanding preset that stays at or above 60 FPS at each resolution, based on the measured data, is as follows.

At 1920x1080, the best setting is High, which averages 71 FPS. Medium and Low also clear the threshold, but High offers the highest visual quality while remaining above 60 FPS. Ultra is not recommended because it averages 58 FPS.

At 2560x1440, the best setting is Low, which averages 62 FPS. This is the only preset at this resolution that meets the playable threshold. Medium, High, and Ultra all fall below 60 FPS, with averages of 54, 46, and 37 FPS respectively.

At 3840x2160, no setting qualifies. The database does not record a best setting for this resolution because every preset averages below 60 FPS. The closest option is Low at 34 FPS, but it does not meet the threshold.

For users who prioritize frame rate over visual fidelity, the data suggests sticking to 1920x1080 with High settings as the optimal balance for this hardware. Dropping to 1440p requires sacrificing all quality options, and the gain in resolution does not compensate for the loss of graphical detail. The 1080p High configuration delivers the best combination of smoothness and visual quality that this CPU and GPU pairing can achieve in Doom.