Instant compatibility check with FPS benchmarks and optimization tips
Doom
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
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Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 35 | 42 | 50 | 57 |
| 1440p QHD | 64 | 78 | 92 | 106 |
| 1080p Full HD | 99 | 121 | 143 | 164 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Doom on Your System
The AMD Ryzen 7 5700G and Intel Arc B570 combination delivers a thoroughly playable Doom experience at 1080p and 1440p, but it falls short of the 60 FPS threshold at 4K across every tested setting. At 1920x1080, the combo reaches 99 FPS on Ultra settings, while at 2560x1440 it manages 64 FPS on Ultra. The 4K results are the sole weak point, with even Low settings producing only 57 FPS average. This pairing ranks 2987th out of 3712 tested combos for Doom, placing it in the lower-middle portion of the database, yet the actual frame rates show that this rank undersells its real-world capability at mainstream resolutions.
How This Combo Ranks
The AMD Ryzen 7 5700G + Intel Arc B570 combination sits at rank 2987 out of 3712 tested combos for Doom, which places it in the 19th percentile of all tested pairings. This rank might suggest marginal performance, but the measured FPS data tells a more nuanced story. The combo's position reflects the wide field of tested hardware, not a fundamental inadequacy. At 1080p, every preset from Low to Ultra clears the playable threshold of 60 FPS with substantial headroom. The Ultra preset averages 99 FPS, which is 65% above the playable threshold. At 1440p, all four presets also remain playable, with Ultra at 64 FPS — just 4 FPS above the threshold, but still comfortably in playable territory.
The 4K results drag the overall rank down. No 4K preset reaches 60 FPS, with Medium being the closest at 50 FPS average. The rank of 2987 reflects this 4K shortfall, but for the vast majority of Doom players using 1080p or 1440p displays, this combo performs far better than the raw rank suggests. The data indicates that the combination is well-balanced for the game's demands at typical gaming resolutions, with the CPU providing enough single-thread performance and the GPU delivering sufficient rasterization throughput.
Comparing to the CPU's standalone benchmark percentile of 79 against all CPUs and the GPU's percentile of 65 against all GPUs, the in-game rank of roughly 19% of combos shows that Doom's specific requirements differ from synthetic averages. The game favors the combination's strengths without exposing major bottlenecks, but the 4K results show a clear ceiling that prevents a higher overall placement.
CPU and GPU Roles
The measured FPS scaling across resolutions and presets reveals how the CPU and GPU divide responsibilities in Doom. Moving from 1080p Low to 4K Low, the average FPS drops from 164 to 57, a 65% reduction. This steep decline indicates that the GPU becomes the dominant constraint as resolution increases, since the CPU workload does not scale with pixel count. The Arc B570's 10 GB GDDR6 memory and 380.0 GB/s bandwidth are sufficient for the game's textures at 4K, but the raw compute throughput of 11.52 TFLOPS FP32 limits how many pixels can be shaded per frame.
At 1080p, the CPU's role becomes more pronounced. The Ryzen 7 5700G's 8 cores and 16 threads, with a boost clock of 4.60 GHz, keep the frame rate high even at Low settings where GPU load is minimal. The 164 FPS at 1080p Low suggests the CPU can feed frames faster than the GPU can render them, but the GPU still manages to keep up without creating a visible bottleneck. The gap between 1080p Low (164 FPS) and 1080p Ultra (99 FPS) is 65 FPS, which is a 40% reduction — this scaling is primarily GPU-driven as higher presets increase shading, texture, and post-processing demands.
The resolution scaling from 1080p to 1440p at each preset shows a consistent pattern. High settings drop from 121 FPS at 1080p to 78 FPS at 1440p, a 36% reduction. Medium drops from 143 to 92 FPS, a 36% reduction. Low drops from 164 to 106 FPS, a 35% reduction. Ultra drops from 99 to 64 FPS, a 35% reduction. This uniform scaling across presets indicates that the GPU is the limiting factor at all settings between 1080p and 1440p, because the relative performance drop matches the pixel count increase (1080p has 2.07 million pixels, 1440p has 3.69 million, a 78% increase, yet FPS drops only by about 35%, suggesting the GPU has additional headroom that gets consumed).
From 1440p to 4K, the scaling steepens. High settings drop from 78 to 42 FPS, a 46% reduction. Medium drops from 92 to 50 FPS, a 46% reduction. Low drops from 106 to 57 FPS, a 46% reduction. Ultra drops from 64 to 35 FPS, a 45% reduction. This steeper decline at 4K indicates that the GPU's memory bandwidth and compute resources become exhausted, and the CPU's role diminishes further. The verdict data confirms this: at 4K, no settings are playable, meaning the GPU cannot sustain 60 FPS regardless of CPU headroom. The Ryzen 7 5700G's 51.2 GB/s memory bandwidth (DDR4 dual-channel) becomes irrelevant once the GPU is saturated, which happens at all 4K presets.
Measured FPS Breakdown
At 1920x1080, the combination delivers its strongest results. Low settings average 164 FPS, which is the highest measured average across all resolutions and presets. Medium settings average 143 FPS with a minimum of 121 FPS and maximum of 164 FPS. High settings average 121 FPS. Ultra settings average 99 FPS. Every preset at 1080p exceeds the playable threshold of 60 FPS by a wide margin, with even the most demanding Ultra preset providing 65% more frames than needed. The minimum FPS recorded at Medium (121 FPS) is still double the playable threshold, indicating consistent frame delivery without severe dips.
At 2560x1440, performance remains strong but begins to show the GPU's limits. Low settings average 106 FPS. Medium settings average 92 FPS with a minimum of 79 FPS and maximum of 106 FPS. High settings average 78 FPS. Ultra settings average 64 FPS. The Ultra preset's 64 FPS average is only 4 FPS above the playable threshold, which means any demanding scene could push it below 60 FPS. However, the data shows that all four presets are marked as playable at this resolution, and the verdict selects Ultra as the best settings with 64 FPS average. The Medium preset's minimum of 79 FPS provides more headroom, but the Ultra preset's average still meets the threshold.
At 3840x2160, the combination fails to reach playable performance on any preset. Low settings average 57 FPS, just 3 FPS short of the threshold. Medium settings average 50 FPS with a minimum of 43 FPS and maximum of 58 FPS. High settings average 42 FPS. Ultra settings average 35 FPS. The verdict for 4K lists no playable settings, and the best settings field is null. The Medium preset's maximum of 58 FPS is the only instance where any 4K measurement approaches 60 FPS, but the average of 50 FPS and minimum of 43 FPS confirm that consistent playability is not achievable. The scaling from 1440p Ultra (64 FPS) to 4K Ultra (35 FPS) represents a 45% drop, which is expected given the 225% increase in pixel count.
The pattern across all resolutions shows diminishing returns as settings increase. At 1080p, the gap between Low and Ultra is 65 FPS (164 to 99). At 1440p, the gap is 42 FPS (106 to 64). At 4K, the gap is 22 FPS (57 to 35). This tightening gap indicates that at higher resolutions, the GPU's fixed resources are spread thinner, and the relative cost of higher presets shrinks because the baseline performance is already low. The data also shows that the Medium preset consistently provides a balanced point: at 1080p it loses 21 FPS versus Low but gains 44 FPS versus Ultra; at 1440p it loses 14 FPS versus Low but gains 28 FPS versus Ultra; at 4K it loses 7 FPS versus Low but gains 15 FPS versus Ultra.
FAQ
Q: Can this combo run Doom at 4K with any settings?
A: No. The measured data shows no 4K preset reaches the playable threshold of 60 FPS. Low settings average 57 FPS, Medium averages 50 FPS, High averages 42 FPS, and Ultra averages 35 FPS. The verdict for 3840x2160 lists no playable settings.
Q: What is the best setting at 1440p for this combination?
A: Ultra settings are the best playable option at 2560x1440, with an average of 64 FPS. All four presets (Low, Medium, High, Ultra) are marked playable at this resolution, and Ultra provides the highest visual quality while staying above 60 FPS.
Q: How much faster is 1080p compared to 1440p at the same settings?
A: At High settings, 1080p averages 121 FPS versus 78 FPS at 1440p, a 55% improvement. At Medium, 1080p averages 143 FPS versus 92 FPS at 1440p, a 55% improvement. At Low, 1080p averages 164 FPS versus 106 FPS at 1440p, a 55% improvement. At Ultra, 1080p averages 99 FPS versus 64 FPS at 1440p, a 55% improvement.
Q: Does the CPU or GPU limit performance more at 1080p?
A: The GPU is the primary limiter even at 1080p, based on the consistent scaling between presets. The CPU's 8 cores and 16 threads with a 4.60 GHz boost clock provide enough throughput for the game's logic, as evidenced by the high frame rates, but the GPU's shading and rasterization workload determines the final FPS.
Q: What is the frame time consistency at Medium settings?
A: At 1080p Medium, the minimum FPS is 121 and maximum is 164, giving a spread of 43 FPS around the 143 average. At 1440p Medium, the minimum is 79 and maximum is 106, a spread of 27 FPS around the 92 average. At 4K Medium, the minimum is 43 and maximum is 58, a spread of 15 FPS around the 50 average.
Q: Is the combo better suited for 1080p or 1440p gaming in Doom?
A: Both resolutions are fully playable, but 1080p offers substantially more headroom. At 1080p Ultra, the combo averages 99 FPS, which is 65% above the playable threshold. At 1440p Ultra, it averages 64 FPS, which is only 7% above the threshold. For consistent performance with demanding scenes, 1080p is the safer choice, while 1440p Ultra is viable but leaves less margin.
Similar Performance Alternatives
The CPU's nearest rivals provide context for how the Ryzen 7 5700G compares in synthetic benchmarks. The Intel Core i9-9900K scores 27097 in average benchmark score, which is 0.2% higher than the Ryzen 7 5700G's 27051. The AMD Ryzen AI 7 445 scores 26936, which is 0.4% lower. The Intel Core i5-14400T scores 27166, which is 0.4% higher. The Intel Core i7-1370P scores 26900, which is 0.6% lower. These delta percentages are all within 1% of the 5700G, meaning any of these CPUs would deliver nearly identical CPU-bound performance in Doom. In practice, the game's frame rates at 1080p Low (164 FPS) suggest the GPU becomes the limiter before the CPU's single-thread performance (PassMark single-thread score of 3283) matters significantly.
The GPU's nearest rivals show a similar clustering. The NVIDIA GeForce RTX 3070 Mobile scores 20534 in average benchmark score, which is 0.1% higher than the Arc B570's 20556. The Intel Arc A750 scores 20582, which is 0.1% higher. The NVIDIA Quadro M4000M scores 20480, which is 0.4% lower. The AMD Radeon R9 M390X scores 20662, which is 0.5% higher. These deltas are all within 0.5%, indicating that swapping the Arc B570 for any of these rivals would produce nearly identical FPS in Doom. The Arc A750 is particularly relevant as a desktop alternative from the same vendor, and its near-identical average score suggests it would match the B570's measured FPS at each resolution and preset.
For players considering upgrades or alternatives, the data shows that the CPU and GPU each have several equivalents within 1% performance. However, the combination's actual in-game rank of 2987 out of 3712 is influenced by the specific pairing, not just individual component scores. Since the nearest rivals for both CPU and GPU are within 1% of the respective scores, a system using any of these alternatives would likely produce FPS numbers within a few frames of the measured values in this FACT PACK.
Best Settings per Resolution
At 1920x1080, the best settings are Ultra, which deliver an average of 99 FPS. This is the highest quality preset available, and it stays well above the playable threshold of 60 FPS. The 99 FPS average provides a 65% margin over the threshold, meaning even demanding combat sequences with multiple enemies and particle effects should maintain smooth gameplay. The next step down, High, averages 121 FPS, but Ultra's 22 FPS reduction is worth the visual upgrade since both remain comfortably playable.
At 2560x1440, the best settings are also Ultra, with an average of 64 FPS. This is the most demanding preset that stays at or above 60 FPS. The 64 FPS average is only 4 FPS above the threshold, so there is limited headroom for frame rate drops during intense scenes. Players who prioritize consistent performance over maximum visual quality might prefer High settings at 78 FPS, which provides a 30% margin above the threshold. The data marks all four presets as playable at 1440p, so the choice depends on whether the player accepts the tighter margin of Ultra or prefers the extra security of High.
At 3840x2160, no settings are playable, and the verdict lists no best settings. The closest preset is Low with 57 FPS average, which is 3 FPS below the threshold. Medium averages 50 FPS, High averages 42 FPS, and Ultra averages 35 FPS. Since none of these reach 60 FPS, the data indicates that this combination cannot provide a playable experience at 4K for Doom. Players with 4K displays would need to either reduce resolution to 1440p or consider different hardware. The 4K results show a consistent pattern of the GPU running out of performance, with even the least demanding preset failing to hit the threshold.