Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Doom
FPS 2016

Doom

38%
Not Recommended Your system may struggle with this game.

Performance

1080p (Full HD)

Low 1080p Measured
96 FPS
Ultra 1080p Measured
58 FPS

1440p (2K / QHD)

Low 1440p Measured
62 FPS
Ultra 1440p Measured
37 FPS

4K (Ultra HD)

Low 4K Measured
34 FPS
Ultra 4K Measured
20 FPS
14.1ms Frame Time
21ms Input Latency
1440p Best Resolution

Requirements Check

Processor
Required 37,500
Your CPU 27,051
Graphics Card
Required 27,325
Your GPU 1,184

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 20 25 29 34
1440p QHD 37 46 54 62
1080p Full HD 58 71 84 96

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 71
1920x1080 Low 96
1920x1080 Medium 84
1920x1080 Ultra 58
2560x1440 High 46
2560x1440 Low 62
2560x1440 Medium 54
2560x1440 Ultra 37
3840x2160 High 25
3840x2160 Low 34
3840x2160 Medium 29
3840x2160 Ultra 20

Performance Analysis: Doom on Your System

The database measurements for Doom on this AMD Ryzen 7 5700G and Intel Arc B370 platform show a clear performance ceiling: 1080p is the only resolution where the game is broadly playable, and even then, the most demanding preset falls short of the 60 FPS threshold. The combination is best treated as a 1080p gaming setup with room to run High settings, while 1440p requires a drop to Low, and 4K is not viable.

Best Settings per Resolution

At 1920x1080, the most demanding preset that maintains an average of at least 60 FPS is High, which records an average of 71 FPS. This is the highest settings tier that clears the playable threshold at this resolution; Medium averages 84 FPS and Low averages 96 FPS, but High offers the best visual fidelity while still delivering a comfortable margin above the 60 FPS target. The Ultra preset at 1080p drops to 58 FPS average, which places it just below the playable threshold.

At 2560x1440, only the Low preset stays at or above 60 FPS, with an average of 62 FPS. This is a narrow margin, and the data shows that Medium at 1440p falls to 54 FPS, High drops to 46 FPS, and Ultra is down to 37 FPS. Therefore, Low is the sole playable option at this resolution, and even that result is close to the boundary.

At 3840x2160, no preset reaches 60 FPS. The highest recorded average is 34 FPS on Low, with Medium at 29 FPS, High at 25 FPS, and Ultra at 20 FPS. The verdict for 4K is that no playable settings exist, meaning the game cannot be run at a playable frame rate at this resolution with this hardware.

CPU and GPU Roles

The recorded frame rates show that the GPU is the dominant constraint across all resolutions, with the CPU providing sufficient headroom. The scaling from 1080p to 1440p and then to 4K demonstrates a classic GPU-bound pattern: as resolution increases, the average FPS drops consistently at every settings level. For instance, at High settings, the average falls from 71 FPS at 1080p to 46 FPS at 1440p and then to 25 FPS at 4K. This is a 65% reduction from 1080p to 4K, indicating that the rendering workload, not the processor, is the limiting factor.

The CPU, an AMD Ryzen 7 5700G with 8 cores and 16 threads, has a benchmark profile that places it in the 79th percentile among all CPUs, with an average benchmark score of 27051. Its nearest rivals include the Intel Core i9-9900K, which scores 27097 and is 0.2% ahead, and the Intel Core i5-14400T, which scores 27166 and is 0.4% ahead. These scores suggest that the CPU has ample single-thread and multi-thread performance for a 2016 FPS title like Doom, which does not demand extreme processor resources.

The GPU, however, is an Intel Arc B370, which sits in the 5th percentile among all GPUs, with an average benchmark score of 1184 from the 3DMark Steel Nomad DX12 test. Its nearest rivals are older or lower-tier parts: the ATI Mobility Radeon HD 5570 scores 1186 and is 0.2% ahead, the ATI Radeon HD 5770 scores 1190 and is 0.5% ahead, and the AMD Radeon HD 7650M scores 1192 and is 0.7% ahead. This GPU is fundamentally weak for modern gaming, and the measured FPS data confirms that it is the bottleneck.

The frame rate deltas between presets at a fixed resolution also indicate GPU limitation. At 1080p, moving from Low (96 FPS) to Ultra (58 FPS) costs 38 FPS, which is a large drop for a settings change. If the CPU were the constraint, the gap between presets would be smaller because the resolution and shading load would not affect processor performance as much. The fact that the FPS scales strongly with preset level and resolution points directly to the GPU being the primary factor, with the CPU only becoming relevant in the sense that it is not holding back the GPU at any resolution.

Measured FPS Breakdown

At 1920x1080, the full range of settings was measured. Low averages 96 FPS, Medium averages 84 FPS with a minimum of 71 and a maximum of 96, High averages 71 FPS, and Ultra averages 58 FPS. The minimum and maximum values for Medium bracket the averages of the adjacent presets, which is consistent with a smooth scaling curve. The difference between Low and Ultra is 38 FPS, which is a substantial gap, but the game remains playable at every preset except Ultra, and even Ultra is close at 58 FPS.

At 2560x1440, the averages are lower across the board. Low averages 62 FPS, Medium averages 54 FPS with a minimum of 46 and a maximum of 62, High averages 46 FPS, and Ultra averages 37 FPS. The Medium preset's minimum of 46 FPS and maximum of 62 FPS show that there is significant frame time variance, with the minimum dipping well below the playable threshold even though the average is close to it. Low is the only preset with an average above 60 FPS, and its margin is only 2 FPS, so any demanding scene could push it below the threshold.

At 3840x2160, all presets are far from playable. Low averages 34 FPS, Medium averages 29 FPS with a minimum of 25 and a maximum of 34, High averages 25 FPS, and Ultra averages 20 FPS. The Medium preset's minimum of 25 FPS and maximum of 34 FPS show that even the best case is below 35 FPS. The progression from Low to Ultra is 34, 29, 25, and 20 FPS, which is a nearly linear drop as settings increase. This resolution is not viable for any gameplay experience that requires smooth motion.

Similar Performance Alternatives

For the CPU, the AMD Ryzen 7 5700G is closely matched by several other processors in the database. The Intel Core i9-9900K has an average score of 27097, which is 0.2% higher, making it effectively identical in performance. The AMD Ryzen AI 7 445 scores 26936, which is 0.4% lower, and the Intel Core i7-1370P scores 26900, which is 0.6% lower. The Intel Core i5-14400T scores 27166, which is 0.4% higher. In practical terms, any of these CPUs would produce nearly the same frame rates in Doom, since the game is not CPU-bound in this configuration. A user moving from any of these chips to another would see no meaningful difference in the measured FPS.

For the GPU, the Intel Arc B370 is at the very bottom of the performance range, and its nearest rivals are all legacy or low-end parts. The ATI Mobility Radeon HD 5570 scores 1186, which is 0.2% higher, the ATI Radeon HD 5770 scores 1190, which is 0.5% higher, and the AMD Radeon HD 7650M scores 1192, which is 0.7% higher. The AMD FirePro M2000 scores 1168, which is 1.4% lower. These deltas are all within 1.5% of the Arc B370, meaning that swapping among these GPUs would produce nearly identical frame rates in Doom. The practical implication is that this GPU class is several generations behind what is needed for high-refresh gaming, and the measured FPS reflects that.

The combination rank in the database is 3425 out of 3712 combos, which places this pairing in the bottom 8% of all tested combinations for this game. This rank is driven almost entirely by the GPU, as the CPU is in the 79th percentile while the GPU is in the 5th percentile. The pairing is unbalanced, with the CPU far more capable than the GPU, but for Doom specifically, the GPU's limitations define the experience.

The Verdict

This PC can run Doom, but only under specific conditions. At 1920x1080, the verdict is that High, Low, and Medium settings are playable, with High being the best playable preset at 71 FPS average. Ultra is not playable at 58 FPS, which is just under the 60 FPS threshold. For a 1080p monitor, the recommended setup is High settings, which provides a good balance of visual quality and performance.

At 2560x1440, the verdict is that only Low is playable, with an average of 62 FPS. This is a marginal result, and the database lists Low as the best settings at this resolution. Medium, High, and Ultra all fail to reach 60 FPS, with averages of 54, 46, and 37 FPS respectively. If a user has a 1440p display, they must accept Low settings and even then, the frame rate is only 2 FPS above the threshold, so dips below 60 are likely in busy scenes.

At 3840x2160, the verdict is that no settings are playable. The best average is 34 FPS on Low, which is far below the 60 FPS target. The database explicitly lists no playable settings for 4K, and the measured data confirms that this hardware cannot deliver a smooth experience at this resolution. The game will run, but it will feel sluggish and unresponsive.

The overall picture is that this is a 1080p gaming machine for Doom. The Ultra preset at 1080p is borderline, but High is the recommended ceiling. For 1440p, only Low is viable, and 4K is out of the question. The CPU has plenty of headroom, but the GPU is the limiting factor, and users should set expectations accordingly.

FAQ

Q: What is the best settings preset for Doom at 1080p with this hardware?

A: The High preset is the most demanding that stays at or above 60 FPS, with an average of 71 FPS. Ultra averages 58 FPS, which is below the playable threshold.

Q: Can this PC run Doom at 1440p?

A: Yes, but only on Low settings, which averages 62 FPS. Medium averages 54 FPS, High averages 46 FPS, and Ultra averages 37 FPS, all below 60 FPS.

Q: Is the game playable at 4K?

A: No. The highest average at 3840x2160 is 34 FPS on Low, with Medium at 29 FPS, High at 25 FPS, and Ultra at 20 FPS. No preset reaches 60 FPS.

Q: Which component limits performance in Doom?

A: The GPU. The Intel Arc B370 is in the 5th percentile among GPUs, while the CPU is in the 79th percentile. Frame rates drop sharply as resolution and preset increase, which is a GPU-bound pattern.

Q: How does the CPU compare to its nearest rivals?

A: The AMD Ryzen 7 5700G scores 27051, which is 0.2% lower than the Intel Core i9-9900K (27097), 0.4% higher than the AMD Ryzen AI 7 445 (26936), and 0.6% higher than the Intel Core i7-1370P (26900). These differences are negligible for gaming.

Q: What GPU performance class is the Intel Arc B370 in?

A: It is in the 5th percentile among all GPUs, with a 3DMark Steel Nomad DX12 score of 1184. Its nearest rivals, the ATI Mobility Radeon HD 5570 and ATI Radeon HD 5770, score 1186 and 1190 respectively, showing that it performs at a level comparable to graphics hardware from over a decade ago.