Instant compatibility check with FPS benchmarks and optimization tips
Doom
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
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Your GPU supports ray tracing.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 54 | 64 | 75 | 87 |
| 1440p QHD | 95 | 112 | 134 | 154 |
| 1080p Full HD | 147 | 177 | 208 | 241 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Doom on Your System
Similar Performance Alternatives
The AMD Ryzen 7 5700 sits in a tightly packed performance cluster. Its average benchmark score of 25517 places it within 0.3% of its nearest rivals, making the choice between these CPUs nearly academic for gaming workloads. The Intel Xeon D-2752TER scores 25530, a delta of -0.1%, while the AMD Ryzen 5 6600H matches at 25550, also -0.1%. The AMD Ryzen 5 7640U trails by a hair at 25485 (+0.1%), and the AMD Ryzen 7 5825U rounds out the group at 25446 (+0.3%). In practical terms, any of these processors would deliver indistinguishable frame rates in Doom, as the game’s demands on multi-threaded performance are modest compared to the CPU’s headroom.
On the GPU side, the NVIDIA GeForce RTX 5060’s average score of 26331 places it among a similarly tight group. The AMD Radeon 860M scores 26401 (-0.3%), the NVIDIA GeForce MX550 hits 26421 (-0.3%), and the AMD Radeon RX 5700 XT 50th Anniversary reaches 26553 (-0.8%). The AMD Radeon RX 6750 XT sits slightly lower at 26011 (+1.2%). These deltas are within noise for most benchmarks, meaning a system swapping between these GPUs would show nearly identical performance in Doom’s measured scenarios. The RTX 5060’s 72nd percentile ranking among all GPUs and the Ryzen 7 5700’s 78th percentile among all CPUs indicate both components are solidly mid-to-upper tier, but neither is an outlier in its class.
For a builder considering alternatives, the data suggests that pairing the Ryzen 7 5700 with any of its nearest CPU rivals would yield no measurable difference in this game. Similarly, substituting the RTX 5060 with the Radeon 860M or RX 6750 XT would keep frame rates within a fraction of a percent. The interesting implication is that Doom’s performance ceiling here is set more by the GPU at higher resolutions, while at 1080p the CPU’s single-thread strength becomes more relevant — but even then, the rival CPUs are close enough that the bottleneck shifts only marginally.
CPU and GPU Roles
The measured FPS data reveals a clear division of labor between the Ryzen 7 5700 and the RTX 5060 across resolutions and presets. At 1920x1080, the system is heavily GPU-bound at higher settings: moving from Low to Ultra drops average FPS from 240.6 to 147, a 39% reduction. The CPU’s 8-core, 16-thread configuration with a 4.6 GHz boost clock is more than sufficient to feed the GPU at these frame rates, as evidenced by the 240.6 FPS Low preset — a figure that approaches the practical limits of many displays. The single-thread score of 901 in 3DMark and 2916 in Cinebench R23 suggests the CPU has ample headroom for even the most demanding frame-time spikes.
At 2560x1440, the GPU’s role intensifies. The spread between Low (153.8 FPS) and Ultra (95.2 FPS) is 38%, similar to 1080p, but the absolute numbers indicate the GPU is working harder. The CPU still keeps pace, as the 153.8 FPS Low result shows no sign of a CPU bottleneck. At 3840x2160, the GPU becomes the dominant constraint. Ultra drops to 53.7 FPS, below the 60 FPS playable threshold, while High manages 63.9 FPS. The CPU’s contribution at 4K is minimal — the 8 cores and 16 threads are rarely taxed when the GPU is rendering fewer than 90 FPS.
The scaling between resolutions tells the story. From 1080p to 1440p at High settings, FPS drops from 177.3 to 112.4, a 37% reduction. From 1440p to 4K at High, it falls another 43% to 63.9. This consistent degradation across resolutions indicates the GPU is the primary scaling factor, while the CPU’s performance remains flat. For a game like Doom, which is known for its high frame-rate demands, the RTX 5060’s 8 GB of GDDR7 memory and 448.0 GB/s bandwidth are sufficient at 1080p and 1440p, but 4K Ultra exceeds what the GPU can deliver at 60 FPS.
Best Settings per Resolution
At 1920x1080, the most demanding preset that stays at or above 60 FPS is Ultra, which delivers 147 FPS average. This is the full visual experience with no compromises. The CPU and GPU combine to produce nearly 2.5 times the playable threshold, leaving substantial headroom for competitive play or high-refresh-rate displays.
At 2560x1440, Ultra also remains playable, averaging 95.2 FPS. This is 35 FPS above the 60 FPS threshold, though the margin is thinner than at 1080p. High settings at this resolution hit 112.4 FPS, and Medium reaches 134.2 FPS, but Ultra is the clear choice for image quality without sacrificing smoothness.
At 3840x2160, the situation changes. Ultra drops to 53.7 FPS, below the 60 FPS playable threshold. The best settings that maintain 60 FPS are High, which averages 63.9 FPS. This is a narrow margin — only 3.9 FPS above the threshold — meaning frame-time spikes could occasionally dip below 60. Medium offers more comfort at 74.9 FPS, and Low reaches 86.8 FPS, but for the best visual quality while staying playable, High is the recommended preset.
The Verdict
This PC can run Doom, and it does so comfortably at most settings. The verdict by resolution is clear: at 1920x1080, all four presets — Low, Medium, High, and Ultra — clear 60 FPS, with Ultra averaging 147 FPS. At 2560x1440, the same four presets are playable, with Ultra at 95.2 FPS. At 3840x2160, three of four presets — Low, Medium, and High — clear 60 FPS, but Ultra falls short at 53.7 FPS.
The system’s weakest point is 4K Ultra, where the GPU’s 8 GB memory and 128-bit bus are insufficient for the highest settings. However, High at 4K still delivers 63.9 FPS, so the game is fully playable at 4K with a modest setting reduction. For the vast majority of users targeting 1080p or 1440p, this combination offers exceptional performance with no settings compromises. The Ryzen 7 5700’s 16 threads and the RTX 5060’s 19.18 TFLOPS of FP32 performance are well-matched for Doom’s engine, which scales effectively across both CPU and GPU resources.
Measured FPS Breakdown
1920x1080:
- Low: 240.6 FPS average
- Medium: 207.6 FPS average
- High: 177.3 FPS average
- Ultra: 147 FPS average
2560x1440:
- Low: 153.8 FPS average
- Medium: 134.2 FPS average
- High: 112.4 FPS average
- Ultra: 95.2 FPS average
3840x2160:
- Low: 86.8 FPS average
- Medium: 74.9 FPS average
- High: 63.9 FPS average
- Ultra: 53.7 FPS average
The progression from Low to Ultra at each resolution shows a consistent performance penalty. At 1080p, the drop from Low to Ultra is 93.6 FPS, or 39%. At 1440p, the drop is 58.6 FPS, or 38%. At 4K, the drop is 33.1 FPS, or also 38%. This uniformity suggests the GPU is scaling predictably with settings, with no unexpected bottlenecks or driver anomalies. The min and max FPS values are null in the data, so frame-time variance cannot be assessed, but the average values are stable enough to indicate a smooth experience.
How This Combo Ranks
This specific combination of AMD Ryzen 7 5700 and NVIDIA GeForce RTX 5060 ranks 1723 out of 3712 tested combos for Doom. That places it in the 54th percentile of all tested systems — slightly above the median. Given that the CPU and GPU are both mid-to-upper tier parts, this ranking reflects that Doom is not an exceptionally demanding game, and many older or lower-end GPUs can achieve playable frame rates. The RTX 5060’s 72nd GPU percentile and the Ryzen 7 5700’s 78th CPU percentile suggest the combo should rank higher, but the game’s low system requirements mean that even budget parts reach 60 FPS, compressing the ranking distribution.
The rank of 1723 indicates that 1989 tested combos perform better, while 1723 perform worse. This is a solid result, but it also highlights that for a game like Doom, the GPU’s raw power is less critical than in modern AAA titles. The combo’s strength shines at 1440p and 4K, where the RTX 5060’s 8 GB GDDR7 memory and 448.0 GB/s bandwidth provide enough throughput for high settings. At 1080p, the CPU’s single-thread performance (901 in 3DMark single-thread) ensures high frame rates, but the ranking is more dependent on the GPU’s ability to push pixels.
FAQ
Q: Can this PC run Doom at 4K Ultra settings?
A: No. At 3840x2160 with Ultra settings, the average FPS is 53.7, which is below the 60 FPS playable threshold. High settings at 4K achieve 63.9 FPS, so you must reduce from Ultra to High for playable 4K performance.
Q: What is the best settings preset for 1440p gaming?
A: Ultra settings at 2560x1440 deliver 95.2 FPS average, which is above the 60 FPS threshold. This is the most demanding preset that remains playable at this resolution.
Q: How does the Ryzen 7 5700 compare to its nearest CPU rival?
A: The Ryzen 7 5700 scores 25517 in average benchmarks, which is within 0.3% of the Intel Xeon D-2752TER (25530), AMD Ryzen 5 6600H (25550), AMD Ryzen 5 7640U (25485), and AMD Ryzen 7 5825U (25446). The differences are negligible for gaming.
Q: Is the RTX 5060 better than the Radeon RX 6750 XT?
A: The RTX 5060 scores 26331 on average, while the RX 6750 XT scores 26011, a delta of 1.2% in favor of the RTX 5060. This is a minor difference that would not be noticeable in Doom.
Q: What frame rate can I expect at 1080p with High settings?
A: At 1920x1080 with High settings, the average FPS is 177.3, which is well above the 60 FPS playable threshold and suitable for high-refresh-rate monitors.
Q: Does the CPU or GPU matter more for Doom at 4K?
A: The GPU is the dominant factor at 3840x2160. The CPU’s performance is sufficient at all presets, as evidenced by the 86.8 FPS Low preset, but the GPU’s rendering capability determines whether Ultra (53.7 FPS) or High (63.9 FPS) is playable.