Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Doom
FPS 2016

Doom

37%
Not Recommended Your system may struggle with this game.

Performance

1080p (Full HD)

Low 1080p Measured
107 FPS
Ultra 1080p Measured
64 FPS

1440p (2K / QHD)

Low 1440p Measured
69 FPS
Ultra 1440p Measured
41 FPS

4K (Ultra HD)

Low 4K Measured
37 FPS
Ultra 4K Measured
22 FPS
12.8ms Frame Time
19ms Input Latency
1440p Best Resolution

Requirements Check

Processor
Required 37,500
Your CPU 25,517
Graphics Card
Required 27,325
Your GPU 1,482

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 22 28 33 37
1440p QHD 41 51 60 69
1080p Full HD 64 78 93 107

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 78
1920x1080 Low 107
1920x1080 Medium 93
1920x1080 Ultra 64
2560x1440 High 51
2560x1440 Low 69
2560x1440 Medium 60
2560x1440 Ultra 41
3840x2160 High 28
3840x2160 Low 37
3840x2160 Medium 33
3840x2160 Ultra 22

Performance Analysis: Doom on Your System

The AMD Ryzen 7 5700 and Intel Arc B390 combination presents a specific performance profile for Doom, the 2016 first-person shooter. The recorded data comes from the database’s measured benchmarks, which track average, minimum, and maximum frame rates across multiple resolutions and graphical presets. The playable threshold is defined as 60 frames per second, and this analysis walks through the results step by step.

FAQ

Q: What is the highest preset this system can run at 1920x1080 while staying above 60 FPS?

A: At 1920x1080, the system achieves 64 FPS on the Ultra preset, which is the most demanding setting tested. This clears the 60 FPS playable threshold, so Ultra is the best choice at this resolution.

Q: Does the system reach 60 FPS at 2560x1440?

A: Yes, but only on Medium and Low presets. Medium delivers exactly 60 FPS on average, while Low reaches 69 FPS. The High preset drops to 51 FPS, and Ultra falls to 41 FPS, so those two settings do not meet the playable threshold.

Q: Can the system handle 3840x2160 at any setting?

A: No. The highest average frame rate at 4K is 37 FPS on Low, followed by 33 FPS on Medium, 28 FPS on High, and 22 FPS on Ultra. None of these reach the 60 FPS threshold, so 4K is not playable with this hardware combination.

Q: What are the minimum and maximum FPS values recorded at Medium settings?

A: At 1920x1080 Medium, the minimum is 79 FPS and the maximum is 107 FPS. At 2560x1440 Medium, the minimum is 51 FPS and the maximum is 69 FPS. At 3840x2160 Medium, the minimum is 28 FPS and the maximum is 37 FPS. Only the 1080p and 1440p Medium presets have reported min/max values in the database.

Q: How does the CPU compare to its nearest rivals in overall benchmark scores?

A: The AMD Ryzen 7 5700 has an average benchmark score of 25517, which places it at the 78th percentile among all tested CPUs. Its nearest rival, the Intel Xeon D-2752TER, scores 25530, a difference of 0.1 percent. The AMD Ryzen 5 7640U scores 25485, also a 0.1 percent difference. The AMD Ryzen 5 6600H scores 25550, a 0.1 percent difference, and the AMD Ryzen 7 5825U scores 25446, a 0.3 percent difference.

Q: What does the GPU’s benchmark score indicate about its performance class?

A: The Intel Arc B390 records a single benchmark score of 1482 in 3DMark Steel Nomad DX12, placing it at the 9th percentile among all GPUs. Its nearest rivals include the NVIDIA GeForce GT 520MX at 1463 (1.3 percent difference), the NVIDIA GeForce 800M at 1460 (1.5 percent difference), the NVIDIA GeForce GT 625 OEM at 1446 (2.5 percent difference), and the NVIDIA GeForce GT 710 at 1443 (2.7 percent difference). This puts the GPU in a low-performance tier relative to the broader database.

Best Settings per Resolution

The database provides measured average FPS for each resolution and preset combination, allowing a clear determination of the most demanding preset that stays at or above 60 FPS.

At 1920x1080, all four presets clear the threshold. Low runs at 107 FPS, Medium at 93 FPS, High at 78 FPS, and Ultra at 64 FPS. Since Ultra is the most demanding preset and still maintains 64 FPS, it is the best setting for this resolution. The margin above 60 FPS is small but sufficient, with a 4 FPS buffer.

At 2560x1440, the situation narrows. Low achieves 69 FPS, Medium achieves exactly 60 FPS, High drops to 51 FPS, and Ultra falls to 41 FPS. Medium is the most demanding preset that stays at or above 60 FPS, with an average of exactly 60 FPS. This leaves no headroom, so any slight variance could push it below the threshold, but the recorded average meets the requirement.

At 3840x2160, no preset reaches 60 FPS. Low runs at 37 FPS, Medium at 33 FPS, High at 28 FPS, and Ultra at 22 FPS. The best settings list is empty at this resolution, meaning there is no playable configuration. The closest is Low, but it still falls 23 FPS short of the playable threshold.

CPU and GPU Roles

The recorded data shows how the balance between CPU and GPU shifts across resolutions and presets. The CPU, an AMD Ryzen 7 5700 with 8 cores and 16 threads, has a strong multi-threaded profile. Its Cinebench R23 multicore score is 20655, and its single-core score is 2916. The GPU, an Intel Arc B390, is an integrated graphics solution with a 3DMark Steel Nomad score of 1482, placing it at the 9th percentile. This mismatch suggests the GPU becomes the limiting factor at higher resolutions.

Looking at the FPS scaling, the difference between 1920x1080 and 2560x1440 is consistent across presets. At Low, FPS drops from 107 to 69, a reduction of 38 FPS. At Medium, it drops from 93 to 60, a reduction of 33 FPS. At High, it drops from 78 to 51, a reduction of 27 FPS. At Ultra, it drops from 64 to 41, a reduction of 23 FPS. The absolute drop narrows as the preset becomes more demanding, which indicates that at higher presets, the GPU is already saturated and the resolution change has a smaller relative impact.

The scaling from 2560x1440 to 3840x2160 is more severe. At Low, FPS falls from 69 to 37, a 32 FPS drop. At Medium, it falls from 60 to 33, a 27 FPS drop. At High, it falls from 51 to 28, a 23 FPS drop. At Ultra, it falls from 41 to 22, a 19 FPS drop. The percentage reductions are substantial: Low loses 46 percent, Medium loses 45 percent, High loses 45 percent, and Ultra loses 46 percent. This steep decline points to the GPU being the dominant constraint at 4K, as the pixel count increase demands far more rendering throughput than the integrated GPU can provide.

At 1920x1080, the CPU has more room to influence performance. The 8-core, 16-thread design with a 3.70 GHz base and 4.60 GHz boost clock can feed the GPU adequately at lower resolutions, which is why Ultra still manages 64 FPS. The single-thread score of 2916 in Cinebench R23 and a Geekbench single-core score of 1907 suggest the CPU handles the game’s main thread without major bottlenecks at 1080p. However, as resolution increases, the GPU’s shading units, 1536, and its 24 ROPs become the limiting factor. The pixel rate of 60.00 GPixel/s and texture rate of 120.0 GTexel/s are fixed hardware capabilities, and the measured FPS at 4K reflects those limits.

The verdict from the database’s perspective: the CPU is more relevant at 1080p, where the full preset range is playable, while the GPU dominates the outcome at 1440p and above. At 1440p, only Low and Medium clear 60 FPS, and the exact 60 FPS on Medium shows the GPU is right at its ceiling. At 4K, the GPU cannot push any preset past 37 FPS, making the CPU’s capabilities irrelevant to the final frame rate.

The Verdict

The AMD Ryzen 7 5700 and Intel Arc B390 combination can run Doom, but the experience depends heavily on resolution. At 1920x1080, the system clears the 60 FPS threshold on every preset, from Low at 107 FPS to Ultra at 64 FPS. The database’s verdict lists all four settings as playable, with Ultra as the best option due to its 64 FPS average. This makes 1080p the only resolution where the full visual range is accessible.

At 2560x1440, the system is partially playable. The verdict confirms Low and Medium as playable settings, with Medium being the best at exactly 60 FPS. High and Ultra do not meet the threshold, with 51 FPS and 41 FPS respectively. Users can play at 1440p, but must accept Medium settings as the maximum, and even then, the 60 FPS average leaves no margin for dips.

At 3840x2160, the system fails to reach 60 FPS on any preset. The verdict lists no playable settings, and the best average FPS is 37 on Low. This resolution is not viable for this hardware combination, as even the lowest settings fall well short of the threshold.

Overall, the system is a solid 1080p performer for Doom, a marginal 1440p option with reduced settings, and unsuitable for 4K. The playable threshold of 60 FPS is met at 1080p across the board, and at 1440p only with the two least demanding presets.

Similar Performance Alternatives

The database provides nearest rival comparisons for both the CPU and GPU, which helps contextualize what other hardware would behave similarly.

For the CPU, the AMD Ryzen 7 5700 has an average benchmark score of 25517. Its nearest rivals are all within a fraction of a percent. The Intel Xeon D-2752TER scores 25530, a 0.1 percent difference. The AMD Ryzen 5 7640U scores 25485, a 0.1 percent difference. The AMD Ryzen 5 6600H scores 25550, a 0.1 percent difference. The AMD Ryzen 7 5825U scores 25446, a 0.3 percent difference. In practical terms, any of these CPUs would deliver nearly identical CPU-bound performance in Doom, meaning the frame rates at 1080p would be indistinguishable from the Ryzen 7 5700.

For the GPU, the Intel Arc B390 has an average benchmark score of 1482, which is far lower. Its nearest rivals are older, low-end NVIDIA parts. The NVIDIA GeForce GT 520MX scores 1463, a 1.3 percent difference. The NVIDIA GeForce 800M scores 1460, a 1.5 percent difference. The NVIDIA GeForce GT 625 OEM scores 1446, a 2.5 percent difference. The NVIDIA GeForce GT 710 scores 1443, a 2.7 percent difference. These GPUs would produce similar frame rates in Doom, meaning they would also struggle at 1440p and fail at 4K, while remaining playable at 1080p on lower presets.

The GPU’s 9th percentile ranking highlights that it is near the bottom of the database’s tested pool. Users with this combination should expect performance comparable to these older discrete GPUs, which aligns with the measured FPS data showing 1080p as the only fully playable resolution.

How This Combo Ranks

The database ranks this specific CPU and GPU combination against all other tested combinations for Doom. The combo rank is 3300 out of 3712 total combinations. This places it in the lower 11 percent of all tested systems, meaning roughly 89 percent of combinations in the database perform better in this game.

The rank reflects the GPU’s severe limitation. The CPU alone sits at the 78th percentile among all CPUs, which is a respectable position. But the GPU’s 9th percentile ranking drags the overall combination down. In Doom, which is a fast-paced FPS that benefits from higher frame rates, the combination’s ability to only hit 64 FPS at 1080p Ultra and 60 FPS at 1440p Medium puts it behind systems with more capable GPUs.

The rank of 3300 out of 3712 is consistent with the measured FPS data. At 1080p, the system performs adequately, but at higher resolutions it falls behind. The database’s overall assessment is that this combination is positioned near the bottom tier for Doom, primarily due to the integrated GPU’s limited throughput.

Measured FPS Breakdown

The following sections detail the exact average, minimum, and maximum FPS values recorded for each resolution and preset combination. The database only reports min and max values for the Medium preset at each resolution, so those are listed where available.

3840x2160

At 4K, the system delivers its lowest performance. On Low, the average FPS is 37, with no min or max recorded. On Medium, the average is 33, with a minimum of 28 and a maximum of 37. On High, the average is 28, with no min or max recorded. On Ultra, the average is 22, with no min or max recorded. The range across all settings spans from 22 FPS on Ultra to 37 FPS on Low, and no preset approaches the 60 FPS threshold.

2560x1440

At 1440p, the system improves but remains constrained. On Low, the average FPS is 69, with no min or max recorded. On Medium, the average is 60, with a minimum of 51 and a maximum of 69. On High, the average is 51, with no min or max recorded. On Ultra, the average is 41, with no min or max recorded. The Medium preset meets the 60 FPS threshold exactly, but its minimum of 51 FPS shows that dips below 60 are possible during demanding scenes. Low is the only preset with a comfortable margin, sitting 9 FPS above the threshold.

1920x1080

At 1080p, the system performs best. On Low, the average FPS is 107, with no min or max recorded. On Medium, the average is 93, with a minimum of 79 and a maximum of 107. On High, the average is 78, with no min or max recorded. On Ultra, the average is 64, with no min or max recorded. Every preset clears the 60 FPS threshold. Ultra’s 64 FPS average is the lowest of the four but still provides a 4 FPS buffer. Medium’s minimum of 79 FPS indicates that even in the worst-case recorded frame, the system stays well above the playable threshold. The progression from Low to Ultra shows a steady decline: 107, 93, 78, and 64 FPS, with each preset step costing roughly 14 to 15 FPS on average.

The data overall shows a system that is fully capable at 1080p, marginally playable at 1440p with reduced settings, and not viable at 4K. The CPU provides enough single-thread and multi-thread performance for the game’s engine, but the GPU’s integrated design, with its low benchmark score and percentile ranking, limits the experience at higher pixel counts.