Instant compatibility check with FPS benchmarks and optimization tips
Doom
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
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Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 35 | 42 | 50 | 57 |
| 1440p QHD | 64 | 78 | 92 | 106 |
| 1080p Full HD | 99 | 121 | 143 | 164 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Doom on Your System
FAQ
Q: Can this PC run Doom at 4K resolution?
A: No. At 3840x2160, none of the tested presets reach the 60 FPS playable threshold. The closest is Low settings with an average of 57 FPS, while Medium averages 50 FPS, High averages 42 FPS, and Ultra drops to 35 FPS.
Q: What is the highest quality setting that maintains 60 FPS at 1440p?
A: Ultra settings at 2560x1440 average 64 FPS, which clears the 60 FPS threshold. This is the most demanding preset that remains playable at this resolution.
Q: How does the CPU compare to its nearest rivals in overall benchmark scores?
A: The AMD Ryzen 7 3700X scores 34,260 on average. Its closest competitor, the AMD Ryzen AI 7 350, scores 34,222 (0.1% slower), while the Intel Core i5-13450HX scores 34,333 (0.2% faster). The AMD EPYC 4244P and Intel Core Ultra 7 165H are also within 0.5% of this CPU's score.
Q: How does the GPU stack up against similar graphics cards?
A: The Intel Arc B570 averages 20,556 in benchmark scores. The NVIDIA GeForce RTX 3070 Mobile scores 20,534 (0.1% slower), the Intel Arc A750 scores 20,582 (0.1% faster), and the AMD Radeon R9 M390X scores 20,662 (0.5% faster). The NVIDIA Quadro M4000M trails by 0.4%.
Q: What is the performance difference between Low and Ultra settings at 1080p?
A: At 1920x1080, Low settings average 164 FPS, while Ultra averages 99 FPS. That is a 65 FPS drop, representing a 40% reduction in average frame rate when moving from the lowest to the highest preset.
Q: Which resolution shows the largest gap between Medium and Ultra settings?
A: At 3840x2160, Medium averages 50 FPS and Ultra averages 35 FPS, a 15 FPS difference. At 2560x1440, the gap is 28 FPS (92 down to 64). At 1920x1080, the gap is 44 FPS (143 down to 99). The absolute FPS gap grows larger as resolution decreases.
Best Settings per Resolution
At 3840x2160, no preset reaches 60 FPS. The most demanding preset that comes closest is Low, averaging 57 FPS, but it still falls short of the playable threshold. Medium averages 50 FPS, High averages 42 FPS, and Ultra averages 35 FPS. For this resolution, the database records no playable settings.
At 2560x1440, every preset clears 60 FPS. The most demanding preset that stays at or above 60 FPS is Ultra, with an average of 64 FPS. High averages 78 FPS, Medium averages 92 FPS, and Low averages 106 FPS. Ultra is the best visual quality option that remains fluid at this resolution.
At 1920x1080, all presets are comfortably above 60 FPS. The most demanding preset that maintains 60 FPS is Ultra, averaging 99 FPS. High averages 121 FPS, Medium averages 143 FPS, and Low averages 164 FPS. There is ample headroom even at maximum quality settings.
CPU and GPU Roles
The data suggests that resolution scaling is the dominant factor in frame rate variation, which points to the GPU as the primary bottleneck. At 1080p, the difference between Low and Ultra is 65 FPS (164 to 99), while at 1440p the same preset swing produces a 42 FPS gap (106 to 64), and at 4K it narrows to 22 FPS (57 to 35). As resolution increases, the absolute FPS drop from raising settings shrinks, which indicates the GPU is already saturated at higher pixel counts.
The CPU's role becomes more apparent at lower resolutions. At 1080p Low, the system reaches 164 FPS, and at 1440p Low it hits 106 FPS. The 58 FPS difference between these two resolutions at the same preset is largely driven by pixel throughput, but the fact that 1080p Ultra still achieves 99 FPS suggests the Ryzen 7 3700X has enough single-thread and multi-thread headroom for this 2016 title. The CPU's PassMark single-thread score of 2,656 and multithread score of 22,458 place it in the 84th percentile among all CPUs, which is ample for a game of this era.
At 4K, even Low settings only reach 57 FPS. The gap between 1440p Low (106 FPS) and 4K Low (57 FPS) is 49 FPS, while the gap between 1080p Low (164 FPS) and 1440p Low (106 FPS) is 58 FPS. This nonlinear scaling indicates that the Arc B570's 10 GB of GDDR6 memory and 380.0 GB/s bandwidth become limiting factors as pixel count rises. The GPU's PassMark G3D score of 14,195, which places it in the 65th percentile, is modest compared to the CPU's relative strength.
The pattern is clear: at 1080p and 1440p, the CPU can feed the GPU fast enough that settings and resolution determine the frame rate, and the GPU is the limiting factor. At 4K, the GPU's raw throughput and memory bandwidth cap performance so heavily that even dropping to Low cannot recover 60 FPS. The CPU is never the primary constraint in any configuration tested.
The Verdict
This PC can run Doom at 1080p and 1440p with all presets playable. At 1920x1080, the system averages 99 FPS on Ultra, 121 FPS on High, 143 FPS on Medium, and 164 FPS on Low. At 2560x1440, it averages 64 FPS on Ultra, 78 FPS on High, 92 FPS on Medium, and 106 FPS on Low. Both resolutions clear the 60 FPS threshold even at maximum quality settings.
At 3840x2160, the system cannot maintain 60 FPS at any preset. The best result is Low settings with an average of 57 FPS, just below the playable line. Medium averages 50 FPS, High averages 42 FPS, and Ultra averages 35 FPS. The verdict by resolution confirms this: 1440p and 1080p are fully playable, while 4K has no playable settings.
For users targeting 1080p or 1440p, this combination delivers smooth performance with room to spare. For 4K, the system falls short, and users would need to accept sub-60 FPS or lower the resolution.
Similar Performance Alternatives
The AMD Ryzen 7 3700X sits in a tight cluster of CPUs with nearly identical average benchmark scores. The AMD Ryzen AI 7 350 is 0.1% slower, the AMD EPYC 4244P is 0.1% slower, the Intel Core Ultra 7 165H is 0.5% slower, and the Intel Core i5-13450HX is 0.2% faster. In practical terms, swapping to any of these processors would produce nearly indistinguishable frame rates in this game, given that the CPU is not the bottleneck at any resolution tested.
On the GPU side, the Intel Arc B570 is similarly bracketed by near-equal performers. The NVIDIA GeForce RTX 3070 Mobile is 0.1% slower, the Intel Arc A750 is 0.1% faster, the NVIDIA Quadro M4000M is 0.4% slower, and the AMD Radeon R9 M390X is 0.5% faster. These delta values are within measurement noise, so any of these GPUs would deliver essentially the same Doom performance profile. At 4K, they would all likely fall short of 60 FPS, while at 1080p and 1440p they would all provide playable frame rates.
The combination of this CPU and GPU is well matched in the sense that neither component dramatically outpaces the other. The CPU ranks in the 84th percentile, the GPU in the 65th percentile, and the game's performance scaling suggests the GPU is the limiting factor at higher resolutions. Users with a stronger GPU from this rival set would still face the same 4K limitation, while users with a stronger CPU would see no meaningful improvement in Doom specifically.
How This Combo Ranks
Out of 3,712 tested combinations in the database, this pairing of the AMD Ryzen 7 3700X with the Intel Arc B570 ranks 2,987th for Doom. That places it in the bottom 20% of all tested combos, which is consistent with the 4K failure and the modest GPU percentile ranking. The rank reflects the absolute frame rate ceiling: while 1080p and 1440p are playable, the system's overall position is dragged down by its inability to handle 4K.
The rank is not a verdict on playability, however. The database shows that 2,987th out of 3,712 still means 60+ FPS at 1440p Ultra and 99 FPS at 1080p Ultra. Many combos ranked higher likely achieve 4K playability, which this system cannot. For a user targeting 1080p or 1440p, the rank understates the experience, since the system clears the playable threshold with margin at those resolutions. For a 4K target, the rank accurately reflects a hard limitation.
The gap between the CPU's 84th percentile and the GPU's 65th percentile is worth noting. The combo rank suggests that in Doom, the GPU's lower relative standing dominates the outcome. The CPU has plenty of headroom, as evidenced by the high frame rates at 1080p, but the GPU caps performance at higher resolutions.
Measured FPS Breakdown
At 3840x2160, the recorded averages are: Low 57 FPS, Medium 50 FPS (with min 43 and max 58), High 42 FPS, and Ultra 35 FPS. The Medium preset is the only one with recorded min and max values, showing a 15 FPS spread between the floor and ceiling. The step from Low to Medium costs 7 FPS, Medium to High costs 8 FPS, and High to Ultra costs 7 FPS, a consistent drop per tier.
At 2560x1440, the averages are: Low 106 FPS, Medium 92 FPS (with min 79 and max 106), High 78 FPS, and Ultra 64 FPS. The Medium preset again shows the full range, with min and max spanning 27 FPS. The tier-to-tier drops are 14 FPS from Low to Medium, another 14 FPS from Medium to High, and 14 FPS from High to Ultra, a uniform degradation pattern.
At 1920x1080, the averages are: Low 164 FPS, Medium 143 FPS (with min 121 and max 164), High 121 FPS, and Ultra 99 FPS. The Medium preset shows a 43 FPS range between min and max. The drops are 21 FPS from Low to Medium, 22 FPS from Medium to High, and 22 FPS from High to Ultra, again nearly uniform.
Comparing across resolutions, the 1080p Medium max of 164 FPS exactly matches the 1080p Low average, and the 1440p Medium max of 106 FPS matches the 1440p Low average. This suggests that at Medium settings, the upper bound of performance is equivalent to the average of Low settings, indicating some frame pacing variance at Medium. The 4K Medium range of 43 to 58 FPS shows that even the maximum frame rate at this resolution stays below the 60 FPS threshold.