Instant compatibility check with FPS benchmarks and optimization tips
Doom
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Your GPU supports ray tracing.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 43 | 52 | 62 | 71 |
| 1440p QHD | 79 | 96 | 114 | 131 |
| 1080p Full HD | 122 | 149 | 176 | 202 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Doom on Your System
The AMD Ryzen 5 8400F and NVIDIA GeForce RTX 5050 combination delivers a clear, resolution-dependent verdict for Doom: it is fully playable at 1080p and 1440p with maximum settings, while 4K requires dropping to Medium for a smooth experience. The measured data shows a system that scales predictably, with the GPU becoming the decisive factor as resolution climbs.
Measured FPS Breakdown
At 1920x1080, the combo produces its highest frame rates. With Low settings, the average FPS reaches 202. Moving to Medium drops the average to 176, with a minimum of 150 and a maximum of 203. High settings yield an average of 149 FPS, while Ultra settings still maintain a strong 122 FPS average. The spread between Low and Ultra is 80 FPS, indicating that even at maximum graphical load, the system retains substantial headroom above the playable threshold of 60 FPS.
At 2560x1440, performance scales down proportionally but remains comfortably playable. Low settings average 131 FPS. Medium averages 114 FPS, with a documented minimum of 97 and maximum of 131. High settings produce 96 FPS on average, and Ultra settings still deliver 79 FPS. The gap between the lowest and highest preset narrows to 52 FPS, showing that the GPU is beginning to feel the increased pixel count.
At 3840x2160, the picture changes significantly. Low settings average 71 FPS, which is the only preset that clears the 60 FPS threshold with substantial margin. Medium settings average 62 FPS, with a minimum of 52 and maximum of 71. This preset is technically playable but sits close to the boundary. High settings drop to 52 FPS average, and Ultra falls further to 43 FPS. The difference between Low and Ultra at 4K is 28 FPS, illustrating how quickly the RTX 5050's 8 GB frame buffer and 320.0 GB/s bandwidth become saturated at this resolution.
The data reveals a consistent pattern: the average FPS drops roughly 30% when moving from 1080p to 1440p, and another 30% when moving from 1440p to 4K, across equivalent settings. The min/max figures available only for the Medium preset at each resolution show a narrow range—at 1080p the spread is 53 FPS, at 1440p it is 34 FPS, and at 4K it is 19 FPS—suggesting that frame pacing becomes tighter as the GPU load increases.
CPU and GPU Roles
The benchmark results indicate that the Ryzen 5 8400F is never the limiting factor in this game. The CPU's multi-core performance, evidenced by a Cinebench R23 multi-core score of 20851 and a Passmark multithread score of 24389, provides ample headroom for Doom's engine. The single-thread performance, measured at 2943 in Cinebench R23 single-core, is equally robust. At 1080p, where the GPU has the least work per pixel, the average FPS across all presets ranges from 122 to 202, a spread driven entirely by GPU settings rather than CPU capability.
As resolution increases, the GPU's role becomes more pronounced. The scaling from 1080p to 1440p at Ultra settings shows a drop from 122 to 79 FPS, a 35% reduction. The further drop from 1440p to 4K at Ultra, from 79 to 43 FPS, is a 46% reduction. These figures track closely with the pixel count increase, confirming that the RTX 5050 is the primary bottleneck at higher resolutions. The CPU's contribution remains constant; its benchmark scores do not change with resolution, and the FPS deltas align with GPU workload scaling.
The RTX 5050's specifications support this analysis. With 2560 shading units, 80 texture mapping units, and 32 render output units, the GPU has a finite throughput that is increasingly challenged by 4K rendering. The 13.17 TFLOPS FP32 performance and 205.8 GTexel/s texture rate are the hardware limits that define the frame rate ceiling. At 1080p, these resources are sufficient to push frame rates above 200 on Low settings; at 4K, they are only adequate for 71 FPS on Low.
The memory configuration also plays a role. The 8 GB GDDR6 frame buffer on a 128-bit bus with 320.0 GB/s bandwidth is adequate for 1080p and 1440p but becomes a constraint at 4K with higher presets. The 52 FPS average at 4K High and 43 FPS at 4K Ultra likely reflect both compute and memory bandwidth limitations, as the GPU cannot sustain the data throughput required for those settings.
Best Settings per Resolution
At 1920x1080, the most demanding preset that stays at or above 60 FPS is Ultra, with an average FPS of 122. This is the clear recommendation for maximum visual quality, as the system has 62 FPS of headroom above the playable threshold.
At 2560x1440, the best settings are also Ultra, averaging 79 FPS. This provides 19 FPS of headroom above 60 FPS, making it a safe choice for consistent gameplay without sacrificing visual fidelity.
At 3840x2160, the most demanding preset that clears 60 FPS is Medium, averaging 62 FPS. This is a marginal pass, with only 2 FPS of headroom. The Low preset averages 71 FPS, offering a more comfortable buffer, but Medium is the highest preset that technically remains playable. The High preset at 52 FPS and Ultra at 43 FPS are not viable for a 60 FPS target.
FAQ
Q: Can this system run Doom at 4K with Ultra settings?
A: No. The measured average FPS at 3840x2160 with Ultra settings is 43, which is 17 FPS below the 60 FPS playable threshold.
Q: What is the highest playable preset at 1440p?
A: Ultra settings are playable at 2560x1440, with an average FPS of 79, which is 19 FPS above the threshold.
Q: How much performance headroom is there at 1080p with High settings?
A: At 1920x1080 with High settings, the average FPS is 149, providing 89 FPS of headroom above the 60 FPS threshold.
Q: Does the Ryzen 5 8400F bottleneck the RTX 5050 in this game?
A: No. The CPU's benchmark scores, including a Cinebench R23 multi-core score of 20851, indicate sufficient performance; the FPS scaling across resolutions aligns with GPU workload rather than CPU limits.
Q: What is the frame rate range for Medium settings at 4K?
A: At 3840x2160 with Medium settings, the average FPS is 62, with a minimum of 52 and a maximum of 71.
Q: Is the 60 FPS threshold met at 4K with Low settings?
A: Yes. The average FPS at 3840x2160 with Low settings is 71, which is 11 FPS above the threshold.
The Verdict
This PC can run Doom, but the experience depends entirely on the target resolution. At 1920x1080, the system clears 60 FPS on every preset, with Ultra settings achieving 122 FPS average—a definitive yes for high-refresh-rate monitors. At 2560x1440, Ultra settings average 79 FPS, also clearing the threshold with margin, making this the sweet spot for visual quality and performance. At 3840x2160, the system is limited to Low and Medium presets for playable frame rates, with Medium averaging 62 FPS. The High preset at 52 FPS and Ultra at 43 FPS fall short of the 60 FPS target. The verdict is clear: this is a capable 1080p and 1440p gaming system for Doom, and a 4K system only when settings are moderated.
How This Combo Ranks
The AMD Ryzen 5 8400F + NVIDIA GeForce RTX 5050 combination ranks 2281 out of 3712 tested combos for Doom. This places it in the lower half of the benchmark database, which is consistent with the RTX 5050's position in the GPU hierarchy. The GPU's average benchmark score of 21035 puts it at the 66th percentile of all GPUs, while the CPU's average score of 25005 places it at the 77th percentile of all CPUs. The ranking suggests that while the CPU is a solid performer, the GPU holds the combo back relative to systems with higher-tier graphics cards.
The nearest rival data for the GPU shows a tight cluster: the RTX 5050 is 0.6% below the AMD Radeon RX Vega M GL, 1% below the AMD Radeon HD 8970M, 1.6% above the AMD Radeon RX 5600 XT, and 1.6% below the NVIDIA RTX A4000 Mobile. These small deltas indicate that the RTX 5050's performance is closely matched by several mid-range options, and its ranking in Doom reflects this competitive positioning. The CPU's nearest rivals show similarly narrow margins, with the Ryzen 5 8400F being 0.2% above the AMD Ryzen 5 7500F and 0.3% above the Intel Core i7-11850H. The combo's overall rank of 2281 out of 3712 is a direct consequence of the GPU's mid-tier standing, as the CPU provides ample support but cannot compensate for the graphics card's limits at higher resolutions.