Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Doom
FPS 2016

Doom

87%
Great Match Your system meets recommended requirements.

Performance

1080p (Full HD)

Low 1080p Measured
426 FPS
Ultra 1080p Measured
257 FPS

1440p (2K / QHD)

Low 1440p Measured
272 FPS
Ultra 1440p Measured
164 FPS

4K (Ultra HD)

Low 4K Measured
151 FPS
Ultra 4K Measured
91 FPS
3.2ms Frame Time
5ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,500
Your CPU 27,636
Graphics Card
Required 27,325
Your GPU 56,083

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 91 112 132 151
1440p QHD 164 204 242 272
1080p Full HD 257 313 370 426

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 313
1920x1080 Low 426
1920x1080 Medium 370
1920x1080 Ultra 257
2560x1440 High 204
2560x1440 Low 272
2560x1440 Medium 242
2560x1440 Ultra 164
3840x2160 High 112
3840x2160 Low 151
3840x2160 Medium 132
3840x2160 Ultra 91

Performance Analysis: Doom on Your System

The AMD Ryzen 5 7600X and NVIDIA GeForce RTX 5080 combination delivers exceptional performance in Doom, with measured frame rates that far exceed the 60 FPS playable threshold at every tested resolution and preset. The data indicates this pairing is overkill for the game's engine, providing headroom for high-refresh-rate displays even at 4K Ultra settings.

Measured FPS Breakdown

At 1920x1080, the combination produces staggering frame rates that push well beyond the capabilities of most monitors. The Low preset averages 426.1 FPS, which is the highest recorded figure across all tests. Moving to Medium settings drops the average to 370.1 FPS, while High settings deliver 313.4 FPS. The most demanding Ultra preset still maintains an average of 256.8 FPS, meaning even at maximum quality the system is rendering nearly four times the playable threshold.

The 2560x1440 results show similarly impressive scaling. The Low preset averages 272.3 FPS, followed by Medium at 242 FPS and High at 204 FPS. Ultra settings at this resolution produce an average of 164.2 FPS, which remains far above what any current high-refresh-rate gaming monitor can display. The drop from 1080p to 1440p is consistent across presets, with the Ultra setting experiencing roughly a 36% reduction in average frame rate compared to its 1080p counterpart.

At 3840x2160, performance remains exceptionally strong despite the increased pixel count. The Low preset averages 151 FPS, Medium delivers 131.7 FPS, and High achieves 112 FPS. The Ultra preset at 4K still maintains an average of 91.3 FPS, comfortably clearing the 60 FPS threshold with a 52% margin. The scaling from 1440p to 4K shows a significant but expected drop, with the Ultra preset losing approximately 44% of its average frame rate.

The measured data includes no minimum or maximum frame time values, so the analysis relies solely on average FPS figures. The absence of min/max data means frame pacing and 1% low performance cannot be assessed, but the extremely high averages suggest that even momentary dips would rarely approach the playable threshold.

Best Settings per Resolution

At 1920x1080, the Ultra preset is the optimal choice, delivering an average of 256.8 FPS. This is the highest quality setting available, and the system has enough performance headroom to run it without any concern for hitting the 60 FPS floor. The difference between Ultra and Low at this resolution is 169.3 FPS, which represents a 40% performance cost for maximum visual quality.

For 2560x1440, the Ultra preset again provides the best experience with an average of 164.2 FPS. This resolution still offers substantial headroom over the playable threshold, making the visual quality trade-off unnecessary. The gap between Ultra and the next tier down, High at 204 FPS, is 39.8 FPS, but both settings far exceed what is required for smooth gameplay.

At 3840x2160, the Ultra preset remains the recommended setting with an average of 91.3 FPS. Even at 4K resolution, the system does not require any compromise in visual fidelity. The margin over the 60 FPS threshold is 31.3 FPS, which provides enough buffer for demanding scenes. The High preset at 112 FPS and Medium at 131.7 FPS are also viable, but the Ultra preset's performance is sufficient to justify using the maximum quality settings.

Similar Performance Alternatives

The nearest rivals for the AMD Ryzen 5 7600X include several processors with comparable average benchmark scores. The AMD Ryzen 7 5700X and Intel Core i5-12600K both score 27578 on average, representing a 0.2% delta from the 7600X. The AMD Ryzen 5 8500GE scores 27712, which is 0.3% higher, while the AMD Ryzen 7 5800 scores 27535, a 0.4% difference. These CPUs would produce nearly identical frame rates in Doom, as the game's engine is not particularly CPU-intensive at the resolutions tested.

On the GPU side, the NVIDIA GeForce RTX 5080's nearest rivals show more variance in average scores. The AMD Radeon 8060S scores 55757, which is 0.6% lower, and the AMD Radeon RX 6750 GRE 12 GB scores 55698, a 0.7% deficit. The AMD Radeon Pro W5700X trails by 2.3% with a score of 54828, while the AMD Radeon RX 9070 GRE leads by 2.2% with a score of 57367. In practical terms for Doom, any of these GPUs would deliver similar results, with the performance differences being negligible at the frame rates involved.

The percentile rankings reinforce the high-end positioning of this combination. The CPU sits at the 79th percentile among all tested processors, while the GPU ranks at the 87th percentile among all tested graphics cards. These figures indicate that both components are well above average, with the GPU being notably stronger relative to its peers.

The Verdict

The verdict data confirms that this system can run Doom at maximum settings across all tested resolutions. At 3840x2160, all four presets are playable, with Ultra achieving an average of 91.3 FPS. The best settings designation for 4K is Ultra, and the system maintains a comfortable margin above the 60 FPS threshold.

At 2560x1440, the situation is even more favorable. All presets are playable, and Ultra averages 164.2 FPS. The best settings designation is Ultra, with performance nearly three times the playable threshold. This resolution is ideal for high-refresh-rate monitors, as the system can drive 144Hz displays without breaking a sweat.

At 1920x1080, the system delivers exceptional performance with Ultra averaging 256.8 FPS. All presets are playable, and the best settings designation is Ultra. This resolution is effectively a showcase for the hardware's capabilities, with frame rates that exceed the refresh rates of most gaming monitors available today.

The playable threshold is defined as 60 FPS, and this combination clears it by a significant margin in every scenario. The weakest performance point is 4K Ultra at 91.3 FPS, which still provides a 52% buffer over the minimum requirement. The data indicates that this system is not just playable but exceptionally well-suited for high-refresh-rate gaming at any resolution.

CPU and GPU Roles

The measured frame rates reveal that the GPU is the dominant factor in Doom's performance, particularly at higher resolutions. The scaling from 1080p to 1440p shows a consistent reduction in frame rates across all presets, with the Ultra preset dropping from 256.8 FPS to 164.2 FPS, a 36% decrease. This is typical of GPU-bound workloads, where the rendering resolution directly impacts the graphics card's output.

The transition from 1440p to 4K shows an even more pronounced GPU dependency. The Ultra preset drops from 164.2 FPS to 91.3 FPS, a 44% reduction. The Low preset at 4K averages 151 FPS, which is still higher than the 1440p Ultra result of 164.2 FPS only by a narrow margin. This pattern indicates that the RTX 5080's rasterization throughput is the primary constraint at higher resolutions.

The CPU's role is less significant at the resolutions tested. The Ryzen 5 7600X, with its 6 cores and 12 threads, provides sufficient processing power to avoid bottlenecking the GPU even at 1080p where frame rates exceed 400 FPS. The 3DMark scores, including a single-thread score of 1060 and a max-thread score of 6845, suggest that the CPU can handle the game's simulation and logic demands without limiting the graphics card.

The game's release in 2016 means its engine is not particularly demanding on modern hardware. The combination of a 79th percentile CPU and an 87th percentile GPU ensures that neither component becomes a limiting factor in Doom. The performance scaling between resolutions and presets is consistent with a GPU-bound scenario, where the graphics card's workload increases with pixel count while the CPU maintains stable performance.

How This Combo Ranks

The AMD Ryzen 5 7600X and NVIDIA GeForce RTX 5080 combination ranks 143rd out of 3712 tested combos in Doom. This places the system in the top 4% of all configurations tested, which aligns with the high-end positioning of both components. The rank reflects the GPU's strong performance at high resolutions, where the RTX 5080's 16 GB of GDDR7 memory and 960.0 GB/s bandwidth provide ample resources for the game's textures and rendering requirements.

The rank is particularly notable given the game's age and optimized engine. Doom runs efficiently on a wide range of hardware, and the fact that this combination still ranks in the top 143 configurations suggests that the RTX 5080's raw horsepower is being fully utilized. The GPU's 56.28 TFLOPS of FP32 compute and 879.3 GTexel/s texture rate are likely contributing factors to its high placement.

The CPU's contribution to the rank is secondary but relevant. The Ryzen 5 7600X's 32 MB of shared L3 cache and DDR5 memory support with 83.2 GB/s bandwidth help maintain consistent frame delivery. The processor's Cinebench R23 multicore score of 15236 and single-core score of 1965 indicate strong performance for a 6-core part, which is sufficient for Doom's thread utilization patterns.

The 143rd rank out of 3712 combos means that the vast majority of tested systems deliver lower frame rates in Doom. This positions the combination as a high-end solution for the game, with performance that exceeds the requirements of even the most demanding display setups. The rank, combined with the measured FPS data, confirms that this system is among the strongest configurations available for Doom.