Instant compatibility check with FPS benchmarks and optimization tips
Doom
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
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Your GPU supports ray tracing.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 74 | 85 | 105 | 121 |
| 1440p QHD | 130 | 159 | 190 | 221 |
| 1080p Full HD | 202 | 253 | 294 | 339 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Doom on Your System
The AMD Ryzen 5 7600X paired with the NVIDIA GeForce RTX 5070 delivers exceptionally high frame rates in Doom, with every tested resolution and preset combination clearing the 60 FPS playable threshold by a wide margin. Benchmark data shows the system is capable of fully saturating high-refresh-rate displays, even at 4K with maximum settings. The following analysis breaks down the measured performance across resolutions and settings, examines the roles of the CPU and GPU, and contextualizes the results against similar hardware.
Measured FPS Breakdown
At 1920x1080, the combination produces frame rates that far exceed standard display refresh rates. With Low settings, the average FPS reaches 339, representing the peak performance of the tested configurations. Medium settings yield 294.2 FPS, while High settings produce 252.6 FPS. The most demanding preset, Ultra, still delivers an average of 202.4 FPS. These figures indicate that the CPU-GPU pair is not a bottleneck at this resolution; the data suggests the system is operating near the upper limits of what the game engine can deliver.
Moving to 2560x1440, performance remains exceptionally strong but shows a predictable decline as pixel count increases. Low settings average 220.7 FPS, Medium drops to 190.1 FPS, and High settles at 159.3 FPS. Ultra settings at this resolution produce an average of 129.8 FPS. The scaling from 1080p to 1440p shows a roughly 30-35% reduction in frame rate across all presets, which is consistent with the increased GPU load from rendering approximately 78% more pixels.
At 3840x2160, the RTX 5070 demonstrates its capability in the most demanding scenario. Low settings still achieve an average of 120.9 FPS, comfortably above the 60 FPS threshold. Medium settings drop to 105.3 FPS, and High settings average 84.7 FPS. The Ultra preset, which represents the maximum visual fidelity in Doom, maintains an average of 74 FPS. This means even at 4K with everything maxed out, the system retains a 23% buffer above the playable threshold. The data does not include min or max FPS values, so the analysis relies solely on average frame rates, but the consistency across settings suggests stable performance.
The progression from Ultra to Low at each resolution reveals the performance headroom available. At 1080p, the gap between Ultra and Low is 136.6 FPS, while at 1440p it narrows to 90.9 FPS, and at 4K it is 46.9 FPS. This diminishing delta indicates that the GPU becomes progressively more saturated as resolution increases, though it never reaches a point where any preset falls below 60 FPS.
FAQ
*Q: Can this PC run Doom at 4K with Ultra settings?*
A: Yes. The measured average FPS at 3840x2160 with Ultra settings is 74, which exceeds the 60 FPS playable threshold by 14 FPS. The verdictByResolution data confirms Ultra is listed as a playable setting at this resolution.
Q: What is the highest average frame rate achieved in the benchmark data?
A: The highest recorded average FPS is 339, achieved at 1920x1080 with Low settings. This represents the ceiling of performance for this combination in Doom.
Q: How does performance scale between 1080p and 4K?
A: At Ultra settings, the average FPS drops from 202.4 at 1080p to 129.8 at 1440p and further to 74 at 4K. This represents a 63.5% reduction from 1080p to 4K, reflecting the increasing GPU workload at higher resolutions.
Q: Which resolution offers the best balance of visual quality and frame rate?
A: At 2560x1440 with Ultra settings, the system achieves 129.8 FPS, which is more than double the 60 FPS threshold. This resolution provides the highest visual fidelity while maintaining a frame rate suitable for competitive play.
Q: Is there any preset at any resolution that fails to reach 60 FPS?
A: No. All 12 tested configurations (four settings across three resolutions) produce average frame rates above 60 FPS. The lowest recorded average is 74 FPS at 4K Ultra.
Q: How does the RTX 5070 compare to its nearest rivals in the GPU benchmark?
A: The RTX 5070 has an average benchmark score of 40377. Its closest rival, the AMD Radeon Pro 580, scores 40318, a negligible 0.1% difference. The NVIDIA RTX A500 Mobile is 2% slower, while the AMD Radeon Pro 5300 is 1.2% faster in average benchmark scores.
CPU and GPU Roles
The benchmark data reveals a clear division of labor between the Ryzen 5 7600X and the RTX 5070 depending on resolution. At 1920x1080, the CPU plays a more significant role, as the frame rates of 202.4 to 339 FPS approach the limits of what the game engine can process on the processor side. The Ryzen 5 7600X, with its 6 cores and 12 threads, shows strong single-thread performance with a 3dmark_single_thread score of 1060, which is crucial for games like Doom that rely heavily on a few primary threads. The CPU's 5.30 GHz boost clock and 32 MB shared L3 cache help sustain these high frame rates without becoming a limiting factor.
At 2560x1440, the balance shifts toward the GPU. The frame rates of 129.8 to 220.7 FPS indicate that the RTX 5070 is handling the increased pixel throughput while the CPU maintains its role. The GPU's 6144 shading units and 192 texture mapping units provide ample compute resources for this resolution. The memory bandwidth of 672.0 GB/s, delivered through a 192-bit bus with GDDR7 memory, ensures that texture and geometry data flow efficiently to the rendering pipeline.
At 3840x2160, the GPU becomes the dominant component. The frame rates of 74 to 120.9 FPS demonstrate that the RTX 5070 is working near its capacity, while the CPU has ample headroom. The GPU's 48 ray tracing cores and 192 tensor cores, while not directly used in Doom's standard rendering path, contribute to the overall compute capability. The 12 GB of GDDR7 memory provides sufficient capacity for 4K textures without spilling into slower memory tiers.
The scaling between presets at each resolution further illustrates this dynamic. At 1080p, the difference between Low and Ultra is 136.6 FPS, indicating that the GPU has significant headroom and the CPU is managing the instruction stream efficiently. At 4K, the same comparison yields only 46.9 FPS, showing that the GPU's rendering throughput is the primary constraint. The data suggests that for this game, the Ryzen 5 7600X is never a bottleneck at any resolution, while the RTX 5070's performance scales predictably with resolution and settings.
Similar Performance Alternatives
The nearest rivals for the AMD Ryzen 5 7600X, based on average benchmark scores, offer nearly identical CPU performance. The AMD Ryzen 7 5700X and Intel Core i5-12600K both have average scores of 27578, just 0.2% below the 7600X's 27636. The AMD Ryzen 7 5800 scores 27535, a 0.4% difference, while the AMD Ryzen 5 8500GE is 0.3% faster at 27712. For gaming purposes, these CPUs would produce essentially indistinguishable frame rates in Doom, as the differences are well within measurement noise. The 7600X's 79th percentile ranking among all CPUs indicates solid but not exceptional performance, and these rivals would slot into similar positions.
On the GPU side, the RTX 5070's nearest rivals present an interesting comparison. The AMD Radeon Pro 580 has an average score of 40318, only 0.1% lower than the RTX 5070's 40377, making it a near-identical performer in synthetic benchmarks. The AMD Radeon Pro WX 7100 is 0.8% slower, while the AMD Radeon Pro 5300 is 1.2% faster. The NVIDIA RTX A500 Mobile is 2% slower, which could translate to a few FPS difference in Doom at 4K Ultra, though the gap would likely be within 1-3 FPS based on the scaling of the data. The RTX 5070's 82nd percentile ranking among all GPUs places it in the upper tier, and these rivals would deliver comparable gaming experiences.
For a system pairing, a user with an AMD Ryzen 7 5700X or Intel Core i5-12600K instead of the 7600X would see virtually no change in Doom performance, as the CPU is not a bottleneck at any resolution. Similarly, substituting the GPU with an AMD Radeon Pro 580 would yield nearly identical frame rates, though the professional-grade card may have different driver optimizations for consumer games. The RTX 5070's 12 GB VRAM capacity is sufficient for all tested settings, and rivals with similar benchmark scores would likely handle the same configurations.
The Verdict
This PC can absolutely run Doom at maximum settings across all tested resolutions. The verdictByResolution data confirms that every resolution—1920x1080, 2560x1440, and 3840x2160—lists all four presets (Low, Medium, High, Ultra) as playable, with the best settings being Ultra in each case. At 1080p, the Ultra preset achieves 202.4 FPS average, more than triple the 60 FPS threshold. At 1440p, Ultra delivers 129.8 FPS, comfortably above the threshold. Even at 4K, the most demanding configuration, Ultra settings maintain 74 FPS average.
The system's performance headroom is substantial. At 4K Ultra, there is a 14 FPS buffer above the playable threshold, which provides margin for brief dips in frame rate during intense scenes, though the data does not include minimum FPS values to confirm this. At 1440p and 1080p, the buffers are 69.8 FPS and 142.4 FPS respectively, indicating that the system will not drop below 60 FPS under any normal gameplay conditions.
For users with high-refresh-rate monitors, the 1080p and 1440p results are particularly compelling. The 202.4 FPS at 1080p Ultra and 129.8 FPS at 1440p Ultra align well with 144Hz and 240Hz displays. At 4K, the 74 FPS average is suitable for 60Hz monitors with room to spare, though 120Hz displays would not be fully saturated at Ultra settings.
How This Combo Ranks
The combination of the AMD Ryzen 5 7600X and NVIDIA GeForce RTX 5070 ranks 691st out of 3712 tested combos in Doom, placing it in the top 18.6% of all systems benchmarked for this game. This rank is notable given the game's 2016 release date, as newer hardware tends to perform exceptionally well on older titles that are not yet optimized for multi-core processors or advanced GPU features. The rank reflects the strong performance of both components, with the RTX 5070's 82nd percentile GPU ranking and the 7600X's 79th percentile CPU ranking contributing to a system that excels in a fast-paced FPS.
The rank of 691 out of 3712 indicates that 691 other combinations outperform this pairing in Doom, but the margin is likely small for many of them, given the high frame rates already achieved. The data suggests that the system is well-balanced for this game, with neither component significantly limiting the other. The percentile rankings of both components (79th for CPU, 82nd for GPU) are closely aligned, indicating a harmonious pairing that avoids the classic bottleneck scenarios where one component vastly outperforms the other.
Best Settings per Resolution
At 1920x1080, the most demanding preset that stays at or above 60 FPS is Ultra, achieving an average of 202.4 FPS. This is the highest visual fidelity available in the game, and the system has 142.4 FPS of headroom above the threshold. The performance is sufficient for 240Hz displays and leaves substantial room for future driver updates or background processes.
At 2560x1440, the best settings are also Ultra, with an average of 129.8 FPS. This provides 69.8 FPS of headroom above the threshold, making it suitable for 120Hz and 144Hz displays. The 1440p Ultra experience offers the best balance of visual detail and performance, as the 4K Ultra setting drops to 74 FPS while 1080p Ultra does not fully utilize the GPU's capabilities.
At 3840x2160, Ultra settings remain the best choice, averaging 74 FPS. This is 14 FPS above the playable threshold, providing a comfortable margin for typical gameplay. Users who prioritize frame rate over visual quality could drop to High settings (84.7 FPS) or Medium (105.3 FPS) for additional headroom, but the data shows that Ultra is fully playable at 4K. The 74 FPS average at 4K Ultra is a strong result for a game released in 2016, demonstrating that modern mid-range hardware can handle maximum settings at the highest consumer resolution.