Instant compatibility check with FPS benchmarks and optimization tips
Doom
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
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Your GPU supports ray tracing.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 61 | 81 | 95 | 107 |
| 1440p QHD | 118 | 144 | 173 | 196 |
| 1080p Full HD | 182 | 220 | 260 | 300 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Doom on Your System
The AMD Ryzen 5 7600 and NVIDIA GeForce RTX 3080 combination delivers a thoroughly playable Doom experience across all tested resolutions, with the data showing that even the most demanding Ultra preset clears the 60 FPS threshold at 4K, 1440p, and 1080p. Measured results place this combo at rank 1038 out of 3712 tested combinations, placing it in the upper third of all systems, and the GPU's 68th percentile ranking among all GPUs pairs with the CPU's 78th percentile to produce frame rates that are consistently high. The benchmark data is measured, not estimated, and the verdict is unambiguous: this system runs Doom at or above 60 FPS at every resolution and preset combination tested.
Best Settings per Resolution
At 3840x2160, the most demanding preset that stays at or above 60 FPS is Ultra, with an average of 60.5 FPS. This is a narrow margin — just 0.5 FPS above the playable threshold — but it is technically clear. The data shows that Ultra at 4K is the ceiling for this combination, and while the average sits at 60.5, there is no min or max FPS data provided to indicate variance, so the average is the only available metric. Stepping down to High yields a much more comfortable 80.7 FPS, and Medium reaches 94.9 FPS, while Low jumps to 106.6 FPS. For users who prioritize visual fidelity at 4K, Ultra is the answer, but the margin is tight enough that High is the safer recommendation for sustained performance.
At 2560x1440, the best settings are also Ultra, with an average of 118 FPS. This is nearly double the 4K Ultra result, showing that the resolution drop from 2160p to 1440p more than halves the load on the GPU. The 1440p Ultra result of 118 FPS is 57.5 FPS higher than the 4K Ultra result, and it provides substantial headroom above the 60 FPS threshold. High at 1440p reaches 144.2 FPS, Medium hits 172.9 FPS, and Low tops out at 196 FPS. Every preset at this resolution clears 60 FPS by a wide margin, making 1440p the sweet spot for this hardware if the display supports it.
At 1920x1080, the best settings are Ultra, with an average of 181.5 FPS. This is the highest Ultra result across all three resolutions, and it is more than triple the 60 FPS threshold. The 1080p results are uniformly excellent: High reaches 220.1 FPS, Medium achieves 260.2 FPS, and Low hits 300.3 FPS. The Low preset at 1080p is the single highest frame rate recorded in the entire measured data set, and it suggests that the CPU is capable of pushing well beyond 300 FPS when the GPU is not the limiting factor. For competitive play or high-refresh-rate displays, 1080p Ultra at 181.5 FPS is the recommended configuration.
CPU and GPU Roles
The measured FPS data reveals a clear pattern: the GPU is the dominant performance factor at 4K, while the CPU becomes increasingly relevant as resolution drops. At 3840x2160, the spread between Low and Ultra is 46.1 FPS (106.6 FPS Low versus 60.5 FPS Ultra), which represents a 43.2% drop in performance when moving from the lowest to the highest preset. This large gap indicates that the GPU's shading units, texture units, and memory bandwidth are heavily taxed at 4K, and the RTX 3080's 10 GB of GDDR6X memory with 760.3 GB/s bandwidth is being pushed to its limits.
At 2560x1440, the Low-to-Ultra spread is 78 FPS (196 FPS Low versus 118 FPS Ultra), a 39.8% drop. The absolute frame rates are higher across the board, but the percentage reduction from preset scaling is similar, suggesting the GPU is still the primary constraint. However, the fact that Low at 1440p reaches 196 FPS — nearly double the 4K Low result — indicates that the pixel count reduction from 3840x2160 to 2560x1440 (a 44.4% reduction in pixels) has a disproportionately large effect on the GPU load, which is consistent with a GPU-bound scenario.
At 1920x1080, the Low-to-Ultra spread is 118.8 FPS (300.3 FPS Low versus 181.5 FPS Ultra), a 39.6% drop. The 1080p Low result of 300.3 FPS is remarkable because it approaches the CPU's practical limit for this game; the Ryzen 5 7600's 6 cores and 12 threads, running at a boost clock of 5.10 GHz, are capable of feeding the GPU at this rate, but the 300.3 FPS figure suggests the CPU is nearing its ceiling. The fact that 1080p Low only improves on 1440p Low by 104.3 FPS (from 196 to 300.3) despite a 56.25% reduction in pixel count indicates that the CPU is starting to become a secondary constraint at lower resolutions.
The scaling between resolutions at identical presets further clarifies the roles. For Ultra, the FPS drops from 181.5 at 1080p to 118 at 1440p (a 35% reduction) and then to 60.5 at 4K (a 48.7% reduction from 1440p). This steepening decline at higher resolutions is classic GPU-bound behavior. For Low, the drops are from 300.3 at 1080p to 196 at 1440p (34.7% reduction) and then to 106.6 at 4K (45.6% reduction from 1440p). The similar percentage drops across presets suggest that the GPU's pixel throughput is the limiting factor at all resolutions, but the absolute numbers at 1080p Low hint that the CPU's single-thread performance — a 3dmark_single_thread score of 999 and a passmark_single_thread score of 3910 — is sufficient to avoid bottlenecking until very high frame rates.
Measured FPS Breakdown
At 3840x2160, the measured average FPS values are as follows: Low preset averages 106.6 FPS, Medium averages 94.9 FPS, High averages 80.7 FPS, and Ultra averages 60.5 FPS. The progression from Low to Ultra is not linear: the Low-to-Medium gap is 11.7 FPS, the Medium-to-High gap is 14.2 FPS, and the High-to-Ultra gap is 20.2 FPS. This widening gap at higher presets indicates that the most demanding settings (likely shadow quality, texture filtering, and anti-aliasing) have a disproportionate impact on the GPU at 4K. No min or max FPS values are provided for any resolution, so the average is the sole metric for stability assessment.
At 2560x1440, the measured averages are: Low at 196 FPS, Medium at 172.9 FPS, High at 144.2 FPS, and Ultra at 118 FPS. The gaps are 23.1 FPS (Low to Medium), 28.7 FPS (Medium to High), and 26.2 FPS (High to Ultra). Unlike 4K, the gaps at 1440p are more evenly distributed, suggesting that the GPU's resources are being consumed more uniformly across preset tiers. The 1440p results are all well above 60 FPS, with the lowest preset (Ultra) still delivering 118 FPS, which is 96.7% higher than the playable threshold.
At 1920x1080, the measured averages are: Low at 300.3 FPS, Medium at 260.2 FPS, High at 220.1 FPS, and Ultra at 181.5 FPS. The gaps are 40.1 FPS (Low to Medium), 40.1 FPS (Medium to High), and 38.6 FPS (High to Ultra). This near-constant gap of approximately 40 FPS across preset tiers at 1080p is a strong indicator that the CPU is beginning to limit the maximum frame rate, as the GPU has enough headroom to render each preset at a rate that is only constrained by the CPU's ability to issue draw calls and update game state. The 1080p Low result of 300.3 FPS is the only measured result that approaches a typical CPU limit for a 6-core/12-thread processor.
Similar Performance Alternatives
The CPU's nearest rivals, based on average benchmark scores, are all within 0.5% of the Ryzen 5 7600's performance. The AMD Ryzen 9 6900HX has an average score of 26274, which is 0.2% higher than the Ryzen 5 7600's 26274 (the deltaPct is listed as 0.2, meaning the rival is 0.2% faster). The AMD Ryzen 7 7435HS scores 26402, which is 0.3% higher than the 7600, making it the closest competitor in terms of raw average score. The Intel Core i9-11900KF scores 26212, which is 0.4% lower than the 7600, and the AMD Ryzen 5 8540U scores 26187, which is 0.5% lower. For Doom specifically, these differences are negligible; any of these CPUs would produce nearly identical frame rates when paired with the same GPU, because the game's engine is not heavily threaded beyond 8 threads, and the Ryzen 5 7600's 3dmark_8_threads score of 5508 and 3dmark_4_threads score of 3686 indicate strong mid-thread-count performance.
The GPU's nearest rivals are more disparate in name but similar in average benchmark score. The NVIDIA P106-100 scores 23249, which is 0.3% higher than the RTX 3080's 23172 average. The AMD Radeon Pro Vega 16 scores 23250, also 0.3% higher. The AMD Radeon RX 6600M scores 23273, 0.4% higher, and the AMD Radeon R9 M290X scores 23276, 0.4% higher. These rival GPUs are a mix of professional, mobile, and older desktop parts, but their average benchmark scores are within 0.4% of the RTX 3080. In practice, for Doom, these GPUs would deliver very similar average FPS at the same settings and resolution, although the RTX 3080's 10 GB of GDDR6X memory and 760.3 GB/s bandwidth may provide an advantage in texture-heavy scenes that the average benchmark does not capture. The RTX 3080's 68th percentile ranking among all GPUs means it outperforms 68% of the tested GPUs, and its nearest rivals are all within a rounding error of its average score, so swapping to any of these would result in a less than 1% change in Doom's frame rate.
How This Combo Ranks
The AMD Ryzen 5 7600 + NVIDIA GeForce RTX 3080 combination ranks 1038 out of 3712 tested combos in Doom, placing it in the 72nd percentile of all systems tested for this game. This rank is higher than the GPU's individual percentile (68th) and slightly lower than the CPU's individual percentile (78th), which suggests that Doom's performance is more dependent on the GPU than the CPU, but the CPU's strong single-thread performance helps boost the combo above what the GPU alone would predict. The rank of 1038 means that 2700 other combos perform worse, while 1037 perform better, and the top-performing combos likely pair higher-tier GPUs (such as the RTX 3080's successors or higher-end 30-series cards) with similarly strong CPUs.
The gap between this combo's rank and its individual component percentiles indicates that Doom is not a game that rewards extreme CPU or GPU investments beyond a certain point. The Ryzen 5 7600's cinebench_r23_multicore score of 12735 and single-core score of 1852 are strong but not top-tier, and the RTX 3080's passmark_g3d score of 25086 is solid but not exceptional. The combo's 1038 rank out of 3712 is a respectable upper-third result, and given that the measured FPS at 4K Ultra is 60.5, this rank is consistent with the system being able to handle the game at its highest settings at 4K, which is not true for many lower-ranked combos.
The Verdict
This PC can run Doom, and it does so with substantial headroom at every resolution and preset tested. The verdict by resolution is clear: at 3840x2160, all four presets (Low, Medium, High, Ultra) are playable, with the best settings being Ultra at 60.5 FPS. At 2560x1440, all four presets are playable, with Ultra at 118 FPS providing a comfortable margin above the 60 FPS threshold. At 1920x1080, all four presets are playable, with Ultra at 181.5 FPS delivering excellent performance for high-refresh-rate displays.
The only caveat is 4K Ultra, where the 60.5 FPS average is just 0.5 FPS above the playable threshold. Without min or max FPS data, it is impossible to assess whether the frame rate dips below 60 FPS during intense combat scenes, but the average suggests that the system is right at the edge. For a consistently smooth experience at 4K, High at 80.7 FPS is the safer choice, but for users who accept a borderline average, Ultra is technically playable. At 1440p and 1080p, there is no such concern; the lowest preset at any resolution is 118 FPS, which is nearly double the threshold, and the highest is 300.3 FPS at 1080p Low, which is five times the threshold.
The data confirms that this combination is well-balanced for Doom: the GPU is the primary driver at 4K, the CPU becomes more relevant at 1080p, and both components are strong enough to avoid any significant bottleneck. The combo's rank of 1038 out of 3712 places it in the upper third of all tested systems, and the measured results show that it can handle the game's most demanding settings at all three resolutions. For anyone with a 60 Hz 4K display, a 144 Hz 1440p display, or a 240 Hz 1080p display, this system will deliver playable or better performance with the Ultra preset enabled.