Instant compatibility check with FPS benchmarks and optimization tips
Doom
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
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Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 38 | 46 | 54 | 66 |
| 1440p QHD | 72 | 87 | 103 | 122 |
| 1080p Full HD | 112 | 132 | 159 | 183 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Doom on Your System
The AMD Ryzen 5 7600 paired with the Intel Arc B580 delivers a decisive performance profile for Doom, with benchmark results showing that the combination scales efficiently across resolutions while maintaining high frame rates. At 1080p, the combo is overwhelmingly fast, and even at 4K, it remains playable with adjusted settings. The data confirms a system that prioritizes high refresh rates at mainstream resolutions, with a clear drop-off only at the demanding 3840x2160 Ultra preset.
Measured FPS Breakdown
At 1920x1080, the AMD Ryzen 5 7600 and Intel Arc B580 combination produces exceptional frame rates across all four tested presets. The Low preset delivers an average of 183.0 FPS, which is the highest measured value in the entire dataset. Moving to Medium, the average drops to 158.6 FPS, a 13.3% reduction from Low, indicating that the GPU has ample headroom for additional visual effects. The High preset yields 132.4 FPS on average, while the most demanding Ultra preset still maintains a robust 112.2 FPS. The spread between Low and Ultra is 70.8 FPS, showing that even at maximum settings, the system retains over 110 FPS, which is well beyond the 60 FPS playable threshold. This resolution presents no bottlenecks, as the data suggests the GPU is the primary driver, with the CPU comfortably feeding frames.
At 2560x1440, the performance remains strong but shows a more pronounced scaling cost. The Low preset averages 121.8 FPS, which is 33.6% lower than the 1080p Low result, reflecting the increased pixel count. Medium settings produce 102.5 FPS, while High delivers 87.0 FPS. The Ultra preset at 1440p averages 71.6 FPS, which is still above the 60 FPS threshold but represents a 36.1% drop from the 1080p Ultra score. The gap between Low and Ultra at this resolution narrows to 50.2 FPS, compared to 70.8 FPS at 1080p, indicating that the GPU is becoming more of a limiting factor as resolution climbs. All four settings remain playable, with Ultra being the only preset that approaches the 60 FPS boundary.
At 3840x2160, the performance profile changes significantly. The Low preset averages 66.2 FPS, which is the only setting at this resolution that clears the 60 FPS playable threshold. Medium settings drop to 54.1 FPS, a value that falls below the threshold, while High averages 45.7 FPS and Ultra falls to 38.1 FPS. The scaling from Low to Ultra is severe, with a 28.1 FPS difference, representing a 42.4% performance loss. The data shows that 4K is only viable with the Low preset, and even then, the margin above 60 FPS is a slim 6.2 FPS. This suggests that the Intel Arc B580’s 12 GB of GDDR6 memory and 456.0 GB/s bandwidth are sufficient for the game engine, but the raw compute throughput of 13.67 TFLOPS becomes the limiting factor at this pixel density.
How This Combo Ranks
The AMD Ryzen 5 7600 and Intel Arc B580 combination ranks 2846th out of 3712 tested combos for Doom, placing it in the 76.7th percentile of all tested systems. This ranking indicates that the combo is above average but not at the top tier, which aligns with the measured FPS data showing strong 1080p and 1440p performance but struggling at 4K Ultra. The rank of 2846 suggests that while this pairing is capable for most gaming scenarios, it is outpaced by a significant number of higher-end configurations that likely feature more powerful GPUs or CPUs with higher benchmark scores.
The CPU’s individual percentile is 78th among all CPUs, with an average benchmark score of 26324. Its nearest rival, the AMD Ryzen 9 6900HX, scores 26274, a delta of only 0.2%, meaning the 7600 is effectively tied with that mobile flagship in synthetic benchmarks. The Intel Core i9-11900KF is 0.4% behind, while the AMD Ryzen 7 7435HS is 0.3% ahead. This clustering shows that the Ryzen 5 7600’s performance is highly competitive with these alternatives, despite having fewer cores than some of them. The GPU’s percentile is 68th among all GPUs, with an average benchmark score of 23021. Its nearest rival, the AMD Radeon RX 580 2048SP, scores 23061, a delta of -0.2%, meaning the Arc B580 is essentially equivalent to that older card in average benchmarks. The NVIDIA GeForce RTX 2080 is 0.6% behind, while the RTX 3080 is 0.7% ahead. This suggests the Arc B580 sits in a performance tier that bridges older high-end cards and newer mid-range options.
FAQ
Q: What is the highest average FPS this combo achieves in Doom?
A: The highest measured average FPS is 183.0 at 1920x1080 with the Low preset.
Q: Can this system run Doom at 4K with Ultra settings?
A: No. At 3840x2160 with Ultra settings, the average FPS is 38.1, which is below the 60 FPS playable threshold. The only playable preset at this resolution is Low, which averages 66.2 FPS.
Q: How does the Ryzen 5 7600 compare to its nearest CPU rival in benchmarks?
A: The Ryzen 5 7600 has an average benchmark score of 26324, while its closest rival, the AMD Ryzen 9 6900HX, scores 26274, a delta of 0.2%. The Intel Core i9-11900KF is 0.4% behind, and the AMD Ryzen 7 7435HS is 0.3% ahead.
Q: What is the playable threshold for this game?
A: The playable threshold is 60 FPS. Any preset with an average FPS at or above this value is considered playable.
Q: Which GPU rival is closest in performance to the Intel Arc B580?
A: The AMD Radeon RX 580 2048SP is the closest rival, with an average score of 23061 compared to the Arc B580’s 23021, a delta of -0.2%.
Q: Does the combo rank in the top half of all tested systems?
A: Yes, the combo ranks 2846th out of 3712 tested combos, which places it in the upper 76.7% of all combinations.
Similar Performance Alternatives
Based on the nearest rivals of the CPU and GPU, several alternative pairings would produce similar results in Doom. The CPU-level rivals include the AMD Ryzen 9 6900HX, which has an average score of 26274 and is only 0.2% behind the Ryzen 5 7600. This mobile processor, despite being designed for laptops, offers nearly identical synthetic performance, meaning a system with that CPU would likely deliver comparable frame rates in CPU-bound scenarios. The AMD Ryzen 7 7435HS, with a delta of -0.3%, is also a close match, though its lower power envelope might affect sustained performance. The Intel Core i9-11900KF, at 0.4% behind, represents an older desktop platform that still competes well in this game’s engine.
On the GPU side, the AMD Radeon RX 580 2048SP is the nearest match, with a delta of -0.2%. This older card, while lacking modern features like hardware ray tracing, would provide nearly identical rasterization performance in Doom, which does not heavily utilize such features. The NVIDIA GeForce RTX 2080 is 0.6% behind, so a system with that GPU would see slightly lower frame rates, while the RTX 3080 is 0.7% ahead, offering a marginal improvement. None of these alternatives would dramatically change the gaming experience at 1080p or 1440p, but at 4K, the RTX 3080’s slight edge might push the Low preset average from 66.2 FPS to a more comfortable margin above 60 FPS.
Best Settings per Resolution
At 1920x1080, the most demanding preset that maintains an average FPS of at least 60 is Ultra, which delivers 112.2 FPS. This is the optimal choice for visual quality, as it provides a significant buffer above the playable threshold, allowing for consistent performance even in demanding scenes.
At 2560x1440, the Ultra preset also qualifies, with an average of 71.6 FPS. This is the best visual setting available, and it exceeds the 60 FPS threshold by 11.6 FPS, ensuring a smooth experience. The High preset at 87.0 FPS is also viable, but Ultra offers the highest graphical fidelity without sacrificing playability.
At 3840x2160, only the Low preset meets the 60 FPS requirement, averaging 66.2 FPS. Medium, High, and Ultra all fall below the threshold, with averages of 54.1, 45.7, and 38.1 FPS respectively. Therefore, for 4K gaming, Low is the only playable option, and users must accept reduced visual quality to maintain frame rates.
The Verdict
The data clearly shows that this PC can run Doom effectively across most resolutions. At 1920x1080, all four presets—Low, Medium, High, and Ultra—are playable, with even the most demanding Ultra preset averaging 112.2 FPS, well above the 60 FPS threshold. At 2560x1440, all presets also clear 60 FPS, with Ultra delivering 71.6 FPS, making it a fully playable experience at high settings. However, at 3840x2160, the system only manages playable frame rates with the Low preset, which averages 66.2 FPS. The Medium, High, and Ultra presets at 4K all fail to reach the 60 FPS threshold, with scores of 54.1, 45.7, and 38.1 FPS respectively. Therefore, the verdict is that this combo is excellent for 1080p and 1440p gaming with maximum settings, but 4K gaming requires significant compromises, limiting the user to Low settings for a playable experience.
CPU and GPU Roles
The benchmark data reveals distinct component roles depending on resolution and preset. At 1920x1080, the GPU is the primary bottleneck, as evidenced by the large FPS spread between Low (183.0) and Ultra (112.2), a 38.7% difference. The CPU’s single-thread score of 999 in 3dmark and its 78th percentile ranking are more than sufficient to feed the GPU at this resolution, so the frame rate is dictated almost entirely by the Arc B580’s rendering capabilities. The Ryzen 5 7600’s 6 cores and 12 threads, with a boost clock of 5.10 GHz, provide ample headroom, as the game’s engine is not heavily multi-threaded at this pixel count.
At 2560x1440, the GPU’s role becomes more pronounced, but the CPU still holds its ground. The FPS drop from Low (121.8) to Ultra (71.6) is 41.2%, indicating that the GPU is working harder to fill the additional pixels. However, the fact that Ultra still exceeds 60 FPS suggests that the CPU is not yet a limiting factor. The CPU’s multi-thread score of 12735 in Cinebench R23 indicates it can handle the increased draw calls and physics calculations required at higher resolutions, but the GPU’s fill rate and bandwidth constraints are more visible.
At 3840x2160, the GPU is overwhelmingly the dominant component. The FPS range from Low (66.2) to Ultra (38.1) is a 42.4% reduction, and even the Low preset barely clears 60 FPS. This indicates that the Arc B580’s 13.67 TFLOPS of FP32 performance and 213.6 GPixel/s pixel rate are insufficient for high-fidelity 4K rendering. The CPU’s role diminishes further, as the game becomes entirely GPU-bound. The 12 GB VRAM and 456.0 GB/s bandwidth are likely sufficient for the game’s textures, but the raw shading power is the limiting factor. In summary, the CPU is never a bottleneck in this configuration, even at 4K, while the GPU is the sole constraint at higher resolutions and presets.