Instant compatibility check with FPS benchmarks and optimization tips
Doom
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Your GPU supports ray tracing.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 35 | 43 | 51 | 60 |
| 1440p QHD | 71 | 85 | 98 | 111 |
| 1080p Full HD | 107 | 131 | 150 | 173 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Doom on Your System
Measured FPS Breakdown
The recorded data for Doom with the AMD Ryzen 5 7500F and NVIDIA GeForce RTX 2060 shows a clear pattern: performance scales strongly with resolution, and the gap between presets grows as pixel count increases. All measurements are average FPS, as the database did not record minimum or maximum frame times for this title.
At 1920x1080, the combo is firmly in high-refresh territory. Low settings deliver 173.2 FPS average, Medium drops to 149.7 FPS, High sits at 130.6 FPS, and even Ultra maintains 106.5 FPS. These are all well above the 60 FPS playable threshold, and the spread between Low and Ultra is 66.7 FPS, meaning the preset choice matters but does not threaten smoothness at any setting.
Moving to 2560x1440, the same pattern holds with lower absolute numbers. Low settings produce 111.3 FPS, Medium falls to 98 FPS, High comes in at 85.1 FPS, and Ultra still clears 70.9 FPS. The delta between Low and Ultra here is 40.4 FPS, proportionally similar to 1080p but with less headroom above 60 FPS. Every preset at this resolution remains playable, though Ultra is the only one that dips below 80 FPS.
At 3840x2160, the situation changes dramatically. Low settings average 59.8 FPS, which is just under the 60 FPS threshold. Medium drops to 51.3 FPS, High falls to 43 FPS, and Ultra bottoms out at 34.6 FPS. The gap between Low and Ultra is 25.2 FPS, but more importantly, no preset at 4K reaches the playable mark. The closest is Low at 59.8 FPS, a hair shy of smooth.
The min and max FPS fields are null across all measurements, so the database only provides average frame rates. The verdicts below rely entirely on these averages, which means frame time consistency is not part of this analysis. For a fast-paced FPS like Doom, that is a limitation, but the averages are decisive enough to draw clear conclusions.
CPU and GPU Roles
The scaling between resolutions reveals where the bottleneck sits for this pairing. At 1920x1080, the GPU has plenty of headroom, and the Ryzen 5 7500F with its 6 cores and 12 threads keeps pace easily. The jump from 1080p to 1440p costs roughly 36% of performance at Low settings (from 173.2 to 111.3 FPS), which is a typical GPU-bound drop. The CPU is not the limiting factor here.
At 2560x1440, the GPU starts to work harder, but the CPU still has spare capacity. Ultra settings at 1440p produce 70.9 FPS, which is 33.4% lower than the 106.5 FPS at 1080p Ultra. This consistent ratio across presets suggests the GPU is the primary driver of performance, with the CPU providing stable frame delivery without becoming a constraint.
The 4K results confirm this. Dropping from 1440p to 2160p at Low settings brings FPS from 111.3 down to 59.8, a 46% reduction. At Ultra, the drop is from 70.9 to 34.6, a 51% reduction. The fact that the percentage loss is similar across all presets points to a purely GPU-bound scenario at 4K. The Ryzen 5 7500F, with its Zen 4 architecture and boost clock of 5.00 GHz, is not holding back the RTX 2060 at any resolution.
The GPU's specifications support this reading. The RTX 2060 has 1920 shading units, 120 texture mapping units, and 48 ROPs, with a boost clock of 1680 MHz. Its 6 GB of GDDR6 memory on a 192-bit bus delivers 336.0 GB/s of bandwidth. At 4K, that bandwidth and the 6.451 TFLOPS of FP32 compute are simply insufficient to sustain 60 FPS on this title, regardless of CPU strength.
The CPU's benchmark profile reinforces that it is not the weak link. The Ryzen 5 7500F scores 22799 in Cinebench R23 multicore and 3218 in single-core, placing it in the 77th percentile of all CPUs. Its nearest rivals include the Intel Core i7-11850H with a 0.1% delta and the AMD Ryzen 5 8400F at -0.2%, meaning it trades blows with those parts. None of that matters at 4K, where the GPU is the ceiling.
For players with a 1080p or 1440p monitor, the CPU is effectively invisible: it feeds the GPU fast enough that frame rates are determined by graphics load. At 4K, the CPU is still not a factor, but the GPU simply runs out of steam. The practical takeaway is that this combo is balanced for 1080p and 1440p, with the GPU becoming the sole limiting component at 4K.
FAQ
Q: Can this system run Doom at 1080p with Ultra settings?
A: Yes. The measured average FPS at 1920x1080 with Ultra settings is 106.5 FPS, which is well above the 60 FPS playable threshold. It is also the most demanding preset tested, so all lower presets at this resolution are similarly playable.
Q: What is the best preset for 1440p gaming?
A: Ultra at 2560x1440 delivers 70.9 FPS average, which clears the 60 FPS threshold. The verdict data lists all four presets (Low, Medium, High, Ultra) as playable at this resolution, with Ultra being the highest quality option that remains smooth.
Q: Is 4K playable with this CPU and GPU combo?
A: No. At 3840x2160, the highest average FPS is 59.8 FPS on Low settings, which is just under the 60 FPS threshold. Medium, High, and Ultra all fall further behind at 51.3, 43, and 34.6 FPS respectively. The verdictByResolution data shows no playable settings at 4K.
Q: How does the RTX 2060 compare to its nearest GPU rivals?
A: The RTX 2060 has an average benchmark score of 15290, placing it in the 58th percentile of all GPUs. Its closest rival is the NVIDIA GeForce GTX 580 with a 0% delta, and it is 0.1% ahead of the AMD Radeon 680M and 0.6% ahead of the RTX 3050 OEM. The AMD Radeon RX 7600 is 0.8% behind.
Q: Does the Ryzen 5 7500F bottleneck the RTX 2060 in Doom?
A: The data does not indicate a CPU bottleneck. The consistent FPS scaling between resolutions and presets points to GPU-bound performance. The CPU's 77th percentile ranking and strong single-thread score of 3218 in Cinebench R23 suggest it has ample headroom for this game.
Q: What is the performance gap between Low and Ultra at each resolution?
A: At 1080p, Low delivers 173.2 FPS versus 106.5 FPS at Ultra, a difference of 66.7 FPS. At 1440p, the gap is 40.4 FPS (111.3 versus 70.9). At 4K, the gap narrows to 25.2 FPS (59.8 versus 34.6), showing that preset impact shrinks as resolution increases.
The Verdict
The short answer: this PC runs Doom smoothly at 1080p and 1440p, but not at 4K. The verdictByResolution data is unambiguous. At 1920x1080, all four presets (Low, Medium, High, Ultra) are playable, with Ultra averaging 106.5 FPS. At 2560x1440, again all four presets pass the 60 FPS bar, with Ultra at 70.9 FPS. At 3840x2160, no preset reaches 60 FPS, and the closest is Low at 59.8 FPS.
For competitive play or high refresh rate monitors, 1080p is the sweet spot. Even Ultra at 106.5 FPS leaves room for a 120 Hz or 144 Hz display, and Low at 173.2 FPS suits esports-style responsiveness. At 1440p, Ultra at 70.9 FPS is comfortable for a 60 Hz or 75 Hz monitor, while Low at 111.3 FPS can drive a 120 Hz panel if you prefer speed over fidelity.
At 4K, the verdict is clear: do not attempt it. The best case is Low at 59.8 FPS, which is technically one frame short of playable and likely to feel inconsistent in combat. Medium at 51.3 FPS, High at 43 FPS, and Ultra at 34.6 FPS are all too slow for a game that demands quick reactions. The RTX 2060's 6 GB memory and 336.0 GB/s bandwidth are not enough for 4K in this title.
The practical recommendation depends on your monitor. If you have a 1080p or 1440p display, this combo delivers a solid experience with no compromises at the top preset. If you have a 4K screen, you will need to drop resolution or upgrade the GPU. The CPU is not the problem; the recorded data shows that the GPU is the limiting factor at every resolution above 1080p.
Best Settings per Resolution
At 1920x1080, the most demanding preset that stays at or above 60 FPS is Ultra, with an average of 106.5 FPS. There is no reason to lower settings at this resolution, as even the maximum quality preset provides nearly double the playable threshold. This is the recommended configuration for 1080p.
At 2560x1440, the same logic applies: Ultra is the best choice, averaging 70.9 FPS. It clears the 60 FPS bar by nearly 11 FPS, giving some margin for demanding scenes. Lower presets are available if you want higher frame rates (Low at 111.3 FPS, Medium at 98 FPS, High at 85.1 FPS), but Ultra remains comfortably playable.
At 3840x2160, there is no preset that meets the 60 FPS threshold. The best measured average is Low at 59.8 FPS, which is just under the line. Since the database shows no playable settings at this resolution, the recommended approach is to run the game at 1440p or lower. If you must use a 4K display, Low is the only option that approaches playability, but the data does not support calling it smooth.
The pattern is simple: 1080p and 1440p both allow Ultra, while 4K fails at every setting. For the smoothest experience at each resolution, stick with Ultra at 1080p and 1440p, and avoid 4K entirely.
How This Combo Ranks
The AMD Ryzen 5 7500F and NVIDIA GeForce RTX 2060 combination ranks 2968 out of 3712 tested combos in Doom, placing it in the lower 20% of the database. This reflects the GPU's age and mid-range positioning rather than the CPU, which is a modern part with strong benchmark scores.
The CPU's individual standing is much better: the Ryzen 5 7500F sits in the 77th percentile of all CPUs, with an average benchmark score of 24964. Its nearest rivals are tightly clustered: the Intel Core i7-11850H is 0.1% faster, the AMD Ryzen 5 8400F is 0.2% faster, the Intel Core i7-13620H is 0.2% slower, and the Intel Core 5 210H is 0.4% slower. These deltas are within noise, meaning the CPU is competitive with contemporary mid-range parts.
The GPU tells a different story. The RTX 2060 ranks in the 58th percentile of all GPUs, with an average score of 15290. Its nearest rivals are nearly identical in performance: the GTX 580 matches it at 0% delta, the Radeon 680M is 0.1% behind, the RTX 3050 OEM is 0.6% behind, and the RX 7600 is 0.8% behind. This cluster of scores around 15200 to 15300 means the RTX 2060 is functionally equivalent to several other cards from different generations and price tiers.
The low combo rank is driven entirely by the GPU. In Doom, which is a demanding FPS title at higher resolutions, the RTX 2060's 6.451 TFLOPS of FP32 compute and 336.0 GB/s memory bandwidth cap performance well below what the CPU can feed. The Ryzen 5 7500F could support a much faster GPU, as evidenced by its top-tier single-thread score of 3218 in Cinebench R23, but the 2060 holds the whole system back.
For context, the combo rank of 2968 out of 3712 means roughly 80% of tested systems outperform it in this game. That is not a surprise given the GPU's age and end-of-life production status. The RTX 2060 launched in the GeForce 20-series era, and its successor, the GeForce 30 series, has since taken over. Players using this combo should target 1080p or 1440p, where the rank does not matter as much as the actual frame rates, which are playable.
If you are considering an upgrade, the data points to the GPU as the bottleneck. Swapping the RTX 2060 for a faster card would dramatically improve Doom performance, while keeping the Ryzen 5 7500F. The CPU has enough headroom to handle a significantly more powerful GPU without becoming a constraint, based on its benchmark scores and the resolution scaling observed in the measured FPS data.