Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Doom
FPS 2016

Doom

68%
Playable Your system meets minimum requirements.

Performance

1080p (Full HD)

Low 1080p Measured
164 FPS
Ultra 1080p Measured
99 FPS

1440p (2K / QHD)

Low 1440p Measured
106 FPS
Ultra 1440p Measured
64 FPS

4K (Ultra HD)

Low 4K Measured
57 FPS
Ultra 4K Measured
35 FPS
8.3ms Frame Time
12ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,500
Your CPU 24,964
Graphics Card
Required 27,325
Your GPU 20,556

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 35 42 50 57
1440p QHD 64 78 92 106
1080p Full HD 99 121 143 164

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 121
1920x1080 Low 164
1920x1080 Medium 143
1920x1080 Ultra 99
2560x1440 High 78
2560x1440 Low 106
2560x1440 Medium 92
2560x1440 Ultra 64
3840x2160 High 42
3840x2160 Low 57
3840x2160 Medium 50
3840x2160 Ultra 35

Performance Analysis: Doom on Your System

The AMD Ryzen 5 7500F paired with the Intel Arc B570 delivers a capable but resolution-sensitive experience in Doom. At 1080p and 1440p, the combination comfortably exceeds the 60 FPS playability threshold across all tested presets, while 4K remains out of reach for smooth gameplay. This analysis breaks down the measured performance data, component roles, and practical settings recommendations.

FAQ

Q: Can this system maintain 60 FPS at 1920x1080 with Ultra settings?

A: Yes. The measured average FPS at 1080p Ultra is 99 FPS, which is 65% above the 60 FPS threshold. The minimum FPS is not listed for this preset, but the average indicates substantial headroom.

Q: What is the best playable preset at 2560x1440?

A: Ultra settings are playable at 1440p, with an average of 64 FPS. This is only 4 FPS above the 60 FPS threshold, so while technically playable, it offers less margin than the 1080p results.

Q: Is 4K resolution viable with this hardware?

A: No. At 3840x2160, even Low settings only reach 57 FPS average, which falls below the 60 FPS playability threshold. The High preset drops to 42 FPS, and Ultra to 35 FPS.

Q: How does the Intel Arc B570 compare to its nearest rival in synthetic benchmarks?

A: The Arc B570 scores 20,556 on average, which is virtually identical to the NVIDIA GeForce RTX 3070 Mobile (20,534, deltaPct 0.1%) and Intel Arc A750 (20,582, deltaPct -0.1%). The difference is within 0.1% for both.

Q: What is the CPU's benchmark position relative to other processors?

A: The Ryzen 5 7500F sits at the 77th percentile among all CPUs, with an average benchmark score of 24,964. Its closest rival, the AMD Ryzen 5 8400F, scores 25,005, a delta of -0.2%.

Q: Does the CPU bottleneck the GPU at any resolution?

A: The data suggests the GPU is the limiting factor at higher resolutions. At 1080p Low, the system reaches 164 FPS, while at 4K Low it drops to 57 FPS. The CPU's strong single-thread performance (3,218 in Cinebench R23 single-core) supports high frame rates at lower resolutions.

CPU and GPU Roles

The performance scaling across resolutions reveals a clear pattern: the Intel Arc B570 becomes the dominant constraint as pixel count increases. At 1920x1080 with Low settings, the system achieves 164 FPS average. Moving to 2560x1440 Low drops this to 106 FPS, a 35% reduction. At 3840x2160 Low, the average falls to 57 FPS, another 46% decrease. This steep scaling curve indicates the GPU's 10 GB memory buffer and 160-bit bus width are being saturated at higher resolutions.

The CPU's role is more visible at lower resolutions where frame rates are highest. At 1080p Low, the 164 FPS result represents a workload where the Ryzen 5 7500F's six Zen 4 cores and 12 threads can feed the GPU efficiently. The CPU's 3DMark single-thread score of 974 and PassMark single-thread score of 3,841 demonstrate strong per-core performance that prevents bottlenecking in this older title. Doom's engine, released in 2016, does not heavily tax modern multi-core processors, so the CPU's 22,799 Cinebench R23 multi-core score remains largely underutilized.

The gap between Low and Ultra presets at each resolution quantifies the GPU workload scaling. At 1080p, Low averages 164 FPS while Ultra averages 99 FPS — a 40% reduction from increased graphical complexity. At 1440p, the same preset swing drops from 106 to 64 FPS, a 40% reduction. At 4K, Low to Ultra goes from 57 to 35 FPS, a 39% reduction. This consistent ~40% penalty across resolutions indicates that the Arc B570's shading units (2,304) and texture units (144) are the primary determinants of preset scaling, rather than memory bandwidth or CPU limitations.

Similar Performance Alternatives

The Intel Arc B570's nearest rivals in synthetic testing are the NVIDIA GeForce RTX 3070 Mobile (deltaPct 0.1%), Intel Arc A750 (deltaPct -0.1%), NVIDIA Quadro M4000M (deltaPct 0.4%), and AMD Radeon R9 M390X (deltaPct -0.5%). These delta values are all below 0.5%, meaning gameplay performance in Doom would be nearly indistinguishable among these GPUs. The Arc A750, being a desktop card like the B570, would likely produce similar FPS numbers across all tested resolutions and presets.

For the CPU, the Ryzen 5 7500F's nearest rivals include the Intel Core i7-11850H (deltaPct 0.1%), AMD Ryzen 5 8400F (deltaPct -0.2%), Intel Core i7-13620H (deltaPct 0.2%), and Intel Core 5 210H (deltaPct 0.4%). The Ryzen 5 8400F is particularly relevant as a desktop part with the same Zen 4 architecture, and would behave nearly identically in Doom. The mobile processors (i7-11850H, i7-13620H, Core 5 210H) might show slightly different power management behavior, but their synthetic scores suggest comparable gaming performance in this CPU-light title.

The combination of these two components creates a system where either the CPU or GPU could be swapped for its nearest rival without materially changing Doom's playability. The 0.1-0.4% benchmark deltas translate to frame rate differences of less than 1 FPS at any given setting, which is imperceptible in actual gameplay.

The Verdict

This PC can run Doom at 1920x1080 and 2560x1440 with all tested presets exceeding 60 FPS. At 1080p, the Ultra preset averages 99 FPS, providing a smooth experience with maximum visual quality. At 1440p, Ultra averages 64 FPS, which clears the threshold but offers limited headroom — frame drops could occasionally approach 60 FPS. The 4K resolution is not playable at any preset, as even Low settings average 57 FPS, falling 3 FPS short of the required threshold. For users targeting 4K, the data indicates a more powerful GPU would be necessary. For 1080p and 1440p gaming, this configuration delivers playable performance across all settings, with the best experience at 1080p Ultra.

Measured FPS Breakdown

At 1920x1080, the system delivers its highest frame rates. Low settings average 164 FPS, Medium averages 143 FPS with a minimum of 121 and maximum of 164, High averages 121 FPS, and Ultra averages 99 FPS. The Medium preset's min-max range (121-164) nearly matches the Low average, indicating consistent frame delivery.

At 2560x1440, performance decreases but remains playable. Low averages 106 FPS, Medium averages 92 FPS with a range of 79-106, High averages 78 FPS, and Ultra averages 64 FPS. The Ultra result sits just 4 FPS above the playability threshold, making it the least stable playable option.

At 3840x2160, no preset reaches 60 FPS. Low averages 57 FPS, Medium averages 50 FPS with a range of 43-58, High averages 42 FPS, and Ultra averages 35 FPS. The Medium preset's maximum of 58 FPS briefly touches the threshold, but the average and minimum both fall short.

The data shows a consistent performance hierarchy: Low > Medium > High > Ultra at every resolution, with the gap between adjacent presets varying. At 1080p, the difference between Low and Ultra is 65 FPS, while at 4K it is only 22 FPS, reflecting the GPU's diminishing returns at higher pixel counts.

Best Settings per Resolution

At 1920x1080, the most demanding preset that maintains 60+ FPS is Ultra, with an average of 99 FPS. This provides the best visual quality while retaining a 39 FPS margin above the threshold. Users can enable all graphical features without concern.

At 2560x1440, Ultra is also the best playable preset, averaging 64 FPS. This clears the threshold by only 4 FPS, so users seeking more stability might prefer High (78 FPS) or Medium (92 FPS), but Ultra remains technically viable.

At 3840x2160, no preset achieves 60 FPS. The closest is Low at 57 FPS, which falls short by 3 FPS. Users at this resolution would need to accept frame rates below the playability threshold or reduce resolution. The data does not support any 4K preset as playable.

How This Combo Ranks

The AMD Ryzen 5 7500F + Intel Arc B570 combination ranks 2,987 out of 3,712 tested combos in Doom, placing it in the 19th percentile overall. This means roughly 80% of tested configurations perform better in this game. The ranking reflects the GPU's mid-tier position (65th percentile among all GPUs) and the CPU's solid but not top-tier standing (77th percentile among all CPUs).

The relatively low in-game rank compared to component percentiles suggests that Doom's specific rendering demands favor GPUs with higher memory bandwidth or different architectural strengths than the Arc B570. The GPU's 380 GB/s bandwidth and 10 GB memory capacity are sufficient for 1080p and 1440p, but the 4K results indicate a bottleneck. The CPU's ranking contributes positively, but the GPU holds the combo back from higher placements. For users comparing systems, this rank indicates that while the combo handles 1080p and 1440p well, many alternative configurations — particularly those with higher-tier GPUs — would deliver better 4K performance or higher frame rates at lower presets.