Instant compatibility check with FPS benchmarks and optimization tips
Doom
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
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Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 71 | 87 | 102 | 118 |
| 1440p QHD | 131 | 160 | 189 | 217 |
| 1080p Full HD | 202 | 247 | 292 | 335 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Doom on Your System
The AMD Ryzen 5 7400F paired with the NVIDIA GeForce RTX 5070 delivers exceptionally high frame rates in Doom, with measured data showing that every preset tested at every resolution clears the 60 FPS playability threshold. The combination ranks 754th out of 3712 tested combos in this game, placing it in the top 20% of all systems evaluated, and the benchmark results indicate that the RTX 5070's rendering throughput is the dominant factor across all tested configurations.
Best Settings per Resolution
At 3840x2160, the most demanding preset that maintains an average of at least 60 FPS is Ultra, which produces an average of 71 FPS. This is a notable margin above the 60 FPS threshold, indicating that the system has headroom even at 4K with maximum settings. The High preset at this resolution delivers 87 FPS average, Medium achieves 102 FPS, and Low reaches 118 FPS, but since Ultra already clears the threshold comfortably, it is the recommended setting for visual fidelity.
At 2560x1440, the Ultra preset again is the highest playable setting, with an average of 131 FPS. This represents a substantial performance cushion, as the next lower preset, High, runs at 160 FPS, Medium at 189 FPS, and Low at 217 FPS. The 131 FPS average at Ultra is more than double the playability threshold, suggesting that this resolution is where the combo hits a sweet spot between image quality and raw speed.
At 1920x1080, Ultra delivers an average of 202 FPS, which is the highest average among the three resolutions at maximum settings. The scaling from 1440p to 1080p shows a 71 FPS increase at Ultra, reflecting the reduced pixel count. Low settings at 1080p reach 335 FPS average, which is near the upper limit of what most displays can present, but Ultra remains the recommended choice due to its 202 FPS average.
How This Combo Ranks
The combo's rank of 754 out of 3712 tested combinations places it in the 79.7th percentile of all systems tested in Doom. This means that roughly 80% of tested combos perform worse in this title, while about 20% deliver higher frame rates. The RTX 5070's percentile versus all GPUs is 82, and the Ryzen 5 7400F's percentile versus all CPUs is 83, indicating that both components are near the top of their respective distributions, though the GPU's raw score of 40377 average benchmark points is what primarily drives the in-game result.
The nearest rivals for the CPU include the Intel Core i5-14600T, which has an average benchmark score of 32707 and sits 0.1% behind the Ryzen 5 7400F's 32750 average. The AMD Ryzen 7 PRO 6850H scores 32812, which is 0.2% ahead, while the AMD Ryzen AI 7 PRO 360 trails by 0.3% with 32662 points. These deltas are minimal, meaning that swapping the CPU for any of these alternatives would produce nearly identical frame rates in Doom, as the game is not heavily dependent on CPU throughput at the tested settings.
For the GPU, the nearest rival is the AMD Radeon Pro 580 with an average score of 40318, just 0.1% behind the RTX 5070's 40377. The AMD Radeon Pro WX 7100 trails by 0.8% at 40063 points, while the AMD Radeon Pro 5300 scores 40870, which is 1.2% ahead. The NVIDIA RTX A500 Mobile is 2% behind at 39568 points. These close margins suggest that any of these GPUs would deliver nearly indistinguishable performance in Doom, though none of them match the RTX 5070's feature set.
Measured FPS Breakdown
At 3840x2160, the measured averages are 87 FPS on High, 118 FPS on Low, 102 FPS on Medium, and 71 FPS on Ultra. The Medium preset has the only complete min/max data at this resolution, with a minimum of 87 FPS and a maximum of 118 FPS. This min/max range of 31 FPS indicates some frame time variance, but the minimum remains well above the 60 FPS threshold. The progression from Low to Ultra shows a 47 FPS drop, representing a 40% reduction in average frame rate when moving from the lowest to the highest preset.
At 2560x1440, the averages are 160 FPS on High, 217 FPS on Low, 189 FPS on Medium, and 131 FPS on Ultra. The Medium preset shows a minimum of 161 FPS and a maximum of 217 FPS, with a 56 FPS spread. This resolution shows a 86 FPS difference between Low and Ultra, which is a 40% decrease, mirroring the percentage drop seen at 4K. The absolute values are all significantly higher than the 60 FPS threshold, with even the Ultra minimum (not recorded, but implied by the average) likely staying above 100 FPS.
At 1920x1080, the averages are 247 FPS on High, 335 FPS on Low, 292 FPS on Medium, and 202 FPS on Ultra. The Medium preset has a minimum of 248 FPS and a maximum of 336 FPS. The gap between Low and Ultra here is 133 FPS, which is a 40% reduction, consistent with the other resolutions. The High preset at 247 FPS is already close to the Medium maximum of 336 FPS, suggesting that the GPU is not the limiting factor at these lower resolutions and that CPU overhead becomes more relevant.
FAQ
Q: Can this system run Doom at 60 FPS on Ultra at 4K?
A: Yes, the measured average at 3840x2160 with Ultra settings is 71 FPS, which is 11 FPS above the playable threshold of 60 FPS. This provides a modest but real safety margin for demanding scenes.
Q: What is the best resolution for competitive play with this combo?
A: At 1920x1080, the Ultra preset averages 202 FPS, while Low settings reach 335 FPS. The High preset at 247 FPS offers a balance, but for maximum frame rates, Low at 1080p provides the highest measured average.
Q: How does the RTX 5070 compare to its nearest rivals in this game?
A: The RTX 5070's average benchmark score is 40377, which is 0.1% ahead of the AMD Radeon Pro 580, 0.8% ahead of the AMD Radeon Pro WX 7100, and 2% ahead of the NVIDIA RTX A500 Mobile. The AMD Radeon Pro 5300 is 1.2% faster in synthetic benchmarks.
Q: Is the Ryzen 5 7400F a bottleneck for the RTX 5070 in Doom?
A: Given that the CPU's nearest rival, the Intel Core i5-14600T, is only 0.1% behind in average benchmark score, and the game shows consistent 40% scaling drops between presets across all resolutions, the data suggests the GPU is the primary performance driver, not the CPU.
Q: What frame rate can be expected at 1440p with Medium settings?
A: The measured average at 2560x1440 with Medium settings is 189 FPS, with a minimum of 161 FPS and a maximum of 217 FPS. This is comfortably above the 60 FPS threshold and offers a high refresh rate experience.
Q: Does the system maintain 60 FPS at all tested settings and resolutions?
A: Yes, the lowest measured average across all combinations is 71 FPS at 3840x2160 Ultra. Every other preset and resolution combination produces averages above 87 FPS, with no recorded minimum falling below 87 FPS even at 4K Medium.
CPU and GPU Roles
The benchmark data reveals a clear pattern: the GPU is the dominant component in Doom, with the CPU playing a secondary role. This is evident from the consistent 40% average FPS drop when moving from Low to Ultra settings at each resolution. At 3840x2160, the drop is from 118 FPS to 71 FPS; at 2560x1440, from 217 FPS to 131 FPS; and at 1920x1080, from 335 FPS to 202 FPS. The proportional reduction across all three resolutions indicates that the rendering workload scales with pixel count and settings, which is characteristic of GPU-bound scenarios.
The scaling between resolutions further confirms this. Moving from 1080p to 1440p at Ultra reduces the average from 202 FPS to 131 FPS, a 35% decrease. Moving from 1440p to 4K at Ultra reduces it from 131 FPS to 71 FPS, a 46% decrease. These reductions align with the pixel count increases (78% more pixels from 1080p to 1440p, and 225% more from 1440p to 4K), but the frame rate drops are smaller than the pixel count increases, suggesting that other factors like memory bandwidth and shading throughput are partially mitigating the load.
At lower resolutions and settings, the CPU's role becomes relatively more important. At 1080p Low, the system reaches 335 FPS average, which is near the practical limit for many displays. The CPU's single-thread score of 309 in Cinebench R15 and 3689 in PassMark single-thread tests indicates strong per-core performance, which supports high frame rates in lightly threaded game workloads. However, even at 1080p Ultra with 202 FPS, the GPU still has headroom, as evidenced by the 133 FPS difference between Low and Ultra at this resolution.
The RTX 5070's memory bandwidth of 672.0 GB/s over a 192-bit GDDR7 bus provides ample data throughput for Doom's texture-heavy scenes. The GPU's 30.87 TFLOPS FP32 performance and 482.3 GTexel/s texture rate are more than sufficient for this 2016 title, which explains why even 4K Ultra stays above 60 FPS. The CPU's 32 MB L3 cache and 83.2 GB/s memory bandwidth are adequate to feed the GPU without introducing measurable bottlenecks at the tested frame rates.
The Verdict
This PC can absolutely run Doom, and the data shows it does so with exceptional headroom at every resolution and preset combination tested. The verdict by resolution confirms that all four settings—Low, Medium, High, and Ultra—are playable at all three resolutions, with the best settings being Ultra at each. At 3840x2160, Ultra averages 71 FPS, which clears the 60 FPS threshold by 18%. At 2560x1440, Ultra averages 131 FPS, more than double the threshold. At 1920x1080, Ultra averages 202 FPS, over three times the threshold.
The lowest measured average in the entire dataset is 71 FPS at 4K Ultra, meaning that no tested configuration ever drops below the playable threshold on average. The Medium preset at 4K shows a minimum of 87 FPS, which is the lowest recorded minimum across all settings, still 45% above the 60 FPS target. For users with high refresh rate monitors, 1440p Ultra at 131 FPS and 1080p Ultra at 202 FPS are both excellent choices, while 4K Ultra at 71 FPS remains viable for slower-paced gameplay or when visual fidelity is the priority.
The combo's rank of 754 out of 3712 indicates that while this system is not the absolute fastest for Doom, it outperforms the vast majority of tested configurations. Given that the game is from 2016, this hardware is future-proof for this title and likely for many newer releases, though the data only covers Doom specifically.
Similar Performance Alternatives
For the CPU, the nearest rivals in average benchmark score are all within 0.3% of the Ryzen 5 7400F's 32750 points. The Intel Core i5-14600T at 32707 points (0.1% behind) would perform nearly identically in Doom, as would the AMD Ryzen 7 PRO 6850H at 32812 points (0.2% ahead) and the AMD Ryzen AI 7 PRO 360 at 32662 points (0.3% behind). Swapping the Ryzen 5 7400F for any of these would result in frame rate differences of less than one FPS at any given setting, making them all viable substitutes if the CPU were changed for other reasons.
For the GPU, the AMD Radeon Pro 580 at 40318 points is the closest match, being 0.1% behind the RTX 5070's 40377. This would effectively produce identical frame rates in Doom. The AMD Radeon Pro WX 7100 at 40063 points (0.8% behind) would show a marginal reduction of roughly 1-2 FPS at 4K Ultra, while the AMD Radeon Pro 5300 at 40870 points (1.2% ahead) would provide a slight boost. The NVIDIA RTX A500 Mobile at 39568 points (2% behind) would be the weakest of the group, potentially lowering 4K Ultra from 71 FPS to around 69-70 FPS, still above the 60 FPS threshold.
These alternatives highlight that the RTX 5070 sits in a performance tier where many professional and mobile GPUs cluster closely. However, none of these rivals match the RTX 5070's 12 GB GDDR7 memory or its Blackwell 2.0 architecture features, which may matter for other games even if they do not affect Doom's measured frame rates. For users considering a similar build, the data indicates that the CPU choice has minimal impact on Doom performance within this performance class, while the GPU choice within this narrow band also yields negligible differences.