Instant compatibility check with FPS benchmarks and optimization tips
Doom
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 20 | 25 | 29 | 34 |
| 1440p QHD | 37 | 46 | 54 | 62 |
| 1080p Full HD | 58 | 71 | 84 | 96 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Doom on Your System
Best Settings per Resolution
At 1920x1080, the data shows that High settings deliver an average of 71 FPS, which clears the 60 FPS playable threshold while offering the richest visual quality among playable presets. Medium settings reach 84 FPS and Low settings hit 96 FPS, but High remains the most demanding preset that stays at or above 60 FPS, making it the recommended choice for this resolution.
At 2560x1440, the situation tightens considerably. High settings drop to 46 FPS, Medium falls to 54 FPS, and Ultra sits at 37 FPS. Only Low settings manage to stay above the 60 FPS line, with an average of 62 FPS. That makes Low the only viable preset at this resolution, and it is the best settings option by default since no higher preset clears the threshold.
At 3840x2160, no preset reaches 60 FPS. The recorded averages are 34 FPS at Low, 29 FPS at Medium, 25 FPS at High, and 20 FPS at Ultra. Since the verdict data lists no playable settings for this resolution, there is no recommended preset; every option falls short of the playable threshold.
FAQ
Q: Can this system run Doom at 1920x1080 with High settings?
A: Yes. The measured average FPS at 1920x1080 with High settings is 71 FPS, which is above the 60 FPS playable threshold. Medium and Low also clear the threshold at 84 FPS and 96 FPS respectively, while Ultra falls short at 58 FPS.
Q: What is the best playable preset at 2560x1440?
A: Low settings is the only preset that clears 60 FPS at this resolution, with an average of 62 FPS. High settings drops to 46 FPS, Medium to 54 FPS, and Ultra to 37 FPS, so none of those are playable.
Q: Is 3840x2160 playable on this hardware?
A: No. The verdict data lists no playable settings at 4K. The highest recorded average at 3840x2160 is 34 FPS on Low, followed by 29 FPS on Medium, 25 FPS on High, and 20 FPS on Ultra. All of these are well below the 60 FPS threshold.
Q: How does the Intel Arc B370 compare to its nearest GPU rivals in raw benchmark score?
A: The Arc B370 scores 1184 in the 3DMark Steel Nomad DX12 benchmark. It sits 0.2% behind the ATI Mobility Radeon HD 5570, 0.5% behind the ATI Radeon HD 5770, and 0.7% behind the AMD Radeon HD 7650M, while leading the AMD FirePro M2000 by 1.4%. Its percentile rank against all GPUs is 5.
Q: How does the AMD Ryzen 5 7400F compare to its nearest CPU rivals?
A: The Ryzen 5 7400F has an average benchmark score of 32750, which places it 0.1% ahead of the Intel Core i5-14600T and 0.2% ahead of the Intel Core Ultra 7 155H. It trails the AMD Ryzen 7 PRO 6850H by 0.2% and leads the AMD Ryzen AI 7 PRO 360 by 0.3%. Its CPU percentile rank is 83.
Q: What happens to FPS when moving from 1920x1080 to 2560x1440 at Medium settings?
A: The average FPS drops from 84 FPS at 1080p to 54 FPS at 1440p, a reduction of 30 FPS. That 54 FPS average falls below the 60 FPS playable threshold, meaning Medium becomes unplayable when resolution increases to 1440p.
Measured FPS Breakdown
The measured FPS data covers three resolutions and four settings presets (Low, Medium, High, Ultra), with the 1920x1080 and 2560x1440 results showing a clear pattern of diminishing returns as visual quality increases.
At 1920x1080, Low settings produce an average of 96 FPS. Medium settings average 84 FPS, with a minimum of 71 FPS and a maximum of 96 FPS. High settings average 71 FPS. Ultra settings average 58 FPS. The gap between Low and Ultra is 38 FPS, and notably the Ultra preset is the only one at this resolution that fails to reach 60 FPS.
At 2560x1440, Low settings average 62 FPS. Medium settings average 54 FPS, with a minimum of 46 FPS and a maximum of 62 FPS. High settings average 46 FPS. Ultra settings average 37 FPS. The step from Low to Medium costs 8 FPS, Medium to High costs another 8 FPS, and High to Ultra costs 9 FPS. The total drop from Low to Ultra is 25 FPS.
At 3840x2160, Low settings average 34 FPS. Medium settings average 29 FPS, with a minimum of 25 FPS and a maximum of 34 FPS. High settings average 25 FPS. Ultra settings average 20 FPS. The progression is nearly linear: each step up in quality costs roughly 4 to 5 FPS, and the entire range sits far below the 60 FPS threshold.
The data also shows how resolution scaling affects performance. At Medium settings, moving from 1080p to 1440p reduces the average from 84 FPS to 54 FPS, and moving from 1440p to 4K reduces it further to 29 FPS. At Low settings, the same resolution steps produce 96 FPS, 62 FPS, and 34 FPS respectively. At High settings, the averages are 71 FPS, 46 FPS, and 25 FPS. At Ultra settings, the averages are 58 FPS, 37 FPS, and 20 FPS.
The minimum and maximum values are only recorded for the Medium preset at each resolution. At 1080p, the range is 71 to 96 FPS. At 1440p, the range is 46 to 62 FPS. At 4K, the range is 25 to 34 FPS. These ranges confirm that the frame pacing remains consistent within each resolution, with the spread staying roughly proportional to the average.
The Verdict
The recorded data answers the core question directly: this system can run Doom at 1080p with High settings, and at 1440p only with Low settings. At 4K, it cannot run the game at a playable frame rate under any preset.
At 1920x1080, three presets clear the 60 FPS threshold: High at 71 FPS, Medium at 84 FPS, and Low at 96 FPS. The verdict data confirms High as the best playable setting, with an average of 71 FPS. Ultra falls just short at 58 FPS, which is a narrow miss but still below the playable line.
At 2560x1440, only Low settings clear 60 FPS, with an average of 62 FPS. The verdict data lists Low as the best and only playable setting. Medium at 54 FPS, High at 46 FPS, and Ultra at 37 FPS are all unplayable. The margin at Low is slim: 62 FPS is only 2 FPS above the threshold.
At 3840x2160, the verdict data lists no playable settings. The best recorded average is 34 FPS on Low, which is roughly half of the required 60 FPS. This resolution is effectively out of reach for this combination.
The overall picture is that of a system that handles the game comfortably at 1080p, marginally at 1440p with reduced settings, and not at all at 4K. Users targeting 1080p have headroom to choose High or even experiment with Ultra, though Ultra does not hold 60 FPS on average. Users targeting 1440p must accept Low settings and even then have only a 2 FPS buffer above the threshold.
CPU and GPU Roles
The measured FPS data reveals how the workload shifts between the CPU and GPU as resolution and preset change. At 1080p, the system is largely limited by the GPU even at Low settings, where the average reaches 96 FPS. The CPU, a Ryzen 5 7400F with an average benchmark score of 32750 and a percentile rank of 83, is clearly not the bottleneck at this resolution, as even the most demanding preset at 1080p (Ultra, 58 FPS) still falls short of what the CPU can feed.
At 1440p, the GPU becomes the dominant constraint. The drop from 1080p to 1440p at every preset is substantial: Low falls from 96 to 62 FPS, Medium from 84 to 54 FPS, High from 71 to 46 FPS, and Ultra from 58 to 37 FPS. These reductions are consistent with a GPU-bound scenario where the rendering resolution directly scales the workload. The fact that Low at 1440p (62 FPS) performs almost identically to High at 1080p (71 FPS) suggests that the GPU, not the CPU, is setting the ceiling.
At 4K, the GPU is entirely overwhelmed. The best average at 4K is 34 FPS on Low, compared to 62 FPS at 1440p on Low and 96 FPS at 1080p on Low. The scaling from 1440p to 4K is a 28 FPS drop at Low settings, which is a steeper relative decline than the 34 FPS drop from 1080p to 1440p. This indicates that the GPU, the Intel Arc B370 with a 3DMark Steel Nomad score of 1184 and a GPU percentile rank of 5, is the limiting factor at every resolution.
The CPU's role is best understood through its benchmark positioning. The Ryzen 5 7400F sits in the 83rd percentile of all CPUs and is essentially tied with its nearest rivals, all within 0.3% of its average score. This means the CPU is not a weak link in this pairing. The GPU, by contrast, sits in the 5th percentile of all GPUs and trails even legacy parts like the ATI Radeon HD 5770 by 0.5%. The imbalance is stark: a strong CPU paired with a very weak GPU.
The practical consequence is that lowering settings at any given resolution yields meaningful FPS gains, which is typical of GPU-bound scenarios. At 1080p, dropping from Ultra to Low gains 38 FPS. At 1440p, the same drop gains 25 FPS. At 4K, it gains 14 FPS. The diminishing returns at higher resolutions reinforce that the GPU is the primary constraint, and the CPU has ample headroom to support even the lowest settings without becoming a bottleneck.
How This Combo Ranks
The database ranks this combination of an AMD Ryzen 5 7400F and an Intel Arc B370 at position 3425 out of 3712 tested combos for Doom. That places it in the bottom 8% of all tested combinations, a reflection of the GPU's low relative performance rather than any CPU deficiency.
The GPU's benchmark data explains the ranking. The Arc B370 scores 1184 in 3DMark Steel Nomad DX12, which puts it in the 5th percentile of all GPUs. Its nearest rivals are all legacy or low-end parts: the ATI Mobility Radeon HD 5570, ATI Radeon HD 5770, AMD Radeon HD 7650M, and AMD FirePro M2000. The deltas are small, ranging from 1.4% ahead of the FirePro M2000 to 0.7% behind the Radeon HD 7650M, but the company it keeps is telling.
The CPU, by contrast, ranks in the 83rd percentile of all CPUs. Its average benchmark score of 32750 is within 0.3% of its nearest rivals, which include the Intel Core i5-14600T, Intel Core Ultra 7 155H, AMD Ryzen 7 PRO 6850H, and AMD Ryzen AI 7 PRO 360. This is a modern, capable processor that is not holding the system back.
The combination rank of 3425 out of 3712 is therefore a direct consequence of the GPU's position. The measured FPS data aligns with this: the system clears 60 FPS at 1080p High and 1440p Low, but fails at 4K entirely and misses 60 FPS at 1080p Ultra by a narrow 2 FPS margin. For a game like Doom, which is not known for extreme hardware demands, this rank indicates that the GPU is the decisive factor in overall performance. Users considering this pairing should expect 1080p to be the practical ceiling, with 1440p available only at the lowest settings and 4K out of reach.