Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Doom
FPS 2016

Doom

68%
Playable Your system meets minimum requirements.

Performance

1080p (Full HD)

Low 1080p Measured
182 FPS
Ultra 1080p Measured
111 FPS

1440p (2K / QHD)

Low 1440p Measured
119 FPS
Ultra 1440p Measured
72 FPS

4K (Ultra HD)

Low 4K Measured
65 FPS
Ultra 4K Measured
37 FPS
7.4ms Frame Time
11ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,500
Your CPU 21,771
Graphics Card
Required 27,325
Your GPU 23,021

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 37 44 55 65
1440p QHD 72 87 105 119
1080p Full HD 111 136 162 182

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 136
1920x1080 Low 182
1920x1080 Medium 162
1920x1080 Ultra 111
2560x1440 High 87
2560x1440 Low 119
2560x1440 Medium 105
2560x1440 Ultra 72
3840x2160 High 44
3840x2160 Low 65
3840x2160 Medium 55
3840x2160 Ultra 37

Performance Analysis: Doom on Your System

Doom, the 2016 reboot of the genre-defining FPS, was released on 2016-05-12, and the benchmark data shows it running comfortably on a pairing of the AMD Ryzen 5 5600X and the Intel Arc B580 — with one notable exception at 4K. The Ryzen 5 5600X is a 6-core, 12-thread Zen 3 (Vermeer) processor built on TSMC's 7 nm node, sitting in the 75th percentile of all tested CPUs, while the Arc B580 is a Battlemage-generation GPU on TSMC's 5 nm process with 12 GB of GDDR6 and a 68th-percentile standing among GPUs. What follows is a resolution-by-resolution reading of how this combination actually performs, and what the numbers imply about where the bottleneck sits.

Measured FPS Breakdown

The measured data covers three resolutions — 1920x1080, 2560x1440, and 3840x2160 — across four presets: Low, Medium, High, and Ultra. Minimum and maximum frame rates were not recorded, so average FPS is the operative figure throughout.

At 1920x1080, the pairing is emphatically fast. Low averages 181.6 FPS, Medium averages 162.3 FPS, High averages 136.1 FPS, and even Ultra holds a 111 FPS average. The spread from Low to Ultra is 70.6 FPS — a meaningful drop, but one that never threatens playability at any preset.

At 2560x1440, the frame rates compress toward the threshold. Low delivers 118.5 FPS, Medium 105.2 FPS, High 87.2 FPS, and Ultra 71.6 FPS. Every preset clears the 60 FPS playable threshold, though Ultra's margin is thinner — 11.6 FPS of headroom — than a fast-paced FPS player might prefer for competitive play.

At 3840x2160, the picture changes sharply. Low averages 64.7 FPS, Medium drops to 54.9 FPS, High falls further to 44.4 FPS, and Ultra lands at just 37.1 FPS. Only the Low preset stays above 60 FPS here. The data raises an interesting question: the Medium result sits only 5.1 FPS below the threshold, suggesting a modest settings tweak — texture or shadow reductions somewhere between Medium and Low — could plausibly bridge the gap, though that is inference rather than a measured configuration.

Similar Performance Alternatives

For users wondering what nearby hardware would behave similarly in Doom, the rivals list offers close proxies on both sides of the pairing.

On the CPU side, the Ryzen 5 5600X carries an average benchmark score of 21771, and its nearest rivals cluster within a fraction of a percent. The AMD Ryzen 7 4800H scores 21749, just 0.1% behind. The AMD Ryzen 5 PRO 6650U sits at 21874, 0.5% ahead, and the Intel Core i7-11700 at 21891 is likewise 0.5% ahead. Interestingly, the AMD EPYC 9554P also appears with an average score of 21899 — a 0.6% delta — a reminder that aggregate benchmark averaging can equate very different chips whose per-game behavior may diverge. The takeaway: any of these processors should deliver near-identical Doom results when paired with comparable graphics.

On the GPU side, the Arc B580's average score of 23021 has its own tight rival cluster. The AMD Radeon RX 580 2048SP scores 23061, only 0.2% higher. The NVIDIA GeForce RTX 2080 scores 22895, 0.6% below. The NVIDIA GeForce RTX 3080 posts 23172, 0.7% ahead, and the NVIDIA P106-100 rounds out the list at 23249, 1% higher. Since Doom's frame rates here scale strongly with resolution — a signature of GPU-bound behavior, detailed below — pairing a B580-equivalent GPU with any of the listed CPUs should reproduce these results closely.

Best Settings per Resolution

Using the 60 FPS playable threshold and the measured averages:

  • 1920x1080: The most demanding preset that stays at or above 60 FPS is Ultra, at 111 FPS. No compromises are needed at this resolution.
  • 2560x1440: The most demanding playable preset is again Ultra, at 71.6 FPS. High offers a more comfortable 87.2 FPS for players who prioritize frame-rate stability over maximal fidelity.
  • 3840x2160: The most demanding playable preset is Low, at 64.7 FPS. Medium at 54.9 FPS and High at 44.4 FPS fall below the threshold, and Ultra at 37.1 FPS falls well below it.

Note the asymmetry: at 1080p and 1440p the question is how far up the preset ladder the combo can climb, while at 4K it becomes how far down the ladder it must descend to stay playable.

The Verdict

Yes — this PC can run Doom, with one qualification. The verdict data confirms:

  • 1920x1080: All four presets — Low, Medium, High, Ultra — are playable. Best settings: Ultra at 111 FPS.
  • 2560x1440: All four presets are playable. Best settings: Ultra at 71.6 FPS.
  • 3840x2160: Only Low is playable, at 64.7 FPS. The best available settings still clear 60 FPS, but with only 4.7 FPS of margin.

For a game in the FPS genre, where frame rate directly affects responsiveness, 1080p and 1440p are the sweet spots for this configuration. A 4K experience exists but only in its most stripped-down form. Is that trade-off worthwhile? The data suggests most players would be better served at 1440p with Ultra settings than at 4K with Low, given that the visual presets differ far more than the resolutions do in this dataset's terms.

CPU and GPU Roles

The scaling pattern across resolutions points clearly to a GPU-bound profile. Moving from 1920x1080 to 3840x2160 at Ultra cuts the average from 111 FPS to 37.1 FPS — a drop of roughly two-thirds as pixel count quadruples. At Low, the same resolution jump takes 181.6 FPS down to 64.7 FPS. Frame rate falling steeply with resolution while the CPU workload stays constant is the classic signature of graphics-limited performance; the Ryzen 5 5600X is not the constraint.

The preset scaling reinforces this. At a fixed 1080p, moving Low to Ultra costs 70.6 FPS; at 4K the same move costs 27.6 FPS (64.7 down to 37.1). Every demand increase — resolution or preset — is absorbed by the Arc B580, not the processor.

That said, the CPU's credentials are not in question. With a single-thread score of 917 in 3DMark, 1541 in Cinebench R23 single-core, and 11838 in Cinebench R23 multi-core, the 5600X has ample throughput for a 2016-release title. The one caution in the data: at 1080p Low, where the GPU load is lightest, frame rates approach the territory where CPU limits typically begin to show. The recorded 181.6 FPS average may reflect that ceiling beginning to form, though the dataset does not isolate CPU-limited configurations to confirm it.

How This Combo Ranks

Among all tested hardware combinations for Doom, this pairing ranks 2843 out of 3712 combos. That places it solidly in the back half of the distribution — curious, given that it clears 60 FPS at every resolution with appropriate settings. The explanation is straightforward: Doom is an old game by benchmark standards, and the ranking likely skews toward configurations pushing much higher frame rates at high resolutions. A pairing that tops out at 111 FPS at 1080p Ultra and 37.1 FPS at 4K Ultra will rank below combos with faster GPUs, even if it is entirely playable. Rank, in other words, measures headroom and excess, not adequacy.

Contextualizing the components: the 5600X sits at the 75th percentile of all CPUs and the B580 at the 68th percentile of all GPUs. Both are respectable mid-pack parts, and their combined showing in Doom is consistent with those positions rather than contradicting them.

FAQ

Q: Can the Ryzen 5 5600X + Arc B580 run Doom at 4K?

A: Yes, but only on Low settings, where it averages 64.7 FPS. Medium (54.9), High (44.4), and Ultra (37.1) all fall below the 60 FPS playable threshold.

Q: What is the best experience at 1440p?

A: Ultra is playable at 71.6 FPS. Players wanting more headroom can drop to High for 87.2 FPS or Medium for 105.2 FPS.

Q: Is the CPU or the GPU the bottleneck in this game?

A: The data indicates the GPU. Frame rates fall steeply as resolution rises — from 111 FPS to 37.1 FPS at Ultra going from 1080p to 4K — while the CPU workload is resolution-independent, which is the signature of GPU-bound scaling.

Q: How does this combo rank against other tested Doom configurations?

A: It ranks 2843 out of 3712 combinations. That back-half placement reflects limited frame-rate headroom rather than unplayability — every resolution has at least one preset above 60 FPS.

Q: Which GPUs would perform similarly to the Arc B580 in this game?

A: Based on average scores, the AMD Radeon RX 580 2048SP (0.2% delta), NVIDIA GeForce RTX 2080 (0.6% delta), NVIDIA GeForce RTX 3080 (0.7% delta), and NVIDIA P106-100 (1% delta) are the nearest rivals.

Q: What CPU benchmarks back up the 5600X's suitability here?

A: It scores 11838 in Cinebench R23 multi-core, 1541 in Cinebench R23 single-core, 5588 in 3DMark max-threads, and 917 in 3DMark single-thread — more than sufficient for a title released on 2016-05-12.