Instant compatibility check with FPS benchmarks and optimization tips
Doom
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 35 | 42 | 50 | 57 |
| 1440p QHD | 64 | 78 | 92 | 106 |
| 1080p Full HD | 99 | 121 | 143 | 164 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Doom on Your System
The AMD Ryzen 5 5600X paired with the Intel Arc B570 delivers a playable Doom experience at 1080p and 1440p, but it cannot maintain 60 FPS at 4K under any tested preset. At 1440p, the combo reaches an average of 64 FPS on Ultra settings, while at 1080p it achieves 99 FPS on the same preset. The system’s performance ceiling is defined by the GPU, which scales predictably across resolutions and presets, making it a solid choice for high-refresh 1080p or standard 60 Hz 1440p monitors.
Best Settings per Resolution
The data identifies the most demanding preset that keeps the average frame rate at or above 60 FPS for each resolution. At 1920x1080, the system runs Ultra settings at an average of 99 FPS, which is the highest quality preset tested and clears the 60 FPS threshold by a wide margin. Medium settings at this resolution produce 143 FPS average, Low reaches 164 FPS, and High sits at 121 FPS, but Ultra remains the recommended choice because it delivers the best visual quality while still providing nearly two-thirds more headroom over the playability threshold.
At 2560x1440, Ultra settings are again the best playable option, with an average of 64 FPS. This is a tighter margin than at 1080p, but it still exceeds 60 FPS by 4 frames. High settings at 1440p average 78 FPS, Medium averages 92 FPS, and Low reaches 106 FPS, but the Ultra preset’s 64 FPS average means users do not need to compromise on visual fidelity to maintain smooth gameplay. The gap between Ultra and High at this resolution is 14 FPS, which is significant, but the Ultra result confirms the hardware can handle the full graphical feature set.
At 3840x2160, no preset reaches the 60 FPS playability threshold. Low settings produce the highest average at 57 FPS, just 3 frames short of the target. Medium averages 50 FPS, High averages 42 FPS, and Ultra drops to 35 FPS. The verdict data confirms that 4K is not playable at any setting, as the playableSettings list is empty for this resolution. The best-case scenario at 4K is Low with 57 FPS, which falls below the 60 FPS requirement, so users targeting 4K would need to consider a more powerful GPU.
CPU and GPU Roles
The benchmark results indicate that the GPU is the primary performance driver in Doom, with the CPU providing sufficient headroom across all tested configurations. The most direct evidence comes from the scaling between resolutions at identical settings. At Ultra settings, the system delivers 99 FPS at 1080p, 64 FPS at 1440p, and 35 FPS at 4K. This represents a 35 FPS drop from 1080p to 1440p and a further 29 FPS drop from 1440p to 4K. The consistent degradation as resolution increases points to the GPU being the bottleneck, since the CPU’s workload does not change meaningfully with resolution.
The same pattern appears across other presets. At High settings, the average FPS goes from 121 at 1080p to 78 at 1440p and 42 at 4K. At Medium, it goes from 143 to 92 to 50. At Low, it goes from 164 to 106 to 57. In every case, the frame rate drops by roughly 30-40% when moving from 1080p to 1440p, and then by another 40-50% when moving from 1440p to 4K. This is characteristic of a GPU-bound scenario, where the rendering resolution directly dictates the workload.
The CPU’s role becomes more apparent when comparing presets at a fixed resolution. At 1080p, the difference between Low and Ultra is 65 FPS (164 vs 99), which is a substantial range. At 4K, the same preset difference is only 22 FPS (57 vs 35). The tighter spread at higher resolutions indicates that the GPU is saturated, while at lower resolutions the CPU can feed frames faster, but the GPU still limits the maximum output. The Ryzen 5 5600X, with its 6 cores and 12 threads, is not the constraining factor here; the Arc B570’s 11.52 TFLOPS of FP32 compute and 380.0 GB/s memory bandwidth define the performance envelope.
The percentile data reinforces this interpretation. The CPU sits at the 75th percentile among all tested processors, while the GPU is at the 65th percentile. The CPU’s higher relative standing means it has more headroom relative to its peers, whereas the GPU is closer to the middle of the pack. For Doom specifically, the measured FPS at 1080p Ultra (99 FPS) is high enough that the CPU’s single-thread performance, evidenced by a Cinebench R23 single-core score of 1541, is not a limiting factor.
FAQ
Q: What is the highest preset that maintains 60 FPS at 1080p?
A: Ultra settings achieve an average of 99 FPS at 1920x1080, making it the most demanding preset that clears the 60 FPS threshold. Medium settings average 143 FPS, High averages 121 FPS, and Low reaches 164 FPS, but Ultra provides the best visual quality while still delivering 39 FPS of headroom over the playable threshold.
Q: Can this system run Doom at 4K with any settings?
A: No. At 3840x2160, the best average FPS is 57 on Low settings, which falls short of the 60 FPS playability threshold. Medium averages 50 FPS, High averages 42 FPS, and Ultra averages 35 FPS. The verdict data lists no playable settings for 4K.
Q: How much performance is lost when moving from 1080p to 1440p at Ultra?
A: At Ultra settings, the average FPS drops from 99 at 1920x1080 to 64 at 2560x1440, a reduction of 35 FPS or roughly 35%. The 1440p result still exceeds 60 FPS, but the margin shrinks from 39 FPS of headroom to just 4 FPS.
Q: What is the difference in FPS between Low and Ultra at 1440p?
A: At 2560x1440, Low settings average 106 FPS while Ultra averages 64 FPS, a difference of 42 FPS. This indicates that the GPU has enough headroom to support the full visual feature set while staying above the playability threshold, though users prioritizing frame rate over fidelity would see a significant boost by lowering settings.
Q: Does the CPU or GPU limit performance more in this game?
A: The GPU is the limiting factor. Frame rates drop consistently as resolution increases from 1080p to 4K at every preset, and the GPU’s 65th percentile ranking among all tested GPUs is lower than the CPU’s 75th percentile. The CPU’s 6-core, 12-thread configuration with a boost clock of 4.60 GHz provides sufficient processing power for the game’s demands.
Q: What is the average FPS at 1080p Medium settings?
A: Medium settings at 1920x1080 produce an average of 143 FPS, with a minimum of 121 FPS and a maximum of 164 FPS. This preset offers a balanced combination of visual quality and performance, with the minimum frame rate still more than double the 60 FPS threshold.
How This Combo Ranks
The combination of the AMD Ryzen 5 5600X and Intel Arc B570 ranks 2987 out of 3712 tested combos for Doom. This places the system in the lower half of the database, with roughly 80% of tested configurations performing better. The rank reflects the GPU’s mid-tier positioning; the Arc B570’s average benchmark score of 20556 puts it at the 65th percentile, while the CPU’s average score of 21771 places it at the 75th percentile. The combo’s overall ranking is dragged down by the GPU, which is the performance bottleneck in this game.
The ranking does not tell the full story, however. While the absolute position is low, the system still achieves playable frame rates at 1080p and 1440p across all presets, including Ultra. The rank is a relative measure against the entire tested population, which includes high-end GPUs that far exceed the Arc B570’s capabilities. In practical terms, this combo outperforms a significant portion of the database, but it is not designed for 4K gaming or for competing with top-tier configurations.
The CPU’s position within its own competitive set is stronger. The Ryzen 5 5600X’s nearest rivals include the AMD Ryzen 7 4800H, which scores 21749 (a delta of 0.1%), and the AMD Ryzen 5 PRO 6650U, which scores 21874 (a delta of -0.5%). The Intel Core i7-11700 also scores 21891 (-0.5%), and the AMD EPYC 9554P scores 21899 (-0.6%). These tiny deltas indicate that the 5600X is effectively tied with several other processors, meaning the CPU choice is not the differentiator in this combo’s performance.
Similar Performance Alternatives
For the CPU, the AMD Ryzen 5 5600X has an average benchmark score of 21771. Its nearest rivals are all within a 0.6% performance delta, meaning they would behave nearly identically in Doom. The AMD Ryzen 7 4800H scores 21749, just 0.1% lower, and would offer virtually the same frame rates. The AMD Ryzen 5 PRO 6650U scores 21874, which is 0.5% higher, and the Intel Core i7-11700 scores 21891, also 0.5% higher. The AMD EPYC 9554P scores 21899, 0.6% higher. Any of these processors paired with the Arc B570 would produce results that are statistically indistinguishable from the 5600X in this game, since the GPU remains the limiting factor.
For the GPU, the Intel Arc B570 has an average benchmark score of 20556. Its nearest rival is the NVIDIA GeForce RTX 3070 Mobile, which scores 20534, a delta of 0.1% — essentially identical performance. The Intel Arc A750 scores 20582, which is 0.1% higher, and would deliver nearly the same frame rates. The NVIDIA Quadro M4000M scores 20480 (0.4% lower), and the AMD Radeon R9 M390X scores 20662 (0.5% higher). Substituting any of these GPUs for the Arc B570 would yield very similar Doom performance, with differences well within measurement noise. The Arc A750 is the closest direct alternative, sharing the same architecture family and producing a delta of just -0.1%.
The Verdict
This PC can run Doom at 60 FPS or higher at 1920x1080 and 2560x1440 resolutions, but it cannot do so at 3840x2160. At 1080p, the system achieves 99 FPS on Ultra settings, which is the best playable preset and provides 39 FPS of headroom above the 60 FPS threshold. All four tested presets at 1080p — Low at 164 FPS, Medium at 143 FPS, High at 121 FPS, and Ultra at 99 FPS — clear the playability bar, giving users full freedom to choose between maximum frame rates or maximum visual quality.
At 1440p, the verdict is also positive, but the margin is thinner. Ultra settings average 64 FPS, which is just 4 FPS above the threshold. High settings at 78 FPS, Medium at 92 FPS, and Low at 106 FPS all provide more comfortable headroom, but the fact that Ultra clears 60 FPS means the system can run the game at its highest visual settings without dropping below the playable threshold on average. Users who experience frame drops in demanding scenes may prefer High or Medium for a larger safety margin, but the average results support Ultra.
At 4K, the system fails to meet the 60 FPS requirement at any preset. The closest result is Low at 57 FPS, which is 3 FPS short. Medium at 50 FPS, High at 42 FPS, and Ultra at 35 FPS are all clearly below the threshold. The verdict data confirms that no settings are playable at 3840x2160, so this resolution is not viable for this combination of CPU and GPU. The system is best suited for 1080p gaming at high refresh rates or 1440p gaming at standard 60 Hz refresh rates, with the Ultra preset being the recommended choice at both resolutions.