Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Doom
FPS 2016

Doom

30%
Not Recommended Your system may struggle with this game.

Performance

1080p (Full HD)

Low 1080p Measured
107 FPS
Ultra 1080p Measured
64 FPS

1440p (2K / QHD)

Low 1440p Measured
69 FPS
Ultra 1440p Measured
41 FPS

4K (Ultra HD)

Low 4K Measured
37 FPS
Ultra 4K Measured
22 FPS
12.8ms Frame Time
19ms Input Latency
1440p Best Resolution

Requirements Check

Processor
Required 37,500
Your CPU 20,733
Graphics Card
Required 27,325
Your GPU 1,482

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 22 28 33 37
1440p QHD 41 51 60 69
1080p Full HD 64 78 93 107

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 78
1920x1080 Low 107
1920x1080 Medium 93
1920x1080 Ultra 64
2560x1440 High 51
2560x1440 Low 69
2560x1440 Medium 60
2560x1440 Ultra 41
3840x2160 High 28
3840x2160 Low 37
3840x2160 Medium 33
3840x2160 Ultra 22

Performance Analysis: Doom on Your System

Measured FPS Breakdown

The recorded data for Doom on this combination of AMD Ryzen 5 5600GT and Intel Arc B390 spans three resolutions and four quality presets. The database captures average frame rates for all settings, with minimum and maximum values recorded for Medium presets only.

At 3840x2160 (4K), the measured averages are uniformly below the 60 FPS playability threshold. The Low preset delivers an average of 37 FPS, followed by Medium at 33 FPS (with a minimum of 28 and maximum of 37), High at 28 FPS, and Ultra at 22 FPS. The spread from Low to Ultra is 15 FPS, indicating that even the least demanding settings leave substantial headroom unutilized at this resolution. The minimum recorded at Medium, 28 FPS, suggests occasional dips that would be noticeable during intense combat sequences.

At 2560x1440 (1440p), performance improves markedly. Low averages 69 FPS, crossing the 60 FPS threshold with modest margin. Medium averages exactly 60 FPS, with the recorded range spanning 51 to 69 FPS. This means Medium at 1440p sits precisely at the playability boundary, with the minimum dipping below it. High averages 51 FPS, while Ultra falls to 41 FPS. The transition from 4K to 1440p yields a 32 FPS improvement at Low (37 to 69) and a 27 FPS improvement at Medium (33 to 60), showing how resolution scaling directly benefits this hardware.

At 1920x1080 (1080p), all four presets clear the 60 FPS threshold. Low averages 107 FPS, Medium averages 93 FPS (with a range of 79 to 107), High averages 78 FPS, and Ultra averages 64 FPS. The Ultra result is notable: it is the only resolution where the most demanding preset remains playable, though its 64 FPS average leaves only 4 FPS of margin above the threshold. The 1080p data shows a consistent progression, with each preset step costing roughly 14 to 15 FPS on average.

The Medium preset is the only one with complete min/max data across all resolutions. At 1080p, the minimum of 79 FPS stays comfortably above 60. At 1440p, the minimum of 51 FPS falls below the threshold even though the average equals it. At 4K, the minimum of 28 FPS reflects the severe performance ceiling at that resolution.

CPU and GPU Roles

The benchmark data reveals a clear pattern: this system is overwhelmingly GPU-limited in Doom. The Intel Arc B390, classified as an integrated graphics solution with a 9th percentile ranking among all GPUs, constrains performance far more than the AMD Ryzen 5 5600GT, which sits at the 74th percentile among CPUs.

Evidence for GPU dominance appears in the resolution scaling. Moving from 1080p Low (107 FPS) to 4K Low (37 FPS) represents a 65% performance drop, while moving from 1080p Ultra (64 FPS) to 4K Ultra (22 FPS) represents a 66% drop. This near-uniform scaling across presets indicates that pixel throughput, not CPU-bound game logic, is the limiting factor. If the CPU were the bottleneck, the performance delta between resolutions would shrink at higher settings where GPU load increases, but the data shows consistent proportional declines.

The CPU's 6 cores and 12 threads, based on Zen 3 architecture with a 3.60 GHz base and 4.60 GHz boost clock, are more than adequate for a 2016 title like Doom. The game's id Tech 6 engine scales well across multiple threads, and the Ryzen 5 5600GT's multi-threaded scores (17,272 in Cinebench R23 multi-core, 20,325 in PassMark multi-thread) indicate ample processing headroom. The integrated Radeon Vega 7 graphics on the CPU are irrelevant here since the Arc B390 handles rendering, but the CPU's PCIe Gen 3 interface and dual-channel DDR4 memory support (51.2 GB/s bandwidth) provide sufficient data throughput.

At 1080p, where the GPU produces 64 to 107 FPS depending on preset, the CPU is unlikely to be the binding constraint. The game's single-threaded performance demands are modest, and the Ryzen 5 5600GT's single-core scores (913 in 3DMark single thread, 3,348 in PassMark single thread) are competitive. At 1440p and 4K, the GPU's workload increases geometrically, further diminishing any CPU influence. The data suggests that upgrading the GPU alone would yield substantial FPS gains across all resolutions, while upgrading the CPU would produce negligible improvements.

Best Settings per Resolution

For each resolution, the database identifies the most demanding preset that maintains an average of at least 60 FPS.

At 3840x2160, no preset achieves the playability threshold. The highest recorded average is 37 FPS at Low, which falls 23 FPS short. The verdict data confirms this: the playable settings list is empty, and no best settings are assigned. Users targeting 4K would need to accept frame rates in the 20s and 30s, which is not viable for a fast-paced FPS.

At 2560x1440, two presets qualify as playable: Low and Medium. The best playable setting is Medium, with an average of exactly 60 FPS. This is a borderline result: the average meets the threshold, but the minimum of 51 FPS indicates that demanding scenes will drop below 60. Players who prioritize consistent frame pacing over visual fidelity may prefer Low, which averages 69 FPS and provides a 9 FPS buffer.

At 1920x1080, all four presets are playable. The best setting is Ultra, with an average of 64 FPS. This is the definitive recommendation for this resolution: it delivers the maximum visual quality while staying 4 FPS above the playability threshold. High (78 FPS), Medium (93 FPS), and Low (107 FPS) all offer progressively higher frame rates with reduced graphical fidelity, but Ultra represents the optimal balance.

How This Combo Ranks

The combined AMD Ryzen 5 5600GT and Intel Arc B390 setup ranks 3300 out of 3712 tested combinations in the database for Doom. This places the combo in the bottom 11% of all tested systems, reflecting the GPU's severe performance limitation.

The ranking is heavily influenced by the Arc B390's position in the GPU hierarchy. The GPU's average benchmark score of 1,482 and its 9th percentile ranking against all GPUs place it among the weakest graphics solutions in the database. The CPU's comparatively strong position (74th percentile, average benchmark score of 20,733) does not compensate for the GPU deficit in a graphics-intensive title like Doom.

For context, the combo outperforms only 412 other tested configurations. This means the vast majority of systems in the database deliver higher frame rates in Doom. The result is consistent with the measured FPS data: at 1080p Ultra, the combo achieves 64 FPS, which is playable but far from exceptional; at higher resolutions, performance falls below acceptable levels.

Similar Performance Alternatives

The database provides nearest rival comparisons for both components, offering insight into what hardware would behave similarly.

For the CPU (AMD Ryzen 5 5600GT):

The Intel Core i5-12490F has an average benchmark score of 20,802, which is 0.3% below the Ryzen 5 5600GT's 20,733. This places the two processors at near-parity in overall compute performance. The Intel Xeon 6325P (20,821, 0.4% below) and Intel Core Ultra 5 125U (20,826, 0.4% below) are equally close, with the AMD EPYC 7J13 (20,845, 0.5% below) trailing slightly. Any of these CPUs would deliver essentially identical frame rates in Doom when paired with the same GPU, since the GPU is the limiting factor.

For the GPU (Intel Arc B390):

The nearest rivals are all NVIDIA integrated or low-end desktop parts. The GeForce GT 520MX scores 1,463, which is 1.3% below the Arc B390's 1,482. The GeForce 800M scores 1,460 (1.5% below), the GeForce GT 625 OEM scores 1,446 (2.5% below), and the GeForce GT 710 scores 1,443 (2.7% below). These deltas are small, meaning all four alternatives would produce nearly identical frame rates in Doom. The GT 710, a common low-profile desktop GPU, would be the most direct comparison for users considering alternative hardware. None of these GPUs would meaningfully change the playability picture: 1080p would remain playable at reduced settings, while 1440p and 4K would remain problematic.

FAQ

Q: Can this system run Doom at 1080p with maximum settings?

A: Yes. The Ultra preset at 1920x1080 averages 64 FPS, which clears the 60 FPS playability threshold. This is the only resolution where Ultra is playable.

Q: What is the best playable setting at 1440p?

A: Medium is the most demanding preset that maintains at least 60 FPS on average, with a recorded average of exactly 60 FPS. Low is also playable at 69 FPS. The minimum at Medium dips to 51 FPS, so frame pacing may vary.

Q: Is 4K playable on this hardware?

A: No. The highest average at 3840x2160 is 37 FPS on Low, with Medium at 33, High at 28, and Ultra at 22. All presets fall well below the 60 FPS threshold.

Q: How does this combo compare to other tested systems for Doom?

A: It ranks 3300 out of 3712 combinations, placing it in the bottom 11% of the database. The GPU's 9th percentile ranking is the primary constraint.

Q: Would a different CPU improve performance?

A: The data indicates no. The Ryzen 5 5600GT is already at the 74th CPU percentile, and nearest rivals like the Intel Core i5-12490F (0.3% lower score) would perform identically. The GPU is the bottleneck.

Q: What GPU alternatives would perform similarly?

A: The NVIDIA GeForce GT 710 (2.7% lower score), GT 625 OEM (2.5% lower), GeForce 800M (1.5% lower), and GT 520MX (1.3% lower) all fall within a narrow performance band of the Arc B390. Any of these would produce nearly identical frame rates in Doom.

The Verdict

This system can run Doom, but only under specific conditions. At 1920x1080, the answer is a clear yes: all four presets average above 60 FPS, with Ultra delivering 64 FPS as the best playable setting. Players can experience the game at maximum quality with acceptable performance, though the 4 FPS margin at Ultra leaves little tolerance for demanding scenes.

At 2560x1440, the answer is conditional. Medium and Low both average at least 60 FPS, but Medium's minimum of 51 FPS means the experience will fluctuate. Players who want consistent performance should choose Low (69 FPS average); those who accept occasional dips can use Medium. Ultra and High are not recommended at this resolution.

At 3840x2160, the answer is no. No preset reaches 60 FPS, and the best case (Low at 37 FPS) is less than two-thirds of the threshold. 4K gaming is not viable on this hardware.

The overall verdict is that this combo is a 1080p solution for Doom. It handles the game's full visual feature set at that resolution, but lacks the GPU headroom for higher resolutions. The Ryzen 5 5600GT provides ample CPU capability, and the limitation rests entirely with the Intel Arc B390's integrated-class performance. Users with 1080p displays will find the system adequate; those with 1440p or 4K monitors will need to lower expectations or upgrade the GPU.