Instant compatibility check with FPS benchmarks and optimization tips
Doom
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
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Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 20 | 25 | 29 | 34 |
| 1440p QHD | 37 | 46 | 54 | 62 |
| 1080p Full HD | 58 | 71 | 84 | 96 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Doom on Your System
Similar Performance Alternatives
The AMD Ryzen 5 5600G sits in a tightly packed performance cluster. Its average benchmark score of 21088 places it within 0.4 percent of four nearby rivals. The Intel Core i3-1220P scores 21066, a delta of just 0.1 percent, which means the 5600G essentially matches it. The Intel Core Ultra 7 256V comes in at 21112, a 0.1 percent gap in the other direction. The AMD Ryzen 5 7530U scores 21133, trailing by 0.2 percent, while the Intel Core Ultra 7 155U leads by 0.4 percent with a score of 21174. These deltas are negligible in real-world terms, so any of these processors would deliver nearly identical compute performance in this game's CPU-bound scenarios.
The Intel Arc B370 is a different story entirely. Its average benchmark score of 1184 places it at the 5th percentile among all GPUs, a very low standing. The nearest rivals are all older or lower-tier parts: the ATI Mobility Radeon HD 5570 scores 1186, a 0.2 percent lead for the rival. The ATI Radeon HD 5770 scores 1190, ahead by 0.5 percent. The AMD Radeon HD 7650M scores 1192, ahead by 0.7 percent. The AMD FirePro M2000 trails at 1168, a 1.4 percent deficit. The Arc B370's 3DMark Steel Nomad DX12 score of 1184 indicates that it operates in a performance tier comparable to decade-old discrete GPUs, which sets expectations for the frame rates measured below.
How This Combo Ranks
The database records this pairing at rank 3425 out of 3712 tested combinations for Doom. That places it in the bottom 7.7 percent of all tested combos, which is a decisive indicator of limited capability for this title. The rank reflects the combined throughput of the CPU and GPU working together, and the GPU's low percentile is the dominant factor pulling the combo down. The CPU, by contrast, sits at the 74th percentile among all processors, showing that it is not the bottleneck in this pairing. The data suggests that users seeking smoother performance in Doom would need a substantially stronger graphics component, as the processor itself is well above average in the broader benchmark pool.
Measured FPS Breakdown
At 1920x1080, the recorded frame rates show a clear progression across presets. Low settings deliver an average of 96 FPS, which is the peak for this resolution. Medium settings drop to 84 FPS on average, with a minimum of 71 and a maximum of 96. High settings average 71 FPS, while Ultra settings fall to 58 FPS on average. The gap between Low and Ultra is 38 FPS, indicating that the GPU's limited throughput is heavily taxed by higher quality presets.
Moving to 2560x1440, the averages decline across the board. Low settings average 62 FPS, which narrowly clears the 60 FPS playable threshold. Medium settings average 54 FPS, with a minimum of 46 and a maximum of 62. High settings average 46 FPS, and Ultra settings drop to 37 FPS. The step from Low to Medium costs 8 FPS, while the step from High to Ultra costs 9 FPS, showing a fairly even degradation as settings increase.
At 3840x2160, the results fall below playable levels at every preset. Low settings average 34 FPS, Medium averages 29 FPS with a minimum of 25 and a maximum of 34, High averages 25 FPS, and Ultra averages 20 FPS. The progression from Ultra to Low yields only a 14 FPS improvement, which is insufficient to reach the 60 FPS target. The minimum and maximum values recorded for Medium at 4K, 25 and 34 FPS respectively, illustrate the narrow operating range of this hardware at that resolution.
The data shows that resolution scaling has a pronounced effect. At 1080p, the average FPS across all presets is roughly 77. At 1440p, that average falls to roughly 50. At 4K, it drops to roughly 27. This represents a 65 percent reduction from 1080p to 4K in aggregate average FPS, which is consistent with a GPU that lacks the memory bandwidth and compute resources for high-resolution rendering.
The Verdict
The verdict by resolution is unambiguous. At 3840x2160, no preset achieves the 60 FPS playable threshold. The best recorded average at this resolution is 34 FPS on Low settings, which is far short of the target. The database marks no playable settings for 4K, and the best settings entry is null, confirming that this resolution is not viable for this game with this hardware.
At 2560x1440, only Low settings clear 60 FPS, with an average of 62 FPS. Medium, High, and Ultra all fall below the threshold, with averages of 54, 46, and 37 FPS respectively. The database lists Low as the sole playable setting at this resolution. Users can run the game at 1440p, but they must accept the lowest quality preset to maintain fluidity.
At 1920x1080, the situation improves substantially. High, Medium, and Low all clear 60 FPS, with averages of 71, 84, and 96 FPS respectively. Ultra settings fall just short at 58 FPS. The database lists High as the best playable setting at this resolution, with an average of 71 FPS. This means that 1080p is the realistic target for this combination, and users can enjoy high quality settings without dropping below the playable line.
FAQ
Q: Can this PC run Doom at 4K resolution?
A: No. At 3840x2160, the highest average FPS recorded is 34 on Low settings, which is well below the 60 FPS playable threshold. No playable settings exist at this resolution.
Q: What is the best setting at 1080p for this hardware?
A: High settings produce an average of 71 FPS at 1920x1080, which is the most demanding preset that stays at or above 60 FPS. Low and Medium also clear the threshold with 96 and 84 FPS respectively.
Q: How does the CPU compare to its nearest rivals?
A: The Ryzen 5 5600G has an average benchmark score of 21088, which is within 0.4 percent of the Intel Core i3-1220P, Intel Core Ultra 7 256V, AMD Ryzen 5 7530U, and Intel Core Ultra 7 155U. The performance differences are negligible.
Q: What is the GPU's percentile ranking?
A: The Intel Arc B370 sits at the 5th percentile among all GPUs, with an average benchmark score of 1184. Its nearest rivals include the ATI Mobility Radeon HD 5570 and ATI Radeon HD 5770, which score 1186 and 1190 respectively.
Q: Does the game run smoothly at 1440p?
A: Only on Low settings, which average 62 FPS. Medium drops to 54 FPS, High to 46 FPS, and Ultra to 37 FPS, so higher presets are not playable at this resolution.
Q: Which component is the limiting factor for this game?
A: The GPU is the primary constraint. The CPU ranks at the 74th percentile among all processors, while the GPU ranks at the 5th percentile. The frame rate data shows steep drops as resolution and settings increase, which is characteristic of a graphics-bound workload.
Best Settings per Resolution
At 1920x1080, the most demanding preset that maintains 60 FPS or higher is High, with an average of 71 FPS. The recorded range for Medium shows a minimum of 71 and a maximum of 96, which means Medium also holds above the threshold at all times. Low averages 96 FPS. Ultra falls to 58 FPS, so it is excluded.
At 2560x1440, the only preset that clears 60 FPS is Low, averaging 62 FPS. Medium averages 54 FPS, with a minimum of 46, so it dips below the playable line. High and Ultra are further behind at 46 and 37 FPS respectively. Users at this resolution must use Low to maintain fluidity.
At 3840x2160, no preset reaches 60 FPS. The best average is 34 FPS on Low settings, which is insufficient. The database records no best settings for this resolution, confirming that it is not a viable option for this game.
CPU and GPU Roles
The data reveals a clear division of labor between the two components. The Ryzen 5 5600G, with a 74th percentile ranking among CPUs, is not the limiting factor in this pairing. Its nearest rivals are all within 0.4 percent of its average score, indicating that the processor has ample headroom for this game's demands. The Arc B370, on the other hand, ranks at the 5th percentile among GPUs, which places it in the bottom tier of graphics hardware.
The scaling between resolutions illustrates the GPU-bound nature of the workload. From 1080p to 1440p, the average FPS across all presets drops from roughly 77 to roughly 50, a 35 percent reduction. From 1440p to 4K, it drops further to roughly 27, another 46 percent reduction. These steep declines align with a GPU that is overwhelmed by pixel count, rather than a CPU that is struggling with game logic or draw calls.
The settings scaling reinforces this conclusion. At 1080p, moving from Low to Ultra reduces the average FPS from 96 to 58, a 40 percent penalty. At 1440p, the same settings change reduces the average from 62 to 37, a 40 percent penalty. At 4K, the reduction is from 34 to 20, a 41 percent penalty. The consistency of this penalty across resolutions suggests that the GPU's shading and fill-rate capabilities are the binding constraint, while the CPU maintains stable frame delivery regardless of quality preset.
The CPU's role becomes more apparent at lower settings and resolutions. At 1080p Low, the combo achieves 96 FPS, which is a strong result that indicates the CPU can feed the GPU adequately. The 3DMark multi-threaded scores for the 5600G, including 5451 at 16 threads and 5455 at max threads, show that it has sufficient parallel throughput for modern game workloads. The single-thread score of 872 in 3DMark and 1409 in Cinebench R23 further confirm that it can handle per-core tasks without issue.
At higher resolutions, the GPU's limitations dominate entirely. The 4K results, where even Low settings only reach 34 FPS, show that the Arc B370 cannot render Doom's scenes at that pixel density regardless of how much CPU headroom exists. The 25 W TDP of the GPU, combined with its system-shared memory, indicates a design intended for low-power integrated use, not high-resolution gaming. The data consistently points to the GPU as the decisive factor, and any performance improvements would require a more capable graphics solution.