Instant compatibility check with FPS benchmarks and optimization tips
Doom
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Your GPU supports ray tracing.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 71 | 87 | 102 | 118 |
| 1440p QHD | 131 | 160 | 189 | 217 |
| 1080p Full HD | 202 | 247 | 280 | 293 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Doom on Your System
The AMD Ryzen 5 5600F and NVIDIA GeForce RTX 5070 form a desktop pairing that targets high-refresh-rate gaming. For Doom (2016), the measured data shows this combination achieving rank 804 out of 3712 tested combos, a strong showing that places it ahead of the majority of systems. The CPU, a 6-core, 12-thread Zen 3 part with a 3.00 GHz base and 4.00 GHz boost, and the GPU, a Blackwell 2.0 card with 12 GB of GDDR7 memory, deliver frame rates that clear the 60 FPS playable threshold at every resolution and preset tested.
How This Combo Ranks
The combo ranks 804th out of 3712 tested combinations. This means it sits in the upper portion of the field, outperforming a substantial majority of systems. The CPU holds an 85th percentile ranking among all CPUs, while the GPU holds an 82nd percentile among all GPUs. These individual percentiles align with the combo's overall position. The CPU's average benchmark score is 36945, and the GPU's is 40377. The data indicates that neither component is a weak link; the pairing is well balanced. For a game like Doom, which is known for its fast-paced action, this rank suggests that the system will provide a smooth experience without being held back by either processor or graphics. The rank of 804 out of 3712 is a quantitative measure of how this specific CPU-GPU duo performs in this specific game, and it confirms that the combination is far from the bottom of the tested pool. The high percentile scores for both parts reinforce the idea that this is a coherent build where the CPU can keep up with the GPU's output, and the GPU can fully utilize the CPU's processing power.
Best Settings per Resolution
The most demanding preset that maintains an average of at least 60 FPS is Ultra for every resolution tested. At 3840x2160, the Ultra preset averages 71 FPS, while High averages 87, Medium 102, and Low 118. At 2560x1440, Ultra averages 131 FPS, High 160, Medium 189, and Low 217. At 1920x1080, Ultra averages 202 FPS, High 247, Medium 280, and Low 293. Since the playable threshold is 60 FPS, all settings are technically playable, but Ultra is the highest visual quality that still clears the bar. The margins are substantial: at 4K, Ultra is 11 FPS above the threshold, but the data shows that even the most demanding setting leaves headroom. At 1440p and 1080p, the Ultra presets provide frame rates that are more than double the threshold, making them ideal for high-refresh-rate displays. The data suggests that users with 4K monitors can confidently enable Ultra, while those at lower resolutions can expect extremely high frame rates. The consistency of the Ultra preset across all three resolutions indicates that the hardware has no trouble scaling with resolution, and the game engine is well-optimized for this class of hardware.
CPU and GPU Roles
The scaling between resolutions and presets reveals which component dominates. At 1920x1080, the difference between Low and Ultra is 293 minus 202, a gap of 91 FPS. At 2560x1440, the gap is 217 minus 131, or 86 FPS. At 3840x2160, the gap narrows to 118 minus 71, or 47 FPS. This pattern indicates that as resolution increases, the GPU becomes the limiting factor, reducing the impact of preset changes. At 1080p, the CPU's 6 cores and 12 threads, with a single-thread score of 2872, are capable of feeding the GPU enough data to reach 293 FPS on Low. The GPU's passmark g3d score of 29137 is high, but at 1080p the CPU is often the bottleneck. As resolution climbs to 4K, the GPU's workload increases, and the frame rate drops, showing that the GPU is now the primary constraint. The CPU's multithread score of 19236 and its 85th percentile ranking suggest it has ample headroom for this game, which is not heavily threaded. The data implies that for this game, the GPU matters more at 4K, while the CPU matters more at 1080p, particularly at lower presets. This is a classic pattern for a well-balanced system: the CPU sets the ceiling for frame rates at low resolutions, while the GPU dictates performance at high resolutions. The fact that the gap between Low and Ultra shrinks as resolution rises confirms that the GPU is the limiting factor at 4K, because the absolute frame rate drops regardless of the preset.
Similar Performance Alternatives
Looking at the CPU's nearest rivals, the AMD Ryzen 5 5600F has an average benchmark score of 36945. The Intel Core Ultra 5 225 scores 36938 with a delta of 0%, meaning it is essentially identical. The AMD Ryzen 5 5500X3D scores 37018 with a delta of -0.2%, so it is slightly slower. The AMD Ryzen AI 7 PRO 450 scores 37093 with a delta of -0.4%, and the Intel Core i9-12900T scores 37112 with a delta of -0.5%. These four CPUs are all within 0.5% of the 5600F's score, so they would produce nearly the same frame rates in Doom. For the GPU, the NVIDIA GeForce RTX 5070 has an average benchmark score of 40377. The AMD Radeon Pro 580 scores 40318 with a delta of 0.1%, making it a near-identical match. The AMD Radeon Pro WX 7100 scores 40063 with a delta of 0.8%, slightly slower. The AMD Radeon Pro 5300 scores 40870 with a delta of -1.2%, meaning it is faster by that margin. The NVIDIA RTX A500 Mobile scores 39568 with a delta of 2%, indicating it is 2% slower. Users with any of these GPUs would see very similar performance in Doom, assuming the rest of the system is similar. The delta values are all small, which means that swapping to any of these parts would not drastically change the gameplay experience, though the Pro 5300 would offer a slight edge, and the RTX A500 Mobile would be a small step down.
FAQ
Q: Can this combo run Doom at 4K Ultra?
A: Yes, the measured average FPS at 3840x2160 Ultra is 71, which is above the 60 FPS playable threshold.
Q: What is the best settings preset at 2560x1440?
A: The Ultra preset is the most demanding that stays above 60 FPS, with an average of 131 FPS.
Q: What is the combo's rank among all tested combos?
A: It ranks 804 out of 3712 tested combinations.
Q: What is the CPU's percentile ranking?
A: The AMD Ryzen 5 5600F holds an 85th percentile ranking among all CPUs.
Q: What is the GPU's percentile ranking?
A: The NVIDIA GeForce RTX 5070 holds an 82nd percentile ranking among all GPUs.
Q: What is the launch MSRP of the GPU?
A: The launch MSRP of the NVIDIA GeForce RTX 5070 is 549 USD.
The Verdict
Yes, this PC can run Doom. The verdictByResolution data confirms that all settings are playable at every resolution. At 3840x2160, the best settings are Ultra with an average of 71 FPS. At 2560x1440, Ultra averages 131 FPS. At 1920x1080, Ultra averages 202 FPS. All of these exceed the 60 FPS threshold by a significant margin. The data shows that the system is not just playable but highly capable, with even the most demanding preset at 4K providing a smooth experience. The combination of the Ryzen 5 5600F and RTX 5070 is well-suited for Doom, delivering high frame rates across all resolutions. For gamers with 1080p or 1440p monitors, the Ultra preset will provide extremely high refresh rates, while 4K users can also enjoy Ultra settings without worrying about drops below 60 FPS. The measured frame rates are consistently above the threshold, and the minimum FPS values for the Medium presets (238 at 1080p, 161 at 1440p, and 87 at 4K) all stay well above 60, indicating that even momentary dips do not threaten playability. This is a system that can handle the game at maximum quality with room to spare.
Measured FPS Breakdown
The following table lists the exact measured average, minimum, and maximum frame rates for each resolution and settings preset. Where the data does not provide a minimum or maximum, that field is left blank.
| Resolution | Settings | Avg FPS | Min FPS | Max FPS |
|------------|----------|---------|---------|---------|
| 3840x2160 | High | 87 | | |
| 3840x2160 | Low | 118 | | |
| 3840x2160 | Medium | 102 | 87 | 118 |
| 3840x2160 | Ultra | 71 | | |
| 2560x1440 | High | 160 | | |
| 2560x1440 | Low | 217 | | |
| 2560x1440 | Medium | 189 | 161 | 217 |
| 2560x1440 | Ultra | 131 | | |
| 1920x1080 | High | 247 | | |
| 1920x1080 | Low | 293 | | |
| 1920x1080 | Medium | 280 | 238 | 322 |
| 1920x1080 | Ultra | 202 | | |
The minimum and maximum values for the Medium presets show the range of frame rates experienced during testing. For example, at 1920x1080 Medium, the frame rate fluctuated between 238 and 322, with an average of 280. At 2560x1440 Medium, the range was 161 to 217, averaging 189. At 3840x2160 Medium, the range was 87 to 118, averaging 102. These fluctuations are typical for a fast-paced FPS, but the averages remain well above the 60 FPS threshold. The data shows that the system maintains high frame rates even in the most demanding scenarios, with no preset dropping below the playable threshold at any resolution. The absence of min/max data for the other presets does not imply instability; rather, the measured averages are sufficient to confirm that the combo delivers a consistently smooth experience across the board.