Instant compatibility check with FPS benchmarks and optimization tips
Doom
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
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Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 51 | 63 | 74 | 85 |
| 1440p QHD | 95 | 116 | 137 | 157 |
| 1080p Full HD | 146 | 179 | 211 | 243 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Doom on Your System
# FAQ
Q: What is the overall performance ranking of the AMD Ryzen 5 5600F + NVIDIA GeForce RTX 5060 combination in Doom?
A: This combo ranks 1640th out of 3712 tested combinations in the benchmark database. The CPU sits at the 85th percentile among all processors, while the GPU sits at the 72nd percentile among all graphics cards. This suggests a well-balanced pairing where neither component is an extreme outlier.
Q: Is the RTX 5060 GPU a strong performer in this game?
A: The RTX 5060's average benchmark score is 26331, placing it at the 72nd percentile of all GPUs. Its nearest rival, the AMD Radeon RX 6750 XT, scores 26011 — the RTX 5060 is 1.2% ahead. Conversely, the AMD Radeon 860M scores 26401, which is 0.3% ahead of the RTX 5060, making these three cards extremely close in overall capability.
Q: Does the Ryzen 5 5600F hold up well against comparable CPUs?
A: The Ryzen 5 5600F has an average benchmark score of 36945. Its nearest rival, the Intel Core Ultra 5 225, scores 36938 — a negligible 0% difference. The AMD Ryzen 5 5500X3D scores 37018, which is 0.2% higher, and the AMD Ryzen AI 7 PRO 450 scores 37093, 0.4% higher. The Intel Core i9-12900T scores 37112, 0.5% higher. All these CPUs are effectively within half a percent of each other.
Q: What resolutions can this system run Doom at above 60 FPS?
A: At 4K (3840x2160), the system achieves playable frame rates on High, Medium, and Low settings, with the best playable preset being High at 63 FPS average. At 1440p (2560x1440), all four settings — Ultra, High, Medium, and Low — clear the 60 FPS threshold, with Ultra delivering 95 FPS. At 1080p (1920x1080), every preset is playable, and Ultra reaches 146 FPS.
Q: Is the CPU or GPU more demanding at higher resolutions in Doom?
A: The data shows a clear GPU-bound trend. At 1080p Ultra, the average FPS is 146, which drops to 95 at 1440p Ultra, and further to 51 at 4K Ultra. This scaling pattern — roughly 35% slower from 1080p to 1440p, and another 46% slower from 1440p to 4K — indicates that resolution increases place progressively heavier loads on the GPU, while the Ryzen 5 5600F's 6-core/12-thread Zen 3 architecture remains sufficient even at lower resolutions where CPU overhead matters more.
Q: What is the launch MSRP of the GPU in this configuration?
A: The NVIDIA GeForce RTX 5060 has a launch MSRP of 299 USD. This is the only pricing information available for this hardware combination.
CPU and GPU Roles
The benchmark data reveals a system that scales predictably with resolution, indicating a GPU-limited configuration at higher settings. At 1920x1080, the frame rates are exceptionally high — 243 FPS on Low, 211 FPS on Medium, 179 FPS on High, and 146 FPS on Ultra. These numbers suggest that at 1080p, the CPU has ample headroom, and the GPU is doing the heavy lifting. The Ryzen 5 5600F, with its 6 cores and 12 threads based on Zen 3 architecture, delivers a Passmark single-thread score of 2872, which is more than adequate for the game's demands at this resolution.
As resolution increases to 2560x1440, the average FPS drops across all presets: Low falls from 243 to 157, Medium from 211 to 137, High from 179 to 116, and Ultra from 146 to 95. The percentage drop is relatively consistent across settings (around 35% reduction), which points to the GPU being the bottleneck. The RTX 5060's 8 GB of GDDR7 memory on a 128-bit bus provides 448.0 GB/s of bandwidth, and its FP32 throughput of 19.18 TFLOPS is being taxed more heavily at 1440p.
At 3840x2160, the pattern intensifies. Low settings yield 85 FPS, Medium 74 FPS, High 63 FPS, and Ultra drops to 51 FPS — below the 60 FPS playable threshold. The drop from 1440p to 4K is approximately 45-50% across all settings, which is consistent with the pixel count increase from 3.7 million to 8.3 million pixels. This is a textbook GPU-bound scenario: the CPU's workload per frame remains roughly static, but the GPU must process over twice as many pixels.
The data indicates that the Ryzen 5 5600F is never the limiting factor in this game. Its Passmark multithread score of 19236 and integer math score of 59339 place it well above what Doom requires. Even at 1080p Low, where the GPU is least stressed and CPU overhead is highest, the system achieves 243 FPS — suggesting the CPU can feed the GPU efficiently. The GPU, however, shows clear limits at 4K Ultra, where it cannot maintain the 60 FPS threshold.
Measured FPS Breakdown
1920x1080 (1080p):
- Low: 243 FPS average
- Medium: 211 FPS average, with a minimum of 180 FPS and maximum of 243 FPS
- High: 179 FPS average
- Ultra: 146 FPS average
The 1080p results show a clear hierarchy: dropping from Ultra to Low yields a 66% performance increase (146 to 243 FPS). The Medium preset's minimum of 180 FPS confirms that even in demanding scenes, the system stays far above the 60 FPS playable threshold. The gap between Medium and High is 32 FPS, while the gap between High and Ultra is 33 FPS, indicating a linear scaling of GPU load as settings increase.
2560x1440 (1440p):
- Low: 157 FPS average
- Medium: 137 FPS average, with a minimum of 116 FPS and maximum of 157 FPS
- High: 116 FPS average
- Ultra: 95 FPS average
At 1440p, all presets remain comfortably above 60 FPS. The Ultra preset's 95 FPS average provides a 58% margin over the playable threshold. The step-down pattern is consistent: Low to Medium is 20 FPS, Medium to High is 21 FPS, and High to Ultra is 21 FPS. This uniform scaling suggests the GPU is being taxed proportionally across settings. The Medium preset's minimum of 116 FPS means even the most demanding moments stay well above playable levels.
3840x2160 (4K):
- Low: 85 FPS average
- Medium: 74 FPS average, with a minimum of 63 FPS and maximum of 85 FPS
- High: 63 FPS average
- Ultra: 51 FPS average
The 4K results show a system at its limits. Low settings deliver 85 FPS — playable with headroom. Medium drops to 74 FPS, still above the threshold. High squeezes by at 63 FPS, just 3 FPS above the playable line. Ultra falls to 51 FPS, which is 9 FPS below the 60 FPS threshold and thus not playable by the benchmark's standard. The Medium preset's minimum of 63 FPS indicates that even at this setting, the system never dips below the playable threshold.
The overall pattern across resolutions shows diminishing returns: at 1080p, the system has enormous headroom (even Ultra is 146 FPS), at 1440p it remains strong (Ultra at 95 FPS), and at 4K it barely clears the threshold on High (63 FPS) but fails on Ultra (51 FPS).
Similar Performance Alternatives
The Ryzen 5 5600F's nearest rivals in CPU benchmarks are a tight cluster. The Intel Core Ultra 5 225 scores 36938 — essentially identical (0% delta). The AMD Ryzen 5 5500X3D scores 37018, 0.2% higher. The AMD Ryzen AI 7 PRO 450 scores 37093, 0.4% higher, and the Intel Core i9-12900T scores 37112, 0.5% higher. In practical terms, any of these CPUs would deliver statistically indistinguishable frame rates in Doom at all tested resolutions. The Ryzen 5 5600F's 85th percentile standing means it outperforms 85% of all CPUs in the database, so users with any of these alternatives should expect the same gameplay experience.
For the GPU, the RTX 5060's nearest rivals include the AMD Radeon RX 6750 XT, which scores 26011 — 1.2% lower than the RTX 5060's 26331. The AMD Radeon 860M scores 26401, 0.3% higher, and the NVIDIA GeForce MX550 scores 26421, 0.3% higher. The AMD Radeon RX 5700 XT 50th Anniversary scores 26553, 0.8% higher. These delta values are all within 1.2%, meaning any of these GPUs would produce nearly identical frame rates in Doom. A user with an RX 6750 XT, for instance, would see roughly the same 4K High result of 63 FPS and the same 4K Ultra shortfall of 51 FPS.
The practical takeaway: if a user already owns any of these rival CPUs or GPUs, they can expect the same playable settings at each resolution. The 4K Ultra preset will remain below 60 FPS, while 4K High will remain just at the threshold. At 1440p and 1080p, all presets will remain playable with similar margins.
Best Settings per Resolution
At 3840x2160, the most demanding preset that stays at or above 60 FPS is High, which delivers 63 FPS average. Medium also clears the threshold at 74 FPS, and Low at 85 FPS, but High offers the best visual quality while still maintaining playability. The Ultra preset falls short at 51 FPS, so it should be avoided at this resolution.
At 2560x1440, the best setting is Ultra, achieving 95 FPS average. This is the highest quality preset available, and it maintains a 58% margin above the 60 FPS threshold. All other presets — High at 116 FPS, Medium at 137 FPS, and Low at 157 FPS — are also playable, but Ultra provides the full visual experience without sacrificing performance.
At 1920x1080, the best setting is also Ultra, delivering 146 FPS average. This is the maximum quality setting, and it runs at more than double the playable threshold. The system has so much headroom at 1080p that even the heaviest preset leaves substantial performance reserves. High runs at 179 FPS, Medium at 211 FPS, and Low at 243 FPS, but none of these are necessary since Ultra already clears the bar with ease.
The Verdict
The data confirms that this PC can run Doom at 60 FPS or above across a wide range of configurations. At 1920x1080, all four presets — Low, Medium, High, and Ultra — are playable, with Ultra delivering 146 FPS average. This resolution offers the most headroom, making it ideal for high-refresh-rate displays.
At 2560x1440, every preset also clears the 60 FPS threshold. Ultra runs at 95 FPS, providing both maximum visual fidelity and smooth gameplay. This is the sweet spot for this hardware combination: the user gets the best settings and still has a 35 FPS buffer above the playable line.
At 3840x2160, the system is playable on High (63 FPS), Medium (74 FPS), and Low (85 FPS), but Ultra drops to 51 FPS, below the threshold. The verdict for 4K is conditional: users who prioritize visual quality should stick to High, while those who want Ultra must accept sub-60 FPS performance or reduce resolution.
The overall verdict is a clear yes — this system runs Doom well. The Ryzen 5 5600F provides ample CPU performance, and the RTX 5060 delivers strong GPU throughput. The only limitation is 4K Ultra, which falls short by 9 FPS. For the vast majority of players targeting 1080p or 1440p, this configuration offers excellent performance with maximum settings. The data shows a balanced pairing that handles the game's demands at every resolution except the most extreme preset combination.