Instant compatibility check with FPS benchmarks and optimization tips
Doom
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
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Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 43 | 52 | 62 | 71 |
| 1440p QHD | 79 | 96 | 114 | 131 |
| 1080p Full HD | 122 | 149 | 176 | 202 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Doom on Your System
The AMD Ryzen 5 5600F and NVIDIA GeForce RTX 5050 combination delivers a compelling performance profile for Doom, with benchmark data showing that the game’s id Tech engine scales predictably across resolutions and presets. At 1080p, the pairing is overwhelmingly powerful, while 4K demands more selective settings to maintain smooth gameplay. This analysis breaks down the measured FPS, compares the hardware against its closest rivals, and determines the optimal configurations for each resolution.
Measured FPS Breakdown
The measured FPS data for this combo shows a clear and consistent pattern across all three resolutions. At 1920x1080, the system is exceptionally fast, with the Low preset hitting an average of 202 FPS, which is the highest recorded in the entire dataset. Moving up the quality ladder, the Medium preset delivers an average of 176 FPS, with a minimum of 150 FPS and a maximum of 203 FPS, indicating tight frame pacing. The High preset still averages a robust 149 FPS, and even the most demanding Ultra preset clears the playable threshold by a wide margin, hitting an average of 122 FPS. At this resolution, the system is never in danger of dropping below the 60 FPS playability threshold, regardless of the settings chosen.
At 2560x1440, the performance scales down predictably but remains very strong. The Low preset produces an average of 131 FPS, while Medium averages 114 FPS, with a minimum of 97 FPS and a maximum of 131 FPS. The High preset still achieves an average of 96 FPS, and the Ultra preset, which was the most demanding at this resolution, maintains a comfortable average of 79 FPS. The data shows a clear hierarchy: each step up in quality costs roughly 15-20 FPS on average, but even the heaviest settings at 1440p provide a substantial cushion above the 60 FPS target.
The most challenging scenario is 3840x2160, where the system’s performance becomes more stratified. The Low preset is the only one that achieves a high frame rate, averaging 71 FPS. The Medium preset is the most interesting data point here, as it is the only 4K entry with full min/max data: it averages 62 FPS, with a minimum of 52 FPS and a maximum of 71 FPS. This suggests that while the average is playable, there are momentary dips below the target. The High preset drops to an average of 52 FPS, and the Ultra preset falls to 43 FPS, both of which are below the playable threshold. The gap between Low and Medium at 4K is 9 FPS, while the jump from Medium to High costs 10 FPS, showing a steep and consistent performance penalty as the visual quality rises.
Similar Performance Alternatives
Examining the nearestRivals data for the CPU and GPU provides context for how this combo stacks against other hardware. The AMD Ryzen 5 5600F is nearly identical in overall performance to three other processors. Its average benchmark score is 36945, which puts it within 0.5% of the Intel Core Ultra 5 225 (36938, 0% delta), the AMD Ryzen 5 5500X3D (37018, -0.2% delta), and the AMD Ryzen AI 7 PRO 450 (37093, -0.4% delta). It is also marginally behind the Intel Core i9-12900T, which scores 37112 (-0.5% delta). For a game like Doom, which is heavily dependent on single-core performance and can leverage multiple threads, this means any of these CPUs would deliver a functionally identical experience. The 0% delta to the Core Ultra 5 225 is particularly notable, indicating that the two processors are effectively interchangeable in this title.
On the GPU side, the NVIDIA GeForce RTX 5050 has an average benchmark score of 21035 and its nearest rivals include the AMD Radeon RX Vega M GL (21153, -0.6% delta), AMD Radeon HD 8970M (21237, -1% delta), AMD Radeon RX 5600 XT (20713, 1.6% delta), and NVIDIA RTX A4000 Mobile (21379, -1.6% delta). The deltaPct values are all within a narrow band, with the RX 5600 XT being the closest competitor, sitting 1.6% behind the RTX 5050. This suggests that a system with an RX 5600 XT would produce very similar frame rates in Doom, provide slightly lower average FPS. The other rivals, such as the RX Vega M GL, are so close (0.6% delta) that their performance would be indistinguishable in practice. It is important to note that these are synthetic benchmark comparisons, not direct game telemetry, but the data implies that swapping the RTX 5050 for any of these cards would result in a negligible change in the game’s performance.
CPU and GPU Roles
The scaling between resolutions and presets reveals a classic pattern of load distribution. At 1920x1080, the FPS is exceptionally high, reaching 202 FPS on the Low preset. This suggests that the game is not heavily taxing the GPU, and the CPU is doing most of the legwork to maintain those frame rates. The fact that the Ultra preset at 1080p still achieves 122 FPS indicates that the CPU is keeping up with the GPU’s output, even as the fill rate increases. The difference between Low and Ultra at 1080p is 80 FPS, a significant reduction, but it does not bottleneck the system to the point of becoming unplayable.
Moving to 2560x1440, the average frame rates drop across all presets, but the relative ordering remains the same. The gap between Low (131 FPS) and Ultra (79 FPS) is 52 FPS, which is a smaller absolute delta than at 1080p. This indicates that the GPU is starting to become more of a limiting factor, as the increase in pixel count requires more shading and texture work. The CPU still has enough headroom to feed the GPU, as the High preset (96 FPS) and Ultra preset (79 FPS) remain well above the 60 FPS threshold.
At 3840x2160, the GPU becomes the dominant bottleneck. The performance scales down dramatically, with the Low preset hitting 71 FPS and the Ultra preset crashing to 43 FPS. The gap between Low and Ultra at 4K is 28 FPS, which is the smallest absolute difference. This is a clear indicator that the GPU is the limiting factor. The CPU, which had ample headroom at lower resolutions, is no longer the primary constraint. The fact that the Medium preset at 4K averages 62 FPS, while the High preset drops to 52 FPS, shows that the GPU is struggling to keep up with the increased pixel load. The data suggests that at 1080p, the Ryzen 5 5600F is more than capable of feeding the RTX 5050, but at 4K, the GPU is the sole arbiter of performance.
The Verdict
The answer to the question of whether this PC can run Doom is a definitive yes, with clear caveats. The verdictByResolution data provides a straightforward breakdown of playable settings.
At 1920x1080, all four presets are playable. The best settings are Ultra, which achieves an average of 122 FPS. This clears the 60 FPS threshold by double, providing a very smooth and fluid experience. The game is effectively an ultra-high refresh rate title at this resolution.
At 2560x1440, the system also earns a pass for all settings. The best settings are Ultra, which averages 79 FPS. This is above the 60 FPS target and indicates that the game will be perfectly playable on high refresh rate monitors, though not with as much overhead as at 1080p.
At 3840x2160, the verdict is more nuanced. The playable settings are Low and Medium. The best settings are Medium, which averages 62 FPS. While the average is above the threshold, the measured minimum of 52 FPS suggests that there are moments of stutter or slowdown. The High and Ultra presets are not playable, as they average 52 FPS and 43 FPS respectively, which falls below the playable threshold. Therefore, at 4K, you can run the game smoothly, but only if you are willing to forgo the highest visual quality settings.
FAQ
Q: Is the AMD Ryzen 5 5600F a bottleneck for the RTX 5050 in this game?
A: At 1080p and 1440p, the CPU is not a bottleneck, as the FPS scales well with preset changes. At 4K, the data shows that the GPU is the limiting factor, as the performance delta between presets is smaller than at lower resolutions, indicating that the CPU has enough headroom.
Q: What is the best preset at 1440p?
A: The Ultra preset is the best option at 2560x1440, delivering an average of 79 FPS. This is above the 60 FPS threshold and provides the highest visual quality available.
Q: Can the system handle 4K gaming?
A: Yes, but only with reduced settings. The Medium preset at 3840x2160 averages 62 FPS, but the minimum FPS is 52, which may cause noticeable stutters. The Low preset is safer, averaging 71 FPS.
Q: How large is the performance gap between Low and Ultra at 1080p?
A: At 1920x1080, the Low preset averages 202 FPS, while the Ultra preset averages 122 FPS, a difference of 80 FPS. Despite the drop, the Ultra preset is still over twice as fast as the 60 FPS target.
Q: How does this combo rank against other tested systems?
A: The combo ranks at 2281 out of 3712 tested systems in this game, placing it in the bottom half of the database.
Q: Are there any other GPUs that would perform similarly?
A: The nearestGPU rivals include the AMD Radeon RX 5600 XT, which is 1.6% faster on average, and the AMD Radeon RX Vega M GL, which is 0.6% slower. These would offer very similar frame rates.
How This Combo Ranks
The combo of the AMD Ryzen 5 5600F and NVIDIA GeForce RTX 5050 ranks at 2281 out of 3712 tested combinations in Doom. This places it in the lower half of the database, around the 61st percentile. Given the measured FPS data, this ranking seems to be a direct result of the GPU’s limitations at 4K, where it falls below the 60 FPS threshold on higher presets. The CPU is not the primary concern, as it is near the top of its class, but the RTX 5050’s performance at high resolutions pulls the overall score down. A system in the upper half of the rankings would likely feature a more powerful GPU to handle 4K Ultra settings, whereas this combo’s strengths are clearly in the 1080p and 1440p realms.
Best Settings per Resolution
Based on the measured data, the most demanding preset that stays at or above 60 FPS at each resolution is as follows:
- 1920x1080: High is the most demanding preset that clears the threshold, but the data shows that Ultra is also playable, with an average of 122 FPS. Since the goal is the most demanding preset that remains playable, Ultra is the correct choice, as it delivers 122 FPS.
- 2560x1440: The Ultra preset is the most demanding option and it averages 79 FPS, which is comfortably above the 60 FPS target.
- 3840x2160: The Medium preset is the most demanding that remains playable, but it averages 62 FPS with a minimum of 52 FPS. The Low preset is the only option that provides a more consistent experience, averaging 71 FPS. Since the Medium preset’s minimum FPS dips below 60, the Low preset is the only one that reliably stays above the threshold.