Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Doom
FPS 2016

Doom

99%
Excellent Match Your system exceeds recommended requirements!

Performance

1080p (Full HD)

Low 1080p Measured
293 FPS
Ultra 1080p Measured
245 FPS

1440p (2K / QHD)

Low 1440p Measured
254 FPS
Ultra 1440p Measured
173 FPS

4K (Ultra HD)

Low 4K Measured
156 FPS
Ultra 4K Measured
94 FPS
3.8ms Frame Time
6ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,500
Your CPU 36,945
Graphics Card
Required 27,325
Your GPU 60,347

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 94 115 136 156
1440p QHD 173 211 242 254
1080p Full HD 245 263 280 293

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 263
1920x1080 Low 293
1920x1080 Medium 280
1920x1080 Ultra 245
2560x1440 High 211
2560x1440 Low 254
2560x1440 Medium 242
2560x1440 Ultra 173
3840x2160 High 115
3840x2160 Low 156
3840x2160 Medium 136
3840x2160 Ultra 94

Performance Analysis: Doom on Your System

The AMD Ryzen 5 5600F paired with the NVIDIA GeForce RTX 4090 delivers overwhelming performance in Doom, clearing the 60 FPS threshold with massive margins at every resolution and preset tested. The combination maxes out the game’s Ultra settings at 4K with an average of 94 FPS, while at 1080p it reaches 245 FPS on Ultra, indicating that this system is not merely playable but exceptionally overqualified for the title. The data confirms that this is a top-tier pairing for this game, ranking in the 91st percentile among all tested combos, and the measured results show no scenario where the user must compromise on visual fidelity to achieve smooth gameplay.

Measured FPS Breakdown

At 3840x2160 (4K), the measured averages span from 94 FPS on Ultra to 156 FPS on Low, with Medium landing at 136 FPS and High at 115 FPS. The Medium preset is the only one at this resolution with complete frame time data, showing a minimum of 115 FPS and a maximum of 156 FPS, which indicates that even the lower bound of the Medium preset comfortably exceeds the 60 FPS playability threshold. The spread from Ultra to Low at 4K is 62 FPS, demonstrating that while the GPU scaling is significant, every setting tier remains highly playable.

Moving to 2560x1440 (1440p), the averages jump considerably: Ultra produces 173 FPS, High reaches 211 FPS, Medium hits 242 FPS, and Low tops out at 254 FPS. The Medium preset again provides the frame time range, with a minimum of 206 FPS and a maximum of 278 FPS. This represents a substantial uplift over 4K, with the Ultra preset gaining 79 FPS (from 94 to 173) when moving down from 4K to 1440p, while the Low preset gains 98 FPS (from 156 to 254).

At 1920x1080 (1080p), the system delivers its highest frame rates: Ultra averages 245 FPS, High averages 263 FPS, Medium averages 280 FPS, and Low averages 293 FPS. The Medium preset shows a minimum of 238 FPS and a maximum of 322 FPS. The delta between the lowest and highest averages at 1080p is only 48 FPS (from 245 to 293), which is narrower than the 62 FPS spread seen at 4K. This compression suggests that at 1080p, the CPU begins to exert more influence on the final frame rate, as the GPU has ample headroom to render frames quickly.

The frame time data for Medium presets shows consistent behavior across resolutions: at 4K the minimum is 115 FPS, at 1440p the minimum is 206 FPS, and at 1080p the minimum is 238 FPS. These minimums are all well above the 60 FPS playable threshold, meaning that even the most demanding frame sequences captured in the data do not cause the system to dip into stutter or lag territory. The maximums follow a similar pattern, scaling from 156 FPS at 4K to 322 FPS at 1080p.

CPU and GPU Roles

The benchmark data reveals a clear shift in component bottleneck behavior depending on the resolution and preset. At 4K, the GPU is the dominant factor: the average FPS drops by 62 FPS when moving from Low (156 FPS) to Ultra (94 FPS), showing that the graphics card’s workload scales heavily with visual complexity. The RTX 4090’s raw rasterization power is being fully exercised at this resolution, and the Ryzen 5 5600F’s six cores and twelve threads are sufficient to keep up with the GPU’s output.

When the resolution drops to 1440p, the GPU still leads the performance curve, but the gap between presets narrows slightly. The Ultra-to-Low delta at 1440p is 81 FPS (from 173 to 254), which is proportionally similar to 4K. However, the absolute frame rates are high enough that the CPU’s single-thread performance, reflected in the PassMark single-thread score of 2872, becomes more relevant. The Ryzen 5 5600F’s boost clock of 4.00 GHz and Zen 3 architecture provide sufficient per-core speed to avoid becoming a limiting factor, but the data suggests that at 1440p, the system is still primarily GPU-bound.

At 1080p, the CPU’s role becomes more prominent. The frame rate ceiling is higher, with Low averaging 293 FPS, but the scaling between presets is less pronounced: Ultra to Low only shows a 48 FPS difference. This compression indicates that the GPU is no longer the sole bottleneck; the CPU’s ability to feed draw calls and process game logic starts to cap the maximum achievable frame rate. The Ryzen 5 5600F’s PassMark multithread score of 19236 and integer math score of 59339 suggest it is a capable processor, but at 293 FPS, the per-frame time budget drops to roughly 3.4 milliseconds, which stresses even high-end desktop CPUs.

The scaling between resolutions also highlights this dynamic. From 4K to 1440p, the Ultra preset improves by 84% (from 94 to 173 FPS), while from 1440p to 1080p, the same preset improves by 42% (from 173 to 245 FPS). The smaller relative gain at lower resolutions indicates that the CPU is beginning to constrain the GPU, as the graphics workload shrinks but the CPU’s per-frame responsibilities remain constant. For this game, the RTX 4090 is the primary driver at 4K and 1440p, while the Ryzen 5 5600F becomes a more significant contributor to overall performance at 1080p.

FAQ

Q: Can this PC run Doom at 4K with maximum settings?

A: Yes. The Ultra preset at 3840x2160 averages 94 FPS, which is 34 FPS above the 60 FPS playable threshold. The data confirms that all four presets at 4K are playable, with Low averaging 156 FPS, Medium 136 FPS, and High 115 FPS.

Q: What is the best preset to use at 1440p for the highest visual quality?

A: The Ultra preset at 2560x1440 averages 173 FPS, making it the most demanding option that still delivers well above the 60 FPS target. Since all presets at 1440p are playable, you can select Ultra without any performance concerns.

Q: How does the frame rate at 1080p compare to 1440p on the Ultra preset?

A: At 1080p Ultra, the average FPS is 245, while at 1440p Ultra it drops to 173. This represents a 72 FPS difference, or a 41.6% reduction in frame rate when moving to the higher resolution.

Q: Is there any resolution or preset where the frame rate drops below 60 FPS?

A: No. The lowest recorded average across all tested combinations is 94 FPS at 4K Ultra. Even the minimum frame time data for Medium presets shows 115 FPS at 4K, 206 FPS at 1440p, and 238 FPS at 1080p, all far exceeding the 60 FPS threshold.

Q: What is the frame time range for the Medium preset at 4K?

A: The Medium preset at 3840x2160 shows a minimum of 115 FPS and a maximum of 156 FPS, with an average of 136 FPS. This indicates stable performance with a 41 FPS spread between the lowest and highest frame rates.

Q: How does this system rank among all tested combinations for Doom?

A: The combo ranks 340 out of 3712 tested combinations, placing it in the top 9.2% of all systems. This ranking reflects the strong pairing of the Ryzen 5 5600F and RTX 4090 for this specific game.

The Verdict

This PC runs Doom with exceptional headroom at every resolution and preset tested. The verdict by resolution is unambiguous: at 3840x2160, all four presets (Low, Medium, High, Ultra) clear the 60 FPS threshold, with the Ultra preset averaging 94 FPS. At 2560x1440, the same story applies — every preset is playable, and Ultra delivers 173 FPS. At 1920x1080, the system reaches its peak, with Ultra averaging 245 FPS and Low hitting 293 FPS.

The data shows that the system is not just playable but gives the user full freedom to choose any visual configuration without worrying about frame rate drops. The lowest performance point in the entire dataset is 94 FPS at 4K Ultra, which is still 34 FPS above the playable threshold. For a game like Doom, which benefits from high frame rates for fast-paced action, this system provides an experience that is both visually rich and technically smooth. The 60 FPS threshold is met with such margin that even the most demanding settings leave ample performance in reserve, making this an ideal setup for high-refresh-rate displays at 1440p or 4K.

Best Settings per Resolution

At 3840x2160, the best settings are Ultra, which delivers an average of 94 FPS. This is the most demanding preset available, and it still exceeds the 60 FPS playable threshold by a comfortable margin. The data shows no reason to drop below Ultra at this resolution, as even the highest quality settings remain well within playable territory.

At 2560x1440, the best settings are also Ultra, with an average of 173 FPS. This represents a substantial improvement over 4K and provides the visual fidelity of maximum settings while nearly tripling the 60 FPS baseline. The frame rate is high enough to take advantage of 144Hz or 165Hz monitors, making this resolution the sweet spot for competitive play.

At 1920x1080, the best settings are Ultra, averaging 245 FPS. The system delivers maximum quality at a frame rate that exceeds even the fastest high-refresh displays. This configuration offers the highest possible visual fidelity while maintaining a frame rate that is four times the playable threshold. Across all three resolutions, the recommendation is consistently Ultra, as the RTX 4090’s performance ensures that there is never a need to compromise on settings for the sake of playability.

How This Combo Ranks

The AMD Ryzen 5 5600F and NVIDIA GeForce RTX 4090 combination ranks 340 out of 3712 tested combos for Doom, placing it in the 91st percentile of all systems evaluated. This is a strong result, indicating that the pairing is well-suited for this game. The CPU itself holds an 85th percentile rank among all CPUs, with an average benchmark score of 36945, while the GPU holds an 88th percentile rank with an average score of 60347. Both components perform above the median, but the game-specific ranking shows they work particularly well together for Doom’s engine.

The CPU’s nearest rivals include the Intel Core Ultra 5 225 (matching average score of 36938), the AMD Ryzen 5 5500X3D (37018, 0.2% ahead), the AMD Ryzen AI 7 PRO 450 (37093, 0.4% ahead), and the Intel Core i9-12900T (37112, 0.5% ahead). These deltas are negligible, meaning the Ryzen 5 5600F is effectively on par with these alternatives for Doom, and the game’s performance is not CPU-limited in most scenarios. The GPU’s nearest rivals show a similar pattern, with the Intel Arc Pro A60 (60326, matching), AMD Radeon Pro Vega 48 (60140, 0.3% behind), AMD Radeon Pro W6600M (61896, 2.5% ahead), and AMD Radeon PRO V710 (58657, 2.9% behind). The RTX 4090’s raw performance is in a class of its own for gaming, and the measured FPS data confirms that it drives Doom far beyond the requirements of any modern display.