Instant compatibility check with FPS benchmarks and optimization tips
Doom
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
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Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 39 | 48 | 57 | 65 |
| 1440p QHD | 72 | 88 | 105 | 120 |
| 1080p Full HD | 112 | 137 | 162 | 186 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Doom on Your System
The AMD Ryzen 5 5600F paired with the Intel Arc B580 delivers a decisive performance profile in Doom, with benchmark results showing that 1080p and 1440p gaming are firmly in high-refresh-rate territory, while 4K requires a compromise on visual fidelity. The data places this combination at rank 2786 out of 3712 tested combos for this title, meaning it sits in the lower-middle portion of the database, yet the measured frame rates tell a story of consistent playability at most settings. Below is a detailed breakdown of the measured FPS, how this combo compares to similar hardware, and the optimal configurations for each resolution.
Measured FPS Breakdown
The benchmark data for Doom shows a clear scaling pattern across resolutions and presets, with the Arc B580 and Ryzen 5 5600F producing a wide spread of frame rates. At 1920x1080, the combo is exceptionally strong: the Low preset averages 186 FPS, which is the highest recorded figure in the entire dataset for this game. Moving to Medium, the average drops to 162 FPS with a minimum of 137 FPS and a maximum of 186 FPS, indicating that even the lower bound remains far above the 60 FPS playability threshold. High settings yield 137 FPS on average, while Ultra still delivers a robust 112 FPS. None of the 1080p presets dip below 60 FPS, and the minimum recorded value across all settings is 137 FPS, which occurs at Medium.
At 2560x1440, the performance remains strong but shows a more pronounced gap between presets. Low settings produce an average of 120 FPS, while Medium averages 105 FPS with a minimum of 89 FPS and a maximum of 120 FPS. High settings drop to an average of 88 FPS, and Ultra settles at 72 FPS. The minimum FPS at 1440p Medium (89 FPS) is still well above the playability threshold, and all four presets clear 60 FPS without exception. The scaling from Low to Ultra at this resolution is a 40% reduction in average frame rate, going from 120 FPS down to 72 FPS, which suggests that the GPU is the primary bottleneck at higher settings.
At 3840x2160, the picture changes considerably. Low settings average 65 FPS, which just clears the 60 FPS threshold, while Medium averages 57 FPS with a minimum of 48 FPS and a maximum of 65 FPS. High settings fall to 48 FPS on average, and Ultra drops to 39 FPS. The data shows that only the Low preset at 4K is playable, and even that is marginal—the 65 FPS average leaves little headroom for demanding scenes. The Medium preset's minimum of 48 FPS indicates that frame pacing can become problematic, as the average is already below the threshold. Across all resolutions, the trend is consistent: lower presets yield proportionally larger gains at 4K, whereas at 1080p the differences between presets are smaller in percentage terms, suggesting the CPU can keep up with the GPU at lower resolutions.
Similar Performance Alternatives
The nearest rivals for the AMD Ryzen 5 5600F in the database are a set of processors with nearly identical average benchmark scores. The Intel Core Ultra 5 225 scores 36938, which is a 0% delta from the Ryzen 5 5600F's 36945 average. The AMD Ryzen 5 5500X3D scores 37018, a 0.2% advantage, while the AMD Ryzen AI 7 PRO 450 scores 37093 (0.4% ahead) and the Intel Core i9-12900T scores 37112 (0.5% ahead). These deltas are negligible, meaning any of these CPUs would produce virtually identical frame rates in Doom when paired with the same GPU. The Ryzen 5 5600F's percentile ranking of 85 among all CPUs indicates that it outperforms the majority of tested processors in synthetic benchmarks, but in this game, the differences among these rivals would be imperceptible.
For the Intel Arc B580, the nearest GPU rivals show a similarly tight cluster of scores. The AMD Radeon RX 580 2048SP scores 23061, which is 0.2% lower than the Arc B580's 23021 average (the delta is negative, meaning the rival is slightly ahead). The NVIDIA GeForce RTX 2080 scores 22895 (0.6% behind), while the NVIDIA GeForce RTX 3080 scores 23172 (0.7% ahead) and the NVIDIA P106-100 scores 23249 (1% ahead). These deltas are all within 1%, so in practice, swapping the Arc B580 for any of these GPUs would yield nearly identical FPS numbers in Doom. Notably, the RTX 3080 is a much higher-tier card in other contexts, but the benchmark scores suggest that for this specific game, the Arc B580 holds its own. The GPU's percentile ranking of 68 among all GPUs places it in the upper-middle tier, and the measured FPS data confirms that it is sufficient for 1080p and 1440p gaming at high settings.
FAQ
Q: What is the highest average FPS this combo can achieve in Doom?
A: The highest recorded average FPS is 186, which occurs at 1920x1080 with the Low preset. The Medium preset at the same resolution averages 162 FPS, and the High preset averages 137 FPS.
Q: Is this combo capable of 4K gaming in Doom?
A: Only at the Low preset, which averages 65 FPS. The Medium preset averages 57 FPS, which is below the 60 FPS playability threshold, and High and Ultra fall to 48 FPS and 39 FPS respectively. The verdict data confirms that only Low is playable at 3840x2160.
Q: How does the Ryzen 5 5600F compare to its nearest rival, the Intel Core Ultra 5 225?
A: The two processors have nearly identical average benchmark scores: 36945 for the Ryzen 5 5600F and 36938 for the Core Ultra 5 225, a delta of 0%. In Doom, this means the frame rates would be effectively the same when paired with the same GPU.
Q: What is the minimum FPS recorded for this combo in Doom?
A: The lowest minimum FPS in the dataset is 48 FPS, which occurs at 3840x2160 with the Medium preset. At 2560x1440 Medium, the minimum is 89 FPS, and at 1920x1080 Medium, the minimum is 137 FPS.
Q: Does the Arc B580 perform better or worse than the RTX 2080 in Doom?
A: The Arc B580 has an average benchmark score of 23021, while the RTX 2080 scores 22895, making the Arc B580 0.6% faster. In practice, this difference is negligible, and both GPUs would produce nearly identical FPS in this game.
Q: How many total combos does this CPU+GPU pairing rank among for Doom?
A: The combo ranks 2786 out of 3712 tested combinations. This places it in the 75th percentile of tested combos, meaning roughly a quarter of all tested systems outperform it.
The Verdict
The benchmark data is unambiguous: this PC can run Doom at 60 FPS or higher at both 1920x1080 and 2560x1440 across all presets. At 1080p, the Ultra preset averages 112 FPS, which is nearly double the playability threshold, and even the most demanding settings leave substantial headroom. At 1440p, the Ultra preset averages 72 FPS, which clears 60 FPS by a 20% margin, while High averages 88 FPS and Medium averages 105 FPS. The only resolution where the combo struggles is 3840x2160, where the Low preset averages 65 FPS and is the sole playable option—Medium falls to 57 FPS, High to 48 FPS, and Ultra to 39 FPS. The verdict by resolution confirms this: 4K has only Low as a playable setting, while 1440p and 1080p have all four settings marked as playable. For users targeting a locked 60 FPS experience, the safe choice is 1440p Ultra at 72 FPS average, which provides both visual quality and performance headroom. At 1080p, the Ultra preset at 112 FPS is ideal for high-refresh-rate monitors, as it comfortably exceeds 100 FPS on average.
How This Combo Ranks
The combo rank of 2786 out of 3712 places this system in the lower-middle tier of all tested combinations for Doom. This ranking might seem low given the strong FPS numbers, but it reflects the fact that the database includes many high-end configurations with more powerful CPUs and GPUs. The Ryzen 5 5600F's 85th percentile ranking among CPUs and the Arc B580's 68th percentile among GPUs indicate that this is a mid-range pairing, yet the measured FPS data shows it outperforms what the synthetic benchmarks might suggest for this particular game. The ranking also implies that roughly 926 other combos perform better, which is expected given the presence of flagship hardware. However, the practical takeaway is that the rank does not translate to poor playability—the FPS numbers at 1080p and 1440p are more than sufficient for smooth gameplay, and the 4K limitations are consistent with the GPU's mid-range positioning. The delta between this combo and the top performers is not quantified in the data, but the percentile ranking suggests that the Ryzen 5 5600F is well above average while the Arc B580 is moderately above average, resulting in a balanced system that avoids severe bottlenecking.
Best Settings per Resolution
At each resolution, the most demanding preset that stays at or above 60 FPS is the optimal choice. For 3840x2160, the Low preset is the only option that clears the threshold, averaging 65 FPS. The Medium preset falls short at 57 FPS, so Low is the recommended setting despite the visual compromise. For 2560x1440, the Ultra preset is the best choice, averaging 72 FPS. This provides the highest visual quality while maintaining a 20% buffer above the 60 FPS threshold. The High preset at 88 FPS would also be viable for users who prefer extra headroom, but Ultra is the most demanding setting that still meets the playability criterion. For 1920x1080, the Ultra preset averages 112 FPS, making it the clear winner. This setting delivers maximum visual fidelity while keeping the frame rate well above 100 FPS, which is ideal for competitive play or high-refresh-rate displays. The data shows that at 1080p, even the most demanding settings are far from stressing the system, as the gap between Ultra (112 FPS) and Low (186 FPS) is 74 FPS, indicating that the GPU has significant headroom.
CPU and GPU Roles
The scaling between resolutions and presets reveals how the CPU and GPU divide their workloads in Doom. At 1920x1080, the performance is consistently high across all presets, with the difference between Low (186 FPS) and Ultra (112 FPS) being 74 FPS—a 39% reduction. This relatively small gap suggests that the CPU is capable of feeding the GPU at lower resolutions, and the GPU becomes the limiting factor as settings increase. At 2560x1440, the gap between Low (120 FPS) and Ultra (72 FPS) is 48 FPS, a 40% reduction, which is proportionally similar to 1080p. However, the absolute FPS numbers are lower, indicating that the GPU is handling more pixel work. At 3840x2160, the gap between Low (65 FPS) and Ultra (39 FPS) is 26 FPS, a 40% reduction again, but the absolute values are much lower, showing that the GPU is severely strained at 4K. The CPU's role becomes more apparent when comparing resolutions at the same preset: at Low settings, moving from 1080p to 1440p drops FPS from 186 to 120 (a 35% decrease), and from 1440p to 4K drops from 120 to 65 (a 46% decrease). This scaling suggests that at Low settings, the GPU is the primary bottleneck at 4K, while the CPU is sufficient to maintain high frame rates at lower resolutions. At Ultra settings, the drop from 1080p (112 FPS) to 1440p (72 FPS) is 36%, and from 1440p to 4K (39 FPS) is 46%, indicating that the GPU's compute and memory bandwidth limits are the dominant factor at higher resolutions. The data does not include CPU-specific FPS metrics, but the consistent 40% reduction across presets at each resolution implies that the Ryzen 5 5600F is not causing a bottleneck—the Arc B580's performance scaling is the limiting factor, particularly at 4K where the 12 GB memory buffer and 456 GB/s bandwidth are insufficient for Ultra settings.