Instant compatibility check with FPS benchmarks and optimization tips
Doom
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
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Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 71 | 88 | 102 | 121 |
| 1440p QHD | 131 | 160 | 192 | 221 |
| 1080p Full HD | 204 | 248 | 294 | 339 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Doom on Your System
The pairing of AMD's Ryzen 5 5600 with NVIDIA's GeForce RTX 5070 faces Doom, the 2016 reboot of the genre-defining FPS, in benchmark data that shows the combo clearing the 60 FPS threshold at every tested resolution and every preset. The dataset covers 1080p, 1440p, and 4K across Low, Medium, High, and Ultra settings, with average frame rates spanning from 71.1 FPS at the most demanding configuration to 339.4 FPS at the least. The short version: this game is not a problem for this hardware. The longer version is in the numbers below.
Measured FPS Breakdown
Starting at 1920x1080, the results are uniformly high. Low settings deliver an average of 339.4 FPS, Medium reaches 293.6 FPS, and High lands at 248 FPS. Even Ultra — the heaviest preset — holds a 204.1 FPS average. For a game released in 2016 running on a Blackwell 2.0 GPU with 6144 shading units and 30.87 TFLOPS of FP32 throughput, these figures represent an enormous surplus over the 60 FPS playability threshold.
At 2560x1440, the same pattern holds with a predictable decline. Low averages 221.4 FPS, Medium 192.4 FPS, High 159.8 FPS, and Ultra 131.1 FPS. Note the shape of the curve: even at the top preset, the average stays more than double the playability threshold, and the drop from Low to Ultra across all presets at 1440p is under 100 FPS total.
3840x2160 is where the GPU is pushed hardest, and it still holds. Low averages 121.1 FPS, Medium 101.8 FPS, High 88.2 FPS, and Ultra 71.1 FPS. The step from High to Ultra at 4K costs 17.1 FPS — the single largest preset-to-preset penalty in the dataset relative to the remaining headroom — but the Ultra average still clears 60 FPS with margin to spare.
Minimum and maximum frame rate data was not captured for these runs, so analysis is based on average FPS alone. That caveat matters less than usual here, given the size of the margins involved.
Best Settings per Resolution
The best playable preset — the most demanding setting that stays at or above 60 FPS — is Ultra at all three resolutions.
- 1920x1080 — Ultra: 204.1 FPS average. More than triple the threshold.
- 2560x1440 — Ultra: 131.1 FPS average. Over double the threshold.
- 3840x2160 — Ultra: 71.1 FPS average. An 11.1 FPS margin above the threshold — the narrowest in the dataset, but still a clear pass.
In other words, there is no resolution-versus-quality trade-off to navigate with this hardware in this game. Every preset at every resolution is playable, and Ultra is the ceiling at each one. Players optimizing for competitive play could drop to Low at 1080p for a 339.4 FPS average, but that is a preference, not a necessity.
CPU and GPU Roles
Doom behaves as a GPU-bound title on this configuration at higher resolutions, with the CPU becoming the more relevant constraint at 1080p.
The evidence is in the scaling. Moving from 1440p to 4K at Ultra drops the average from 131.1 to 71.1 FPS — a reduction of 60 FPS driven almost entirely by pixel count, since the preset is unchanged. That kind of steep resolution sensitivity indicates the RTX 5070 is the limiting factor once the render target grows, which is expected for a game of this era paired with a GPU in the 82nd percentile of all tested GPUs.
At the low end, the scaling flattens. From 1440p to 1080p at Ultra, the average climbs from 131.1 to 204.1 FPS, but from Medium to Low at 1080p (293.6 to 339.4 FPS) the gains taper — the Ryzen 5 5600's ability to feed frames becomes the ceiling before the GPU runs out of demand. With 6 cores, 12 threads, a 4.40 GHz boost clock, a single-thread Passmark score of 3256, and a Geekbench single-core score of 1936, the CPU sits in the 74th percentile of all tested processors — competent, but the component most likely to cap frame rates when the GPU is underutilized at low resolutions and settings.
Between presets, the pattern is consistent: at every resolution, each quality step up trims the average, and the largest single-preset cost is the High-to-Ultra step at 4K. This is classic GPU-side quality scaling, reinforcing that the RTX 5070's 12 GB of GDDR7 and 672.0 GB/s of memory bandwidth carry the heavy lifting at high settings.
How This Combo Ranks
Against the full database, the Ryzen 5 5600 + RTX 5070 pairing ranks 697th of 3712 tested combinations in Doom — roughly the top fifth of configurations for this title. That placement reflects a GPU (82nd percentile versus all GPUs) that is proportionally stronger than the CPU (74th percentile versus all CPUs), a mild imbalance that shows up as the resolution-dependence described above.
The practical reading: the majority of tested combos deliver less performance in this game, and the combos above this one in the ranking are the ones where the CPU side stops being a limiting factor at high frame rates. For a 2016 release, this rank indicates the pairing is well past the point of comfortable playability.
Similar Performance Alternatives
On the CPU side, the nearest rivals by aggregate score are effectively interchangeable with the Ryzen 5 5600. The Intel Core Ultra 7 258V averages 20454 against the 5600's 20468 — a 0.1% gap. The AMD Ryzen 5 8500G sits 0.2% behind, and the AMD EPYC 9454P is also 0.2% off the pace. Even the AMD EPYC 7713, the furthest of the listed rivals, differs by only 0.5%. Any of these processors would be expected to produce indistinguishable Doom results when paired with an equivalent GPU, since the deltas are within measurement noise.
On the GPU side, the listed rivals cluster almost as tightly. The AMD Radeon Pro 580 averages 40318 versus the RTX 5070's 40377 — 0.1% apart. The AMD Radeon Pro WX 7100 trails by 0.8%, the AMD Radeon Pro 5300 actually scores 1.2% higher, and the NVIDIA RTX A500 Mobile is 2% behind. Across that spread, the frame-rate experience in a title like Doom would be broadly similar: all of these GPUs are within a few percent of the 5070's aggregate benchmark result, so the measured 71.1-to-339.4 FPS range reported here would shift only marginally on any of them.
The one caution: these rival comparisons reflect aggregate benchmark scores, not this specific game, so per-title behavior can vary slightly even between parts with near-identical averages.
FAQ
Q: Can the Ryzen 5 5600 + RTX 5070 run Doom at 4K on Ultra settings?
A: Yes. The average at 3840x2160 Ultra is 71.1 FPS, which clears the 60 FPS playability threshold with an 11.1 FPS margin.
Q: What is the highest frame rate recorded for this combo in Doom?
A: 339.4 FPS average, at 1920x1080 on Low settings. The lowest is 71.1 FPS at 4K Ultra.
Q: Is the CPU or the GPU more important for Doom on this system?
A: The GPU at 1440p and 4K — frame rates fall steeply as resolution rises at a fixed preset (131.1 to 71.1 FPS at Ultra), which is GPU-limited behavior. The CPU becomes the relevant constraint at 1080p, where gains between presets taper off.
Q: How does this combo rank against other tested configurations for Doom?
A: 697th out of 3712 tested combinations — roughly the top fifth for this title.
Q: Would a different CPU with a similar score change the results?
A: Unlikely. The closest listed rival, the Intel Core Ultra 7 258V, differs by only 0.1% in aggregate score; the widest CPU rival gap listed is 0.5%.
Q: Are minimum frame rates available?
A: No. Minimum and maximum FPS were not captured in this dataset; all analysis is based on average frame rates.
The Verdict
Yes — emphatically. The Ryzen 5 5600 + RTX 5070 combination runs Doom at every tested resolution and every preset above the 60 FPS threshold. At 1920x1080, Ultra averages 204.1 FPS. At 2560x1440, Ultra averages 131.1 FPS. At 3840x2160, Ultra averages 71.1 FPS, and even the lowest recorded average in the entire dataset sits above the playability line. There is no settings compromise required anywhere in this matrix; the only decision left to the player is whether to chase higher frame rates at reduced settings or maximize image quality with Ultra at any of the three resolutions.