Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Doom
FPS 2016

Doom

63%
Playable Your system meets minimum requirements.

Performance

1080p (Full HD)

Low 1080p Measured
202 FPS
Ultra 1080p Measured
122 FPS

1440p (2K / QHD)

Low 1440p Measured
131 FPS
Ultra 1440p Measured
79 FPS

4K (Ultra HD)

Low 4K Measured
71 FPS
Ultra 4K Measured
43 FPS
6.7ms Frame Time
10ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,500
Your CPU 20,468
Graphics Card
Required 27,325
Your GPU 21,035

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 43 52 62 71
1440p QHD 79 96 114 131
1080p Full HD 122 149 176 202

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 149
1920x1080 Low 202
1920x1080 Medium 176
1920x1080 Ultra 122
2560x1440 High 96
2560x1440 Low 131
2560x1440 Medium 114
2560x1440 Ultra 79
3840x2160 High 52
3840x2160 Low 71
3840x2160 Medium 62
3840x2160 Ultra 43

Performance Analysis: Doom on Your System

# Measured FPS Breakdown

Benchmark data for Doom with the AMD Ryzen 5 5600 and NVIDIA GeForce RTX 5050 was collected across three resolutions and four quality presets. The measured results are consistent with a game that scales predictably with both resolution and visual fidelity.

At 1920x1080, the combination delivers strong frame rates across all settings. On Low, the average FPS reaches 202, with Medium averaging 176 (minimum 150, maximum 203). High settings produce an average of 149 FPS, while Ultra still maintains a robust 122 FPS average. The spread from Low to Ultra is 80 FPS, indicating that the GPU has ample headroom at this resolution even when pushed to maximum quality.

Moving to 2560x1440, the performance remains well above the 60 FPS threshold but shows a tighter curve. Low settings average 131 FPS, Medium averages 114 (minimum 97, maximum 131), and High drops to 96 FPS. Ultra settings settle at 79 FPS average, which still provides a comfortable margin over the playable threshold. The delta between Low and Ultra here is 52 FPS, a narrower gap than at 1080p, suggesting the rendering pipeline becomes more evenly balanced between CPU and GPU workloads at this resolution.

At 3840x2160, the picture changes significantly. Low settings average 71 FPS, Medium averages 62 FPS (minimum 52, maximum 71), High averages 52 FPS, and Ultra falls to 43 FPS. The 4K results reveal that only Low and Medium presets clear the 60 FPS playable bar, and even Medium dips to a 52 FPS minimum during demanding scenes. The gap between Low and Ultra at 4K is 28 FPS, the smallest spread across all resolutions, indicating that pixel throughput becomes the dominant constraint.

# CPU and GPU Roles

The scaling patterns across resolutions and presets reveal how the workload shifts between the Ryzen 5 5600 and RTX 5050. At 1080p, the GPU is the primary bottleneck, but the CPU's six cores and twelve threads are sufficient to feed it; the 80 FPS difference between Low and Ultra at 1080p demonstrates that visual settings, which primarily stress the GPU, drive performance changes.

At 1440p, the 52 FPS spread between Low and Ultra shows that GPU load is still the main factor, but the reduced delta compared to 1080p indicates that the RTX 5050 is starting to saturate. The CPU, with its 3.50 GHz base and 4.40 GHz boost clocks, maintains consistent frame delivery as evidenced by the 97 FPS minimum on Medium, which is only 17 FPS below the average.

The 4K results tell a different story. The 28 FPS gap between Low and Ultra at 2160p is the narrowest of all resolutions, which means the GPU is the overwhelming bottleneck regardless of preset. At 4K Ultra, the 43 FPS average indicates the RTX 5050's 8 GB GDDR6 memory and 320.0 GB/s bandwidth are insufficient to maintain fluid frame pacing. The CPU's role diminishes as resolution increases, and at 4K the Ryzen 5 5600 is unlikely to be the limiting factor in any scenario.

Preset scaling provides additional insight. From Low to Ultra at 1080p, performance drops by 39.6 percent; at 1440p, the drop is 39.7 percent; at 4K, it is 39.4 percent. The consistency of these percentages across resolutions suggests the game's preset system applies uniform GPU workload increases, and the CPU is never the constraint at any resolution tested.

# How This Combo Ranks

Within the benchmark database, the Ryzen 5 5600 plus RTX 5050 combination ranks 2281 out of 3712 tested combos for Doom. This places the pairing in the lower-middle portion of all tested systems, which is consistent with the 4K results showing sub-60 FPS performance on higher presets.

Several factors contribute to this ranking. The CPU sits at the 74th percentile among all tested processors, which is a solid position for a six-core, twelve-thread part from the Zen 3 architecture. The GPU, however, ranks at the 66th percentile among all tested graphics cards, indicating that the RTX 5050 is the weaker link in this pairing. The combination's rank of 2281 reflects this imbalance: a capable mid-range CPU paired with an entry-level GPU results in performance that is adequate for 1080p and 1440p gaming but falls short at 4K on demanding settings.

The rank also contextualizes the measured FPS data. At 1080p Ultra, the 122 FPS average places this combo ahead of many systems, but the 4K Ultra result of 43 FPS drags the overall ranking down. For a game like Doom, which is known for its fast-paced action, the frame rate at higher resolutions is a critical factor in the overall score, and the RTX 5050's limitations at 4K are fully reflected in the ranking.

# Similar Performance Alternatives

The nearest rivals for the Ryzen 5 5600 provide context for CPU performance. The Intel Core Ultra 7 258V scores 20,454 on average, which is just 0.1 percent below the Ryzen 5 5600's 20,468 average benchmark score. The AMD Ryzen 5 8500G at 20,425 is 0.2 percent slower, and the AMD EPYC 9454P at 20,422 is also 0.2 percent behind. The AMD EPYC 7713 at 20,363 is 0.5 percent slower. These deltas are negligible, meaning a system built with any of these CPUs would deliver nearly identical Doom performance when paired with the same GPU.

For the RTX 5050, the nearest GPU rivals show a wider variance. The AMD Radeon RX Vega M GL scores 21,153, which is 0.6 percent faster; the AMD Radeon HD 8970M at 21,237 is 1.0 percent faster; and the NVIDIA RTX A4000 Mobile at 21,379 is 1.6 percent faster. The AMD Radeon RX 5600 XT at 20,713 is 1.6 percent slower. In practical terms, a system with the RTX 5050 would perform within a few percent of these alternatives in Doom, meaning the choice between these GPUs would not meaningfully alter the frame rates measured at any resolution.

Combining these rival sets, a system using any of the listed CPUs with any of the listed GPUs would produce Doom performance within roughly two percent of the tested combo, assuming no other system bottlenecks. The Ryzen 5 5600's strong single-threaded performance, evidenced by its 3,256 Passmark single-thread score, helps ensure that even with a slightly slower or faster GPU, the frame delivery remains stable.

# Best Settings per Resolution

At 1920x1080, the most demanding preset that maintains an average of at least 60 FPS is Ultra, which delivers 122 FPS on average. This leaves substantial headroom, and even the most demanding settings do not approach the playable threshold.

At 2560x1440, Ultra is again the best playable preset, achieving 79 FPS on average. The margin above 60 FPS is 19 FPS, which is adequate for most gameplay scenarios, though users sensitive to frame drops may prefer High at 96 FPS for additional stability.

At 3840x2160, the best preset that stays at or above 60 FPS is Medium, with an average of 62 FPS. It is important to note that the minimum FPS at Medium 4K is 52, which falls below the 60 FPS threshold even though the average clears it. For users who require a strict 60 FPS minimum, Low at 71 FPS average is the safer choice, as its higher average provides more buffer against dips.

# The Verdict

The Ryzen 5 5600 + RTX 5050 can run Doom, but the experience varies significantly by resolution and preset.

At 1920x1080, the system clears 60 FPS at all presets, with Ultra averaging 122 FPS. This resolution is fully playable at maximum quality, and the 202 FPS average on Low shows the system has substantial headroom for high-refresh-rate displays.

At 2560x1440, all four presets average above 60 FPS, with Ultra at 79 FPS. This resolution is also fully playable at maximum settings, though the margin shrinks compared to 1080p. The Medium preset's 97 FPS minimum suggests that even during intense scenes, the system maintains fluid performance.

At 3840x2160, only Low (71 FPS average) and Medium (62 FPS average) clear the 60 FPS threshold. High (52 FPS) and Ultra (43 FPS) fall below playable levels. The 52 FPS minimum on Medium means users may experience momentary drops below 60 FPS, so those prioritizing consistent frame pacing should select Low. Overall, the system is a capable 1080p and 1440p machine for Doom, but 4K gaming requires reduced settings.

# FAQ

Q: Can this PC run Doom at 4K with Ultra settings?

A: No. At 3840x2160 Ultra, the measured average FPS is 43, which falls well below the 60 FPS playable threshold.

Q: What is the best preset for 1080p gaming?

A: Ultra settings at 1920x1080 average 122 FPS, making it the most demanding preset that still provides a comfortable margin above 60 FPS.

Q: How does the CPU compare to its nearest rivals?

A: The Ryzen 5 5600's average benchmark score of 20,468 is within 0.5 percent of the Intel Core Ultra 7 258V, AMD Ryzen 5 8500G, AMD EPYC 9454P, and AMD EPYC 7713.

Q: Is the GPU or CPU the bottleneck at 1440p?

A: The data indicates the GPU is the primary constraint. The FPS drop from Low to Ultra at 2560x1440 is 52 FPS (131 to 79), showing that GPU-bound settings heavily influence performance.

Q: What minimum FPS can be expected at 1080p Medium?

A: At 1920x1080 Medium, the minimum measured FPS is 150, with an average of 176 and a maximum of 203.

Q: How many tested combos does this system outperform in Doom?

A: The combo ranks 2281 out of 3712 tested combinations, meaning it outperforms approximately 1,431 other tested systems.