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Doom
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
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Your GPU supports ray tracing.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 85 | 104 | 123 | 141 |
| 1440p QHD | 156 | 191 | 226 | 260 |
| 1080p Full HD | 241 | 295 | 325 | 341 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Doom on Your System
The AMD Ryzen 5 5600 paired with the NVIDIA GeForce RTX 4080 delivers a decisive performance profile for Doom, with benchmark results showing that this combination ranks at position 321 out of 3,712 tested combos. This places the pairing in the top percentile of all recorded system configurations, reflecting a substantial headroom for a game released in 2016. The measured data confirms that every preset at every tested resolution clears the 60 FPS playable threshold, with the weakest recorded result being 85 FPS average at 4K Ultra settings. This is a system built for high-refresh-rate dominance rather than mere playability.
How This Combo Ranks
The combo rank of 321 out of 3,712 tested configurations places the Ryzen 5 5600 + RTX 4080 pairing in the top 8.6% of all recorded system combinations for Doom. This is a strong result, but it is not at the absolute apex of the leaderboard, which suggests that the CPU component introduces a measurable constraint even at this high-end GPU tier. The rank reflects the balance struck between the processor’s six cores and twelve threads against the GPU’s 48.74 TFLOPS of FP32 compute.
Benchmark results indicate that the RTX 4080’s 86th percentile ranking among all GPUs, coupled with the Ryzen 5 5600’s 74th percentile among all CPUs, produces a combined result that is greater than the sum of its parts. The system’s average benchmark score of 54,247 for the GPU and 20,468 for the CPU translate into a combo that excels at high resolution and high preset work. At 1080p, the data shows a 341 FPS average at Low settings, which is a figure that would saturate most high-refresh-rate monitors. The 4K Ultra result of 85 FPS average, while playable, reveals that the GPU is working near its limits when ray tracing and other advanced features are enabled, though Doom’s 2016 engine does not mandate such features.
The rank also factors in the diminishing returns seen at lower resolutions. At 1080p Low, the system achieves 341 FPS, but at 4K Ultra, that number drops to 85 FPS — a 75% reduction in average frame rate. This scaling profile indicates that the combo is more efficient at higher resolutions where the GPU becomes the primary bottleneck, whereas at 1080p, the CPU’s single-thread performance of 882 in 3DMark becomes a more relevant factor.
Similar Performance Alternatives
The nearest rivals for the Ryzen 5 5600, based on average benchmark scores, include the Intel Core Ultra 7 258V with a delta of 0.1%, the AMD Ryzen 5 8500G with a delta of 0.2%, the AMD EPYC 9454P with a delta of 0.2%, and the AMD EPYC 7713 with a delta of 0.5%. These processors all sit within a 0.5% performance band of each other, meaning that swapping the Ryzen 5 5600 for any of these would yield virtually identical frame rates in Doom. The Intel Core Ultra 7 258V is a particularly close match, with an average score of 20,454 versus the Ryzen’s 20,468.
On the GPU side, the RTX 4080’s nearest rivals are led by the AMD Radeon Pro W5700X with a delta of -1.1%, the NVIDIA GeForce RTX 4080 SUPER with a delta of 0.1%, the AMD Radeon RX 6750 GRE 12 GB with a delta of -2.6%, and the AMD Radeon 8060S with a delta of -2.7%. The RTX 4080 SUPER is the closest performance neighbor, with an average score of 54,209 versus the RTX 4080’s 54,247. For Doom specifically, the data suggests that any of these GPU alternatives would produce frame rates within a few percentage points of the RTX 4080, meaning that the overall combo rank would shift only marginally.
For a user considering alternatives, the most relevant pairing would be the Ryzen 5 5600 with the RTX 4080 SUPER, as both components are nearly identical in their respective benchmarks. The deltaPct values indicate that the CPU swap to the Intel Core Ultra 7 258V would change performance by less than 0.2%, which is imperceptible in real-world gameplay. Similarly, the GPU swap to the RX 6750 GRE 12 GB would introduce a 2.6% performance penalty, which at 4K Ultra would drop the average FPS from 85 to roughly 83 — still well above the 60 FPS threshold.
CPU and GPU Roles
The measured FPS data across resolutions and presets reveals a clear division of labor between the CPU and GPU in this combination. At 1080p Low, the system achieves 341 FPS average, which is the highest recorded figure in the dataset. This result is primarily CPU-bound, as the RTX 4080’s raw compute power is not the limiting factor at such a low resolution and minimal settings. The Ryzen 5 5600’s single-thread score of 882 in 3DMark and its 3256 in PassMark single-thread tests indicate that the processor can feed frames to the GPU at a very high rate.
Moving to 1440p, the average FPS at Low settings drops to 260, a 24% reduction from 1080p. This scaling suggests that the GPU is beginning to take on a more significant role, but the CPU still has headroom. At 4K Low, the average FPS falls to 141, another 46% reduction, which clearly demonstrates that the GPU is now the dominant bottleneck. The pattern is consistent across all presets: the gap between 1080p and 1440p is smaller than the gap between 1440p and 4K, indicating that the GPU’s workload scales superlinearly with pixel count.
The preset scaling further clarifies the roles. At 1080p, moving from Low to Ultra reduces the average FPS from 341 to 241, a 29% drop. At 4K, the same preset change reduces the average from 141 to 85, a 40% drop. This larger percentage decrease at 4K confirms that the GPU is more heavily stressed by both resolution and preset complexity, while the CPU’s contribution remains relatively constant. The data shows that for this game, the RTX 4080 is the component that determines the ceiling at 4K, while the Ryzen 5 5600 is sufficient to avoid becoming a limiting factor at any tested resolution.
FAQ
Q: Can this system run Doom at 60 FPS on 4K Ultra settings?
A: Yes. The measured data shows an average FPS of 85 at 3840x2160 with Ultra settings, which is well above the 60 FPS playable threshold. The minimum FPS recorded at 4K Medium is 104, and the Ultra preset maintains an average that is 41.7% higher than the threshold.
Q: What is the best resolution for this combo if I want the highest frame rates?
A: At 1920x1080 with Low settings, the system achieves an average of 341 FPS, which is the highest measured result in the dataset. For a balance of quality and speed, 1440p Ultra offers 156 FPS average, which is still significantly above the 60 FPS threshold.
Q: How does the RTX 4080 compare to its closest rival, the RTX 4080 SUPER?
A: The RTX 4080 has an average benchmark score of 54,247, while the RTX 4080 SUPER scores 54,209, a delta of 0.1%. For Doom, this difference would translate to a negligible frame rate change, likely less than 1 FPS at any resolution.
Q: Is the Ryzen 5 5600 a bottleneck for the RTX 4080 in this game?
A: The data suggests that the CPU is not a significant bottleneck at higher resolutions. At 4K, the GPU is the limiting factor, as evidenced by the 75% FPS drop from 1080p Low to 4K Low. At 1080p, the CPU’s single-thread performance is more relevant, but it still allows for 341 FPS average at Low settings.
Q: What is the lowest average FPS recorded for this combo?
A: The lowest average FPS in the dataset is 85, achieved at 3840x2160 with Ultra settings. This is still 25 FPS above the 60 FPS playable threshold, meaning the system never dips below playability.
Q: How does this combo rank compared to all other tested systems for Doom?
A: The combo ranks 321 out of 3,712 tested combinations, placing it in the top 8.6% of all systems. This indicates that it outperforms the vast majority of configurations for this specific game.
Measured FPS Breakdown
The measured FPS data covers three resolutions and four settings presets, with average FPS recorded for all combinations and min/max FPS available for the Medium preset at each resolution.
At 3840x2160, the results are as follows: Low settings produce an average of 141 FPS, Medium produces an average of 123 FPS with a minimum of 104 and a maximum of 141, High produces an average of 104 FPS, and Ultra produces an average of 85 FPS. The spread between Low and Ultra at 4K is 56 FPS, which represents a 39.7% reduction in performance when moving from the least to most demanding preset.
At 2560x1440, the data shows: Low settings average 260 FPS, Medium averages 226 FPS with a minimum of 192 and a maximum of 260, High averages 191 FPS, and Ultra averages 156 FPS. The spread between Low and Ultra at 1440p is 104 FPS, a 40% reduction. This is proportionally similar to the 4K spread, indicating that preset scaling has a consistent impact regardless of resolution.
At 1920x1080, the results are: Low settings average 341 FPS, Medium averages 325 FPS with a minimum of 276 and a maximum of 374, High averages 295 FPS, and Ultra averages 241 FPS. The spread between Low and Ultra at 1080p is 100 FPS, a 29.3% reduction. Notably, the Medium preset at 1080p has a minimum FPS of 276, which is higher than the average FPS of the High preset at 1440p (191 FPS), illustrating the significant performance advantage at lower resolutions.
The min/max data for Medium presets shows consistent behavior: at 4K, the min is 104 and max is 141; at 1440p, the min is 192 and max is 260; at 1080p, the min is 276 and max is 374. The difference between min and max FPS is consistent at approximately 36% of the min value across all resolutions, indicating stable frame pacing without major spikes or drops.
Best Settings per Resolution
For 3840x2160, the most demanding preset that stays at or above 60 FPS is Ultra, which achieves an average of 85 FPS. This is the highest quality setting available in the dataset, and the system clears the threshold with a 41.7% margin. The minimum FPS at 4K Medium is 104, suggesting that even the Ultra preset would maintain a minimum well above 60 FPS, though min/max data for Ultra is not provided.
At 2560x1440, the best settings are also Ultra, with an average of 156 FPS. This represents a 160% margin over the 60 FPS threshold, providing substantial headroom for demanding scenes or background tasks. The 1440p Ultra result is 83.5% higher than the 4K Ultra result, demonstrating the significant performance gain from reducing resolution.
For 1920x1080, the best settings are Ultra with an average of 241 FPS. This is the highest quality preset at the lowest tested resolution, and the system delivers a 301.7% margin over the playability threshold. At 1080p, even the most demanding settings leave the GPU with considerable unused capacity, making this the ideal resolution for maximum frame rates.
The Verdict
This PC can run Doom at 60 FPS or higher at all tested resolutions and presets. The verdict by resolution confirms that the system clears the playable threshold at 4K, 1440p, and 1080p with every preset from Low to Ultra. At 3840x2160, the best settings are Ultra with an average of 85 FPS, which is 25 FPS above the threshold. At 2560x1440, Ultra settings produce 156 FPS average, and at 1920x1080, Ultra settings produce 241 FPS average.
The data indicates that this combination is not merely playable but substantially overqualified for Doom. The weakest performance point — 4K Ultra at 85 FPS average — still provides a smooth experience on standard 60 Hz displays and is even suitable for 75 Hz or 85 Hz monitors. For competitive play, the 1080p Low setting at 341 FPS average would support refresh rates up to 300 Hz or beyond, making this a versatile system for both high-fidelity and high-refresh-rate gaming. The Ryzen 5 5600 + RTX 4080 pairing is a top-tier configuration for this title, delivering performance that exceeds the requirements of the vast majority of display hardware available.