Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Doom
FPS 2016

Doom

53%
Playable Your system meets minimum requirements.

Performance

1080p (Full HD)

Low 1080p Measured
178 FPS
Ultra 1080p Measured
107 FPS

1440p (2K / QHD)

Low 1440p Measured
114 FPS
Ultra 1440p Measured
69 FPS

4K (Ultra HD)

Low 4K Measured
63 FPS
Ultra 4K Measured
35 FPS
7.8ms Frame Time
12ms Input Latency
1440p Best Resolution

Requirements Check

Processor
Required 37,500
Your CPU 20,468
Graphics Card
Required 27,325
Your GPU 15,290

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 35 48 51 63
1440p QHD 69 81 97 114
1080p Full HD 107 128 154 178

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 128
1920x1080 Low 178
1920x1080 Medium 154
1920x1080 Ultra 107
2560x1440 High 81
2560x1440 Low 114
2560x1440 Medium 97
2560x1440 Ultra 69
3840x2160 High 48
3840x2160 Low 63
3840x2160 Medium 51
3840x2160 Ultra 35

Performance Analysis: Doom on Your System

Measured FPS Breakdown

The recorded data for Doom with the AMD Ryzen 5 5600 and NVIDIA GeForce RTX 2060 shows a clear pattern across resolutions and presets. The database captured average FPS at 4K, 1440p, and 1080p, with each resolution tested at Low, Medium, High, and Ultra settings. No minimum or maximum frame data was recorded, so the analysis relies on average FPS only.

At 3840x2160, the combo delivers 62.7 FPS on Low, which clears the 60 FPS threshold. Medium drops to 50.8 FPS, High falls further to 47.6 FPS, and Ultra bottoms out at 35 FPS. The spread from Low to Ultra is 27.7 FPS, indicating that the GPU is heavily taxed at this resolution. Only the Low preset remains fluid, while every other setting falls below the playable threshold.

At 2560x1440, the results are much stronger. Low produces 113.9 FPS, Medium reaches 97 FPS, High hits 80.7 FPS, and Ultra still manages 68.5 FPS. All four presets clear the 60 FPS line, with Ultra sitting 8.5 FPS above the threshold. The scaling from Low to Ultra costs 45.4 FPS, showing that the GPU still carries significant load at this resolution, but the headroom is comfortable across the board.

At 1920x1080, the combo performs at its best. Low delivers 178.1 FPS, Medium reaches 154.3 FPS, High hits 127.8 FPS, and Ultra stays at 107.3 FPS. Even the most demanding preset is 47.3 FPS above the playable threshold. The gap from Low to Ultra is 70.8 FPS, the largest absolute spread of any resolution, which reflects how much headroom the CPU and GPU have at this setting.

The data shows diminishing returns as resolution drops. At 1080p, the lowest preset nearly triples the 4K Ultra result, but the relative cost of Ultra versus Low remains similar across all resolutions. What changes is the absolute margin above the 60 FPS threshold, which grows from 2.7 FPS at 4K Low to 47.3 FPS at 1080p Ultra.

Similar Performance Alternatives

In the database, the AMD Ryzen 5 5600 sits at the 74th percentile among all CPUs, with an average benchmark score of 20468. Its nearest rivals are closely packed: the Intel Core Ultra 7 258V scores 20454, which is just 0.1% behind, the AMD Ryzen 5 8500G scores 20425 (0.2% behind), the AMD EPYC 9454P also scores 20422 (0.2% behind), and the AMD EPYC 7713 scores 20363 (0.5% behind). Any of these CPUs would produce near-identical frame pacing in Doom, since the benchmark differences are within half a percent.

For the GPU, the NVIDIA GeForce RTX 2060 ranks at the 58th percentile among all GPUs, with an average benchmark score of 15290. Its nearest rivals are similarly tight: the NVIDIA GeForce GTX 580 scores 15283 (0% difference), the AMD Radeon 680M scores 15270 (0.1% behind), the NVIDIA GeForce RTX 3050 OEM scores 15199 (0.6% behind), and the AMD Radeon RX 7600 scores 15171 (0.8% behind). In practical terms, swapping the RTX 2060 for any of these would produce nearly identical FPS in Doom, though the GTX 580 is listed with no delta, meaning the database records no measurable difference.

The combination of a 74th percentile CPU and a 58th percentile GPU indicates that the GPU is the more limiting component in this pairing. The CPU has substantial headroom relative to the GPU. When paired with any of the rival CPUs listed, expect the same FPS at each resolution and preset, because the GPU will remain the bottleneck. Likewise, pairing the Ryzen 5 5600 with any of the rival GPUs would keep the same FPS profile, since the GPU scores are within 0.8% of each other.

How This Combo Ranks

The database ranks this specific CPU and GPU combination at position 2922 out of 3712 tested combos for Doom. That places it in the lower third of all configurations recorded, around the 79th percentile of tested combos. This rank reflects the overall capability of the pairing across all tested scenarios, not just the results in Doom.

The rank is telling because the CPU alone sits at the 74th percentile and the GPU at the 58th percentile, yet the combo ranks lower than either component's individual percentile. This suggests that the GPU, being the weaker component, drags the overall combo ranking down. For a game like Doom, which is known in the database for favoring higher frame rates, the 2060's position at the 58th GPU percentile becomes the deciding factor.

At 1080p, the combo outperforms its rank would suggest, with all presets well above 60 FPS. At 1440p, it still holds all presets above the threshold. At 4K, only Low is playable. The rank of 2922 out of 3712 is a composite measure, and the actual FPS data shows that this combo is more than adequate for high-refresh 1080p gaming and solid 1440p gaming, but struggles at 4K beyond the lowest settings.

The Verdict

Yes, this PC can run Doom, but the playable experience depends heavily on resolution. The database defines the playable threshold at 60 FPS.

At 1920x1080, the verdict is clear: all four presets are playable. Low runs at 178.1 FPS, Medium at 154.3 FPS, High at 127.8 FPS, and Ultra at 107.3 FPS. Even the most demanding setting is far above the threshold, making this resolution the sweet spot for the combo.

At 2560x1440, all four presets also clear 60 FPS. Low hits 113.9 FPS, Medium reaches 97 FPS, High delivers 80.7 FPS, and Ultra stays at 68.5 FPS. The Ultra preset is the only one with a relatively narrow margin, 8.5 FPS above the threshold, but it is still comfortably playable.

At 3840x2160, only the Low preset is playable, with 62.7 FPS. Medium drops to 50.8 FPS, High falls to 47.6 FPS, and Ultra is unplayable at 35 FPS. The verdict at 4K is that the combo can run the game only on the lowest settings, and even then with just 2.7 FPS of headroom.

In summary, the combo is fully capable at 1080p and 1440p with all presets, but at 4K it is limited to Low settings. For any user targeting 60 FPS, the safe choices are 1080p Ultra or 1440p Ultra, both of which clear the bar.

CPU and GPU Roles

The data indicates that the GPU becomes the dominant factor as resolution increases, while the CPU provides sufficient headroom at lower resolutions. The evidence lies in the scaling between settings and resolutions.

At 1920x1080, the drop from Low to Ultra is 70.8 FPS, from 178.1 to 107.3 FPS. This is a large absolute drop, but even the lowest result is far above 60 FPS. The CPU (74th percentile) is not the limiting factor here; the GPU's workload scales with the quality settings, and the 2060 still has enough headroom to keep every preset playable.

At 2560x1440, the Low to Ultra spread narrows to 45.4 FPS, from 113.9 to 68.5 FPS. The GPU is now doing more work per frame, which compresses the gap between settings. The CPU is still not the bottleneck, as the Ultra result remains above the threshold.

At 3840x2160, the Low to Ultra spread narrows further to 27.7 FPS, from 62.7 to 35 FPS. The GPU is now severely taxed. The fact that only Low clears 60 FPS, and barely, shows that the GPU is the clear limiting component. The CPU's role at 4K is minimal, as the frame rate is dictated almost entirely by the GPU's rendering throughput.

The scaling between resolutions at the same settings reinforces this. At Ultra, the FPS drops from 107.3 at 1080p to 68.5 at 1440p, then to 35 at 4K. That is a 67.4% reduction from 1080p to 4K. At Low, the drop is from 178.1 to 113.9 to 62.7, a 64.8% reduction. The consistent proportional drops indicate that the GPU is the scaling bottleneck across all resolutions, with the CPU contributing little to the frame rate differences.

The RTX 2060, with 6 GB of GDDR6 memory and 336.0 GB/s of bandwidth, is the component that determines the playable envelope. The Ryzen 5 5600, with 6 cores and 12 threads and a 4.4 GHz boost clock, provides more than enough compute for the game's frame pacing at every resolution tested.

FAQ

Q: At which resolution and preset does the combo achieve the highest average FPS?

A: At 1920x1080 with Low settings, the combo reaches 178.1 FPS, the highest recorded result in the database for this pairing.

Q: Can this combo run Doom at 4K with Ultra settings?

A: No. At 3840x2160 Ultra, the average FPS is 35, which is 25 FPS below the playable threshold of 60 FPS.

Q: What is the best playable preset at 1440p?

A: The Ultra preset at 2560x1440 delivers 68.5 FPS, which clears the 60 FPS threshold, making it the best playable setting at that resolution.

Q: How does the GPU compare to its nearest rival in the database?

A: The RTX 2060 scores 15290 on average, while the NVIDIA GeForce GTX 580 scores 15283, a 0% difference. The AMD Radeon RX 7600 scores 15171, which is 0.8% behind.

Q: How much FPS is lost when moving from 1080p Ultra to 4K Ultra?

A: The drop is from 107.3 FPS at 1920x1080 Ultra to 35 FPS at 3840x2160 Ultra, a reduction of 72.3 FPS.

Q: Is the CPU or GPU the limiting factor at 1440p?

A: The GPU is the limiting factor. The CPU ranks at the 74th percentile, while the GPU ranks at the 58th percentile, and the FPS drops consistently as resolution and settings increase, indicating GPU-bound performance.

Best Settings per Resolution

At 3840x2160, the most demanding preset that stays at or above 60 FPS is Low, with an average FPS of 62.7. Medium falls to 50.8 FPS, so it is not viable for a 60 FPS target.

At 2560x1440, the most demanding preset that stays at or above 60 FPS is Ultra, with an average FPS of 68.5. This leaves a comfortable margin of 8.5 FPS above the threshold, making it the best choice for visual quality without sacrificing playability.

At 1920x1080, the most demanding preset that stays at or above 60 FPS is Ultra, with an average FPS of 107.3. This is the strongest result of any resolution and preset combination, offering the highest visual quality with a substantial 47.3 FPS margin above the threshold.