Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Doom
FPS 2016

Doom

62%
Playable Your system meets minimum requirements.

Performance

1080p (Full HD)

Low 1080p Measured
164 FPS
Ultra 1080p Measured
99 FPS

1440p (2K / QHD)

Low 1440p Measured
106 FPS
Ultra 1440p Measured
64 FPS

4K (Ultra HD)

Low 4K Measured
57 FPS
Ultra 4K Measured
35 FPS
8.3ms Frame Time
12ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,500
Your CPU 20,468
Graphics Card
Required 27,325
Your GPU 20,556

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 35 42 50 57
1440p QHD 64 78 92 106
1080p Full HD 99 121 143 164

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 121
1920x1080 Low 164
1920x1080 Medium 143
1920x1080 Ultra 99
2560x1440 High 78
2560x1440 Low 106
2560x1440 Medium 92
2560x1440 Ultra 64
3840x2160 High 42
3840x2160 Low 57
3840x2160 Medium 50
3840x2160 Ultra 35

Performance Analysis: Doom on Your System

Benchmark data confirms that the AMD Ryzen 5 5600 and Intel Arc B570 combination handles Doom with clear resolution limits. The measured frame rates show a system that is fully playable at 1080p and 1440p, but falls short of the 60 FPS playable threshold at 4K across all presets. The combination ranks 2987th out of 3712 tested configurations for this game. The CPU carries a launch MSRP of $199, and the GPU a launch MSRP of 219 USD.

Measured FPS Breakdown

The measured FPS data for Doom is broken down by resolution and preset, with average frame rates recorded for all settings. Minimum and maximum frame rates are only available for the Medium preset at each resolution; the data for Low, High, and Ultra presets does not include min/max values.

At 1920x1080, the system shows its highest performance. The Low preset averages 164 FPS, which is the highest recorded frame rate across the entire test matrix. The Medium preset averages 143 FPS, with a minimum of 121 FPS and a maximum of 164 FPS. The High preset averages 121 FPS, and the Ultra preset averages 99 FPS. All four presets at this resolution sit well above the 60 FPS playable threshold, and even the minimum recorded frame rate at Medium (121 FPS) exceeds that threshold by a wide margin.

At 2560x1440, the averages remain comfortably playable. The Low preset averages 106 FPS. The Medium preset averages 92 FPS, with a minimum of 79 FPS and a maximum of 106 FPS. The High preset averages 78 FPS, and the Ultra preset averages 64 FPS. The minimum recorded frame rate at Medium (79 FPS) still clears the 60 FPS threshold, indicating that the system maintains playability even during demanding scenes at this resolution.

At 3840x2160, performance drops significantly. The Low preset averages 57 FPS, which is just below the 60 FPS playable threshold. The Medium preset averages 50 FPS, with a minimum of 43 FPS and a maximum of 58 FPS. The High preset averages 42 FPS, and the Ultra preset averages 35 FPS. None of the presets at 4K reach the 60 FPS threshold, and the Medium preset's minimum of 43 FPS shows that frame pacing can dip well below the average during intense moments.

Best Settings per Resolution

At 1920x1080, the most demanding preset that stays at or above 60 FPS is Ultra, which averages 99 FPS. This is the highest visual quality available while maintaining a substantial margin above the playable threshold. The data shows that the system has enough headroom at this resolution to run the game at maximum settings without concern.

At 2560x1440, Ultra also qualifies as the best setting, averaging 64 FPS. This is only 4 FPS above the 60 FPS threshold, so while it is playable, the margin is much tighter than at 1080p. For players who prefer a larger safety buffer, the High preset averages 78 FPS, but Ultra remains the recommended choice for maximum quality.

At 3840x2160, no preset meets the 60 FPS threshold. The closest is Low, which averages 57 FPS, but this is still 3 FPS below the playable mark. The verdict data for 4K lists no playable settings and no best settings, confirming that the system cannot sustain 60 FPS at this resolution under any preset.

FAQ

Q: Can this system run Doom at 3840x2160?

A: No. All four presets fall below the 60 FPS playable threshold. The highest average is Low at 57 FPS, followed by Medium at 50 FPS, High at 42 FPS, and Ultra at 35 FPS.

Q: What is the highest quality preset that stays above 60 FPS at 2560x1440?

A: Ultra, with an average of 64 FPS. All presets at this resolution exceed 60 FPS, so Ultra is the recommended setting for maximum quality.

Q: What average frame rate does the system achieve at 1920x1080 with Ultra settings?

A: The average is 99 FPS. This is 39 FPS above the 60 FPS playable threshold, providing a comfortable margin.

Q: How does the Intel Arc B570 compare to the Intel Arc A750 in synthetic benchmarks?

A: The Arc B570 has an average benchmark score of 20556, which is 0.1% behind the Arc A750's score of 20582, with a deltaPct of -0.1.

Q: How does the AMD Ryzen 5 5600 compare to the Intel Core Ultra 7 258V?

A: The Ryzen 5 5600 has an average benchmark score of 20468, which is 0.1% ahead of the Core Ultra 7 258V's score of 20454, with a deltaPct of 0.1.

Q: What is the system's rank for this game among tested configurations?

A: It ranks 2987th out of 3712 combinations, placing it in the lower portion of the tested pool for this game.

Similar Performance Alternatives

The CPU's nearest rivals, based on average benchmark scores, include the Intel Core Ultra 7 258V (score 20454, delta 0.1), the AMD Ryzen 5 8500G (score 20425, delta 0.2), the AMD EPYC 9454P (score 20422, delta 0.2), and the AMD EPYC 7713 (score 20363, delta 0.5). These processors would deliver nearly identical synthetic performance to the Ryzen 5 5600, meaning that in CPU-bound scenarios in Doom, frame rates would be statistically indistinguishable. The Ryzen 5 5600 sits in the 74th percentile of all CPUs, and its rivals are all within 0.5% of its average score, so swapping to any of these would not meaningfully alter the measured FPS results.

On the GPU side, the Intel Arc B570's nearest rivals are the NVIDIA GeForce RTX 3070 Mobile (score 20534, delta 0.1), the Intel Arc A750 (score 20582, delta -0.1), the NVIDIA Quadro M4000M (score 20480, delta 0.4), and the AMD Radeon R9 M390X (score 20662, delta -0.5). The Arc A750 is essentially a peer, being only 0.1% behind in average score. The RTX 3070 Mobile is 0.1% ahead. For Doom, these GPUs would produce similar frame rates at the same settings and resolutions, with the exact FPS values in the measured data applying specifically to the Arc B570. The GPU's percentile ranking of 65th among all GPUs, combined with an average benchmark score of 20556, places it in the mid-range tier, which aligns with the observed 1080p and 1440p performance.

CPU and GPU Roles

The measured FPS scaling across resolutions reveals a system that is heavily GPU-bound at higher resolutions. At 1080p, the CPU has enough headroom to push very high frame rates: the Low preset averages 164 FPS, and even Ultra averages 99 FPS. This suggests the CPU can feed the GPU adequately at this resolution. The Ryzen 5 5600's single-thread performance is strong, as indicated by a 3DMark single-thread score of 882 and a PassMark single-thread score of 3256. Its multi-thread capabilities, shown by a Cinebench R23 multi-core score of 18309, provide ample processing power for Doom's engine at lower resolutions.

When the resolution increases to 1440p, the averages drop noticeably: Low goes from 164 to 106 FPS, and Ultra from 99 to 64 FPS. This decline indicates that the GPU's rendering load is becoming the limiting factor. At 4K, the GPU is clearly the bottleneck. The Low preset only reaches 57 FPS, while Ultra drops to 35 FPS. The compression of the settings range at 4K—where the difference between Low and Ultra is much smaller than at 1080p—indicates that the GPU's raw throughput, not the CPU, determines the outcome. The GPU's PassMark G3D score of 14195 and its 3DMark Steel Nomad DX12 score of 2649 support this interpretation, as the GPU is rated in the 65th percentile of all GPUs, while the CPU is in the 74th percentile of all CPUs. The CPU's role diminishes as resolution rises, with the GPU taking over as the primary performance limiter at 1440p and 4K.

The Verdict

The data answers clearly: this PC can run Doom at 1080p and 1440p, but not at 4K. At 1920x1080, all four presets—Low, Medium, High, and Ultra—exceed the 60 FPS playable threshold, with Ultra averaging 99 FPS. At 2560x1440, all presets also remain playable, and the best setting is Ultra at 64 FPS. At 3840x2160, no preset reaches 60 FPS; the highest average is 57 FPS on Low. Therefore, the system is fully playable at 1080p and 1440p with maximum quality, while 4K requires lowering resolution or accepting sub-60 FPS performance. The verdict by resolution confirms that 1440p Ultra at 64 FPS and 1080p Ultra at 99 FPS are the recommended configurations for this hardware.