Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Doom
FPS 2016

Doom

29%
Not Recommended Your system may struggle with this game.

Performance

1080p (Full HD)

Low 1080p Measured
96 FPS
Ultra 1080p Measured
58 FPS

1440p (2K / QHD)

Low 1440p Measured
62 FPS
Ultra 1440p Measured
37 FPS

4K (Ultra HD)

Low 4K Measured
34 FPS
Ultra 4K Measured
20 FPS
14.1ms Frame Time
21ms Input Latency
1440p Best Resolution

Requirements Check

Processor
Required 37,500
Your CPU 20,468
Graphics Card
Required 27,325
Your GPU 1,184

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 20 25 29 34
1440p QHD 37 46 54 62
1080p Full HD 58 71 84 96

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 71
1920x1080 Low 96
1920x1080 Medium 84
1920x1080 Ultra 58
2560x1440 High 46
2560x1440 Low 62
2560x1440 Medium 54
2560x1440 Ultra 37
3840x2160 High 25
3840x2160 Low 34
3840x2160 Medium 29
3840x2160 Ultra 20

Performance Analysis: Doom on Your System

How This Combo Ranks

This combo ranks near the bottom of the database for Doom, sitting at position 3425 out of 3712 tested combinations. That places it in the lowest percentile of all recorded configurations, which is expected given the GPU's standing in the broader hardware landscape. The Intel Arc B370 ranks in the 5th percentile among all GPUs in the database, meaning roughly 95% of tested graphics cards outperform it on average benchmark score. The CPU, by contrast, is a much stronger component: the AMD Ryzen 5 5600 sits in the 74th percentile among all CPUs, with an average benchmark score of 20468. This asymmetry between a solid mid-range processor and a very weak graphics solution defines the entire performance profile of this build for Doom.

The measured frame rates confirm the ranking. Across all resolutions and presets, the combo only reaches the 60 FPS playability threshold in a narrow set of conditions. At 1920x1080, three presets clear 60 FPS, with the best average reaching 96 FPS at Low settings. At 2560x1440, only Low settings manage to stay above 60 FPS, and even then barely at 62 FPS. At 3840x2160, no preset reaches 60 FPS; the highest average is 34 FPS at Low settings. The data shows a system that can handle Doom at 1080p comfortably across most settings, struggles at 1440p, and fails outright at 4K.

CPU and GPU Roles

The performance scaling across resolutions reveals a GPU-bound system. At 1920x1080, the difference between Low and Ultra settings is significant: 96 FPS versus 58 FPS, a gap of 38 FPS. At 2560x1440, the same preset sweep produces 62 FPS at Low and 37 FPS at Ultra, a 25 FPS spread. At 3840x2160, the range narrows further: 34 FPS at Low down to 20 FPS at Ultra, only 14 FPS of separation. This compression of frame rates at higher resolutions is the classic signature of a graphics-limited configuration. As resolution increases, the pixel workload grows faster than the CPU's ability to feed the GPU, so the GPU becomes the dominant bottleneck and the difference between presets shrinks.

The CPU's role is more visible at lower resolutions. At 1080p, the Ryzen 5 5600 has enough headroom to keep the Arc B370 fed, and the frame rate differences between presets reflect the GPU's raw capability rather than CPU limitations. The CPU's 6 cores and 12 threads, based on the Zen 3 architecture, are sufficient for Doom's engine demands at these settings. The single-threaded performance, shown in benchmarks like the 3dmark single-thread score of 882 and Cinebench R23 single-core score of 2584, indicates the processor can handle the game's primary thread without becoming the limiting factor.

At 1440p, the balance shifts. The GPU's limited shading units (1280) and texture mapping units (40) become the primary constraint. The measured FPS at Medium settings, 54 FPS, is below the 60 FPS threshold, while Low settings just barely clear it at 62 FPS. This suggests that at 1440p, the GPU's fill rate and shader throughput are insufficient for anything beyond the lowest preset. At 4K, the GPU is severely overmatched. Even Low settings only produce 34 FPS, and Ultra drops to 20 FPS, making the resolution effectively unplayable regardless of preset.

The scaling between resolutions at the same preset reinforces this conclusion. At Low settings, performance drops from 96 FPS at 1080p to 62 FPS at 1440p to 34 FPS at 4K. That is a 35% reduction from 1080p to 1440p, and a further 45% reduction from 1440p to 4K. These percentages align with the pixel count increases: 1440p has roughly 1.78 times the pixels of 1080p, and 4K has 2.25 times the pixels of 1440p. The frame rate drops are somewhat less severe than the pixel count increases, suggesting the GPU's memory bandwidth, listed as system dependent, is not the primary bottleneck. Instead, the core compute resources, the 6.144 TFLOPS of FP32 performance and the 96.00 GTexel/s texture rate, appear to be the limiting factors.

Similar Performance Alternatives

The nearest rivals for the CPU provide context for its performance tier. The Intel Core Ultra 7 258V scores 20454, just 0.1% below the Ryzen 5 5600's average of 20468. The AMD Ryzen 5 8500G scores 20425, 0.2% lower. The AMD EPYC 9454P and AMD EPYC 7713 score 20422 and 20363 respectively, both within 0.5% of the Ryzen 5 5600. These four processors would deliver nearly identical CPU-bound performance in Doom, meaning any of them paired with the same GPU would produce very similar frame rates at the resolutions where the GPU is the bottleneck. The practical takeaway is that for this game, the CPU is not a differentiator; the GPU dominates the performance outcome.

The GPU's nearest rivals are all older or significantly weaker parts. The ATI Mobility Radeon HD 5570 scores 1186, only 0.2% higher than the Arc B370's 1184. The ATI Radeon HD 5770 scores 1190, 0.5% higher. The AMD Radeon HD 7650M scores 1192, 0.7% higher. The AMD FirePro M2000 scores 1168, 1.4% lower. These deltas are all within a couple of percentage points, meaning that swapping the Arc B370 for any of these GPUs would yield nearly identical performance in Doom. The HD 5770 and HD 7650M would be marginally faster, but the difference is smaller than the variation between presets at any given resolution. The FirePro M2000 would be slightly slower, likely dropping the 1080p Medium average from 84 FPS to around 83 FPS, a negligible change in practical terms.

The GPU's 5th percentile ranking among all GPUs highlights how far down the performance ladder this part sits. It is an integrated graphics solution with a 25 W TDP, and its benchmark score of 1184 in 3dmark Steel Nomad DX12 reflects its limited compute resources. For Doom, a game from 2016, the GPU can still achieve playable frame rates at 1080p with most presets, but its performance ceiling is low. The combination of a strong CPU with a weak GPU means that any upgrade path would focus on the graphics card, as the Ryzen 5 5600 has substantial headroom to support a much faster GPU in this game.

The Verdict

This PC can run Doom, but only under specific conditions. The verdict by resolution is clear: at 1920x1080, the combo achieves playable frame rates at High, Low, and Medium settings, with the best playable preset being High at 71 FPS average. At 2560x1440, only Low settings clear the 60 FPS threshold, achieving 62 FPS average. At 3840x2160, no preset reaches 60 FPS; the best average is 34 FPS at Low settings, which falls far short of the playability threshold.

For a 1080p display, this system is fully capable. The user can run Doom at High settings and maintain an average of 71 FPS, which is above the 60 FPS playability threshold. Medium settings provide 84 FPS, and Low settings reach 96 FPS. Ultra settings drop to 58 FPS, just below the threshold, so the highest preset is not recommended for consistent 60 FPS gameplay. The frame time data for Medium at 1080p shows a min of 71 FPS and a max of 96 FPS, indicating stable performance without major dips.

For a 1440p display, the system is marginal. Low settings achieve 62 FPS average, just above the threshold, but Medium drops to 54 FPS and High to 46 FPS. The frame time range at Medium, 46 to 62 FPS, shows that some scenes will fall below 60 FPS even on this preset. Users with 1440p monitors would need to accept Low settings for smooth gameplay or tolerate occasional drops at Medium.

For a 4K display, the system is not capable of playable frame rates at any preset. The highest average is 34 FPS at Low settings, which is well below the 60 FPS threshold and would be noticeable as stutter and lag during fast-paced combat. The GPU's limited shading units and texture mapping units simply cannot handle the pixel workload at 4K. This system is best suited for 1080p gaming, with 1440p possible only at the lowest settings.

FAQ

Q: Can this PC run Doom at 60 FPS?

A: Yes, at 1920x1080 with High, Medium, or Low settings, and at 2560x1440 with Low settings. At 3840x2160, no preset reaches 60 FPS.

Q: What is the best preset at 1080p that stays above 60 FPS?

A: High settings at 1920x1080 produce an average of 71 FPS, making it the most demanding preset that clears the 60 FPS threshold. Ultra settings drop to 58 FPS, below the threshold.

Q: How does the CPU compare to similar processors?

A: The AMD Ryzen 5 5600 has an average benchmark score of 20468, placing it in the 74th percentile. Its nearest rivals include the Intel Core Ultra 7 258V at 20454 (0.1% lower) and the AMD Ryzen 5 8500G at 20425 (0.2% lower).

Q: How does the GPU compare to similar graphics solutions?

A: The Intel Arc B370 has an average benchmark score of 1184, placing it in the 5th percentile. Its nearest rivals include the ATI Radeon HD 5770 at 1190 (0.5% higher) and the AMD Radeon HD 7650M at 1192 (0.7% higher).

Q: Is the CPU or GPU the limiting factor for this game?

A: The GPU is the dominant limiting factor. Frame rate scaling across resolutions shows a GPU-bound system, especially at 1440p and 4K where even Low preset settings produce low frame rates.

Q: What frame rates can be expected at 1440p Medium settings?

A: At 2560x1440 with Medium settings, the average FPS is 54, with a minimum of 46 and a maximum of 62. This falls below the 60 FPS playability threshold.

Best Settings per Resolution

At 1920x1080, the best settings that maintain at least 60 FPS are High, with an average of 71 FPS. This preset provides the highest visual quality while staying above the playability threshold. Medium settings offer 84 FPS and Low settings offer 96 FPS, both also above 60 FPS, but High delivers the best balance of quality and performance. Ultra settings average 58 FPS, which is below the threshold and should be avoided for consistent 60 FPS gameplay.

At 2560x1440, the only preset that stays at or above 60 FPS is Low, with an average of 62 FPS. Medium settings average 54 FPS, High averages 46 FPS, and Ultra averages 37 FPS, all below the threshold. Users at this resolution must choose Low settings for smooth gameplay, accepting reduced visual quality to maintain frame rates.

At 3840x2160, no preset reaches the 60 FPS threshold. The recorded averages are 34 FPS at Low, 29 FPS at Medium, 25 FPS at High, and 20 FPS at Ultra. The frame time data for Medium at 4K shows a minimum of 25 FPS and a maximum of 34 FPS, confirming that even the least demanding preset falls far short of playable performance. This resolution is not recommended for this combo in Doom.