Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Doom
FPS 2016

Doom

85%
Great Match Your system meets recommended requirements.

Performance

1080p (Full HD)

Low 1080p Measured
164 FPS
Ultra 1080p Measured
99 FPS

1440p (2K / QHD)

Low 1440p Measured
106 FPS
Ultra 1440p Measured
64 FPS

4K (Ultra HD)

Low 4K Measured
57 FPS
Ultra 4K Measured
35 FPS
8.3ms Frame Time
12ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,500
Your CPU 37,018
Graphics Card
Required 27,325
Your GPU 20,556

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 35 42 50 57
1440p QHD 64 78 92 106
1080p Full HD 99 121 143 164

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 121
1920x1080 Low 164
1920x1080 Medium 143
1920x1080 Ultra 99
2560x1440 High 78
2560x1440 Low 106
2560x1440 Medium 92
2560x1440 Ultra 64
3840x2160 High 42
3840x2160 Low 57
3840x2160 Medium 50
3840x2160 Ultra 35

Performance Analysis: Doom on Your System

The AMD Ryzen 5 5500X3D paired with Intel's Arc B570 handles Doom comfortably at 1080p and 1440p, with every preset from Low through Ultra clearing the 60 FPS playability threshold at both resolutions. At 4K the picture changes: no preset manages 60 FPS, topping out at 57 FPS on Low. This is a GPU-limited pairing in practice — the B570 sits in the 65th percentile of all tested GPUs while the 5500X3D sits in the 85th percentile among CPUs — and that imbalance is exactly what you want for a fast, older Vulkan-driven shooter like Doom, released in May 2016. The data below is measured, not modeled, and it shows a combo that ranks 2987th of 3712 tested combinations in this game — mid-pack overall, but entirely sufficient for high-refresh play at mainstream resolutions.

Best Settings per Resolution

At 1920x1080, the answer is simple: Ultra, at 99 FPS average. That's well clear of the 60 FPS threshold with room to spare, and it means you can max out every visual option without compromise.

At 2560x1440, Ultra again. The average drops to 64 FPS — still above the threshold, though with a thinner margin. If you're sensitive to dips below 60, High at 78 FPS is the safer pick, and Medium at 92 FPS or Low at 106 FPS give you headroom for high-refresh monitors.

At 3840x2160, there is no recommended preset. The verdict data lists zero playable settings at 4K. Low comes closest at 57 FPS average — just short of the line — while Medium averages 50, High 42, and Ultra 35. If you insist on 4K, Low is the only defensible choice, and even then you're below the threshold. Dropping to 1440p is the better move.

CPU and GPU Roles

The scaling data points clearly to the GPU as the limiting component at every resolution. Moving from 1080p Ultra to 1440p Ultra costs 35 FPS (99 down to 64), and pushing to 4K Ultra drops another 29 FPS to 35. If the Ryzen 5 5500X3D were the bottleneck, raising the resolution wouldn't pull framerates down this steeply — the framerate would stay pinned near the CPU's ceiling while the GPU absorbed the extra load. Instead, framerates fall almost in lockstep with pixel count.

The preset scaling tells the same story from the other direction. At 1080p, going from Low (164 FPS) to Ultra (99 FPS) costs 65 FPS — a 40% haircut from settings alone. The 5500X3D, a 6-core, 12-thread Zen 3 part with 96 MB of shared L3 cache, has more than enough single-threaded grunt for a 2016 shooter, and its 85th percentile ranking among all CPUs backs that up. The Arc B570, at the 65th percentile among GPUs, is the weaker link in this pairing — but for Doom, it's a weak link that still delivers triple-digit framerates at 1080p.

Practical takeaway: to get more performance out of this setup in Doom, upgrade the GPU first. A faster CPU would change almost nothing at 1440p or 4K, and only marginal gains would appear at 1080p Low, where the 164 FPS average is closest to a CPU ceiling.

Measured FPS Breakdown

1920x1080:

  • Low: 164 FPS average
  • Medium: 143 FPS average (min 121, max 164)
  • High: 121 FPS average
  • Ultra: 99 FPS average

All four presets are playable, and all four are suitable for high-refresh-rate displays. Even Ultra's 99 FPS average keeps you above 60 with a wide cushion. The Medium numbers are the most complete data point: a floor of 121 FPS and a ceiling of 164, which indicates tight frame pacing with no dramatic spikes or troughs during the run.

2560x1440:

  • Low: 106 FPS average
  • Medium: 92 FPS average (min 79, max 106)
  • High: 78 FPS average
  • Ultra: 64 FPS average

Every preset clears 60 FPS. Ultra sits at 64 — playable, but the margin is only 4 FPS, so demanding sequences may dip below the threshold. Medium's measured range of 79 to 106 FPS makes it the sweet spot if you want both visual quality and consistent headroom.

3840x2160:

  • Low: 57 FPS average
  • Medium: 50 FPS average (min 43, max 58)
  • High: 42 FPS average
  • Ultra: 35 FPS average

Nothing here is playable by the 60 FPS standard. Low at 57 FPS is tantalizingly close — 3 FPS short — and Medium's minimum of 43 FPS shows where the experience degrades under load. High and Ultra at 42 and 35 FPS respectively are flatly below threshold. The 4K verdict data confirms it: no playable settings, no recommended configuration.

Across all twelve measured configurations, the spread runs from 35 FPS (4K Ultra) to 164 FPS (1080p Low) — roughly a 4.7x range driven entirely by resolution and preset choices, which again underscores how GPU-bound this game is on this hardware.

Similar Performance Alternatives

On the CPU side, the Ryzen 5 5500X3D's nearest rivals are effectively interchangeable. The AMD Ryzen 5 5600F benchmarks within 0.2% of it on average score (36945 vs the 5500X3D's 37018 average), the AMD Ryzen AI 7 PRO 450 is within -0.2% at 37093, the Intel Core Ultra 5 225 sits at 36938 (+0.2%), and the Intel Core i9-12900T at 37112 is only -0.3% off. Any of these processors would produce Doom framerates indistinguishable from the 5500X3D's — and since the game is GPU-limited here anyway, the CPU choice matters even less than those tight deltas suggest.

On the GPU side, the Arc B570's rivals cluster just as closely. The NVIDIA GeForce RTX 3070 Mobile averages 20534 (+0.1% relative to the B570's 20556 average), the Intel Arc A750 hits 20582 (-0.1%), the NVIDIA Quadro M4000M comes in at 20480 (+0.4%), and the AMD Radeon R9 M390X at 20662 (-0.5%). Swapping the B570 for an Arc A750 would shift Doom results by a fraction of a percent in either direction. The RTX 3070 Mobile comparison is notable because it's a mobile part landing dead-even with this desktop card — but the scores are what they are, and in Doom the two would behave near-identically.

In short: if you're building around this performance level, the GPU market gives you several equivalent options, and the CPU is essentially a non-issue for this title.

FAQ

Q: Can the Ryzen 5 5500X3D + Arc B570 run Doom at 4K?

A: Not at the 60 FPS playability threshold. The best 4K result is 57 FPS on Low, with Medium at 50, High at 42, and Ultra at 35. No preset is rated playable at 3840x2160.

Q: What settings should I use at 1440p?

A: Ultra at 64 FPS average is the most demanding playable preset. High at 78 FPS or Medium at 92 FPS (min 79, max 106) are better choices if you want consistent headroom above 60.

Q: Is this combo CPU-limited or GPU-limited in Doom?

A: GPU-limited. Framerates fall sharply as resolution rises — 99 FPS at 1080p Ultra becomes 64 at 1440p and 35 at 4K — which is the signature of a graphics bottleneck. The CPU sits in the 85th percentile versus the GPU's 65th.

Q: How does the Arc B570 compare to similar GPUs in this game?

A: Its nearest rivals — the RTX 3070 Mobile, Arc A750, Quadro M4000M, and Radeon R9 M390X — all benchmark within half a percent of its average score, so expect near-identical Doom performance from any of them.

Q: Can this setup hit high refresh rates at 1080p?

A: Yes. Low averages 164 FPS, Medium 143 (max 164), High 121, and even Ultra holds 99 FPS — all well beyond 60 FPS and suitable for high-refresh displays at any preset.

Q: Would a better CPU improve Doom framerates?

A: Not meaningfully. The game is GPU-bound at every tested resolution on this pairing, and the 5500X3D's rivals score within 0.3% of it anyway. GPU upgrades are the path to more frames here.

How This Combo Ranks

Out of 3712 tested hardware combinations in Doom, the Ryzen 5 5500X3D + Arc B570 ranks 2987th. That places it in the bottom fifth of the leaderboard — a reflection of the B570's mid-tier 65th percentile GPU standing more than any weakness of the CPU, and of a leaderboard that includes many high-end pairings running a game this undemanding by modern standards.

Context matters when reading that rank. Doom scales so well on modest hardware that even budget combinations clear 60 FPS at 1080p, which compresses the field and pushes mid-range combos down the list. Ranking 2987th of 3712 while simultaneously delivering 99 FPS at 1080p Ultra and playable framerates at every 1440p preset is the kind of apparent contradiction that comes from threshold-relative ranking versus absolute performance. In absolute terms, the data shows a combo that plays Doom at high settings with framerates to spare at both mainstream resolutions — it just doesn't compete with the top of the chart at 4K, where it has no playable preset at all.

For a builder pairing a strong AM4 CPU with an entry-tier Battlemage card, that's the trade-off to accept: excellent 1080p and 1440p experiences in Doom, and a 4K setup that needs either lower expectations or a stronger GPU.