Instant compatibility check with FPS benchmarks and optimization tips
Doom
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
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Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 48 | 59 | 70 | 80 |
| 1440p QHD | 89 | 108 | 128 | 147 |
| 1080p Full HD | 137 | 167 | 198 | 228 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Doom on Your System
The AMD Ryzen 5 5500 paired with the NVIDIA GeForce RTX 4060 delivers a strong performance profile in Doom, with measured frame rates that scale predictably across resolutions and presets. This combination ranks 2001st out of 3712 tested combos for this game, placing it in the upper half of the database’s tested configurations. The data below breaks down exactly what this PC can achieve, where it stands relative to other hardware, and which settings provide the smoothest experience.
Measured FPS Breakdown
At 1920x1080, the combo produces its highest frame rates. With Low settings, the average FPS reaches 228, with a minimum of 168 and a maximum of 228 at Medium settings (the only preset at this resolution with min/max values recorded). The High preset averages 167 FPS, while Medium averages 198 FPS. The most demanding preset, Ultra, still holds an average of 137 FPS. These numbers indicate that at 1080p, the system has ample headroom for high-refresh-rate monitors, as even the heaviest settings remain well above the 60 FPS playability threshold.
Moving to 2560x1440, frame rates drop but remain robust. Low settings yield an average of 147 FPS. Medium settings average 128 FPS, with a minimum of 109 and a maximum of 148. High settings average 108 FPS, and Ultra settings average 89 FPS. The scaling from 1080p to 1440p shows a consistent reduction in performance, roughly 30-35% lower averages across presets, which is typical for a resolution increase of that magnitude. Even at Ultra, the system stays comfortably above 60 FPS, suggesting that 1440p gaming is fully viable for this title.
At 3840x2160, the picture changes significantly. Low settings average 80 FPS, Medium averages 70 FPS with a minimum of 59 and a maximum of 80, and High averages 59 FPS. Ultra settings drop to an average of 48 FPS. The jump from 1440p to 4K imposes a much steeper cost, with average frame rates falling by roughly 45-50% depending on the preset. High settings at 4K sit right at the 60 FPS threshold, while Medium remains above it. Ultra falls short of playable by a clear margin.
The measured data shows that this system’s performance envelope spans from extremely fast at 1080p to borderline at 4K. The min/max figures recorded for Medium settings at each resolution reveal consistent frame pacing: at 1080p, the range is 168-228 FPS; at 1440p, 109-148 FPS; and at 4K, 59-80 FPS. These ranges indicate that frame times remain stable, with no sudden spikes or drops that would suggest stutter or hitches. The absence of min/max data for other presets limits deeper analysis, but the available values point to a smooth experience across the board.
How This Combo Ranks
Within the database of 3712 tested CPU-GPU combinations for Doom, this pairing holds the 2001st position. That places it just past the midpoint of all tested combos, meaning a slight majority of configurations outperform it, but a substantial minority fall behind. The rank reflects the combined capability of the Ryzen 5 5500 and the RTX 4060, which individually sit at different percentiles relative to all CPUs and GPUs respectively.
The CPU, an AMD Ryzen 5 5500 with 6 cores and 12 threads, achieves a percentile rank of 73 against all CPUs in the database. Its average benchmark score is 19593, with notable results including a Cinebench R23 multi-core score of 16429 and a single-core score of 2319. The GPU, an NVIDIA GeForce RTX 4060, holds a percentile rank of 61 against all GPUs, with an average benchmark score of 17639. In PassMark G3D testing, it scores 19545, and in 3DMark Steel Nomad DX12, it scores 2302. The combination of a top-quartile CPU with a slightly above-midrange GPU results in a system that ranks in the 54th percentile for this specific game, suggesting that Doom’s workload leans more heavily on the GPU than the CPU.
Compared to other combos in the same performance tier, the rank of 2001 out of 3712 indicates that this setup is competitive but not exceptional. The margin between the 2001st and higher-ranked combos is not quantified in the data, but the individual component percentiles suggest that upgrading either the CPU or GPU would push the system into a higher bracket. Conversely, the fact that it ranks above the midpoint confirms that it outperforms over 1700 other tested configurations, many of which likely feature older or lower-tier hardware.
Best Settings per Resolution
At 1920x1080, the most demanding preset that stays at or above 60 FPS is Ultra, which averages 137 FPS. This is the highest quality setting available in the test data, and the system clears the 60 FPS threshold by a wide margin. Players with 144Hz or 165Hz monitors can comfortably enable Ultra at 1080p, as the average frame rate is close to those refresh rates.
At 2560x1440, the most demanding preset that maintains at least 60 FPS is also Ultra, with an average of 89 FPS. The system delivers a solid 1440p experience at maximum quality, with nearly 50% headroom above the playable threshold. This makes 1440p Ultra the sweet spot for users who prioritize visual fidelity without sacrificing smoothness.
At 3840x2160, the situation changes. The most demanding preset that stays at or above 60 FPS is Medium, averaging 70 FPS. High settings average 59 FPS, just one frame below the threshold, while Ultra averages 48 FPS. Therefore, 4K gaming is possible but requires dropping to Medium settings to maintain a consistent 60 FPS experience. The data shows that Low settings at 4K average 80 FPS, but Medium offers a better balance of visual quality and performance, with the minimum recorded at 59 FPS, meaning occasional dips below 60 are possible but rare.
Similar Performance Alternatives
The nearest rivals for the AMD Ryzen 5 5500 provide context for how other CPUs would perform in this system. The AMD Ryzen AI 5 430 has an average score of 19617, which is just 0.1% higher than the Ryzen 5 5500’s 19593. The Intel Core i5-12500 scores 19668, 0.4% higher. The Intel Core i7-10700F scores 19499, 0.5% lower. The Intel Core i5-11600KF scores 19723, 0.7% higher. These deltas are all within 1% of the Ryzen 5 5500, meaning that swapping to any of these CPUs would produce nearly identical frame rates in Doom. The practical difference between them is negligible for gaming, as the game’s performance is more heavily influenced by the GPU at higher resolutions.
For the GPU, the nearest rivals to the RTX 4060 are all AMD products. The AMD Radeon HD 7790 scores 17666, just 0.2% higher than the RTX 4060’s 17639. The AMD Radeon 780M scores 17588, 0.3% lower. The AMD Radeon Pro 560 scores 17551, 0.5% lower. The AMD Radeon Pro 460 scores 17509, 0.7% lower. These rival GPUs are within a percentage point of the RTX 4060 in average benchmark score, so they would deliver similar frame rates in Doom. However, the RTX 4060’s architecture supports features like ray tracing and DLSS that these older or integrated alternatives may lack, though the measured FPS data for Doom does not account for such features.
When considering a full system swap, pairing the Ryzen 5 5500 with any of its rival CPUs and the RTX 4060 with any of its rival GPUs would yield essentially the same performance in this game. The data suggests that the entire group of CPUs and GPUs around these components forms a tight performance cluster, with no single part offering a meaningful advantage over another in terms of average benchmark scores.
CPU and GPU Roles
The scaling between resolutions and presets reveals which component dominates in Doom. At 1920x1080, the CPU plays a more significant role because the GPU has enough headroom to render frames quickly. The difference between Low (228 FPS) and Ultra (137 FPS) at 1080p is 91 FPS, a 40% reduction. This drop is primarily driven by GPU load, as higher presets increase shading, texture, and post-processing demands. However, the CPU must also feed the GPU with draw calls and physics calculations, and at 228 FPS, the CPU is likely near its limit for this game. The single-thread score of 2319 in Cinebench R23 and the 3DMark single-thread score of 836 indicate that the Ryzen 5 5500 has solid per-core performance, which is critical for high-FPS scenarios.
At 2560x1440, the GPU becomes more influential. The average frame rates drop from 147 FPS at Low to 89 FPS at Ultra, a 39% reduction. The absolute numbers are lower than at 1080p, but the percentage drop is similar, suggesting that the GPU is now the primary bottleneck. The CPU’s workload does not increase with resolution, so its performance remains constant, while the GPU must render more pixels. The RTX 4060’s 8 GB of GDDR6 memory and 128-bit bus, with a bandwidth of 272.0 GB/s, are sufficient for 1440p in this game, but the GPU’s raw compute (15.11 TFLOPS FP32) starts to limit frame rates.
At 3840x2160, the GPU is clearly the dominant factor. The drop from Low (80 FPS) to Ultra (48 FPS) is 40%, but the absolute values are much lower. The CPU is likely not a bottleneck at 4K because frame rates are lower, giving it more time to prepare frames. The GPU’s pixel rate of 118.1 GPixel/s and texture rate of 236.2 GTexel/s are stretched at 4K, especially with Ultra settings that increase texture detail and anti-aliasing. The fact that High settings average 59 FPS and Medium averages 70 FPS shows that a modest reduction in settings yields a significant performance boost, confirming that GPU fill rate is the limiting factor.
Across all resolutions, the CPU’s contribution is most visible at 1080p Low, where frame rates exceed 200 FPS. At that level, the CPU’s 6-core, 12-thread configuration with a boost clock of 4.20 GHz is sufficient to keep up with the GPU. At higher resolutions, the CPU’s role diminishes, and the GPU’s performance dictates the playable settings. For users with high-refresh-rate 1080p monitors, the CPU matters more; for 1440p or 4K displays, the GPU is the decisive component.
The Verdict
This PC can run Doom with a smooth experience at 1920x1080 and 2560x1440 across all tested presets. At 1080p, the system averages 137 FPS at Ultra, 167 FPS at High, 198 FPS at Medium, and 228 FPS at Low, all far above the 60 FPS playable threshold. At 1440p, the averages are 89 FPS at Ultra, 108 FPS at High, 128 FPS at Medium, and 147 FPS at Low, again comfortably clearing 60 FPS. For both of these resolutions, the verdict is clear: the system handles maximum settings without issue.
At 3840x2160, the system remains playable but requires lower settings. The verdict data lists Low and Medium as playable, with Medium being the best setting at an average of 70 FPS. High settings average 59 FPS, just below the 60 FPS threshold, so it is not classified as playable. Ultra averages 48 FPS, which is not playable. Therefore, for 4K, users should select Medium settings to maintain a consistent 60 FPS experience, with the understanding that occasional dips to 59 FPS may occur based on the minimum recorded value.
In summary, the AMD Ryzen 5 5500 + NVIDIA GeForce RTX 4060 is a capable system for Doom. It excels at 1080p and 1440p with maximum quality, and it can handle 4K with Medium settings. The ranking of 2001 out of 3712 combos reflects a solid mid-to-upper tier position, and the component-level percentiles (73 for CPU, 61 for GPU) indicate that the CPU is relatively stronger than the GPU. For players targeting high refresh rates at 1080p or 1440p, this pairing delivers excellent results. For 4K enthusiasts, it offers playable performance with adjusted settings, but not maximum quality. The data confirms that this is a well-balanced system for Doom, with the GPU becoming the limiting factor only at 4K Ultra.