Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Doom
FPS 2016

Doom

56%
Playable Your system meets minimum requirements.

Performance

1080p (Full HD)

Low 1080p Measured
257 FPS
Ultra 1080p Measured
154 FPS

1440p (2K / QHD)

Low 1440p Measured
165 FPS
Ultra 1440p Measured
101 FPS

4K (Ultra HD)

Low 4K Measured
94 FPS
Ultra 4K Measured
55 FPS
5.3ms Frame Time
8ms Input Latency
1440p Best Resolution

Requirements Check

Processor
Required 37,500
Your CPU 19,593
Graphics Card
Required 27,325
Your GPU 17,208

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 55 69 81 94
1440p QHD 101 125 148 165
1080p Full HD 154 190 225 257

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 190
1920x1080 Low 257
1920x1080 Medium 225
1920x1080 Ultra 154
2560x1440 High 125
2560x1440 Low 165
2560x1440 Medium 148
2560x1440 Ultra 101
3840x2160 High 69
3840x2160 Low 94
3840x2160 Medium 81
3840x2160 Ultra 55

Performance Analysis: Doom on Your System

Can AMD Ryzen 5 5500 + NVIDIA GeForce RTX 3070 run Doom? Yes, decisively. The measured frame rates for this combination show that the game is playable at every resolution tested, including 4K Ultra, though the margin narrows at the highest settings. The Ryzen 5 5500 sits in the 73rd percentile among all CPUs, while the RTX 3070 ranks in the 61st percentile for GPUs, and together they push well past the 60 FPS playable threshold in the vast majority of scenarios. The data below details exactly how this pairing behaves across resolutions and presets, which components matter most, and what settings to choose for a smooth experience.

Similar Performance Alternatives

Benchmark results place the AMD Ryzen 5 5500 in a tight cluster of CPUs with near-identical average scores. Its average benchmark score is 19593, and the nearest rivals are all within a fraction of a percent. The AMD Ryzen AI 5 430 scores 19617, a delta of -0.1%, meaning it is effectively indistinguishable in aggregate performance. The Intel Core i5-12500 scores 19668 (-0.4%), the Intel Core i7-10700F scores 19499 (+0.5%), and the Intel Core i5-11600KF scores 19723 (-0.7%). For Doom, any of these processors would deliver similar frame pacing and CPU-bound behavior, so a system built around them would behave almost identically to the Ryzen 5 5500 in this title. The Ryzen 5 5500’s 6-core, 12-thread configuration with a 3.60 GHz base and 4.20 GHz boost clock is the anchor, and the rivals’ deltas are too small to create any perceptible difference in game performance.

On the GPU side, the NVIDIA GeForce RTX 3070 has an average benchmark score of 17208, and its nearest rivals show a wider spread but still cluster close. The AMD Radeon RX 7600 XT scores 17083, a delta of +0.7%, meaning it is slightly ahead of the RTX 3070 in aggregate benchmarks. The NVIDIA GeForce GTX 690 scores 17037 (+1%), the AMD Radeon HD 7970M scores 17019 (+1.1%), and the NVIDIA Tesla K40c scores 17468 (-1.5%). For Doom, the RTX 3070’s 8 GB of GDDR6 memory and 448.0 GB/s bandwidth will be the determining factors, and the RX 7600 XT would be the closest substitute in terms of raw compute. The GTX 690 and HD 7970M are older architectures, and despite similar average scores, their driver support and feature sets may not match the RTX 3070 in a modern Vulkan-based title like Doom. The Tesla K40c is a compute card, not designed for gaming, so it is not a realistic alternative. Within the measured data, the RTX 3070’s 20.31 TFLOPS FP32 performance and 5888 shading units provide the headroom needed for the frame rates seen in the FPS breakdown.

The combo rank for this pairing in Doom is 1579 out of 3712 tested combinations, placing it in the upper half of all systems evaluated. This rank reflects that while the CPU and GPU are individually strong, they are not at the extreme high end, and many more powerful combinations exist. Still, for the specific goal of running Doom at high frame rates, the data shows that this pairing is more than sufficient.

CPU and GPU Roles

The division of labor between the Ryzen 5 5500 and the RTX 3070 in Doom changes depending on resolution and preset. At 1920x1080, the CPU has a more prominent role because the GPU is not as heavily taxed. The frame rates are extremely high: Low settings produce 256.6 FPS average, Medium drops to 225.4 FPS, High to 189.5 FPS, and Ultra to 153.7 FPS. The gap between Low and Ultra is 102.9 FPS, a 40% reduction, which indicates that the GPU is still the primary limiter, but the CPU’s single-thread performance, measured at 836 in 3dmark_single_thread and 3058 in Passmark single-thread, must keep up with the game’s draw calls. At these frame rates, any CPU bottleneck would manifest as stutter or inconsistent frame times, but the Ryzen 5 5500’s 73rd percentile ranking suggests it has enough headroom.

Moving to 2560x1440, the GPU’s workload increases, and the frame rates scale down accordingly. Low settings yield 164.8 FPS, Medium 148 FPS, High 124.7 FPS, and Ultra 101.1 FPS. The relative drop from 1080p to 1440p is significant: at Ultra settings, the frame rate falls from 153.7 to 101.1, a 34% reduction, which is a clear sign that the RTX 3070’s pixel throughput and memory bandwidth are now the limiting factors. The CPU’s role diminishes because the frame rate is lower, giving it more time to process each frame. The Ryzen 5 5500’s 6-core, 12-thread design is not stressed at these levels, as Doom is not heavily multithreaded, and the 3dmark_max_threads score of 5411 shows moderate scaling but not a need for more cores.

At 3840x2160, the GPU is fully dominant. The frame rates are 93.6 FPS on Low, 80.5 FPS on Medium, 69.2 FPS on High, and 54.8 FPS on Ultra. The step from 1440p to 4K at Ultra is 101.1 to 54.8, a 46% drop, which is almost entirely attributable to the RTX 3070’s rendering load. The CPU’s contribution is minimal here, as the frame rate is below the threshold where processor speed would matter. The 8 GB of VRAM and 256-bit memory bus are the key specs, and the data shows that at 4K Ultra, the GPU runs out of steam, dropping below 60 FPS. The CPU’s benchmark scores, such as the Cinebench R23 multicore of 16429, are irrelevant at this resolution because the GPU is the bottleneck. The scaling between resolutions and presets confirms that for 1080p and 1440p, the RTX 3070 is the star, while the Ryzen 5 5500 is a capable supporting player; at 4K, the GPU alone determines playability.

FAQ

Q: Can this PC run Doom at 4K Ultra settings?

A: No, not at the 60 FPS threshold. The measured average FPS at 3840x2160 Ultra is 54.8, which is below the playable threshold of 60 FPS. However, High settings at 4K achieve 69.2 FPS average, so you can play at 4K with a slight settings reduction.

Q: What is the best settings preset for 2560x1440?

A: Ultra settings at 2560x1440 produce an average of 101.1 FPS, which is well above the 60 FPS threshold. The verdict lists Ultra as the best settings for this resolution, so you can maximize visual quality without sacrificing smoothness.

Q: How does the RTX 3070 compare to its nearest GPU rival in this context?

A: The AMD Radeon RX 7600 XT has an average benchmark score of 17083, which is 0.7% higher than the RTX 3070’s 17208. In Doom, this translates to a negligible difference in frame rates, so either GPU would deliver similar performance in this game.

Q: Is the Ryzen 5 5500 a bottleneck for the RTX 3070 in Doom?

A: At 1920x1080 and 2560x1440, the data shows high frame rates (up to 256.6 FPS at 1080p Low), indicating the CPU is not a limiting factor. At 3840x2160, the GPU is clearly the bottleneck, as frame rates drop below 60 FPS only at Ultra settings, while the CPU’s performance remains constant.

Q: What frame rate can I expect at 1920x1080 with High settings?

A: The measured average FPS at 1920x1080 High is 189.5, which is over three times the 60 FPS threshold. This is a very smooth experience, and even Ultra settings at 1080p provide 153.7 FPS average.

Q: Does the RTX 3070’s 8 GB VRAM cause issues at 4K?

A: The data does not show VRAM capacity as a separate metric, but the 4K Ultra result of 54.8 FPS suggests the GPU is compute-bound rather than memory-bound. With 448.0 GB/s bandwidth, the RTX 3070 can feed its 5888 shading units, but the 4K Ultra preset is simply too demanding for 60 FPS.

The Verdict

Can this PC run Doom? Yes, for the vast majority of configurations. The verdict by resolution is clear: at 1920x1080, all four settings presets—Low, Medium, High, and Ultra—are playable, with the best settings being Ultra at an average of 153.7 FPS. At 2560x1440, the same is true: all presets clear the 60 FPS threshold, and Ultra runs at 101.1 FPS average. At 3840x2160, three of the four presets are playable: High (69.2 FPS), Medium (80.5 FPS), and Low (93.6 FPS). The only configuration that fails the 60 FPS threshold is 4K Ultra, which averages 54.8 FPS. Therefore, this system can run Doom at 4K with High settings and maintain a comfortable margin above 60 FPS, and at 1080p or 1440p, it can run at maximum settings without any concerns. The combo rank of 1579 out of 3712 places it above average, and the data confirms that this pairing is well-suited for a fast-paced FPS like Doom.

Measured FPS Breakdown

The measured frame rates come from actual testing and are presented as average FPS for each resolution and settings preset. At 1920x1080, the lowest average is 153.7 FPS on Ultra, and the highest is 256.6 FPS on Low. Medium settings hit 225.4 FPS, and High settings reach 189.5 FPS. All of these are far above the 60 FPS playable threshold, so 1080p is a non-issue for this hardware.

At 2560x1440, the frame rates remain high but show a more pronounced drop as settings increase. Low settings average 164.8 FPS, Medium averages 148 FPS, High averages 124.7 FPS, and Ultra averages 101.1 FPS. The step from Low to Ultra is a 63.7 FPS reduction, or about 39%, which reflects the GPU’s increasing workload. Still, every preset at 1440p exceeds 60 FPS by a wide margin, with Ultra being nearly double the threshold.

At 3840x2160, the data reveals the only sub-60 result. Low settings average 93.6 FPS, Medium averages 80.5 FPS, and High averages 69.2 FPS. Ultra settings drop to 54.8 FPS, which is below the 60 FPS playable threshold. The progression from Low to Ultra is 93.6 → 80.5 → 69.2 → 54.8, showing a consistent 10-15 FPS drop per settings tier. This means that 4K is playable on Low, Medium, and High, but not on Ultra. The minimum and maximum FPS values are not listed in the data, so only average frame rates can be reported.

Best Settings per Resolution

For each resolution, the best settings are defined as the most demanding preset that still maintains an average FPS at or above 60. At 1920x1080, that is Ultra settings, with an average of 153.7 FPS. This provides the highest visual quality while leaving a massive margin over the playable threshold, so there is no reason to drop below Ultra at 1080p.

At 2560x1440, the best settings are also Ultra, with an average of 101.1 FPS. Again, this clears the 60 FPS threshold comfortably, and the 41.1 FPS headroom means that even demanding scenes with many enemies or particle effects will likely stay smooth. The data does not include min FPS, but the average suggests a stable experience.

At 3840x2160, the best settings are High, with an average of 69.2 FPS. Ultra is not viable because it averages 54.8 FPS, below the threshold. High settings provide a 9.2 FPS margin over 60 FPS, which is adequate but less headroom than at lower resolutions. Medium settings at 80.5 FPS and Low at 93.6 FPS are also options if you prefer extra performance headroom, but High is the most demanding preset that remains playable. The verdict confirms this: for 4K, the playable settings are High, Low, and Medium, with High being the best. For 1440p and 1080p, Ultra is the best across the board. This system is a strong performer for Doom, with the only caveat being that 4K Ultra is just out of reach.