Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Doom
FPS 2016

Doom

63%
Playable Your system meets minimum requirements.

Performance

1080p (Full HD)

Low 1080p Measured
186 FPS
Ultra 1080p Measured
112 FPS

1440p (2K / QHD)

Low 1440p Measured
120 FPS
Ultra 1440p Measured
72 FPS

4K (Ultra HD)

Low 4K Measured
65 FPS
Ultra 4K Measured
39 FPS
7.3ms Frame Time
11ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,500
Your CPU 17,507
Graphics Card
Required 27,325
Your GPU 23,021

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 39 48 57 65
1440p QHD 72 88 105 120
1080p Full HD 112 137 162 186

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 137
1920x1080 Low 186
1920x1080 Medium 162
1920x1080 Ultra 112
2560x1440 High 88
2560x1440 Low 120
2560x1440 Medium 105
2560x1440 Ultra 72
3840x2160 High 48
3840x2160 Low 65
3840x2160 Medium 57
3840x2160 Ultra 39

Performance Analysis: Doom on Your System

How This Combo Ranks

The AMD Ryzen 5 4600G paired with the Intel Arc B580 lands at rank 2786 out of 3712 tested combinations in the database for Doom. That places this configuration in the 75th percentile of all recorded combos, meaning roughly a quarter of tested systems deliver higher average frame rates. The ranking is heavily influenced by the GPU's standing: the Arc B580 sits in the 68th percentile among all GPUs, while the Ryzen 5 4600G holds a 71st percentile position among CPUs. Neither component is a top-tier part, but both are solidly above average, and the combination produces playable results across most of the resolution and settings matrix.

What is more telling than the raw rank is how the combo behaves relative to its own components. The CPU's average benchmark score is 17507, with nearest rivals like the AMD Ryzen 3 PRO 5355GE (17482, just 0.1% slower) and the Intel Core 7 150U (17395, 0.6% slower) bracketing it closely. The GPU's average score of 23021 places it near the AMD Radeon RX 580 2048SP (23061, 0.2% ahead) and the NVIDIA GeForce RTX 2080 (22895, 0.6% behind). These deltas are tiny, so the combo's rank is not being dragged down by any single weak link; it is simply a mid-pack pairing that trades blows with other balanced mid-range systems.

The database shows a clear pattern: this combo is far more capable at 1080p and 1440p than at 4K. At 1920x1080, every settings preset clears the 60 FPS threshold comfortably, with Ultra averaging 112 FPS. At 2560x1440, all four presets also remain above 60 FPS, topping out at 120 FPS on Low. The situation changes at 3840x2160, where only Low settings manage to stay playable at 65 FPS, while Medium drops to 57 FPS and High falls to 48 FPS. The rank of 2786 reflects this uneven performance profile: strong for most users, but not for anyone targeting 4K with high visual fidelity.

Best Settings per Resolution

For each resolution, the database identifies the most demanding preset that still holds an average of at least 60 FPS. The results are straightforward.

At 1920x1080, the answer is Ultra. The measured average is 112 FPS, which is not just above the threshold but comfortably so. Even the minimum frame rate recorded across all presets at this resolution is 137 FPS (on Medium), so there is no risk of dipping below playable levels. The gap between Low (186 FPS) and Ultra (112 FPS) is 74 FPS, indicating that the GPU has headroom to spare even at the highest settings.

At 2560x1440, the best playable preset is also Ultra, with an average of 72 FPS. That is only 12 FPS above the 60 FPS threshold, so there is less margin here. Low settings run at 120 FPS, Medium at 105 FPS, and High at 88 FPS, all comfortably above the line. The step from High to Ultra costs 16 FPS, which is the largest single-preset drop in this resolution, but the result remains playable.

At 3840x2160, the situation reverses. The most demanding preset that stays at or above 60 FPS is Low, with an average of 65 FPS. Medium falls to 57 FPS, High to 48 FPS, and Ultra to 39 FPS. The margin at Low is thin: just 5 FPS above the threshold. Players at 4K would need to accept the lowest visual settings to maintain smooth frame rates, and even then, the headroom is minimal. The data suggests that 4K is only viable with significant visual compromises.

CPU and GPU Roles

Determining which component matters more for Doom requires comparing how frame rates scale across resolutions and presets. The pattern in the recorded data points to the GPU as the dominant factor, particularly at higher resolutions.

Consider the transition from 1080p to 1440p at the same preset. On Ultra, the average drops from 112 FPS to 72 FPS, a 36% reduction. On High, it drops from 137 FPS to 88 FPS, a 36% reduction. On Medium, from 162 FPS to 105 FPS, a 35% reduction. On Low, from 186 FPS to 120 FPS, a 35% reduction. These are remarkably consistent scaling factors, which indicates that the GPU is being tasked progressively harder as pixel count rises, and the CPU is not becoming a bottleneck at any point. If the CPU were limiting performance, the percentage drops would shrink at higher resolutions as the GPU workload increased, but that is not what the data shows.

The further step to 4K reinforces this conclusion. From 1440p to 4K on Medium, the average falls from 105 FPS to 57 FPS, a 46% reduction. On Low, from 120 FPS to 65 FPS, a 46% reduction. These larger drops suggest that the GPU is now the sole constraint, as the Arc B580's 12 GB of GDDR6 memory and 456.0 GB/s bandwidth are being saturated by the 8.3 million pixels at 3840x2160. The CPU's role becomes even less relevant at 4K, since the frame rates are driven almost entirely by the GPU's fill rate and shading capacity.

Within a single resolution, the preset scaling also points to GPU dominance. At 1080p, moving from Low to Ultra reduces the average from 186 FPS to 112 FPS, a 40% drop. At 1440p, the same preset change reduces the average from 120 FPS to 72 FPS, a 40% drop. At 4K, Low to Ultra goes from 65 FPS to 39 FPS, a 40% drop. The consistency of this 40% reduction across all three resolutions is striking. It implies that the GPU's rendering workload scales linearly with settings, and the CPU is never the limiting factor. The Ryzen 5 4600G, with its 6 cores and 12 threads, provides enough processing power to feed the Arc B580 at every settings level tested.

The CPU's benchmark scores support this interpretation. Its single-thread Geekbench score of 1460 and Cinebench R23 single-core score of 1919 are modest but sufficient for a game like Doom, which was designed to run on far weaker hardware. The GPU's Passmark G3D score of 15748 is the more relevant metric, and it aligns with the observed frame rates. In short, the data shows that this is a GPU-limited pairing across the entire test matrix, with the CPU contributing little to the performance differences between presets and resolutions.

FAQ

Q: Can this PC run Doom at 60 FPS on any settings at 4K?

A: Yes, but only on Low settings. The measured average at 3840x2160 with Low is 65 FPS. Medium drops to 57 FPS, High to 48 FPS, and Ultra to 39 FPS, so 4K requires the lowest preset to stay playable.

Q: What is the best settings preset for 1440p?

A: Ultra is playable at 2560x1440 with an average of 72 FPS. All four presets (Low, Medium, High, Ultra) clear the 60 FPS threshold at this resolution, so players can max out the game without frame rate concerns.

Q: How does the CPU compare to its nearest rivals?

A: The Ryzen 5 4600G has an average benchmark score of 17507. The AMD Ryzen 3 PRO 5355GE scores 17482 (0.1% slower), the Intel Core 7 150U scores 17395 (0.6% slower), and the AMD Ryzen 3 8300GE scores 17614 (0.6% faster). The differences are negligible in practice.

Q: Is the GPU or CPU the bottleneck in this game?

A: The GPU is the clear bottleneck. Frame rate scaling from 1080p to 1440p is consistently around 35% lower across all presets, and from 1440p to 4K it drops another 46%. The CPU's performance is sufficient to keep up at every resolution and settings level tested.

Q: What frame rates can I expect at 1080p with Ultra settings?

A: The measured average is 112 FPS. This is well above the 60 FPS playable threshold, and the minimum recorded frame rate across all presets at this resolution is 137 FPS, so there is no risk of stutter.

Q: How does the Arc B580 compare to its nearest GPU rivals?

A: The Arc B580's average benchmark score is 23021. The AMD Radeon RX 580 2048SP scores 23061 (0.2% higher), the NVIDIA GeForce RTX 2080 scores 22895 (0.6% lower), and the NVIDIA GeForce RTX 3080 scores 23172 (0.7% higher). These are very close results, indicating similar real-world performance.

Measured FPS Breakdown

The database contains 12 measured data points covering three resolutions and four settings presets. Minimum and maximum frame rates are only recorded for the Medium preset at each resolution.

At 1920x1080, Low settings produce an average of 186 FPS. Medium averages 162 FPS, with a minimum of 137 FPS and a maximum of 186 FPS. High averages 137 FPS, and Ultra averages 112 FPS. The spread from Low to Ultra is 74 FPS, and every preset is far above the 60 FPS threshold.

At 2560x1440, Low settings average 120 FPS. Medium averages 105 FPS, with a minimum of 89 FPS and a maximum of 120 FPS. High averages 88 FPS, and Ultra averages 72 FPS. The spread from Low to Ultra is 48 FPS, and all presets remain playable, though Ultra has only 12 FPS of headroom above the threshold.

At 3840x2160, Low settings average 65 FPS. Medium averages 57 FPS, with a minimum of 48 FPS and a maximum of 65 FPS. High averages 48 FPS, and Ultra averages 39 FPS. The spread from Low to Ultra is 26 FPS, but only Low clears the 60 FPS threshold. The Medium preset's minimum of 48 FPS indicates that even the average obscures occasional dips well below playable levels.

The Medium preset is the only one with recorded min and max values, which makes it the most detailed data point at each resolution. At 1080p, the 137 FPS minimum is still far above the threshold. At 1440p, the 89 FPS minimum is also safe. At 4K, the 48 FPS minimum confirms that Medium is not viable for consistent 60 FPS gameplay.

The Verdict

The data provides a clear answer: this PC can run Doom, but the experience depends heavily on resolution. At 1920x1080, every preset from Low to Ultra delivers well above 60 FPS, with Ultra averaging 112 FPS. At 2560x1440, all presets also clear the threshold, with Ultra at 72 FPS. At 3840x2160, only Low settings are playable, averaging 65 FPS.

The verdict by resolution from the database confirms this: 1080p and 1440p are fully playable across all settings, while 4K is limited to Low. For most players with a 1080p or 1440p monitor, this combo is more than sufficient. The Ultra preset at 1440p is the sweet spot, offering high visual quality at 72 FPS with a modest buffer above the playable line. At 4K, the system is functional but constrained, and players who prioritize frame rate over fidelity would need to stay on Low settings or drop to a lower resolution.

The 60 FPS threshold is the database's playability standard, and this combo meets it in 10 of the 12 measured configurations. The only failures are 4K Medium (57 FPS) and 4K High (48 FPS), with 4K Ultra (39 FPS) also falling short. The pattern is consistent: the Arc B580 has enough power for mainstream resolutions, but 4K pushes it past its limits except at the lowest settings.

Similar Performance Alternatives

The nearest rivals for the CPU and GPU provide a sense of what other hardware would behave similarly in this game. The Ryzen 5 4600G's closest matches are the AMD Ryzen 3 PRO 5355GE, the AMD Ryzen 3 8300GE, the Intel Core 7 150U, and the Intel Core i3-14100T. All four have average benchmark scores within 1% of the 4600G, with deltas ranging from 0.6% faster (8300GE) to 0.8% slower (i3-14100T). In Doom, any of these CPUs paired with the Arc B580 would produce frame rates within a few FPS of the recorded data, since the GPU is the limiting factor.

On the GPU side, the Arc B580's nearest rivals are the AMD Radeon RX 580 2048SP, the NVIDIA GeForce RTX 2080, the NVIDIA GeForce RTX 3080, and the NVIDIA P106-100. The score differences are similarly small: the RX 580 2048SP is 0.2% ahead, the RTX 2080 is 0.6% behind, the RTX 3080 is 0.7% ahead, and the P106-100 is 1% behind. The RTX 3080's inclusion is notable, as it suggests that this older flagship GPU would deliver nearly identical performance in Doom at these settings.

For a system builder considering alternatives, the data implies that swapping the CPU to any of the listed rivals would have a negligible impact on Doom's frame rates. Swapping the GPU to an RTX 2080 or RX 580 2048SP would also produce similar results. The combo's rank of 2786 out of 3712 is therefore representative of a broad cluster of mid-range hardware, not a unique configuration. The performance envelope is defined more by the GPU's 12 GB memory capacity and 456.0 GB/s bandwidth than by any specific CPU choice.