Instant compatibility check with FPS benchmarks and optimization tips
Doom
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Your GPU supports ray tracing.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 43 | 52 | 62 | 71 |
| 1440p QHD | 79 | 96 | 114 | 131 |
| 1080p Full HD | 122 | 149 | 176 | 202 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Doom on Your System
Measured FPS Breakdown
At 1920x1080, the Ryzen 5 3600 with RTX 5050 delivers frame rates that comfortably clear the 60 FPS threshold at every preset. The Low preset averages 202 FPS, Medium averages 176 FPS with a minimum of 150 FPS and a maximum of 203 FPS, High averages 149 FPS, and Ultra averages 122 FPS. The gap from Low to Ultra is 80 FPS, which shows that the Ultra preset imposes a substantial load on the GPU, but even at its lowest point, the recorded average remains far above what is needed for smooth play.
Moving to 2560x1440, the same pattern holds but with lower overall numbers. Low averages 131 FPS, Medium averages 114 FPS with a minimum of 97 FPS and a maximum of 131 FPS, High averages 96 FPS, and Ultra averages 79 FPS. The spread between Low and Ultra is 52 FPS. Every preset still clears the playable threshold by a wide margin, and the minimum recorded value on Medium, 97 FPS, is still well above 60.
At 3840x2160, the picture changes. Low averages 71 FPS, Medium averages 62 FPS with a minimum of 52 FPS and a maximum of 71 FPS, High averages 52 FPS, and Ultra averages 43 FPS. The Medium preset sits right at the edge of playability, with its average just above 60 but its minimum dipping below. High and Ultra both fall short of the threshold on average. This resolution is the breaking point for this combination, where only the lower two presets maintain an acceptable average frame rate.
The data shows a clear scaling trend. At 1080p, the GPU is not the limiting factor at lower presets, as the CPU can feed frames at very high rates. At 1440p, the GPU begins to take on more responsibility, but the combination still has headroom. At 4K, the GPU workload becomes dominant, and the average frame rate drops by roughly 40 to 50 percent compared to 1440p depending on the preset.
CPU and GPU Roles
The recorded measurements indicate that the RTX 5050 is the primary driver of performance differences across resolutions in Doom. The Ryzen 5 3600 has enough single-thread and multi-thread capability, based on its benchmark scores, to avoid becoming a bottleneck at 1080p and 1440p. The CPU's Cinebench R23 single-core score of 2124 and multi-core score of 15045 place it in the 71st percentile of all CPUs, which suggests it can handle the game's frame generation demands well.
Evidence for GPU-bound behavior comes from the resolution scaling. When moving from 1080p Ultra to 1440p Ultra, the average frame rate drops from 122 to 79 FPS, a reduction of about 35 percent. Moving from 1440p Ultra to 4K Ultra drops the average from 79 to 43 FPS, another 46 percent reduction. These large drops across resolutions are characteristic of a GPU-bound scenario, where the graphics card's rendering throughput is the limiting factor.
The CPU's role becomes more visible at lower resolutions and lower presets. At 1080p Low, the average of 202 FPS shows that the CPU can push the GPU to very high frame rates. At 1440p Low, the average of 131 FPS still indicates ample CPU headroom. The CPU's Passmark multithread score of 17700 and its 12 threads provide enough parallel processing for Doom's engine, which is known to scale well with multiple cores.
At 4K, the CPU's contribution fades further into the background. The difference between Low and Ultra at 4K is 28 FPS (71 versus 43), while at 1080p the same preset difference is 80 FPS. This compression of the preset gap at higher resolutions confirms that the GPU is the dominant constraint there. The RTX 5050's 8 GB GDDR6 memory and 320.0 GB/s bandwidth are tasked with filling the larger pixel counts, and the measured frame rates reflect that limitation.
The minimum frame rates recorded on Medium presets also support this interpretation. At 1080p Medium, the minimum is 150 FPS, while at 1440p Medium it is 97 FPS, and at 4K Medium it is 52 FPS. The minimum values scale down with resolution in a way that tracks GPU workload, not CPU capability.
FAQ
Q: Can this PC run Doom at 1920x1080 with Ultra settings?
A: Yes. The recorded average FPS at 1080p Ultra is 122 FPS, which is well above the 60 FPS playable threshold.
Q: What is the best preset for 2560x1440 that stays above 60 FPS?
A: Ultra is the best preset at 1440p, averaging 79 FPS. All four presets, Low, Medium, High, and Ultra, clear the 60 FPS threshold at this resolution.
Q: Is 3840x2160 playable with this hardware?
A: Only with Low or Medium presets. Low averages 71 FPS, and Medium averages 62 FPS, though its minimum dips to 52 FPS. High and Ultra average 52 and 43 FPS respectively, which fall below the threshold.
Q: How does the RTX 5050 compare to its nearest rivals in raw GPU benchmarks?
A: The RTX 5050 has an average benchmark score of 21035, placing it in the 66th percentile of all GPUs. Its closest rival, the AMD Radeon RX Vega M GL, scores 21153, which is 0.6 percent higher. The AMD Radeon HD 8970M scores 21237, 1 percent higher, while the AMD Radeon RX 5600 XT scores 20713, 1.6 percent lower.
Q: Does the Ryzen 5 3600 hold back the RTX 5050 in Doom?
A: The data does not show CPU bottlenecking at any resolution. At 1080p Low, the average reaches 202 FPS, indicating the CPU can feed frames far beyond the 60 FPS target. The CPU's 71st percentile ranking and its benchmark scores, such as 15045 in Cinebench R23 multi-core, support this.
Q: What frame rate can be expected at 1440p Medium?
A: The average is 114 FPS, with a minimum of 97 FPS and a maximum of 131 FPS. This is comfortably above the playable threshold.
The Verdict
The verdict by resolution is clear. At 1920x1080, this combination runs Doom at all four presets above the 60 FPS threshold. The best setting is Ultra, which averages 122 FPS. At 2560x1440, all four presets also clear 60 FPS, with Ultra averaging 79 FPS as the best choice. At 3840x2160, only Low and Medium are playable. Medium is the best playable setting there, averaging 62 FPS, though its minimum of 52 FPS means occasional dips below the threshold are possible.
The recorded data indicates that this PC is fully capable of running Doom at 1080p and 1440p with maximum quality. For 4K, the user must accept lower presets. The Medium preset at 4K is borderline, with an average just above 60 but a minimum below it. Low at 4K is safer, with an average of 71 FPS and no recorded minimum below the threshold.
The overall ranking in the database places this combination at 2281 out of 3712 tested combos for Doom, which puts it in the upper portion of the field. This rank reflects the balanced nature of the pairing, where the CPU and GPU complement each other well for this game at mainstream resolutions.
How This Combo Ranks
The combo rank for this pairing in Doom is 2281 out of 3712 tested combinations, placing it in the 61st percentile of all tested systems. This positioning indicates that the Ryzen 5 3600 and RTX 5050 together perform better than most other pairings in the database for this specific game. The rank is not near the top, but it is clearly above the median.
The CPU's percentile versus all CPUs at 71 and the GPU's percentile versus all GPUs at 66 both contribute to this result. Neither component is a standout in its class, but their combined performance in Doom is solid. The CPU's nearest rivals, such as the Intel Core i7-1260P with an average score 0.2 percent higher, and the Intel Core i5-11400 with an average score 0.2 percent lower, show that the Ryzen 5 3600 sits in a tight competitive band. The GPU's nearest rivals, including the AMD Radeon RX Vega M GL at 0.6 percent higher and the AMD Radeon RX 5600 XT at 1.6 percent lower, similarly indicate a clustered field.
The rank suggests that for Doom specifically, this combo handles the game's demands without severe compromises. The measured frame rates at 1080p and 1440p are strong enough to place it well within the playable range across multiple presets. The rank also reflects that the 4K performance, while weaker, is still usable at lower settings.
Best Settings per Resolution
For 1920x1080, the most demanding preset that stays at or above 60 FPS is Ultra, with an average of 122 FPS. This is the highest quality setting available, and the frame rate leaves substantial headroom above the threshold.
For 2560x1440, Ultra is also the best setting, averaging 79 FPS. This is a comfortable margin above 60, allowing for smooth gameplay with maximum visual quality.
For 3840x2160, the best setting that clears the 60 FPS average is Medium, averaging 62 FPS. However, the minimum recorded value on Medium is 52 FPS, so players who prioritize consistency over average frame rate may prefer Low, which averages 71 FPS and has no recorded minimum below the threshold. The data supports Medium as the highest average above 60, but Low is the safer choice for avoiding dips.
Similar Performance Alternatives
The nearest rivals for the CPU and GPU provide a sense of what other hardware would behave similarly in this pairing. For the Ryzen 5 3600, the Intel Core i7-1260P has an average benchmark score of 17007, which is 0.2 percent higher than the Ryzen's 17035 average. The Intel Core i5-11400 scores 17067, 0.2 percent lower. The AMD EPYC 7573X scores 17070, also 0.2 percent lower, and the AMD EPYC 7742 scores 16998, 0.2 percent higher. These four processors are all within a fraction of a percent of the Ryzen 5 3600's aggregate performance, meaning any of them would likely produce very similar frame rates in Doom when paired with the same GPU.
For the RTX 5050, the AMD Radeon RX Vega M GL has an average score of 21153, which is 0.6 percent higher than the RTX 5050's 21035. The AMD Radeon HD 8970M scores 21237, 1 percent higher. The AMD Radeon RX 5600 XT scores 20713, 1.6 percent lower. The NVIDIA RTX A4000 Mobile scores 21379, 1.6 percent higher. These GPUs sit in a narrow performance band around the RTX 5050, so swapping in any of them would likely keep the measured FPS in Doom within a few frames of the values recorded here.
The data suggests that the Ryzen 5 3600 and RTX 5050 pairing is part of a dense cluster of components with nearly identical aggregate benchmark scores. Users with any of the rival CPUs or GPUs listed would experience comparable performance in this game, with the differences in average FPS likely being smaller than the run-to-run variance in real gameplay. The percentile rankings, 71 for the CPU and 66 for the GPU, reinforce that this hardware sits in the upper-middle range of the database, offering dependable performance for Doom without reaching the top tier.