Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Doom
FPS 2016

Doom

73%
Great Match Your system meets recommended requirements.

Performance

1080p (Full HD)

Low 1080p Measured
268 FPS
Ultra 1080p Measured
224 FPS

1440p (2K / QHD)

Low 1440p Measured
232 FPS
Ultra 1440p Measured
156 FPS

4K (Ultra HD)

Low 4K Measured
141 FPS
Ultra 4K Measured
85 FPS
4.1ms Frame Time
6ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,500
Your CPU 17,035
Graphics Card
Required 27,325
Your GPU 54,247

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 85 104 123 141
1440p QHD 156 191 221 232
1080p Full HD 224 241 255 268

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 241
1920x1080 Low 268
1920x1080 Medium 255
1920x1080 Ultra 224
2560x1440 High 191
2560x1440 Low 232
2560x1440 Medium 221
2560x1440 Ultra 156
3840x2160 High 104
3840x2160 Low 141
3840x2160 Medium 123
3840x2160 Ultra 85

Performance Analysis: Doom on Your System

The AMD Ryzen 5 3600 and NVIDIA GeForce RTX 4080 combination delivers exceptionally high frame rates in Doom, with the recorded data showing performance that far exceeds the 60 FPS playable threshold at every resolution and preset tested. The benchmark results indicate a system that is heavily overqualified for this title, which is consistent with the hardware's positioning in the database. The measurements cover three resolutions and four quality presets, providing a complete picture of the system's capabilities.

Measured FPS Breakdown

At 1920x1080, the system produces its highest absolute frame rates. The Low preset achieves an average of 268 FPS, which is the single fastest result in the entire measurement set. Medium settings follow closely with an average of 255 FPS, and the recorded minimum for this preset is 217 FPS while the maximum reaches 294 FPS. High settings yield 241 FPS average, and even the most demanding Ultra preset maintains an average of 224 FPS. The spread between Low and Ultra is 44 FPS, indicating that while the GPU still scales with settings, the overall performance envelope is extremely high at this resolution.

Moving to 2560x1440, the frame rates remain exceptionally strong. Low settings produce an average of 232 FPS, while Medium delivers 221 FPS with a minimum of 188 FPS and a maximum of 254 FPS. High settings drop to 191 FPS average, and Ultra settles at 156 FPS. The difference between the fastest and slowest presets here is 76 FPS, a larger gap than at 1080p, which suggests that the higher resolution begins to place additional load on the GPU, though the CPU still keeps pace without becoming a limiting factor.

At 3840x2160, the system still posts triple-digit averages across all presets. Low settings reach 141 FPS, Medium achieves 123 FPS with a minimum of 104 FPS and a maximum of 141 FPS, High drops to 104 FPS, and Ultra produces 85 FPS. The recorded data shows that even at 4K Ultra, the system maintains an average of 85 FPS, which is well above the playable threshold. The scaling pattern from Low to Ultra at this resolution is more pronounced, with a 56 FPS difference between the lowest and highest quality settings.

The min and max values are only available for the Medium preset at each resolution. At 1080p, the range from 217 FPS minimum to 294 FPS maximum shows relatively consistent frame delivery. At 1440p, the range narrows to 188 FPS minimum and 254 FPS maximum. At 4K, the range compresses further to 104 FPS minimum and 141 FPS maximum. This pattern suggests that as resolution increases, the frame time variance becomes tighter relative to the average.

Best Settings per Resolution

For 1920x1080, the most demanding preset that stays at or above 60 FPS is Ultra, which achieves an average of 224 FPS. This is the highest quality setting available in the measurement set, and it clears the playable threshold by a wide margin. The margin is so large that even the minimum frame rate, though not recorded for Ultra, would need to drop by more than 164 FPS to fall below the threshold, which is not plausible given the other recorded data points.

At 2560x1440, Ultra is again the best settings choice, with an average of 156 FPS. The gap between this result and the 60 FPS threshold is 96 FPS, indicating substantial headroom. The Medium preset at this resolution has a recorded minimum of 188 FPS, which means that even if Ultra's minimum frame rate were significantly lower than its average, the system would still remain comfortably playable.

For 3840x2160, Ultra remains the best settings option, delivering an average of 85 FPS. This is the only resolution where the Ultra preset average falls below 100 FPS, but it still clears the 60 FPS threshold by 25 FPS. The verdict data confirms that all four presets at 4K are classified as playable, so users can select Ultra without sacrificing smooth gameplay.

Across all three resolutions, the pattern is identical: Ultra settings are always viable. The recorded data shows no scenario where the system needs to reduce quality to maintain playability, which is unusual for a demanding title. This is a direct consequence of the RTX 4080's high compute throughput combined with Doom's optimization for high frame rates.

CPU and GPU Roles

The recorded data reveals a clear division of labor between the Ryzen 5 3600 and the RTX 4080. At 1920x1080, the system is likely CPU-bound, as evidenced by the relatively small FPS differences between presets. The jump from Low to Ultra is only 44 FPS, which is a modest 16% reduction. At this resolution, the GPU has enough headroom that the CPU's single-thread performance, reflected in the Cinebench R23 single-core score of 2124, becomes the primary constraint.

The picture changes at 2560x1440, where the resolution scaling places more pressure on the GPU. The difference between Low and Ultra grows to 76 FPS, which is a 33% reduction. This larger spread indicates that the GPU is now playing a more significant role, as the increased pixel count demands more shading and texture work. The Ryzen 5 3600's six cores and twelve threads, with a multi-thread score of 15045 in Cinebench R23, are sufficient to feed the GPU at this resolution, but the balance shifts toward the graphics card.

At 3840x2160, the GPU becomes the dominant factor. The frame rate drop from Low to Ultra is 56 FPS, but the absolute values are lower than at 1440p, showing that the RTX 4080 is now the limiting component. The CPU's role diminishes further, as the GPU's rendering workload at 4K outpaces the rate at which the CPU can issue draw calls. The recorded data supports this interpretation: the 4K Medium preset shows a minimum of 104 FPS, which is nearly identical to the 4K High average of 104 FPS, suggesting that the GPU is saturated and the CPU is no longer the bottleneck.

The scaling between resolutions reinforces this analysis. At Low settings, the frame rate drops from 268 FPS at 1080p to 232 FPS at 1440p and 141 FPS at 4K. These are reductions of 36 FPS and 91 FPS respectively, which are substantial but not proportional to the pixel count increase. At Ultra settings, the drop is from 224 FPS at 1080p to 156 FPS at 1440p and 85 FPS at 4K. The larger relative decline at Ultra settings, especially the 71 FPS drop from 1440p to 4K, confirms that the GPU is increasingly the limiting factor as resolution and quality rise.

The Verdict

The verdict data is unambiguous: this PC can run Doom at every resolution and preset combination tested, with all results far exceeding the 60 FPS playable threshold. At 1920x1080, the best settings are Ultra with an average of 224 FPS, and the system clears 60 FPS by 164 FPS. At 2560x1440, Ultra delivers 156 FPS, which is 96 FPS above the threshold. At 3840x2160, Ultra still achieves 85 FPS, a 25 FPS margin.

The weakest recorded result in the entire dataset is the 4K Ultra average of 85 FPS. Even this figure is comfortably above 60 FPS, and the Medium preset at 4K has a minimum of 104 FPS, which means that any transient frame drops would still remain well within playable territory. The system never approaches the threshold, so users can expect a consistently smooth experience regardless of their resolution or quality preferences.

The verdict classifies all four presets at each resolution as playable, which is the highest possible classification. This means that users have complete freedom to select Ultra settings at any resolution without needing to compromise on visual quality. The only caveat is that the 4K Ultra average of 85 FPS leaves less headroom than the other configurations, but it still provides a substantial buffer above the playable threshold.

Similar Performance Alternatives

The CPU's nearest rivals in the database are the Intel Core i7-1260P, the Intel Core i5-11400, the AMD EPYC 7573X, and the AMD EPYC 7742. The Intel Core i7-1260P has an average benchmark score of 17007, which is 0.2% higher than the Ryzen 5 3600's 17035. The Intel Core i5-11400 scores 17067, which is 0.2% lower. The AMD EPYC 7573X scores 17070, also 0.2% lower, and the AMD EPYC 7742 scores 16998, which is 0.2% higher. These deltas are negligible, meaning that any of these CPUs would produce nearly identical frame rates in Doom when paired with the RTX 4080.

The GPU's nearest rivals include the NVIDIA GeForce RTX 4080 SUPER, which scores 54209, a 0.1% difference from the RTX 4080's 54247. The AMD Radeon Pro W5700X scores 54828, which is 1.1% higher. The AMD Radeon RX 6750 GRE 12 GB scores 55698, 2.6% higher, and the AMD Radeon 8060S scores 55757, 2.7% higher. These differences are small enough that the gaming experience in Doom would be effectively identical across these GPUs, with the RTX 4080 SUPER being the closest match.

For a user considering alternatives, the data suggests that swapping the Ryzen 5 3600 for any of its nearest rivals would not change the playability classification. Similarly, replacing the RTX 4080 with the RTX 4080 SUPER would produce nearly indistinguishable results. The AMD Radeon options have slightly higher average scores, but the differences are within 3%, which would translate to frame rate variations of only a few FPS in Doom.

FAQ

Q: What is the highest average FPS this system achieves in Doom?

A: The highest recorded average is 268 FPS at 1920x1080 with Low settings.

Q: Can this system run Doom at 4K Ultra settings?

A: Yes, the 3840x2160 Ultra preset achieves an average of 85 FPS, which is above the 60 FPS playable threshold.

Q: What is the slowest preset and resolution combination measured?

A: The 3840x2160 Ultra preset has the lowest average at 85 FPS, making it the least performant configuration in the dataset.

Q: How does the CPU compare to its nearest rival, the Intel Core i7-1260P?

A: The Ryzen 5 3600 has an average benchmark score of 17035, while the Intel Core i7-1260P scores 17007, a difference of 0.2%.

Q: What is the minimum frame rate recorded at 2560x1440 Medium settings?

A: The minimum is 188 FPS, with the maximum reaching 254 FPS and an average of 221 FPS.

Q: Is there any resolution where the system drops below 60 FPS?

A: No, all twelve measured configurations, spanning three resolutions and four presets, maintain averages above 60 FPS.

How This Combo Ranks

The combination of the AMD Ryzen 5 3600 and NVIDIA GeForce RTX 4080 ranks 600th out of 3712 tested combos in the database for Doom. This places the system in the top 16.2% of all configurations, which is a strong position given that the CPU is a mid-range 2019 part while the GPU is a high-end 2022 part. The rank reflects the GPU's dominant contribution to Doom's performance, as the game's engine scales heavily with graphics throughput rather than CPU thread count.

The ranking also indicates that there are 599 other combinations that produce higher average frame rates in Doom, likely featuring more recent high-end CPUs paired with the same or faster GPUs. However, the practical difference between the 600th and higher ranks is minimal in this title, as the system already achieves frame rates that exceed the refresh rate of most monitors. The 4K Ultra average of 85 FPS is the only result that approaches typical high-refresh limits, but it remains above 60 FPS with a comfortable margin.

The percentile data for the individual components reinforces this position. The CPU sits at the 71st percentile among all processors, while the GPU is at the 86th percentile among all graphics cards. The combination of a top-quartile GPU with a mid-to-upper-quartile CPU produces a system that is well-balanced for high-resolution gaming, even if the CPU is not the newest available. In Doom specifically, the GPU's headroom compensates for the CPU's older architecture, resulting in a rank that is respectable but not elite.