Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Doom
FPS 2016

Doom

52%
Playable Your system meets minimum requirements.

Performance

1080p (Full HD)

Low 1080p Measured
258 FPS
Ultra 1080p Measured
155 FPS

1440p (2K / QHD)

Low 1440p Measured
167 FPS
Ultra 1440p Measured
100 FPS

4K (Ultra HD)

Low 4K Measured
90 FPS
Ultra 4K Measured
54 FPS
5.3ms Frame Time
8ms Input Latency
1440p Best Resolution

Requirements Check

Processor
Required 37,500
Your CPU 17,035
Graphics Card
Required 27,325
Your GPU 17,208

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 54 67 79 90
1440p QHD 100 123 145 167
1080p Full HD 155 190 225 258

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 190
1920x1080 Low 258
1920x1080 Medium 225
1920x1080 Ultra 155
2560x1440 High 123
2560x1440 Low 167
2560x1440 Medium 145
2560x1440 Ultra 100
3840x2160 High 67
3840x2160 Low 90
3840x2160 Medium 79
3840x2160 Ultra 54

Performance Analysis: Doom on Your System

Best Settings per Resolution

The recorded data for this AMD Ryzen 5 3600 and NVIDIA GeForce RTX 3070 combination in Doom shows clear performance headroom at most resolutions. At 3840x2160, the most demanding preset that stays at or above 60 FPS is High, delivering an average of 67 FPS. The Medium preset also clears the threshold with 79 FPS, and Low runs at 90 FPS, but Ultra drops below the playable line at 54 FPS.

At 2560x1440, every preset remains playable. The best visual quality that still holds 60 FPS or more is Ultra, which averages 100 FPS. High produces 123 FPS, Medium 145 FPS, and Low reaches 167 FPS. The margin at Ultra is substantial, leaving room for demanding scenes without dipping near the threshold.

At 1920x1080, the ceiling is Ultra with an average of 155 FPS. High runs at 190 FPS, Medium at 225 FPS, and Low at 258 FPS. All settings exceed the playable threshold by a wide margin, making this resolution entirely unrestricted by the game’s demands.

CPU and GPU Roles

The scaling across resolutions reveals how the balance shifts between the processor and the graphics card. From 1920x1080 to 2560x1440, the average FPS drops by roughly 24% at Ultra (155 down to 100), and from 2560x1440 to 3840x2160, it drops another 46% (100 down to 54). This pattern indicates that the GPU becomes the limiting factor as pixel count rises, since the CPU workload remains constant while the rendering load increases.

At 1920x1080, the Ultra preset still produces 155 FPS, which is far above the 60 FPS threshold. The CPU, with its 6 cores and 12 threads, has enough headroom to feed the GPU at lower resolutions. The data shows that at 2560x1440, the GPU still has spare capacity, as Ultra holds 100 FPS. However, at 3840x2160, the GPU reaches its limit: the difference between Ultra (54 FPS) and High (67 FPS) is 13 FPS, while the difference between High and Medium is 12 FPS (67 to 79). This suggests that the GPU’s memory bandwidth and shading resources are the primary constraints at 4K.

The CPU’s single-thread performance, as measured in the database, shows a Cinebench R23 single-core score of 2124 and a Geekbench single-core score of 1536. These figures are adequate for Doom’s engine, which is known for being well optimized. The multi-thread results, with a Cinebench R23 multi-core score of 15045, further confirm that the processor is not a bottleneck at any resolution tested. The GPU’s average benchmark score of 17208 places it in the 61st percentile among all GPUs, while the CPU sits in the 71st percentile, reinforcing that the GPU is the more likely constraint at higher resolutions.

How This Combo Ranks

Within the database’s full set of tested combinations for Doom, this pairing ranks 1596 out of 3712. That places it in the upper half of all systems measured, though not among the top tier. The rank reflects the balance between the Ryzen 5 3600 and the RTX 3070: the GPU is strong enough for high-refresh 1440p and playable 4K, but the CPU, while capable, does not push the combo into the elite group.

The GPU’s percentile of 61 versus the CPU’s percentile of 71 indicates that the processor outperforms the graphics card relative to their respective pools. In practice, this means the system is slightly more CPU-heavy than GPU-heavy, but the game’s modest requirements allow the GPU to dominate the frame rate outcomes. The rank of 1596 out of 3712 suggests that many combinations with newer or higher-end GPUs would score better, but this setup remains firmly capable of running Doom smoothly at most settings.

Similar Performance Alternatives

Looking at the nearest rivals in the database, the CPU and GPU each have close counterparts that would produce similar behavior in this game. For the Ryzen 5 3600, the closest match is the Intel Core i7-1260P, which scores 17007 on average versus the Ryzen’s 17035, a delta of 0.2%. The Intel Core i5-11400 is nearly identical at 17067, with a delta of -0.2%. The AMD EPYC 7573X and EPYC 7742 also fall within the same range, at 17070 and 16998 respectively, though these are server parts unlikely to appear in gaming systems. For practical purposes, the i7-1260P and i5-11400 would deliver nearly indistinguishable frame rates in Doom, as the CPU is not the limiting factor at any resolution tested.

For the RTX 3070, the nearest rival is the AMD Radeon RX 7600 XT, with an average score of 17083 versus the RTX 3070’s 17208, a delta of 0.7%. This means the RX 7600 XT would produce almost identical FPS in Doom, both at 1080p and 1440p. The NVIDIA GeForce GTX 690 (17037, delta 1%) and the AMD Radeon HD 7970M (17019, delta 1.1%) are also close in synthetic benchmarks, but these are much older architectures and may not support the same feature set in newer drivers. The NVIDIA Tesla K40c scores higher at 17468 (delta -1.5%), but it is a compute-oriented card without gaming drivers. For gaming, the RX 7600 XT is the most realistic alternative, offering the same level of performance in Doom.

FAQ

Q: Can this system run Doom at 3840x2160 with Ultra settings?

A: No, the Ultra preset averages 54 FPS, which is below the 60 FPS playable threshold. The High preset is the best choice at 4K, averaging 67 FPS.

Q: What is the best setting for 2560x1440?

A: The Ultra preset is fully playable at 2560x1440, with an average of 100 FPS. This is the highest quality option that still clears the 60 FPS line.

Q: Does the CPU or GPU limit performance more at 1920x1080?

A: At 1920x1080, the GPU is the primary constraint, but even at Ultra the average is 155 FPS. The CPU’s single-thread score of 2124 in Cinebench R23 is sufficient to avoid bottlenecking at this resolution.

Q: How does this combo rank against all tested systems in Doom?

A: It ranks 1596 out of 3712 combinations, placing it in the upper half of the database. The GPU’s 61st percentile and CPU’s 71st percentile indicate a balanced but not top-tier pairing.

Q: What GPU would perform similarly to the RTX 3070 in this game?

A: The AMD Radeon RX 7600 XT is the closest rival, with an average score 0.7% lower. It would produce nearly the same FPS at all resolutions.

Q: Is the Ultra preset at 1920x1080 worth using?

A: Yes, it averages 155 FPS, which is well above the threshold. There is no performance penalty that would make High or Medium preferable.

The Verdict

This PC can run Doom successfully at all tested resolutions, provided the settings are chosen appropriately. At 3840x2160, the High preset is the best option, averaging 67 FPS and clearing the 60 FPS threshold. Low and Medium also work, but Ultra does not. At 2560x1440, every preset including Ultra is playable, with Ultra averaging 100 FPS. At 1920x1080, Ultra averages 155 FPS, and all lower presets exceed 190 FPS.

The verdict by resolution is clear: 3840x2160 is playable up to High, while 2560x1440 and 1920x1080 are playable at Ultra. The system has no trouble maintaining smooth gameplay in Doom, and the only compromise required is at 4K, where the most demanding visual preset falls short. For users prioritizing frame rate over visual fidelity, even the Medium preset at 4K offers 79 FPS with a minimum of 67 FPS, which remains above the playable line.

Measured FPS Breakdown

At 3840x2160, the measured averages are as follows: Low runs at 90 FPS, Medium at 79 FPS with a minimum of 67 and a maximum of 91, High at 67 FPS, and Ultra at 54 FPS. The gap between High and Ultra is 13 FPS, indicating that the Ultra preset introduces significant rendering cost that the GPU cannot fully sustain.

At 2560x1440, the averages are: Low at 167 FPS, Medium at 145 FPS with a minimum of 124 and a maximum of 167, High at 123 FPS, and Ultra at 100 FPS. The minimum at Medium, 124 FPS, is still double the playable threshold, showing that even the lowest recorded frame rate remains far above 60 FPS.

At 1920x1080, the averages are: Low at 258 FPS, Medium at 225 FPS with a minimum of 191 and a maximum of 258, High at 190 FPS, and Ultra at 155 FPS. The minimum at Medium, 191 FPS, is over three times the threshold. Across all resolutions, the only setting that fails to meet the 60 FPS requirement is Ultra at 3840x2160, where the average drops to 54 FPS. The recorded data shows consistent scaling: each step from Low to Ultra reduces the frame rate by a similar proportion, and each resolution step from 1080p to 4K roughly halves the average FPS at the same preset. This pattern is typical of a GPU-bound scenario, with the CPU maintaining its role as a stable foundation throughout.