Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Doom
FPS 2016

Doom

49%
Not Recommended Your system may struggle with this game.

Performance

1080p (Full HD)

Low 1080p Measured
175 FPS
Ultra 1080p Measured
106 FPS

1440p (2K / QHD)

Low 1440p Measured
111 FPS
Ultra 1440p Measured
70 FPS

4K (Ultra HD)

Low 4K Measured
61 FPS
Ultra 4K Measured
40 FPS
7.7ms Frame Time
12ms Input Latency
1440p Best Resolution

Requirements Check

Processor
Required 37,500
Your CPU 17,035
Graphics Card
Required 27,325
Your GPU 15,290

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 40 48 55 61
1440p QHD 70 81 99 111
1080p Full HD 106 130 150 175

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 130
1920x1080 Low 175
1920x1080 Medium 150
1920x1080 Ultra 106
2560x1440 High 81
2560x1440 Low 111
2560x1440 Medium 99
2560x1440 Ultra 70
3840x2160 High 48
3840x2160 Low 61
3840x2160 Medium 55
3840x2160 Ultra 40

Performance Analysis: Doom on Your System

The AMD Ryzen 5 3600 and NVIDIA GeForce RTX 2060 combination ranks 2908 out of 3712 tested combos in the database for Doom. This places the pairing in the 78th percentile of all recorded configurations, meaning roughly 22% of tested systems deliver higher frame rates in this title. The ranking reflects a balanced but not extreme setup: the CPU sits in the 71st percentile against all processors, while the GPU lands in the 58th percentile against all graphics cards. For a 2016 FPS title, this hardware pairing is positioned comfortably above the median, but the data shows it is not among the top-tier combinations for pushing maximum refresh rates at the highest resolutions.

The combo's strength lies in its consistency across 1080p and 1440p. At 1920x1080, every preset from Low to Ultra clears the 60 FPS threshold, with Ultra averaging 105.9 FPS. At 2560x1440, all four presets also remain playable, with Ultra holding 70.4 FPS. The only resolution where the pairing struggles is 3840x2160, where only the Low preset manages to stay above 60 FPS, averaging 61.3 FPS. The recorded data indicates that this system is well suited for high-refresh 1080p monitors and solid 1440p gaming, but 4K requires significant settings compromises.

Similar Performance Alternatives

The database places the Ryzen 5 3600 within a tight cluster of CPUs whose average benchmark scores differ by less than one percent. The Intel Core i7-1260P scores 0.2% higher, the Intel Core i5-11400 scores 0.2% lower, the AMD EPYC 7573X scores 0.2% lower, and the AMD EPYC 7742 scores 0.2% higher. In practical terms, any of these processors would produce nearly identical CPU-bound frame rates in Doom, so users upgrading from or to these parts should expect no meaningful change in gaming performance at this GPU pairing.

On the GPU side, the RTX 2060's nearest rivals are similarly close. The NVIDIA GeForce GTX 580 matches its average score exactly with a 0% delta, the AMD Radeon 680M trails by 0.1%, the NVIDIA GeForce RTX 3050 OEM trails by 0.6%, and the AMD Radeon RX 7600 trails by 0.8%. These deltas are small enough that in Doom, which relies heavily on raw rasterization throughput, the frame rate differences between the RTX 2060 and these alternatives would be within a few FPS at most settings. The data suggests that a system built with any of these GPUs and a similar-class CPU would land in the same performance tier, with the RTX 2060's advantage being negligible at 1080p and slightly more pronounced at 4K where GPU load increases.

For users considering a drop-in GPU replacement, the RTX 3050 OEM and RX 7600 are the closest matches. The RX 7600's 0.8% lower average score implies it would deliver roughly the same FPS in Doom, while the RTX 3050 OEM's 0.6% deficit is similarly minor. The GTX 580, despite being an older architecture, matches the RTX 2060's average score exactly, though it lacks modern features like ray tracing cores and DirectX 12 Ultimate support, which do not affect Doom's performance profile. The Radeon 680M, an integrated solution, also lands within 0.1%, but that figure represents its standalone benchmark score, not its performance within a full system.

FAQ

Q: Can this combo run Doom at 60 FPS on a 4K monitor?

A: Only with the Low preset. The recorded data shows 61.3 FPS average at 3840x2160 on Low. Medium drops to 55.3 FPS, High to 48.2 FPS, and Ultra to 40.2 FPS, all below the 60 FPS threshold.

Q: What is the best settings preset at 2560x1440?

A: Ultra, which averages 70.4 FPS. All four presets (Low 110.8, Medium 98.6, High 80.8, Ultra 70.4) clear the 60 FPS threshold, so the most demanding preset is still fully playable.

Q: How does the RTX 2060 compare to its closest GPU rival in this game?

A: The database shows the GTX 580 has a 0% delta in average benchmark score, meaning it is effectively identical in raw performance. The RTX 3050 OEM trails by 0.6% and the RX 7600 by 0.8%, so all three would produce nearly the same FPS in Doom.

Q: Is the CPU or GPU the limiting factor at 1080p?

A: At 1920x1080, the GPU is the primary determinant. The CPU's nearest rivals (i7-1260P, i5-11400, EPYC 7573X, EPYC 7742) all score within 0.2% of the Ryzen 5 3600, so any of them paired with the RTX 2060 would yield similar frame rates. The GPU's percentile rank (58th) is lower than the CPU's (71st), indicating the GPU is the constraining component.

Q: What happens to FPS when moving from 1080p to 1440p?

A: The average FPS drops by roughly 30% across all presets. For example, Ultra goes from 105.9 FPS at 1920x1080 to 70.4 FPS at 2560x1440, and Low goes from 174.7 to 110.8. The game remains playable at 1440p, but the margin above 60 FPS narrows significantly.

Q: Does the combo ever fall below 60 FPS at 1440p?

A: No. The lowest recorded average at 2560x1440 is 70.4 FPS on Ultra. Even the most demanding preset maintains a comfortable buffer above the playability threshold.

The Verdict

This PC can run Doom at 60 FPS, but the answer depends entirely on resolution. At 1920x1080, the system clears 60 FPS on every preset, including Ultra at 105.9 FPS, making it ideal for high-refresh displays. At 2560x1440, all four presets also exceed 60 FPS, with Ultra at 70.4 FPS, so users can enable maximum quality without dropping below the playability threshold. At 3840x2160, the result is conditional: only the Low preset reaches 61.3 FPS average. Medium (55.3), High (48.2), and Ultra (40.2) all fall short of 60 FPS. The verdict is straightforward: 1080p and 1440p are fully playable at all settings, while 4K requires the lowest preset to maintain smooth performance.

The data shows a clear scaling pattern. From 1080p to 1440p, FPS drops by approximately 30% across all presets. From 1440p to 4K, the drop is much steeper, around 45% to 50%, reflecting the GPU's memory bandwidth and compute limits at higher pixel counts. For a 60 FPS target, the RTX 2060 has headroom at 1080p and 1440p, but at 4K it is operating near its ceiling even on Low.

Measured FPS Breakdown

At 1920x1080, the recorded averages are as follows: Low 174.7 FPS, Medium 150.1 FPS, High 130.3 FPS, and Ultra 105.9 FPS. The gap from Low to Ultra is 68.8 FPS, a 39% reduction, but every setting remains far above the 60 FPS threshold. This resolution shows the GPU's full capability, with even the most demanding preset nearly doubling the playability target.

At 2560x1440, the averages are: Low 110.8 FPS, Medium 98.6 FPS, High 80.8 FPS, and Ultra 70.4 FPS. The difference between Low and Ultra is 40.4 FPS, and the Ultra preset still maintains a 10.4 FPS buffer above 60. The scaling from 1080p to 1440p is consistent: Low drops by 63.9 FPS, Medium by 51.5 FPS, High by 49.5 FPS, and Ultra by 35.5 FPS. Notably, the absolute FPS loss is larger at lower presets, but the percentage loss is similar across all settings.

At 3840x2160, the averages are: Low 61.3 FPS, Medium 55.3 FPS, High 48.2 FPS, and Ultra 40.2 FPS. Only Low clears 60 FPS, and it does so by just 1.3 FPS, which is a thin margin. Medium falls 4.7 FPS short, High falls 11.8 FPS short, and Ultra falls 19.8 FPS short. The drop from 1440p to 4K is severe: Low loses 49.5 FPS, Medium loses 43.3 FPS, High loses 32.6 FPS, and Ultra loses 30.2 FPS. This resolution pushes the RTX 2060 beyond its comfortable operating range for this title.

Best Settings per Resolution

At 3840x2160, the best setting that stays at or above 60 FPS is Low, with an average of 61.3 FPS. This is the only playable option at this resolution, and the margin is minimal. The database recommends Low as the best settings for 4K, as any higher preset drops below the threshold.

At 2560x1440, the best setting is Ultra, averaging 70.4 FPS. Since all four presets clear 60 FPS, the most demanding one is the optimal choice, providing maximum visual quality without sacrificing playability. The 10.4 FPS buffer over the threshold ensures smooth performance in typical gameplay.

At 1920x1080, the best setting is also Ultra, averaging 105.9 FPS. The system has substantial headroom here, with Ultra delivering 45.9 FPS above the 60 FPS target. This makes 1080p the ideal resolution for this combo, allowing full settings on high-refresh monitors up to 100 Hz.

CPU and GPU Roles

The data reveals a clear division of labor between the Ryzen 5 3600 and the RTX 2060. At 1920x1080, the CPU's role is secondary to the GPU. The CPU ranks in the 71st percentile among all processors, and its nearest rivals within 0.2% would produce nearly identical frame rates. Meanwhile, the GPU's 58th percentile rank indicates the GPU is the more constraining component at lower resolutions, where FPS is high enough that CPU overhead does not become the bottleneck. The RTX 2060's raw rasterization throughput (6.451 TFLOPS FP32, 201.6 GTexel/s) becomes the primary determinant of frame time.

At 2560x1440, the GPU's role grows slightly larger. The average FPS drops by 30% from 1080p, which aligns with the GPU's bandwidth (336.0 GB/s) and pixel rate (80.64 GPixel/s) becoming more taxed. The CPU still has ample headroom, as its multi-threaded scores (Cinebench R23 multicore 15045, Passmark multithread 17700) suggest it can easily feed the GPU at these frame rates. The limiting factor is the GPU's fill rate and memory subsystem, not the CPU's processing capability.

At 3840x2160, the GPU's dominance is absolute. The FPS drops to 40-61 FPS, and the CPU's single-thread performance (Cinebench R23 single-core 2124, Geekbench single-core 1536) is more than sufficient to maintain those frame rates. The bottleneck is entirely on the GPU side, as evidenced by the steep scaling from 1440p to 4K: a 45-50% FPS reduction despite no change in CPU workload. The RTX 2060's 6 GB GDDR6 memory and 192-bit bus are insufficient for 4K Ultra in this title, while the CPU remains largely idle relative to its capacity. In short, the CPU matters more at 1080p (though still not critically), while the GPU is the decisive component at every resolution, especially above 1440p.