Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Doom
FPS 2016

Doom

58%
Playable Your system meets minimum requirements.

Performance

1080p (Full HD)

Low 1080p Measured
164 FPS
Ultra 1080p Measured
99 FPS

1440p (2K / QHD)

Low 1440p Measured
106 FPS
Ultra 1440p Measured
64 FPS

4K (Ultra HD)

Low 4K Measured
57 FPS
Ultra 4K Measured
35 FPS
8.3ms Frame Time
12ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,500
Your CPU 17,035
Graphics Card
Required 27,325
Your GPU 20,556

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 35 42 50 57
1440p QHD 64 78 92 106
1080p Full HD 99 121 143 164

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 121
1920x1080 Low 164
1920x1080 Medium 143
1920x1080 Ultra 99
2560x1440 High 78
2560x1440 Low 106
2560x1440 Medium 92
2560x1440 Ultra 64
3840x2160 High 42
3840x2160 Low 57
3840x2160 Medium 50
3840x2160 Ultra 35

Performance Analysis: Doom on Your System

FAQ

Q: What is the overall ranking of this CPU and GPU combination for Doom?

A: The combination ranks 2987 out of 3712 tested configurations in the database for Doom, placing it in the lower-middle portion of all possible pairings.

Q: Can this system reach 60 FPS at 1440p?

A: Yes. At 2560x1440, the system delivers 78 FPS on High settings, 106 FPS on Low, 92 FPS on Medium, and 64 FPS on Ultra. All four presets clear the 60 FPS threshold.

Q: What is the best playable setting at 4K?

A: No preset at 3840x2160 reaches 60 FPS. The closest is Low settings at 57 FPS, which falls short of the playable threshold. Medium delivers 50 FPS, High delivers 42 FPS, and Ultra delivers 35 FPS.

Q: How does the CPU compare to its nearest rivals in synthetic benchmarks?

A: The AMD Ryzen 5 3600 has an average benchmark score of 17035. The Intel Core i7-1260P scores 17007 (0.2% lower), the Intel Core i5-11400 scores 17067 (0.2% higher), the AMD EPYC 7573X scores 17070 (0.2% higher), and the AMD EPYC 7742 scores 16998 (0.2% lower). All four rivals are within 0.2% of the Ryzen 5 3600.

Q: How does the GPU compare to its nearest rivals in synthetic benchmarks?

A: The Intel Arc B570 has an average benchmark score of 20556. The NVIDIA GeForce RTX 3070 Mobile scores 20534 (0.1% lower), the Intel Arc A750 scores 20582 (0.1% higher), the NVIDIA Quadro M4000M scores 20480 (0.4% lower), and the AMD Radeon R9 M390X scores 20662 (0.5% higher). The closest rival is the RTX 3070 Mobile at 0.1% difference.

Q: What is the FPS spread between Low and Ultra at 1080p?

A: At 1920x1080, Low settings produce 164 FPS, while Ultra produces 99 FPS. That is a 65 FPS difference between the lowest and highest presets, representing roughly a 40% drop from Low to Ultra.

Best Settings per Resolution

3840x2160: No preset achieves 60 FPS. The highest average FPS is 57 at Low settings, which still falls below the playable threshold. Medium averages 50 FPS, High averages 42 FPS, and Ultra averages 35 FPS. The database records no playable settings at this resolution.

2560x1440: Ultra settings deliver 64 FPS average, which is the most demanding preset that stays at or above 60 FPS. High settings produce 78 FPS, Medium produces 92 FPS, and Low produces 106 FPS. Since Ultra clears the threshold, it is the recommended preset for maximum visual quality while maintaining playability.

1920x1080: Ultra settings deliver 99 FPS average, comfortably above the 60 FPS threshold. High produces 121 FPS, Medium produces 143 FPS, and Low produces 164 FPS. Ultra is the best choice here because it offers the highest visual fidelity while still nearly doubling the playable threshold.

CPU and GPU Roles

The data shows distinct scaling patterns across resolutions and presets that reveal which component constrains performance.

At 1080p, the system is largely GPU-bound at higher presets. Moving from Low to Ultra drops average FPS from 164 to 99, a 65 FPS reduction. The CPU has enough headroom to feed the GPU at this resolution, as evidenced by the very high frame rates even at Ultra. The Ryzen 5 3600, with its 6 cores and 12 threads, scores 15045 in Cinebench R23 multi-core and 2124 in single-core, which is sufficient for this workload.

At 1440p, the GPU becomes more influential. The spread from Low (106 FPS) to Ultra (64 FPS) is 42 FPS, narrower than at 1080p but still substantial. The fact that Ultra still clears 60 FPS suggests the GPU has enough raw throughput to handle the increased pixel count without dropping below playable levels.

At 4K, the GPU is clearly the limiting factor. Even Low settings only reach 57 FPS, and Ultra falls to 35 FPS. The Arc B570, with 2304 shading units and 80 ROPs, produces a pixel rate of 200.0 GPixel/s and a texture rate of 360.0 GTexel/s. These figures are insufficient for 4K at playable frame rates in this game. The CPU is not the bottleneck here; the GPU simply cannot render enough frames at this resolution.

The scaling between resolutions reinforces this interpretation. At Low settings, moving from 1080p to 1440p reduces FPS from 164 to 106 (a 35% drop), and moving from 1440p to 4K reduces it from 106 to 57 (a 46% drop). At Ultra settings, the corresponding drops are from 99 to 64 (35%) and from 64 to 35 (45%). The consistent percentage drops across presets indicate that resolution scaling is the dominant factor, which points to GPU limitations rather than CPU limitations.

The CPU's role is more visible at lower resolutions where frame rates are higher. At 1080p Low, the system produces 164 FPS, which requires the CPU to sustain a high rate of draw calls and game logic updates. The Ryzen 5 3600's single-thread score of 696 in 3DMark and 2562 in PassMark single-thread tests indicates it can keep up with these demands. At 4K, even the fastest CPU would not help because the GPU is the constraint.

Similar Performance Alternatives

CPU alternatives: The Ryzen 5 3600 sits within 0.2% of four other processors in average benchmark score. The Intel Core i7-1260P (17007, 0.2% lower) and the AMD EPYC 7742 (16998, 0.2% lower) would behave nearly identically in CPU-bound scenarios. The Intel Core i5-11400 (17067, 0.2% higher) and the AMD EPYC 7573X (17070, 0.2% higher) would also produce essentially the same frame rates. In Doom, where the CPU is not the primary bottleneck at most settings, swapping to any of these would yield no perceptible difference.

GPU alternatives: The Arc B570's nearest rivals are similarly close. The NVIDIA GeForce RTX 3070 Mobile (20534, 0.1% lower) would produce nearly identical FPS in Doom. The Intel Arc A750 (20582, 0.1% higher) is the closest match and would deliver essentially the same performance. The NVIDIA Quadro M4000M (20480, 0.4% lower) and the AMD Radeon R9 M390X (20662, 0.5% higher) are slightly further away but still within a narrow band. For a game like Doom, these differences would translate to at most a frame or two at any given setting.

The practical implication is that if a user already owns any of these alternatives, the experience in Doom would be statistically indistinguishable from the Ryzen 5 3600 plus Arc B570 combination. The percentile rankings reinforce this: the CPU sits at the 71st percentile among all CPUs, and the GPU at the 65th percentile among all GPUs, meaning both are mid-pack performers with many close competitors.

Measured FPS Breakdown

3840x2160 (4K):

  • High: 42 FPS average (no min/max recorded)
  • Low: 57 FPS average (no min/max recorded)
  • Medium: 50 FPS average, 43 FPS minimum, 58 FPS maximum
  • Ultra: 35 FPS average (no min/max recorded)

At 4K, the system struggles across all presets. The Medium preset shows a 15 FPS range between minimum and maximum, indicating frame time variance even within an unplayable average. The gap between Low (57 FPS) and Ultra (35 FPS) is 22 FPS, showing that visual settings have a significant impact but cannot bridge the gap to 60 FPS.

2560x1440 (1440p):

  • High: 78 FPS average (no min/max recorded)
  • Low: 106 FPS average (no min/max recorded)
  • Medium: 92 FPS average, 79 FPS minimum, 106 FPS maximum
  • Ultra: 64 FPS average (no min/max recorded)

At 1440p, all presets are playable. The Medium preset shows a 27 FPS range (79 to 106), which suggests some frame spikes but stays well above the 60 FPS floor. Ultra at 64 FPS is the tightest margin, sitting just 4 FPS above the threshold. Low at 106 FPS and High at 78 FPS offer more headroom for users who prefer smoother frame pacing over maximum visual quality.

1920x1080 (1080p):

  • High: 121 FPS average (no min/max recorded)
  • Low: 164 FPS average (no min/max recorded)
  • Medium: 143 FPS average, 121 FPS minimum, 164 FPS maximum
  • Ultra: 99 FPS average (no min/max recorded)

At 1080p, the system delivers high frame rates across the board. The Medium preset's minimum of 121 FPS is still more than double the playable threshold. Low at 164 FPS approaches the refresh rate of many high-end monitors. The Ultra preset at 99 FPS is the only one below 100 FPS, but it remains far above the 60 FPS requirement. The data shows no frame rate dips below playable levels at this resolution, even in the most demanding preset.

The measured FPS data shows consistent scaling: each step from Low to Ultra reduces average FPS by roughly 20-25% at every resolution. At 1080p, the system has enough headroom that even the largest FPS drop (from 164 to 99) leaves performance comfortably playable. At 1440p, the same drop (106 to 64) lands right at the edge of playability. At 4K, the drop (57 to 35) pushes all presets below the threshold.

The Verdict

The database verdict is clear: this system can run Doom at 1440p and 1080p, but not at 4K.

At 1920x1080, all four presets are playable, with Ultra averaging 99 FPS. This is a strong result for a game from 2016, as the system provides nearly double the 60 FPS threshold even at maximum settings. Users with 1080p displays can play at Ultra without concerns.

At 2560x1440, all four presets are also playable, but the margin narrows. Ultra averages 64 FPS, which is above the threshold but leaves little room for demanding scenes. Users who prefer consistent frame rates might choose High (78 FPS) or Medium (92 FPS) for additional headroom. The data shows that Ultra is technically playable, but it sits close to the boundary.

At 3840x2160, no preset reaches 60 FPS. Low settings come closest at 57 FPS, which is 3 FPS short of the threshold. Medium averages 50 FPS, High averages 42 FPS, and Ultra averages 35 FPS. Users with 4K displays would need to lower resolution or accept sub-60 FPS performance. The GPU's 10 GB GDDR6 memory and 380.0 GB/s bandwidth are not sufficient for this game at 4K with playable frame rates.

The overall verdict by resolution:

  • 3840x2160: Not playable at any setting (best is 57 FPS on Low)
  • 2560x1440: Playable at all settings, best is Ultra at 64 FPS
  • 1920x1080: Playable at all settings, best is Ultra at 99 FPS

The Ryzen 5 3600 and Arc B570 combination is well suited for 1080p and 1440p gaming in Doom. The CPU's 6-core, 12-thread configuration with a 4.20 GHz boost clock provides ample processing power, and the GPU's 11.52 TFLOPS FP32 throughput handles the game's rendering demands at these resolutions. The system's rank of 2987 out of 3712 combinations reflects that it is not a top-tier configuration, but for this specific title, it delivers playable performance on the two most common gaming resolutions. For 4K, the data suggests users should look to higher-performing GPUs or accept reduced visual settings.