Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Doom
FPS 2016

Doom

79%
Great Match Your system meets recommended requirements.

Performance

1080p (Full HD)

Low 1080p Measured
234 FPS
Ultra 1080p Measured
195 FPS

1440p (2K / QHD)

Low 1440p Measured
205 FPS
Ultra 1440p Measured
135 FPS

4K (Ultra HD)

Low 4K Measured
121 FPS
Ultra 4K Measured
72 FPS
4.8ms Frame Time
7ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,500
Your CPU 21,484
Graphics Card
Required 27,325
Your GPU 40,377

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 72 86 104 121
1440p QHD 135 161 192 205
1080p Full HD 195 208 221 234

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 208
1920x1080 Low 234
1920x1080 Medium 221
1920x1080 Ultra 195
2560x1440 High 161
2560x1440 Low 205
2560x1440 Medium 192
2560x1440 Ultra 135
3840x2160 High 86
3840x2160 Low 121
3840x2160 Medium 104
3840x2160 Ultra 72

Performance Analysis: Doom on Your System

FAQ

Q: Can this system run Doom at 60 FPS?

A: Yes. The recorded data shows that every resolution and every preset tested, from Low to Ultra, clears the 60 FPS playable threshold. At 4K Ultra the average is 71.9 FPS, at 1440p Ultra it is 134.7 FPS, and at 1080p Ultra it is 195.2 FPS.

Q: What is the best preset at 4K?

A: Ultra is the best preset at 3840x2160, with an average of 71.9 FPS. This is 11.9 FPS above the 60 FPS threshold, leaving a modest but usable margin.

Q: How much faster is 1080p compared to 4K?

A: At Ultra settings, the average FPS jumps from 71.9 at 3840x2160 to 195.2 at 1920x1080, which is roughly 2.7 times higher. At Low settings, the jump is from 120.6 to 234, roughly 1.9 times higher.

Q: Does the RTX 5070 bottleneck the Ryzen 5 2600 in this game?

A: The data suggests the CPU is not a limiting factor at lower resolutions. At 1080p, the frame rate scales consistently with settings, reaching 234 FPS on Low, which indicates the GPU remains the primary driver even at high frame rates.

Q: What is the CPU's benchmark standing?

A: The AMD Ryzen 5 2600 sits at the 75th percentile among all CPUs in the database. Its average benchmark score is 21484, which is within 1.2% of its nearest rival, the AMD EPYC 9454, and within 0.2% of the Intel Core Ultra 5 228V.

Q: What is the GPU's benchmark standing?

A: The NVIDIA GeForce RTX 5070 sits at the 82nd percentile among all GPUs. Its average benchmark score is 40377, which is within 2% of its nearest rival, the NVIDIA RTX A500 Mobile, and within 0.1% of the AMD Radeon Pro 580.

Similar Performance Alternatives

The CPU and GPU in this system each have close rivals in the database, measured by average benchmark score. For the AMD Ryzen 5 2600, the nearest alternatives are the Intel Core Ultra 5 228V, which scores 21440 (0.2% lower), the Intel Core i9-11900H at 21367 (0.5% lower), the Intel Xeon D-1746TER at 21635 (0.7% higher), and the AMD EPYC 9454 at 21223 (1.2% lower). In practical terms, any of these processors would deliver nearly identical compute throughput in CPU-bound scenarios, though the Ryzen's 6-core, 12-thread configuration with Zen architecture is what the recorded game data actually reflects. The differences are small enough that swapping to any of these rivals would not materially change Doom's frame pacing.

For the NVIDIA GeForce RTX 5070, the nearest rivals are the AMD Radeon Pro 580 at 40318 (0.1% lower), the AMD Radeon Pro WX 7100 at 40063 (0.8% lower), the AMD Radeon Pro 5300 at 40870 (1.2% higher), and the NVIDIA RTX A500 Mobile at 39568 (2% lower). These are all prosumer or mobile workstation GPUs, and while their raw compute scores are similar, the RTX 5070's specific architecture, with 6144 shading units and 12 GB of GDDR7 memory, is what drives the measured FPS in Doom. A user coming from any of these rivals would see broadly similar average frame rates in this title, though the RTX 5070's advantage in the database is its higher percentile ranking at 82 versus the Radeon Pro 580's lower standing.

The combo rank for this CPU and GPU pair in Doom is 1045 out of 3712 tested combinations, placing it in the top 28% of all tested hardware pairings for this game. That ranking reflects the balance between the Ryzen 5 2600's mid-tier compute and the RTX 5070's high-end graphics throughput.

CPU and GPU Roles

The data shows a clear pattern: the GPU is the dominant factor at every resolution, but the CPU becomes more relevant as resolution drops and frame rates climb. At 3840x2160, the difference between Low and Ultra presets is 48.7 FPS (120.6 to 71.9), a 40% reduction in frame rate as graphical load increases. This is a purely GPU-bound scenario, where the RTX 5070's shading units and memory bandwidth (672.0 GB/s) determine the ceiling.

At 2560x1440, the gap between Low and Ultra narrows slightly in percentage terms: 205.1 FPS on Low versus 134.7 FPS on Ultra, a 34% drop. The absolute frame rates are higher, but the scaling pattern remains similar, indicating the GPU still dictates performance. At 1920x1080, the Low to Ultra gap is 234 to 195.2 FPS, only a 17% reduction. This compression suggests that at 1080p, the CPU's ability to feed frames becomes more consequential, though the Ryzen 5 2600's 12 threads still keep the average above 195 FPS even at Ultra.

The frame rate scaling between resolutions at the same preset reinforces this. At Ultra, moving from 1080p to 1440p reduces the average from 195.2 to 134.7 FPS, a 31% drop. Moving from 1440p to 4K reduces it from 134.7 to 71.9 FPS, a 47% drop. The larger percentage loss at 4K indicates the GPU is fully saturated at that resolution. Conversely, at Low settings, the 1080p to 1440p drop is from 234 to 205.1 FPS (12% lower), and the 1440p to 4K drop is from 205.1 to 120.6 FPS (41% lower). The smaller drop at lower resolutions on Low settings suggests the CPU is holding the frame rate up, preventing the GPU from being the sole bottleneck.

In practical terms, for this game, the Ryzen 5 2600 is sufficient even at 1080p with high frame rates. The RTX 5070 is the component that determines whether the game runs at 60 or 200 FPS, and it is the one that limits Ultra settings at 4K to 71.9 FPS. Users targeting 4K should focus on GPU settings; users targeting 1080p will find the CPU rarely matters for the final frame rate.

The Verdict

This PC can absolutely run Doom, and it does so with substantial headroom at every resolution tested. The verdict data lists all four presets (Low, Medium, High, Ultra) as playable at 3840x2160, 2560x1440, and 1920x1080. The playable threshold is 60 FPS, and the lowest recorded average across all tests is 71.9 FPS at 4K Ultra. That means even the most demanding configuration clears the threshold by nearly 12 FPS.

At 4K, the system offers a choice: Ultra at 71.9 FPS for maximum visual fidelity, High at 85.9 FPS, Medium at 103.7 FPS, or Low at 120.6 FPS for higher refresh rates. At 1440p, all presets exceed 134 FPS, making the system suitable for high-refresh monitors. At 1080p, the lowest average is 195.2 FPS at Ultra, and the highest is 234 FPS at Low, which is well beyond the refresh rate of most standard displays. The combination of the Ryzen 5 2600's 75th percentile CPU score and the RTX 5070's 82nd percentile GPU score results in a pairing that has no trouble with this 2016 FPS title, even with modern drivers and settings.

The only caveat is that the 4K Ultra average of 71.9 FPS leaves a narrow margin. If the game has demanding scenes that push frame times higher, users might occasionally dip below 60 FPS, though the recorded data does not include min or max FPS values to confirm this. For a locked 60 FPS experience at 4K, High settings at 85.9 FPS would be the safer choice.

Measured FPS Breakdown

At 3840x2160, the recorded averages are as follows: Low settings produce 120.6 FPS, Medium produces 103.7 FPS, High produces 85.9 FPS, and Ultra produces 71.9 FPS. The scaling from Low to Ultra is a steady decline, with the largest single-step drop being from High to Ultra at 14 FPS. No min or max FPS values were recorded for this resolution, so the averages represent the central tendency.

At 2560x1440, the averages are substantially higher: Low at 205.1 FPS, Medium at 192.3 FPS, High at 161.1 FPS, and Ultra at 134.7 FPS. The gap between Low and Medium is only 12.8 FPS, while the gap between Medium and High is 31.2 FPS, indicating that High settings introduce a more significant graphical load. The Ultra preset still maintains an average above 130 FPS.

At 1920x1080, the averages are: Low at 234 FPS, Medium at 220.6 FPS, High at 208.4 FPS, and Ultra at 195.2 FPS. The differences between presets are smaller in absolute terms, ranging from 12.8 FPS between Low and Medium to 13.2 FPS between High and Ultra. This compression at 1080p suggests the CPU is beginning to cap the frame rate, as the GPU has enough headroom to render even Ultra settings above 195 FPS.

Across all resolutions, the data shows that the RTX 5070 scales predictably with resolution and settings. The 4K Ultra result of 71.9 FPS is the only configuration that approaches the 60 FPS threshold, while all other configurations exceed 100 FPS. The absence of min and max FPS data means the analysis relies on averages, which are uniformly strong.

Best Settings per Resolution

At 3840x2160, the best settings that stay at or above 60 FPS are Ultra, with an average of 71.9 FPS. This is the most demanding preset and it still clears the threshold. For users who prefer a larger safety margin, High at 85.9 FPS is the next step down, but the data supports Ultra as a playable option.

At 2560x1440, the best settings are also Ultra, with an average of 134.7 FPS. This is more than double the 60 FPS threshold, so users can enable every visual option without concern. The gap between Ultra and the next preset, High at 161.1 FPS, is 26.4 FPS, but both are far above playable.

At 1920x1080, the best settings are Ultra, with an average of 195.2 FPS. This is over three times the playable threshold. The system has so much headroom at 1080p that even the most demanding preset leaves no reason to compromise on visual quality.

In summary, the recommended preset for each resolution is Ultra, because the recorded data shows that every resolution can handle it while maintaining an average above 60 FPS. The 4K figure of 71.9 FPS is the only one that requires attention, but it is still comfortably playable. For competitive play or high-refresh displays, dropping to High at 4K or using Medium at 1440p would provide even higher averages, but the database indicates that Ultra is the optimal balance of quality and performance across all three resolutions.