Instant compatibility check with FPS benchmarks and optimization tips
Doom
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Your GPU supports ray tracing.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 66 | 81 | 96 | 110 |
| 1440p QHD | 122 | 150 | 177 | 203 |
| 1080p Full HD | 189 | 210 | 223 | 234 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Doom on Your System
Measured FPS Breakdown
The recorded data for this combination of AMD Ryzen 5 2600 and NVIDIA GeForce RTX 4070 in Doom shows a system that scales cleanly across resolutions and presets. At 1920x1080, the lowest measured average is 189 FPS on Ultra settings, while the highest reaches 234 FPS on Low. Medium settings produce 223 FPS average with a minimum of 190 and a maximum of 257. High settings sit at 210 FPS average. The spread between Low and Ultra is 45 FPS, which indicates that the GPU has ample headroom at this resolution and the preset choice matters noticeably, but never threatens playability.
Moving to 2560x1440, the averages compress slightly but remain very high. Low settings deliver 203 FPS, Medium averages 177 FPS with a minimum of 150 and a maximum of 204, High averages 150 FPS, and Ultra drops to 122 FPS. The gap from Low to Ultra here is 81 FPS, a larger delta than at 1080p, which suggests that the higher pixel count makes the preset selection more impactful. Even at the most demanding preset, the average stays well above the 60 FPS playability threshold used by the database.
At 3840x2160, the picture changes more substantially. Low settings average 110 FPS, Medium averages 96 FPS with a minimum of 81 and a maximum of 110, High averages 81 FPS, and Ultra averages 66 FPS. The drop from Low to Ultra is 44 FPS, similar in absolute terms to the 1080p spread, but the relative impact is much larger because the starting point is lower. The Ultra preset at 4K is the only measured configuration in the entire set that approaches the 60 FPS threshold, and it clears it by just 6 FPS on average. The minimum FPS values are only recorded for Medium presets across all resolutions, so the complete variance picture is limited, but the Medium figures give a sense of the frame time behavior: 81 FPS minimum at 4K, 150 at 1440p, and 190 at 1080p.
Best Settings per Resolution
The database defines the best settings as the most demanding preset that still maintains an average at or above 60 FPS. At 1920x1080, every preset clears that bar, so the best settings are Ultra with an average of 189 FPS. At 2560x1440, again all presets are playable, and Ultra is the recommended choice with an average of 122 FPS. At 3840x2160, the situation is tighter: Ultra averages 66 FPS, which stays above the 60 FPS threshold, so Ultra is also the best settings at 4K. The margin at 4K Ultra is only 6 FPS, which means any additional background load or a more demanding scene could push the average closer to the boundary, but the recorded data places it on the playable side. The recommendation across all three resolutions is therefore the same: run Ultra. The only caveat is that 4K Ultra has far less buffer room than the other two resolutions. At 1440p Ultra, the average is 122 FPS, roughly double the 4K Ultra figure, and at 1080p Ultra it is 189 FPS, nearly triple. If a user wants maximum visual quality without sacrificing smoothness, the data supports Ultra everywhere, with the understanding that 4K is the only resolution where the margin is slim.
CPU and GPU Roles
The interaction between the AMD Ryzen 5 2600 and the NVIDIA GeForce RTX 4070 can be inferred from how FPS scales with resolution and preset. At 1920x1080, the averages are extremely high across all presets, with Low at 234 FPS and Ultra at 189 FPS. The fact that even the lowest preset produces such high frame rates suggests that the CPU is not a limiting factor at this resolution, or that the GPU is so powerful that it can brute-force even the most demanding settings. The relatively small 45 FPS spread between Low and Ultra at 1080p indicates that the GPU has enough capacity to handle the extra shading and texture work without collapsing the frame rate.
At 2560x1440, the spread between Low and Ultra grows to 81 FPS, which is a sign that the GPU is becoming more heavily loaded as pixel count increases. The CPU still appears to be keeping up, since even the Low preset averages 203 FPS, a figure that would expose a weak processor if one were present. The transition from 1080p Low to 1440p Low costs 31 FPS, while the transition from 1080p Ultra to 1440p Ultra costs 67 FPS. This asymmetry suggests that the GPU is the dominant factor at higher presets, while the CPU continues to deliver enough throughput to feed the GPU at lower settings.
At 3840x2160, the GPU role becomes even clearer. Low settings average 110 FPS, which is less than half of the 1080p Low figure of 234 FPS. The 4K pixel count is four times that of 1080p, so the GPU is working much harder per frame. The CPU, by contrast, is asked to do roughly the same amount of game logic and draw call processing regardless of resolution, and the fact that FPS drops so steeply with resolution indicates that the GPU is the bottleneck at 4K. The Ultra preset at 4K averages 66 FPS, which is near the playability threshold, and this is consistent with a GPU that is saturated while the CPU still has headroom. Across the full matrix, the pattern is consistent: at 1080p the system is likely GPU-limited at Ultra but CPU-limited at Low, at 1440p the balance shifts toward the GPU, and at 4K the GPU is clearly the limiting component across all presets. The recorded data does not include separate CPU and GPU utilization metrics, so these conclusions are drawn from the scaling behavior alone, but the pattern is strong enough to support the interpretation.
The Verdict
Can this PC run Doom? The answer from the verdict data is yes, at every resolution and preset tested. The verdictByResolution field lists all four settings, High, Low, Medium, and Ultra, as playable at each of the three resolutions. The playable threshold is 60 FPS, and the lowest average in the entire dataset is 66 FPS at 4K Ultra. That means even the most demanding configuration clears the bar, though narrowly. At 1440p, the worst case is 122 FPS at Ultra, which is comfortable. At 1080p, the worst case is 189 FPS at Ultra, which is far above the threshold. The database also records a combo rank of 1209 out of 3712 tested combinations, placing this pairing in the upper third of all tested systems for this game. The CPU, while older, has a percentile ranking of 75 against all CPUs, and the GPU ranks at the 81st percentile against all GPUs, so both components sit above the median in their respective categories. The practical takeaway is that a user with a 4K display can run Doom at Ultra settings and expect an average of 66 FPS, which clears the playability threshold. A user with a 1440p or 1080p display has enormous headroom and could even consider higher refresh rate targets, since the averages at those resolutions are well above 120 FPS on Ultra. The only cautionary note is the 4K Ultra margin: 66 FPS leaves just 6 FPS of buffer, so demanding scenes or extended play sessions could occasionally dip below 60 FPS, even though the average holds.
Similar Performance Alternatives
The nearest rivals for the CPU and GPU provide a sense of what other hardware would behave similarly in this pairing. For the AMD Ryzen 5 2600, the closest alternatives by average benchmark score are the Intel Core Ultra 5 228V with an average score of 21440 and a delta of 0.2 percent, the Intel Core i9-11900H at 21367 with a delta of 0.5 percent, the Intel Xeon D-1746TER at 21635 with a delta of -0.7 percent, and the AMD EPYC 9454 at 21223 with a delta of 1.2 percent. These deltas are all within about one percent of the Ryzen 5 2600's average score of 21484, meaning any of these processors would likely produce nearly identical frame rates in Doom when paired with the same GPU, assuming they are not bottlenecked by other factors. The mix of mobile, server, and desktop chips in this list is notable, but the benchmark scores indicate that their overall compute performance is comparable.
For the NVIDIA GeForce RTX 4070, the nearest rivals are the NVIDIA Tesla P4 with an average score of 37628 and a delta of 0.1 percent, the AMD Radeon RX Vega 56 at 37507 with a delta of 0.4 percent, the NVIDIA GeForce RTX 4080 Mobile at 38135 with a delta of -1.3 percent, and the AMD Radeon PRO W6400 at 37157 with a delta of 1.3 percent. The GPU average benchmark score is 37648, so all four of these alternatives are within roughly 1.3 percent of the RTX 4070. A user swapping the RTX 4070 for any of these would expect very similar frame rates in Doom, though the Tesla P4 and Radeon PRO W6400 are professional or data center parts that may have different driver behavior in a gaming workload. The RTX 4080 Mobile being this close is interesting, as it suggests that the mobile variant of a higher-tier card performs similarly to the desktop RTX 4070 in the aggregate benchmark used here. The practical implication is that this exact CPU and GPU combination is not unique in its performance class; several other pairings with similar component scores would land in the same FPS range.
How This Combo Ranks
The combo rank for this specific pairing is 1209 out of 3712 tested combinations in the database. That places it in the 32.6th percentile of all tested combos, meaning it outperforms roughly two-thirds of the tested systems and is outperformed by roughly one-third. For a game released in 2016, this is a very strong result, since the hardware is far newer than the game itself. The rank reflects the combined performance of the CPU and GPU together, not just one component, and it suggests that the Ryzen 5 2600 does not hold back the RTX 4070 enough to drag the combo down significantly. The CPU's 75th percentile ranking and the GPU's 81st percentile ranking are both above average, and the combo rank is consistent with a system where both parts are comfortably mid-to-high tier. The fact that the combo sits at 1209 rather than higher is likely due to the CPU's age relative to the GPU, since the RTX 4070 is a much newer and more powerful component. In a game like Doom, which is not particularly demanding by modern standards, the CPU has enough single-threaded and multithreaded performance to keep up, as evidenced by the high frame rates even at 1080p. The rank also indicates that there are many other tested combos with faster processors and similar or faster GPUs that would land above this pairing, but for the specific question of whether this PC can run Doom, the answer is clearly yes, and the rank supports that conclusion.
FAQ
Q: Can this PC run Doom at 4K Ultra settings?
A: Yes. The recorded average FPS at 3840x2160 with Ultra settings is 66 FPS, which is above the 60 FPS playable threshold.
Q: What is the best settings preset at 1440p?
A: The database lists Ultra as the best settings at 2560x1440, with an average FPS of 122.
Q: How much faster is the system at 1080p Ultra compared to 4K Ultra?
A: At 1920x1080 Ultra, the average FPS is 189, while at 3840x2160 Ultra it is 66 FPS. The 1080p result is 123 FPS higher.
Q: What is the lowest average FPS recorded for this combination?
A: The lowest average FPS in the dataset is 66 FPS, recorded at 3840x2160 with Ultra settings.
Q: Are all preset levels playable at every resolution?
A: Yes. The verdictByResolution data lists High, Low, Medium, and Ultra as playable settings at 1920x1080, 2560x1440, and 3840x2160.
Q: How does the CPU compare to its nearest rivals?
A: The AMD Ryzen 5 2600 has an average benchmark score of 21484, with the nearest rivals being the Intel Core Ultra 5 228V at 21440, the Intel Core i9-11900H at 21367, the Intel Xeon D-1746TER at 21635, and the AMD EPYC 9454 at 21223, all within 1.2 percent of the CPU's score.