Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Doom
FPS 2016

Doom

68%
Playable Your system meets minimum requirements.

Performance

1080p (Full HD)

Low 1080p Measured
235 FPS
Ultra 1080p Measured
183 FPS

1440p (2K / QHD)

Low 1440p Measured
193 FPS
Ultra 1440p Measured
120 FPS

4K (Ultra HD)

Low 4K Measured
105 FPS
Ultra 4K Measured
65 FPS
4.7ms Frame Time
7ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,500
Your CPU 21,484
Graphics Card
Required 27,325
Your GPU 23,172

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 65 77 92 105
1440p QHD 120 144 169 193
1080p Full HD 183 211 223 235

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 211
1920x1080 Low 235
1920x1080 Medium 223
1920x1080 Ultra 183
2560x1440 High 144
2560x1440 Low 193
2560x1440 Medium 169
2560x1440 Ultra 120
3840x2160 High 77
3840x2160 Low 105
3840x2160 Medium 92
3840x2160 Ultra 65

Performance Analysis: Doom on Your System

Best Settings per Resolution

At 1920x1080, this combination delivers its highest visual ceiling without compromise. Ultra settings maintain an average of 183 FPS, which clears the 60 FPS playability threshold by a wide margin. High settings produce 210.6 FPS, Medium reaches 222.5 FPS, and Low tops out at 234.8 FPS. Since Ultra remains far above the playability line, there is no reason to drop below it at this resolution.

At 2560x1440, Ultra settings still hold an average of 120.2 FPS. That is more than double the 60 FPS threshold, so the most demanding preset remains the recommended choice. High settings run at 143.9 FPS, Medium at 168.5 FPS, and Low at 193.4 FPS. The gap between Ultra and High is 23.7 FPS, which is noticeable but irrelevant when both are well above playable levels.

At 3840x2160, the picture changes. Ultra settings average 64.5 FPS, which barely clears the 60 FPS threshold. High settings run at 77 FPS, Medium at 92.3 FPS, and Low at 105.2 FPS. The data indicates Ultra is still playable at 4K, but the margin is slim: only 4.5 FPS above the threshold. Players who prefer a larger safety buffer might choose High, but the recorded measurements show Ultra stays above 60 FPS on average.

The most demanding preset that remains at or above 60 FPS is Ultra at every resolution. At 4K, that headroom shrinks considerably, but it does not disappear.

CPU and GPU Roles

The scaling across resolutions reveals a clear pattern. At 1920x1080, the frame rates are extremely high across all presets, with Low at 234.8 FPS and Ultra at 183 FPS. The delta between Low and Ultra is 51.8 FPS, which suggests the GPU is still the primary limiter even at lower settings, but the CPU is capable of feeding very high frame rates.

At 2560x1440, the same pattern holds with slightly lower absolute numbers: Low at 193.4 FPS and Ultra at 120.2 FPS. The Low-to-Ultra delta here is 73.2 FPS, larger than at 1080p. This widening gap indicates that as resolution increases, the GPU workload grows and the GPU becomes more dominant in determining performance.

At 3840x2160, the Low-to-Ultra delta is 40.7 FPS, with Low at 105.2 FPS and Ultra at 64.5 FPS. Interestingly, the absolute frame rates drop significantly from 1440p to 4K: Low falls from 193.4 to 105.2 FPS, a 45.6% reduction, while Ultra falls from 120.2 to 64.5 FPS, a 46.3% reduction. This proportional drop across settings strongly indicates that the GPU is the limiting factor at 4K. The CPU, an AMD Ryzen 5 2600 with 6 cores and 12 threads, is not the bottleneck when resolution scales up.

The CPU's benchmark profile supports this interpretation. Its single-thread score in PassMark is 2239, and its multithread score is 13160. These are mid-range figures, yet the game still reaches 234.8 FPS at 1080p Low. That suggests Doom is not exceptionally demanding on CPU throughput for this pairing. The GPU, an NVIDIA GeForce RTX 3080 with 8704 shading units and 272 texture mapping units, provides the raw throughput needed for high-resolution rendering.

The verdict from the data: at 1080p and 1440p, the GPU still matters most, but the CPU is adequate to avoid severe bottlenecks. At 4K, the GPU is unambiguously the dominant factor, as evidenced by the near-uniform percentage drop when moving from 1440p to 4K across all presets.

Measured FPS Breakdown

At 1920x1080, the full set of measurements is as follows. Low settings produce an average of 234.8 FPS. Medium settings produce 222.5 FPS. High settings produce 210.6 FPS. Ultra settings produce 183 FPS. The spread from Low to Ultra is 51.8 FPS, and every preset clears 180 FPS.

At 2560x1440, Low averages 193.4 FPS. Medium averages 168.5 FPS. High averages 143.9 FPS. Ultra averages 120.2 FPS. The spread from Low to Ultra is 73.2 FPS, which is the largest of any resolution tested. The step from High to Ultra is 23.7 FPS, the largest single-step drop in this resolution group.

At 3840x2160, Low averages 105.2 FPS. Medium averages 92.3 FPS. High averages 77 FPS. Ultra averages 64.5 FPS. The spread from Low to Ultra is 40.7 FPS. The step from High to Ultra is 12.5 FPS, which is smaller than the 16.8 FPS drop from Medium to High. This compression at the top end suggests diminishing returns as settings approach maximum, but all presets remain above 60 FPS.

The minimum and maximum FPS values are not recorded in the database for this game and combination, so the analysis relies on average frame rates. The averages are consistent and monotonic: higher settings always produce lower frame rates, and higher resolutions always reduce performance for the same settings.

How This Combo Ranks

The combination of the AMD Ryzen 5 2600 and the NVIDIA GeForce RTX 3080 ranks 1269 out of 3712 tested combos in Doom. That places it in the 34th percentile of all tested combinations. In other words, roughly two-thirds of tested combos perform better in this game.

This rank is interesting given the GPU's standalone position. The RTX 3080 sits at the 68th percentile among all GPUs in the database, which is a strong showing. The CPU, however, sits at the 75th percentile among all CPUs, which is also above average. Yet the combined rank in Doom is only 34th percentile, suggesting that the pairing does not translate its individual component strength into an elite game-specific result. The game may be sensitive to CPU performance in ways that the older Zen architecture limits, or other combos in the database simply bring stronger CPUs to pair with similarly powerful GPUs.

The rank of 1269 out of 3712 is a concrete statement about where this system lands. It is not a top-tier combo, but it is comfortably above the bottom quarter. For a game released in 2016, this combination still performs admirably, as the measured FPS data confirms.

Similar Performance Alternatives

Looking at the CPU's nearest rivals in the database, the Intel Core Ultra 5 228V has an average score of 21440, which is 0.2% lower than the Ryzen 5 2600's 21484. The Intel Core i9-11900H scores 21367, 0.5% lower. The Intel Xeon D-1746TER scores 21635, which is 0.7% higher. The AMD EPYC 9454 scores 21223, which is 1.2% lower. These deltas are all within 1.2%, meaning a system using any of these CPUs would behave nearly identically to the Ryzen 5 2600 in CPU-bound scenarios.

On the GPU side, the RTX 3080's nearest rivals include the NVIDIA P106-100 with an average score of 23249, which is 0.3% lower than the RTX 3080's 23172. The AMD Radeon Pro Vega 16 scores 23250, also 0.3% lower. The AMD Radeon RX 6600M scores 23273, 0.4% lower. The AMD Radeon R9 M290X scores 23276, 0.4% lower. All four rivals are within 0.4% of the RTX 3080's average benchmark score, so swapping to any of them would produce very similar GPU performance in most games.

For Doom specifically, a combo using the Ryzen 5 2600 with any of these GPU rivals should land within a few frames per second of the measured results. Similarly, pairing the RTX 3080 with any of the CPU rivals should produce comparable frame rates, particularly at 4K where the GPU dominates.

The Verdict

Can this PC run Doom? The answer is yes, at every resolution and every preset tested. The verdict data lists all four settings at all three resolutions as playable, meaning each clears the 60 FPS threshold.

At 3840x2160, the best playable setting is Ultra with an average of 64.5 FPS. That is the tightest margin in the entire dataset, but it still clears the bar. High runs at 77 FPS, Medium at 92.3 FPS, and Low at 105.2 FPS. Every 4K preset is playable.

At 2560x1440, Ultra averages 120.2 FPS, High averages 143.9 FPS, Medium averages 168.5 FPS, and Low averages 193.4 FPS. This resolution offers a massive safety margin over the threshold.

At 1920x1080, Ultra averages 183 FPS, High averages 210.6 FPS, Medium averages 222.5 FPS, and Low averages 234.8 FPS. This is the strongest performance tier, with all presets more than tripling the 60 FPS threshold.

The only caveat is the 4K Ultra margin of 4.5 FPS. Average frame rates above 60 do not guarantee that momentary dips will stay above 60, but the database records no minimum FPS values for this game, so the analysis must rely on averages. Based on the recorded data, this system runs Doom at Ultra settings and 60 FPS or better at all resolutions.

FAQ

Q: Can this PC run Doom at 4K Ultra settings?

A: Yes. The recorded average at 3840x2160 Ultra is 64.5 FPS, which is above the 60 FPS playable threshold.

Q: What is the best setting at 1920x1080?

A: Ultra is the best setting, with an average of 183 FPS. All presets at 1080p exceed 180 FPS, so there is no need to lower settings.

Q: How much performance drops when moving from 1440p to 4K?

A: At Low settings, the average falls from 193.4 FPS at 2560x1440 to 105.2 FPS at 3840x2160. At Ultra, it falls from 120.2 FPS to 64.5 FPS. The proportional drop is roughly 45% to 46% across presets.

Q: Which component matters more at 4K?

A: The GPU. The frame rate drops nearly uniformly across all settings when moving from 1440p to 4K, indicating the RTX 3080 is the limiting factor rather than the Ryzen 5 2600.

Q: Is the Ryzen 5 2600 a bottleneck at 1080p?

A: The data does not indicate a severe bottleneck. The system reaches 234.8 FPS at 1080p Low, which is very high. The CPU's multithread score of 13160 and single-thread score of 2239 suggest it is sufficient for this game at these settings.

Q: How does this combo rank among all tested systems?

A: It ranks 1269 out of 3712 combos in Doom, placing it in the 34th percentile of tested combinations.

Q: Are there GPUs with similar performance to the RTX 3080?

A: Yes. The NVIDIA P106-100, AMD Radeon Pro Vega 16, AMD Radeon RX 6600M, and AMD Radeon R9 M290X all score within 0.4% of the RTX 3080's average benchmark score.