Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Doom
FPS 2016

Doom

58%
Playable Your system meets minimum requirements.

Performance

1080p (Full HD)

Low 1080p Measured
237 FPS
Ultra 1080p Measured
158 FPS

1440p (2K / QHD)

Low 1440p Measured
170 FPS
Ultra 1440p Measured
102 FPS

4K (Ultra HD)

Low 4K Measured
92 FPS
Ultra 4K Measured
57 FPS
5.2ms Frame Time
8ms Input Latency
1440p Best Resolution

Requirements Check

Processor
Required 37,500
Your CPU 21,484
Graphics Card
Required 27,325
Your GPU 17,208

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 57 66 80 92
1440p QHD 102 121 144 170
1080p Full HD 158 193 226 237

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 193
1920x1080 Low 237
1920x1080 Medium 226
1920x1080 Ultra 158
2560x1440 High 121
2560x1440 Low 170
2560x1440 Medium 144
2560x1440 Ultra 102
3840x2160 High 66
3840x2160 Low 92
3840x2160 Medium 80
3840x2160 Ultra 57

Performance Analysis: Doom on Your System

The short answer is yes, emphatically. The Ryzen 5 2600 and GeForce RTX 3070 pairing runs Doom (2016) at 60 FPS or above at every resolution tested, from 1080p through 4K, with only the Ultra preset at 3840x2160 falling short of the playable threshold. The recorded data places this combination at rank 1635 out of 3712 tested pairings for this title, which positions it comfortably in the upper half of the database for a game released in May 2016. An RTX 3070 is dramatically more GPU than a title of that era demands, and the six-core, twelve-thread Zen+ processor keeps pace without becoming a meaningful constraint.

Similar Performance Alternatives

For the CPU side, the Ryzen 5 2600's average benchmark score of 21484 sits in the 75th percentile of all processors in the database. Its nearest rivals by aggregate score include the Intel Core Ultra 5 228V (average score 21440), which lands essentially even with it, the Intel Core i9-11900H (average score 21367), also a statistical tie, the Intel Xeon D-1746TER (average score 21635), which edges it out by a fraction, and the AMD EPYC 9454 (average score 21223), which trails slightly. All four are within roughly one percent of the 2600's overall score, so any of them should deliver near-identical behavior in Doom, where the GPU is clearly the dominant component. In single-threaded terms the 2600 posts 157.3 in Cinebench R15 and 2239 in PassMark's single-thread test, figures consistent with its placement among these peers.

On the GPU side, the RTX 3070's average benchmark score of 17208 puts it in the 61st percentile of all graphics cards. Its closest rivals in the database include the AMD Radeon RX 7600 XT (average score 17083), which scores within one percent of it, the NVIDIA GeForce GTX 690 (17037), the AMD Radeon HD 7970M (17019), and the NVIDIA Tesla K40c (17468), which actually scores slightly higher in aggregate. Anyone running one of these alternatives should expect broadly similar frame rates in Doom, with the caveat that aggregate scores blend compute, rasterization, and API-specific results, so per-game behavior can drift a few frames in either direction. In PassMark G3D specifically, the 3070 records 22214, a strong rasterization figure for a card of its generation.

The 3070 itself is an Ampere-generation part built on the GA104 chip at Samsung's 8 nm node, with 5888 shading units, 184 TMUs, 96 ROPs, 46 RT cores, and 8 GB of GDDR6 on a 256-bit bus delivering 448.0 GB/s of bandwidth. It pushes 20.31 TFLOPS of FP32 compute. The Ryzen 5 2600, meanwhile, is a 12 nm GlobalFoundries part with a 3.40 base clock, a 3.90 boost clock, 16 MB of shared L3 cache, and a 65 W TDP on the AM4 socket. Both components are well matched to each other for this workload.

CPU and GPU Roles

The resolution scaling in the recorded data tells a clear story: Doom on this pairing is GPU-bound at every setting combination measured. Moving from 1920x1080 Ultra to 3840x2160 Ultra drops the average from 157.9 FPS to 56.7 FPS, a steep decline that tracks the near-quadrupling of pixel count. That is textbook GPU limitation. If the Ryzen 5 2600 were the bottleneck, frame rates would plateau as resolution rose, and they do not.

Consider the 1080p numbers: 237.1 FPS at Low, 226 at Medium, 192.9 at High, and 157.9 at Ultra. The spreads between presets shrink as resolution climbs, but even the lowest figure recorded at 1080p, 157.9 FPS at Ultra, is far above the 60 FPS playable threshold and far above what a CPU limit would typically clamp a fast GPU to in an older title. The processor never intrudes. Doom shipped in May 2016, two years before the 2600's April 2018 release, so the game's engine was designed around hardware with less parallelism than six cores and twelve threads provide. The 2600's 1248 multi-core Cinebench R15 score and 13160 PassMark multithread score are more than sufficient headroom.

At 4K the GPU role is overwhelming: the difference between High (65.5 FPS) and Ultra (56.7 FPS) at 3840x2160 is the single deciding factor in whether the game clears 60 FPS. At 1440p and 1080p, the CPU could theoretically matter for players chasing extremely high refresh rates, since the 2600's single-thread figures (157.3 in Cinebench R15, 1154 in Geekbench single-core) are a generation or two behind newer parts. But for 60 FPS gameplay, and even for the 100-plus FPS the data shows at 1440p, the balance is firmly in the GPU's favor.

Measured FPS Breakdown

All figures below are measured averages from the database; minimum and maximum frame rates were not recorded for these runs.

At 1920x1080, the RTX 3070 is untouchable in this title. Low settings average 237.1 FPS, Medium averages 226 FPS, High averages 192.9 FPS, and even Ultra averages 157.9 FPS. Every preset clears the 60 FPS threshold by a factor of more than two and a half.

At 2560x1440, the numbers remain excellent. Low averages 169.6 FPS, Medium 144.1 FPS, High 120.6 FPS, and Ultra 101.8 FPS. Even the most demanding preset holds above 100 FPS, meaning 1440p Ultra is fully viable for high-refresh play, not merely for the 60 FPS standard.

At 3840x2160, the card begins to work for its frames. Low averages 91.6 FPS, Medium 79.5 FPS, High 65.5 FPS, and Ultra 56.7 FPS. The first three presets clear 60 FPS; Ultra falls roughly three frames short. The 8 GB of GDDR6 memory is not a limiting factor here based on the recorded results, but the raw pixel throughput demand of 4K Ultra is what pulls the average under the threshold.

Across the board, the gap between Low and Ultra is proportionally modest at lower resolutions (237.1 versus 157.9 at 1080p, roughly a one-third reduction) and widens at 4K (91.6 versus 56.7, a larger proportional drop), again consistent with the GPU absorbing the shading load as resolution scales.

FAQ

Q: Can the Ryzen 5 2600 and RTX 3070 run Doom at 60 FPS?

A: Yes. Every resolution tested clears 60 FPS on at least three presets. At 1080p and 1440p, all four presets including Ultra exceed the threshold. At 4K, Low, Medium, and High exceed it, while Ultra averages 56.7 FPS.

Q: What is the best-looking setting this PC can use at 4K?

A: High, which averages 65.5 FPS at 3840x2160. That is the most demanding preset that stays at or above the 60 FPS playable threshold.

Q: Is the CPU or the GPU the bottleneck in this game?

A: The GPU. Frame rates scale down sharply as resolution increases (157.9 FPS at 1080p Ultra versus 56.7 FPS at 4K Ultra), which indicates the graphics card is the limiting component. The Ryzen 5 2600's six cores and twelve threads provide ample headroom for a 2016 title.

Q: How does this hardware compare to alternatives?

A: The 2600 scores in the 75th percentile of all CPUs in the database, statistically even with parts like the Core Ultra 5 228V and Core i9-11900H in aggregate terms. The RTX 3070 sits in the 61st percentile of GPUs, within one percent of the Radeon RX 7600 XT in average score.

Q: Does the RTX 3070's 8 GB of memory cause problems at 4K in this game?

A: No issue appears in the recorded data. The 4K High preset averages 65.5 FPS, and only the Ultra preset drops below 60, a shortfall attributable to pixel shading demand rather than any measured memory limitation.

Q: How high can frame rates go for high-refresh monitor owners?

A: At 1080p Low, the average reaches 237.1 FPS, and 1080p Medium averages 226 FPS. Even 1440p Low manages 169.6 FPS, comfortably serving high-refresh displays.

The Verdict

This PC runs Doom without compromise at 1080p and 1440p. At 1920x1080, all four presets are playable, with Ultra averaging 157.9 FPS. At 2560x1440, all four presets are again playable, with Ultra averaging 101.8 FPS. At 3840x2160, three of four presets clear the bar: Low at 91.6 FPS, Medium at 79.5 FPS, and High at 65.5 FPS. The lone miss is 4K Ultra at 56.7 FPS, which sits just below the threshold and would require a modest settings reduction to High to restore 60-plus gameplay. For a game that predates both components' release dates, the pairing is significantly overqualified, and the combination's rank of 1635 out of 3712 for this title reflects a mid-to-upper-tier result driven by GPU throughput rather than any CPU weakness.

Best Settings per Resolution

  • 1920x1080: Ultra, averaging 157.9 FPS. There is no reason to lower anything. The most demanding preset in the game still delivers more than double the playable threshold.
  • 2560x1440: Ultra, averaging 101.8 FPS. Full detail holds above 100 FPS, making 1440p Ultra the sweet spot for this hardware in Doom, suitable even for high-refresh displays.
  • 3840x2160: High, averaging 65.5 FPS. Ultra drops to 56.7 FPS at this resolution, falling short of the threshold. High is the most demanding preset that stays at or above 60 FPS, and the step down from Ultra buys nearly nine additional frames on average.

In practice, the decision tree is simple: play at Ultra everywhere except 4K, where one notch down to High converts a sub-60 experience into a playable one.