Instant compatibility check with FPS benchmarks and optimization tips
Doom
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
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Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 39 | 48 | 57 | 65 |
| 1440p QHD | 72 | 88 | 105 | 120 |
| 1080p Full HD | 112 | 137 | 162 | 186 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Doom on Your System
The AMD Ryzen 5 2600 paired with the Intel Arc B580 is a combination that produces very different results depending on the resolution you target. The recorded data for Doom shows a system that is thoroughly capable at 1080p and 1440p, but which requires careful settings management at 4K. This analysis breaks down exactly what the measurements show, how this combo compares to other tested hardware, and what settings you should use at each resolution.
Similar Performance Alternatives
Looking at the database records, the AMD Ryzen 5 2600 sits in a specific performance tier. Its average benchmark score of 21484 places it in the 75th percentile of all CPUs tested. The nearest rivals in the database show how tightly grouped this performance class is. The Intel Core Ultra 5 228V scores 21440, which is only 0.2% behind the Ryzen 5 2600. The Intel Core i9-11900H comes in at 21367, a 0.5% deficit. On the other side, the Intel Xeon D-1746TER scores 21635, which is 0.7% ahead, and the AMD EPYC 9454 reaches 21223, which is 1.2% behind. These four processors represent the immediate performance neighborhood for the Ryzen 5 2600. The differences are small enough that in real-world gaming, users of any of these CPUs would experience very similar frame pacing and CPU-bound behavior.
The Intel Arc B580 has its own set of close rivals. Its average benchmark score of 23021 puts it in the 68th percentile of all GPUs tested. The AMD Radeon RX 580 2048SP scores 23061, which is 0.2% higher. The NVIDIA GeForce RTX 2080 scores 22895, which is 0.6% lower. The NVIDIA GeForce RTX 3080 scores 23172, which is 0.7% higher, and the NVIDIA P106-100 scores 23249, which is 1% higher. These margins are all within a single percentage point, meaning that from a pure compute standpoint, the Arc B580 is effectively interchangeable with these cards in many workloads. The RTX 3080 being in this group is notable, as that card is typically associated with a higher tier of rasterization performance. The recorded data suggests that for the specific benchmark suite used, the Arc B580 lands in the same scoring band.
For someone building a system with this CPU and GPU combination, the practical takeaway is that the CPU is a solid mid-range part that will not embarrass itself in this game, and the GPU is stronger than its price-adjacent competitors might suggest. The data shows both components operating in performance tiers where small percentage differences separate them from their nearest alternatives.
CPU and GPU Roles
The measured FPS data for Doom reveals how the balance of work shifts between the CPU and GPU as resolution changes. At 1920x1080, the system produces extremely high frame rates. The Low preset averages 186 FPS, Medium averages 162 FPS, and High averages 137 FPS. These numbers are far beyond what the display refresh rate of most monitors can show, and they indicate that the GPU is not the limiting factor at this resolution. The CPU is doing the heavy lifting to sustain these frame rates, and the Ryzen 5 2600 with its 6 cores and 12 threads is clearly sufficient for this workload.
Moving to 2560x1440, the frame rates drop but remain very high. Low averages 120 FPS, Medium averages 105 FPS, and High averages 88 FPS. The scaling from 1080p to 1440p shows a predictable decrease as the GPU takes on more pixel rendering work. The drop from 186 FPS at 1080p Low to 120 FPS at 1440p Low represents a 35% reduction. This is a larger drop than the pure pixel count difference would suggest, indicating that the GPU is becoming more involved in the rendering pipeline. The CPU is still keeping up, but the GPU is now contributing more to the overall performance ceiling.
At 3840x2160, the CPU role diminishes significantly. The Low preset averages 65 FPS, Medium averages 57 FPS, and High averages 48 FPS. The scaling from 1440p to 4K is steep. The 120 FPS at 1440p Low falls to 65 FPS at 4K Low, a 46% reduction. At this resolution, the GPU is clearly the dominant factor. The Ryzen 5 2600 has enough headroom to feed the Arc B580, but the graphics card simply cannot maintain high frame rates when rendering four times the pixels of 1080p. The pattern across all three resolutions is consistent: at 1080p the CPU matters most, at 1440p the balance shifts toward the GPU, and at 4K the GPU is the sole bottleneck.
How This Combo Ranks
The database ranks this specific CPU and GPU combination against all other tested combos for Doom. The combo rank is 2786 out of 3712 total combinations. This places the system in the 75th percentile of all tested hardware pairs for this game. That is a respectable position, especially considering that the ranking includes combinations with much more expensive and newer components.
The rank reflects the overall performance across all resolutions and settings. The system excels at 1080p and 1440p, where it produces frame rates that many higher-ranked combos would struggle to match. The 4K results drag the overall ranking down, since the Ultra preset at 4K only manages 39 FPS, which is well below the playable threshold. However, the sheer number of combinations ranked below this system, 926 combos, shows that the Ryzen 5 2600 and Arc B580 pair is far from a weak performer. Users with this setup are in the upper quarter of all tested configurations for this game.
The ranking also contextualizes the CPU and GPU choices. The Ryzen 5 2600 is a 2018 processor, and the Arc B580 is a 2024 graphics card. The combination of an older mid-range CPU with a newer mid-range GPU produces results that beat most other tested pairs. The data suggests that the GPU is doing more of the performance lifting at higher resolutions, while the CPU holds its own at lower resolutions where frame rates are extremely high.
The Verdict
The verdict data in the database is clear about what this system can do. At 1920x1080, all four presets are playable. The Ultra preset averages 112 FPS, which is nearly double the 60 FPS playable threshold. At 2560x1440, all four presets are also playable. The Ultra preset averages 72 FPS, comfortably above the threshold. At 3840x2160, only the Low preset is playable, with an average of 65 FPS. The Medium preset at 4K averages 57 FPS, which is below the 60 FPS threshold, and the High and Ultra presets are even lower at 48 FPS and 39 FPS respectively.
The answer to whether this PC can run Doom is a qualified yes. At 1080p and 1440p, it runs the game exceptionally well, with maximum settings delivering smooth frame rates. At 4K, it can run the game, but only on the Low preset if you demand 60 FPS. For users with a 4K display, this means making a choice between visual fidelity and frame rate. The data shows that the system is capable at 4K, but the margin is thin. The 65 FPS average on Low at 4K is only 5 FPS above the playable threshold, so any demanding scene could push it below 60 FPS. The Medium preset at 4K, with its 57 FPS average and recorded minimum of 48 FPS, would produce noticeable stutter in busy combat sequences.
Measured FPS Breakdown
The measured FPS data provides exact figures for every resolution and preset combination. At 3840x2160, the Ultra preset averages 39 FPS. The High preset averages 48 FPS. The Medium preset averages 57 FPS, with a minimum of 48 FPS and a maximum of 65 FPS. The Low preset averages 65 FPS. The progression from Low to Ultra at 4K shows a steady decline, with each preset step costing roughly 8 to 9 FPS on average. The gap between Medium and High is 9 FPS, and the gap between High and Ultra is also 9 FPS.
At 2560x1440, the Ultra preset averages 72 FPS. The High preset averages 88 FPS. The Medium preset averages 105 FPS, with a minimum of 89 FPS and a maximum of 120 FPS. The Low preset averages 120 FPS. The scaling at 1440p is more favorable than at 4K. The jump from Ultra to High is 16 FPS, from High to Medium is 17 FPS, and from Medium to Low is 15 FPS. The frame rate deltas between presets are consistent, and even the Ultra preset maintains a 72 FPS average, which is 12 FPS above the playable threshold.
At 1920x1080, the Ultra preset averages 112 FPS. The High preset averages 137 FPS. The Medium preset averages 162 FPS, with a minimum of 137 FPS and a maximum of 186 FPS. The Low preset averages 186 FPS. The frame rates at 1080p are extremely high across the board. Even the Ultra preset, which is the most demanding setting, produces an average of 112 FPS. The step from Ultra to High is 25 FPS, from High to Medium is 25 FPS, and from Medium to Low is 24 FPS. This consistency suggests that the system is scaling predictably with the preset settings, and that the CPU is not introducing any bottlenecks at this resolution.
The minimum FPS data is only recorded for the Medium preset at each resolution. At 4K Medium, the minimum is 48 FPS. At 1440p Medium, the minimum is 89 FPS. At 1080p Medium, the minimum is 137 FPS. These minimums are all substantially below their respective averages, which is typical for a game like Doom where intense combat scenes can cause frame rate dips. The gap between average and minimum is 9 FPS at 4K, 16 FPS at 1440p, and 25 FPS at 1080p. The larger gap at lower resolutions reflects the higher overall frame rates, where individual frame times vary more in percentage terms.
Best Settings per Resolution
The database provides a clear recommendation for the best settings at each resolution, defined as the most demanding preset that stays at or above 60 FPS on average.
At 3840x2160, the best playable setting is Low, with an average FPS of 65. This is the only preset at 4K that clears the 60 FPS threshold. The Medium preset at 57 FPS is close, but it falls short of the playable threshold. The measured minimum of 48 FPS on Medium further confirms that this preset is not suitable for smooth play at 4K. For users who prioritize frame rate over visual quality, Low at 4K is the only choice. The 65 FPS average gives a small cushion above the threshold, but users should be aware that demanding scenes may cause dips.
At 2560x1440, the best playable setting is Ultra, with an average FPS of 72. This is a strong result. The system can run the game at maximum settings on a 1440p display while maintaining a frame rate that is 12 FPS above the playable threshold. The High preset at 88 FPS and Medium at 105 FPS offer even more headroom for users who prefer higher refresh rates. The Ultra preset at 1440p is the sweet spot for this system, delivering the best visual quality without sacrificing smoothness.
At 1920x1080, the best playable setting is Ultra, with an average FPS of 112. This is an excellent result. The system runs the game at maximum settings on a 1080p display with an average frame rate that is nearly double the playable threshold. The High preset at 137 FPS and Medium at 162 FPS provide options for users with high refresh rate monitors. The Ultra preset at 1080p is the clear recommendation, as it delivers the full visual experience without any frame rate concerns.
The overall picture is that this system is best suited for 1080p and 1440p gaming, where it can run Doom at maximum settings with excellent frame rates. At 4K, the system is playable but requires the Low preset to maintain 60 FPS. The data indicates that the Intel Arc B580 is the limiting factor at 4K, while the AMD Ryzen 5 2600 provides sufficient CPU performance at all resolutions. Users with 1440p monitors will get the best balance of visual quality and performance from this combination.