Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Doom
FPS 2016

Doom

64%
Playable Your system meets minimum requirements.

Performance

1080p (Full HD)

Low 1080p Measured
164 FPS
Ultra 1080p Measured
99 FPS

1440p (2K / QHD)

Low 1440p Measured
106 FPS
Ultra 1440p Measured
64 FPS

4K (Ultra HD)

Low 4K Measured
57 FPS
Ultra 4K Measured
35 FPS
8.3ms Frame Time
12ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,500
Your CPU 21,484
Graphics Card
Required 27,325
Your GPU 20,556

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 35 42 50 57
1440p QHD 64 78 92 106
1080p Full HD 99 121 143 164

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 121
1920x1080 Low 164
1920x1080 Medium 143
1920x1080 Ultra 99
2560x1440 High 78
2560x1440 Low 106
2560x1440 Medium 92
2560x1440 Ultra 64
3840x2160 High 42
3840x2160 Low 57
3840x2160 Medium 50
3840x2160 Ultra 35

Performance Analysis: Doom on Your System

The AMD Ryzen 5 2600 paired with the Intel Arc B570 delivers a clear, resolution-dependent performance picture in Doom, based on recorded measurements in the database. This combination is tested across three resolutions and four quality presets, with average frame rates ranging from a playable 64 FPS at 2560x1440 Ultra to a demanding 35 FPS at 3840x2160 Ultra. The data indicates that this system is well-suited for 1080p and 1440p gaming, but it struggles to maintain smooth performance at 4K with higher settings.

Measured FPS Breakdown

The measured FPS data for this combo shows a consistent scaling pattern across resolutions and settings. At 1920x1080, the lowest resolution tested, the system performs strongly. With Low settings, the average frame rate reaches 164 FPS. Moving to Medium settings, the average drops to 143 FPS, with recorded minimum and maximum values of 121 FPS and 164 FPS respectively. High settings produce an average of 121 FPS, while Ultra settings still maintain a high average of 99 FPS. All four presets at 1080p clear the 60 FPS playable threshold by a wide margin, with even the most demanding Ultra preset providing nearly two-thirds more headroom than the minimum requirement.

At 2560x1440, the performance remains solid but shows the expected impact of increased pixel count. Low settings yield an average of 106 FPS, while Medium settings average 92 FPS, with a recorded minimum of 79 FPS and maximum of 106 FPS. High settings produce an average of 78 FPS, and Ultra settings bring the average down to 64 FPS. This Ultra preset is the only one at 1440p that approaches the playable threshold, but it still clears it by 4 FPS. The minimum frame rate for Medium at this resolution, 79 FPS, indicates that even during demanding scenes, the system maintains a comfortable margin above 60 FPS.

The 3840x2160 resolution presents a different story. At this setting, the average frame rates drop below the playable threshold for every preset. Low settings average 57 FPS, just 3 FPS short of the 60 FPS target. Medium settings average 50 FPS, with minimum and maximum values of 43 FPS and 58 FPS. High settings average 42 FPS, and Ultra settings average 35 FPS. None of the 4K presets reach the 60 FPS threshold, meaning this resolution is not recommended for smooth gameplay with this hardware combination.

Looking at the scaling between presets, the data shows a predictable pattern. At 1080p, moving from Low to Ultra reduces the average frame rate by 65 FPS, from 164 to 99 FPS. At 1440p, the same preset change reduces performance by 42 FPS, from 106 to 64 FPS. At 4K, the drop is 22 FPS, from 57 to 35 FPS. This suggests that at higher resolutions, the GPU becomes the limiting factor, and preset changes have a smaller absolute impact on frame rate.

Similar Performance Alternatives

The database places this CPU and GPU in specific performance tiers based on their average benchmark scores. The AMD Ryzen 5 2600 has an average benchmark score of 21484, which places it in the 75th percentile of all CPUs tested. Its nearest rivals in the database include the Intel Core Ultra 5 228V with an average score of 21440, a 0.2% difference, and the Intel Core i9-11900H with a score of 21367, a 0.5% difference. On the other side, the Intel Xeon D-1746TER scores 21635, which is 0.7% higher than the Ryzen, and the AMD EPYC 9454 scores 21223, 1.2% lower. These four CPUs are all within a 1.2% band of each other, meaning that swapping the Ryzen 5 2600 for any of these alternatives would yield nearly identical CPU-bound performance in Doom.

For the GPU, the Intel Arc B570 has an average benchmark score of 20556, placing it in the 65th percentile of all GPUs. Its nearest rivals include the NVIDIA GeForce RTX 3070 Mobile with an average score of 20534, a 0.1% difference, and the Intel Arc A750 with a score of 20582, a 0.1% difference. The NVIDIA Quadro M4000M scores 20480, which is 0.4% lower, and the AMD Radeon R9 M390X scores 20662, 0.5% higher. These GPU alternatives are all within a 0.5% performance band, so a system with any of these graphics cards paired with the Ryzen 5 2600 would produce very similar frame rates in Doom.

The combination of this CPU and GPU, with their respective percentile rankings, suggests that the system operates as a balanced mid-range setup. The CPU is stronger relative to other processors than the GPU is relative to other graphics cards, which means that at lower resolutions where the CPU matters more, the system performs relatively better. At higher resolutions, the GPU becomes the bottleneck, and the system's performance drops accordingly.

FAQ

Q: Can this system run Doom at 1920x1080 with Ultra settings?

A: Yes, the measured average frame rate at 1920x1080 with Ultra settings is 99 FPS, which comfortably exceeds the 60 FPS playable threshold. The verdict data lists Ultra as the best setting at this resolution.

Q: What is the best preset for 2560x1440?

A: The data shows that all four presets at 2560x1440 are playable, with Ultra being the best setting. The average frame rate at Ultra is 64 FPS, which is above the playable threshold.

Q: Is 4K gaming possible with this hardware?

A: No, none of the presets at 3840x2160 reach the 60 FPS threshold. The highest average at 4K is 57 FPS with Low settings, which is 3 FPS short of playable. The verdict data confirms no playable settings at this resolution.

Q: How does the Intel Arc B570 compare to the Intel Arc A750?

A: The Arc B570 has an average benchmark score of 20556, while the Arc A750 scores 20582. This puts the A750 0.1% ahead of the B570 in overall GPU benchmarks, indicating nearly identical performance.

Q: What is the minimum frame rate recorded at 2560x1440 Medium settings?

A: The minimum frame rate at 2560x1440 with Medium settings is 79 FPS. This is the only resolution and preset combination in the data that includes both minimum and maximum values.

Q: Does the CPU or GPU limit performance more at 1080p?

A: At 1920x1080, the frame rates are high across all presets, ranging from 99 FPS at Ultra to 164 FPS at Low. The CPU, which ranks in the 75th percentile of all CPUs, appears sufficient to feed the GPU, which ranks in the 65th percentile. The system is likely GPU-limited even at 1080p, given the strong CPU performance.

The Verdict

The recorded data provides a clear answer: this PC can run Doom at 1920x1080 and 2560x1440 with all presets exceeding the 60 FPS playable threshold, but it cannot run the game at 3840x2160 at any tested preset. At 1080p, the system delivers average frame rates between 99 FPS and 164 FPS depending on the preset. The best settings at this resolution are Ultra, with an average of 99 FPS. At 1440p, the averages range from 64 FPS at Ultra to 106 FPS at Low, with Ultra being the best playable setting at 64 FPS.

At 4K, the highest average frame rate is 57 FPS with Low settings, which falls short of the 60 FPS target. The verdict data explicitly lists no playable settings for 3840x2160. This means that for a 4K monitor, users would need to either lower the resolution, accept sub-60 FPS performance, or consider different hardware. For 1080p and 1440p displays, this system provides a smooth experience with room to spare.

The playable threshold in the database is defined as 60 FPS, and the system meets this at 1080p and 1440p. At 1080p, even the most demanding Ultra preset provides 99 FPS, which is 65% above the threshold. At 1440p, the Ultra preset provides 64 FPS, which is only 6.7% above the threshold, indicating that this is the most marginal playable configuration. Users seeking a more comfortable margin at 1440p should consider High settings, which average 78 FPS.

CPU and GPU Roles

The performance data across resolutions reveals how the CPU and GPU divide responsibilities in Doom. At 1920x1080, the average frame rates are high, ranging from 99 FPS at Ultra to 164 FPS at Low. The CPU, with its average benchmark score of 21484 and 75th percentile ranking, appears to be more than adequate for feeding the GPU at this resolution. The GPU, which ranks in the 65th percentile, is likely the limiting factor, as even at Low settings the frame rate does not exceed 164 FPS, suggesting a ceiling imposed by the graphics card.

Moving to 2560x1440, the frame rates drop by roughly 30-40% compared to 1080p for the same presets. For example, High settings drop from 121 FPS at 1080p to 78 FPS at 1440p, a 35.5% reduction. Ultra drops from 99 FPS to 64 FPS, a 35.4% reduction. This consistent scaling indicates that the GPU is becoming more stressed as the pixel count increases, but the CPU still provides enough throughput to maintain playable performance.

At 3840x2160, the frame rates drop dramatically. Low settings fall from 106 FPS at 1440p to 57 FPS at 4K, a 46.2% reduction. Medium falls from 92 FPS to 50 FPS, a 45.7% drop. This steeper decline at 4K suggests that the GPU is now the dominant bottleneck, as the pixel count quadruples from 1080p to 4K. The CPU's role diminishes at higher resolutions because the GPU cannot process frames fast enough to be limited by the CPU's capabilities.

The preset scaling also illustrates this dynamic. At 1080p, the difference between Low and Ultra is 65 FPS, indicating that the GPU has headroom to respond to quality changes. At 4K, the same preset range produces only a 22 FPS difference, from 57 FPS at Low to 35 FPS at Ultra. This compression of performance across presets at 4K confirms that the GPU is saturated at this resolution, and quality adjustments have a reduced impact on frame rate.

Best Settings per Resolution

For each resolution, the database identifies the most demanding preset that maintains an average frame rate at or above 60 FPS. At 1920x1080, this is the Ultra preset, which achieves an average of 99 FPS. This is the highest quality setting available, and it provides a substantial margin above the playable threshold. The system can handle the maximum visual fidelity at 1080p without any performance concerns.

At 2560x1440, the best settings are also Ultra, with an average frame rate of 64 FPS. This preset just clears the 60 FPS threshold, providing a playable but not overly comfortable margin. For users who prefer a more stable experience, High settings at 78 FPS or Medium at 92 FPS are also viable options, but the data indicates that Ultra is technically playable at this resolution.

At 3840x2160, there are no playable settings. The highest average frame rate is 57 FPS with Low settings, which is below the 60 FPS threshold. The verdict data lists the playable settings as an empty array for this resolution, confirming that no preset meets the minimum requirement. Users with 4K displays would need to use a lower resolution or accept reduced performance.

The best settings per resolution, as defined by the most demanding playable preset, are Ultra at both 1080p and 1440p. The average frame rates at these settings are 99 FPS and 64 FPS respectively. At 4K, there is no best setting because no preset reaches 60 FPS.

How This Combo Ranks

The database ranks this specific CPU and GPU combination for Doom. The combo rank is 2987 out of 3712 tested combinations, placing it in the 80th percentile of all systems tested. This means that approximately 80% of the systems in the database perform better than this combination in Doom, while 20% perform worse.

This ranking reflects the mid-range nature of the hardware. The CPU, with a 75th percentile ranking among all CPUs, is above average, but the GPU, at the 65th percentile among all GPUs, is slightly below that. The combination of these two components results in a system that is capable of running Doom well at 1080p and 1440p, but not at 4K. The rank of 2987 out of 3712 indicates that while this system is not at the top of the performance charts, it is still far from the bottom, and it provides a solid gaming experience for the resolutions it can handle.

The nearest rival CPUs and GPUs in the database perform within a narrow band of this system. The CPU's closest alternative, the Intel Core Ultra 5 228V, is only 0.2% different in average score, and the GPU's closest alternative, the NVIDIA GeForce RTX 3070 Mobile, is 0.1% different. This suggests that systems with these near-identical components would rank similarly in Doom, likely within a few positions of the 2987 rank. The combo's position in the database provides context for its capabilities: it is a competent mid-range setup that excels at lower resolutions but falls short at 4K.