Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Doom
FPS 2016

Doom

31%
Not Recommended Your system may struggle with this game.

Performance

1080p (Full HD)

Low 1080p Measured
96 FPS
Ultra 1080p Measured
58 FPS

1440p (2K / QHD)

Low 1440p Measured
62 FPS
Ultra 1440p Measured
37 FPS

4K (Ultra HD)

Low 4K Measured
34 FPS
Ultra 4K Measured
20 FPS
14.1ms Frame Time
21ms Input Latency
1440p Best Resolution

Requirements Check

Processor
Required 37,500
Your CPU 21,484
Graphics Card
Required 27,325
Your GPU 1,184

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 20 25 29 34
1440p QHD 37 46 54 62
1080p Full HD 58 71 84 96

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 71
1920x1080 Low 96
1920x1080 Medium 84
1920x1080 Ultra 58
2560x1440 High 46
2560x1440 Low 62
2560x1440 Medium 54
2560x1440 Ultra 37
3840x2160 High 25
3840x2160 Low 34
3840x2160 Medium 29
3840x2160 Ultra 20

Performance Analysis: Doom on Your System

The AMD Ryzen 5 2600 and Intel Arc B370 combination delivers a mixed performance profile in Doom, with results that depend heavily on resolution and graphics preset. The data shows that this pairing is only capable of crossing the 60 FPS threshold at 1080p and 1440p, while 4K remains firmly below playable limits. The average frame rates across all measured settings indicate that the system scales predictably with resolution, but the margins between presets are inconsistent.

Measured FPS Breakdown

At 3840x2160, the recorded average frame rates are uniformly below the playable threshold. The Low preset produces the highest average at 34 FPS, followed by Medium at 29 FPS, High at 25 FPS, and Ultra at 20 FPS. The Medium preset is the only 4K setting with complete min and max data, showing a range from 25 FPS to 34 FPS. This suggests that frame pacing at 4K is constrained, with the gap between Low and Ultra representing a 14 FPS difference, or roughly 41% of the Low preset's performance.

Moving to 2560x1440, the situation improves but remains limited. The Low preset achieves an average of 62 FPS, which is the only 1440p setting that clears the 60 FPS playable bar. Medium follows at 54 FPS, High at 46 FPS, and Ultra at 37 FPS. The Medium preset again has complete min and max data, ranging from 46 FPS to 62 FPS. The difference between Low and Ultra at this resolution is 25 FPS, showing that preset choice has a substantial impact on the experience.

At 1920x1080, all presets except Ultra stay above 60 FPS. The Low preset leads with 96 FPS average, Medium delivers 84 FPS, and High reaches 71 FPS. Ultra falls to 58 FPS, just below the threshold. The Medium preset at 1080p has a min of 71 FPS and a max of 96 FPS, matching the average scores of High and Low respectively. This indicates that the Medium preset at 1080p can occasionally hit the same peaks as Low, though its sustained average is lower.

The scaling from 1080p to 1440p shows an average reduction of roughly 30% across presets, while moving from 1440p to 4K reduces frame rates by an additional 40%. The Low preset demonstrates the smallest relative drop between 1080p and 1440p, going from 96 FPS to 62 FPS, while the Ultra preset drops from 58 FPS to 37 FPS in the same transition.

How This Combo Ranks

The database ranks this specific CPU and GPU combination at 3425 out of 3712 tested combos for Doom. This places the combo in the bottom 8% of all tested configurations, indicating that the hardware pairing is far from optimal for this title. The percentile ranking for the CPU alone is 75, meaning the Ryzen 5 2600 outperforms three-quarters of all processors in the database, yet the combined system ranking shows how the GPU becomes the limiting factor in most scenarios.

The GPU's percentile ranking is 5, placing it in the bottom 5% of all graphics cards tested. This extreme disparity between CPU and GPU performance explains the combo's low overall rank. The CPU has sufficient headroom to drive higher frame rates, but the Arc B370's limited graphics throughput caps the system well before the processor becomes a bottleneck. The data suggests that the same CPU paired with a stronger GPU would rank significantly higher, while the GPU would likely produce similar results with a weaker processor.

The rank of 3425 out of 3712 combos means the system sits in the company of much older or less capable hardware. For a game released in 2016, this is a notable underperformance, as Doom is generally well-optimized across a wide range of hardware. The measured results confirm that the Arc B370's integrated graphics architecture, despite being recent, is not suited to this workload at higher resolutions.

FAQ

Q: Can this system run Doom at 4K with any preset?

A: No. The highest average frame rate at 3840x2160 is 34 FPS on the Low preset, with Medium at 29 FPS, High at 25 FPS, and Ultra at 20 FPS. All fall below the 60 FPS playable threshold.

Q: What is the best playable setting at 1440p?

A: The Low preset is the only setting at 2560x1440 that clears 60 FPS, with an average of 62 FPS. Medium, High, and Ultra all fall short at 54, 46, and 37 FPS respectively.

Q: Which preset should be used at 1080p for the highest quality while staying above 60 FPS?

A: The High preset achieves 71 FPS average at 1920x1080, and it is the highest quality setting that remains playable. Low runs at 96 FPS and Medium at 84 FPS, but High offers the best visual fidelity within the playable range.

Q: How does the Ultra preset perform at 1080p?

A: Ultra averages 58 FPS at 1920x1080, which is 2 FPS below the 60 FPS playable threshold. It is the only 1080p preset that fails to meet the playable standard.

Q: Is the CPU or GPU more responsible for the low 4K performance?

A: The GPU is the primary constraint. The CPU ranks in the 75th percentile, while the GPU sits in the 5th percentile. The system's 4K results are consistent with a graphics-bound workload.

Q: What frame rate range can be expected at Medium settings?

A: The Medium preset is the only setting with complete min and max data across all resolutions. At 1080p, it ranges from 71 to 96 FPS; at 1440p, from 46 to 62 FPS; and at 4K, from 25 to 34 FPS.

Similar Performance Alternatives

The nearest rivals for the Ryzen 5 2600 in the database are the Intel Core Ultra 5 228V, with an average score of 21440 and a delta of 0.2%, and the Intel Core i9-11900H at 21367 with a 0.5% delta. The AMD EPYC 9454 sits 1.2% higher at 21223, while the Intel Xeon D-1746TER is 0.7% lower at 21635. These processors would deliver nearly identical CPU-bound performance in Doom, meaning that swapping the Ryzen 5 2600 for any of these would not substantially alter the frame rates observed in the measured data.

For the GPU side, the Intel Arc B370's closest matches are all markedly older parts. The ATI Mobility Radeon HD 5570 scores 1186, a 0.2% delta, while the ATI Radeon HD 5770 scores 1190 with a 0.5% delta. The AMD Radeon HD 7650M and AMD FirePro M2000 sit at 1192 and 1168 respectively, with deltas of 0.7% and 1.4%. These comparisons indicate that the Arc B370 performs at the level of integrated or entry-level discrete graphics from over a decade ago, at least in the 3DMark Steel Nomad DX12 benchmark that the database uses for GPU scoring.

Users considering an upgrade path should note that the CPU has ample performance headroom. A GPU with a higher percentile ranking would unlock the full potential of the Ryzen 5 2600, potentially moving the combo from 3425th place to a much higher rank. Conversely, replacing the CPU while keeping the Arc B370 would yield minimal gains, as the GPU is the bottleneck in every measured scenario.

Best Settings per Resolution

At 3840x2160, no preset achieves the 60 FPS playable standard. The best option is Low, which delivers 34 FPS, but this remains well below acceptable playability. The verdict for 4K is that the system cannot run Doom at any setting with playable performance.

For 2560x1440, the Low preset is the only playable option, with an average of 62 FPS. This is the recommended setting for 1440p, as it is the sole preset that clears the threshold. The Medium preset at 54 FPS may be tempting for better visuals, but it fails the playability requirement.

At 1920x1080, the High preset is the most demanding setting that stays above 60 FPS, averaging 71 FPS. This is the best choice for users who prioritize visual quality, as Low and Medium also exceed 60 FPS but offer reduced fidelity. The Ultra preset at 58 FPS is not recommended, as it falls just short of the playable mark.

The data shows a clear pattern: higher resolutions require lower presets to maintain playability. The system can handle Medium at 1080p with 84 FPS, but the same preset drops to 54 FPS at 1440p and 29 FPS at 4K. This scaling indicates that the GPU's memory bandwidth and compute resources are the limiting factors, as the CPU has sufficient headroom across all resolutions.

The Verdict

This PC can run Doom at 1080p and 1440p, but only with specific preset choices. At 1920x1080, the system clears 60 FPS on High, Medium, and Low presets, with averages of 71, 84, and 96 FPS respectively. The Ultra preset is not playable, averaging 58 FPS. At 2560x1440, only the Low preset reaches 62 FPS, making it the sole playable option at that resolution. Medium, High, and Ultra all fall short at 54, 46, and 37 FPS.

At 3840x2160, the system fails to reach playable performance on any preset. The best result is 34 FPS on Low, with Medium at 29 FPS, High at 25 FPS, and Ultra at 20 FPS. The verdict for 4K is clear: this combination cannot deliver a smooth Doom experience at that resolution.

The overall assessment is that this system is suitable for 1080p gaming with high settings, or 1440p gaming with reduced settings. The margin at 1440p Low is only 2 FPS above the threshold, which means any demanding scene could push the frame rate below 60 FPS. At 1080p High, the 11 FPS buffer above 60 FPS provides more stability, though the Medium preset at 84 FPS offers the best safety margin for sustained playability.

CPU and GPU Roles

The performance data reveals a clear division of labor between the Ryzen 5 2600 and the Arc B370. The CPU ranks in the 75th percentile among all processors, indicating that it has sufficient compute power for modern gaming workloads. The GPU, however, ranks in the 5th percentile, meaning that 95% of tested graphics cards are faster. This discrepancy shows that the GPU is the dominant factor in determining frame rates across all resolutions.

The scaling between resolutions confirms the GPU-bound nature of the system. From 1080p to 1440p, the average frame rate drops by approximately 30% across all presets. From 1440p to 4K, the drop is approximately 45%. This pattern is consistent with a graphics card that is running out of fill rate and memory bandwidth as pixel count increases. If the CPU were the bottleneck, the frame rates would remain more consistent across resolutions, as the processor would be the limiting factor regardless of pixel count.

The preset scaling provides further evidence. At 1080p, the difference between Low and Ultra is 38 FPS, while at 1440p it is 25 FPS, and at 4K it is 14 FPS. This diminishing gap at higher resolutions indicates that the GPU is saturated even at Low settings in 4K, leaving less headroom for visual enhancements. The CPU is never the limiting factor in these tests, as even the most demanding 4K Ultra preset at 20 FPS leaves significant CPU headroom unused.

The Arc B370's specifications support this interpretation. With a base clock of 300 MHz and a boost of 2400 MHz, the GPU depends heavily on boost behavior to deliver performance. The 25 W TDP and system-shared memory indicate an integrated solution that shares bandwidth with the CPU, which explains the steep performance penalties at higher resolutions. The Ryzen 5 2600, with its 6 cores and 12 threads, provides ample processing power for Doom's engine, but it cannot compensate for the GPU's inherent limitations.